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projectbritannia.com

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What is Project Britannia?

Project Britannia is a fan-made modification for the original Dungeon Siege (2002). It rebuilds the world of Britannia—the setting of the Ultima series—inside the Dungeon Siege engine, aiming to recreate locations, characters and quests from those earlier games rather than adding a small add-on to the base campaign.

Its main audience is players who already know Ultima and want to revisit Britannia with a different combat and movement system, plus modders interested in how a total conversion is structured. Because it is a total conversion, it typically replaces or substantially changes content instead of layering lightly on top of the vanilla game.

Practical points to keep in mind:

  • Requires Dungeon Siege 1. It is not a standalone game, so you need the original title installed.
  • Fan project. Development is volunteer-driven, so progress, releases and documentation may be uneven.
  • Nostalgia-focused. The appeal rests largely on familiarity with Ultima lore and locations.

For context, the official Ultima rights belong to Electronic Arts, and the underlying engine comes from Gas Powered Games. The project itself is documented at Project Britannia.

How does Project Britannia modify Dungeon Siege 1?

Project Britannia is a fan-made modification for the original Dungeon Siege that recreates the world of Britannia from the Ultima series inside the Dungeon Siege engine. Rather than adding a small add-on, it functions as a total conversion: new maps, quests, characters and items replace or sit alongside the base campaign.

What it changes

  • Setting and story: Players explore Britannia locations and encounters drawn from Ultima lore instead of the original Kingdom of Ehb.
  • World content: Hand-built maps, towns, dungeons and NPCs give the mod its own progression path.
  • Systems and items: Expect reworked equipment, monsters and dialogue consistent with the Britannia theme.
  • Engine reuse: It relies on Dungeon Siege's existing combat and party mechanics, so the underlying feel remains action-RPG rather than a full engine rewrite.

Who it suits

It is aimed at players who already own Dungeon Siege and want a lengthy, lore-heavy fan campaign, especially those familiar with Ultima. Because it is a community project, installation typically requires the base game and may involve separate patches or utilities. Players wanting a quick, plug-and-play addition may find the setup and scope heavier than expected; those seeking a full new world to explore are the natural audience. More details, downloads and instructions are available at Project Britannia.

What new content or features does Project Britannia add to the game?

Project Britannia is a fan-made modification for Dungeon Siege that expands the base game with new areas, quests and systems rather than replacing it. Its content is typically aimed at players who have finished the original campaign and want more exploration and character progression in the same engine.

Content additions

  • New maps and regions to explore, often built around a Britannian theme
  • Additional quests and side activities layered onto existing areas
  • Extra items, equipment and treasure to find
  • New monsters and encounter setups

Systems and features

  • Adjustments to combat, loot or character systems that change how progression feels
  • Persistent-world or multiplayer-friendly design, since Dungeon Siege supports co-op play
  • Compatibility work intended to let the mod run alongside or after the main game

Who it suits Players who enjoy older action RPGs and want a longer, more varied playthrough will get the most from it. Those seeking a fully separate game or modern graphics may find the scope limited by the original engine.

The main trade-off is that mod content depends on the base game being installed, and stability or balance can vary between versions. Details of specific features are best confirmed on the project's own site: Project Britannia.

Is Project Britannia compatible with other Dungeon Siege mods?

Project Britannia is a modding project for the original Dungeon Siege, so compatibility with other mods depends on how each one is built and installed.

General compatibility picture

  • Mods that change the same files — maps, world files, item tables or game logic — will usually conflict unless they are explicitly merged.
  • Smaller, self-contained additions such as new items, textures or sounds may coexist more easily if they do not overwrite the same resources.
  • Larger total conversions or mods that alter core systems are more likely to clash with Project Britannia content.

Practical approach

Players typically test mods together in a clean installation, load them in a deliberate order, and check for missing content, crashes or broken quests. Mod managers or separate installations can help isolate problems. If a mod is designed for a different Dungeon Siege version, compatibility may be limited.

For definitive answers about specific mod combinations, the project's own documentation, forums or community discussions are the best sources, since compatibility often depends on exact versions and load order.

How can I install or download Project Britannia?

Project Britannia is a fan-made modification for the original Dungeon Siege (2002), so installation begins with owning a working copy of that base game. The mod is distributed through its official home at Project Britannia, which is the appropriate place to look for current download packages, version notes and any installation instructions the team maintains.

Typical installation flow

  • Install Dungeon Siege and, where required, its expansion Legends of Aranna.
  • Download the Project Britannia release files from the official site.
  • Place the mod files in the game's installation or mod folder, following the site's own readme.
  • Enable the mod through the game's mod launcher or shortcut, then start a new game.

What to check before downloading

  • Whether your copy is the retail disc version or a digital re-release, since file paths differ.
  • Whether the mod expects a specific patch level of Dungeon Siege.
  • Whether additional community fixes or compatibility patches are recommended alongside it.

Because this is an older, community-maintained project, exact steps and file names may vary between releases, and support is typically handled through the site's forums or documentation rather than a storefront. If the official page does not list a download, the project may be between releases, so checking back or asking in its community is the practical route.

Who created Project Britannia and what is its development history?

Project Britannia is a fan-made modification project for Dungeon Siege 1, associated with the site Project Britannia. The available information does not name the individual or team who created it, nor does it provide a documented development history.

What can reasonably be said is that the project is a community effort to expand or rework the original Dungeon Siege experience, a game released by Gas Powered Games in 2002. Fan mods of this kind are typically driven by volunteer modders who build on the game's editing tools and asset pipeline.

If you need the specific creator names, release timeline or version history, the most reliable route is the project's own site and its forums or download pages, where credits and changelogs are usually posted. Community archives and mod databases may also record earlier versions, though details there can be incomplete or out of date.

Because the input contains no author credits or dated milestones, any attribution beyond "a fan/community project" would be guesswork.

Related questions

More questions →
What games can I play with Project Britannia?

You can play two full games built on the Project Britannia engine: Ultima V: Lazarus and The Ultima 6 Project. Both are fan-made recreations of the classic Origin Systems Ultima titles, running on the Dungeon Siege engine so they work on modern hardware with enhanced gameplay and graphics. The Project Britannia site hosts download links for both games, along with the engine itself and the tools needed to build your own mods.

The two playable games

Project Britannia is the shared engine and asset base behind two separate, complete games developed by different teams working together:

Game Built by What it is
Ultima V: Lazarus Team Lazarus A remake of Ultima V using the Project Britannia engine
The Ultima 6 Project Team Archon A remake of Ultima VI using the same engine

According to the site, these were "built by Team Lazarus and Team Archon collaboratively." Both take the world of Britannia from Origin Systems' Ultima series and implement it in Gas Powered Games' Dungeon Siege engine.

What "running on Project Britannia" means for you

The practical benefit is hardware and quality-of-life: you can play Ultima V and Ultima VI on modern hardware with enhanced gameplay and graphics, rather than fighting with the original releases. The engine is the same Dungeon Siege engine, extended with a custom scripting API called Skrit used to customize behavior.

What else the site gives you

Beyond the two games, the site is set up as a resource hub for the modding community:

  • Download links to both games (Ultima V: Lazarus and The Ultima 6 Project)
  • The game engine itself, which you can install in your own development environment for use with the Siege Editor
  • The Siege Tools development toolset for creating your own mods
  • A wiki recording the Project Britannia featureset plus historical details
  • Documentation for the custom "Skrit" API used to customize the Dungeon Siege engine
  • A forum where you can connect with other modders, post about your experiences with either game, and get help

Getting help and staying current

The forum is the main place to go for troubleshooting and community support. The site also notes that new mods are still being written, with links to them posted in the forum. One caveat worth knowing: the development blog is described as mostly filled with links that no longer work and announcements that no longer matter — it stands as a timeline of the project rather than a live resource, so don't rely on it for working downloads.

If you're looking for a quick-start guide to setting up Dungeon Siege for either mod, or an FAQ for installation problems, the site's author mentions these as possible future additions rather than existing pages — so for now, the forum is your best bet for installation help.

How to Download and Use the Project Britannia Engine and Modding Tools

Project Britannia hosts two things you can actually use: the Project Britannia game engine (installable in your own development environment for use with the Siege Editor) and the Siege Tools development toolset for building your own mods. Both are available as downloads from the site, alongside a wiki, Skrit API documentation, and a forum. There is no pricing information on the site, so treat download and access terms as unconfirmed until you check the pages yourself.

What you can get from the site

Resource What it is What you use it for
Project Britannia game engine The engine built for the project Installing into your own development environment and pairing with the Siege Editor
Siege Tools Development toolset Creating your own mods
Wiki Record of the Project Britannia featureset plus historical details Checking what the engine supports before you build
Skrit API documentation Docs for the custom "Skrit" API Customizing the Dungeon Siege game engine
Forum Community space Connecting with other modders, posting about Ultima V: Lazarus and The Ultima 6 Project, getting help

The site also links to the two finished games built on this engine by Team Lazarus and Team Archon: Ultima V: Lazarus and The Ultima 6 Project. If your goal is playing rather than modding, those are the downloads you want.

Setting up the engine for modding

The site describes the engine as installable "in your own development environment for use with the Siege Editor," but it does not publish a step-by-step setup guide. The site's own author notes that how-tos, an installation FAQ, and a modder setup guide are things that "may" be added at some point — meaning you should not expect them to be there now.

That leaves you with this practical sequence:

  1. Download the game engine from the site.
  2. Install it into your development environment.
  3. Open it with the Siege Editor.
  4. Download Siege Tools for mod creation.
  5. Keep the Skrit API documentation open while customizing the engine — Skrit is the scripting layer used to modify Dungeon Siege behavior.

Expected result: a working engine install you can open in the Siege Editor, with Siege Tools available for building mods.

Where people get stuck: the missing setup guide. Because the site does not document the exact install path, environment requirements, or Dungeon Siege version handling, the forum is your realistic fallback for installation problems — it is described as the place to "get help with the games" and connect with other modders.

Before you start

  • You need Dungeon Siege 1. The engine is built on Gas Powered Games' Dungeon Siege engine, and the project's purpose is running Britannia content on that engine.
  • Expect an old toolchain. Work on the project began around 2005, and the development blog is described as mostly dead links and stale announcements. Modern-hardware compatibility is claimed for the games, not guaranteed for the modding toolchain.
  • Check the wiki first. It records the engine's featureset, which tells you what you can and cannot build before you invest time in setup.

If you only want to play

Skip the engine and tools. Download Ultima V: Lazarus or The Ultima 6 Project — the two games built on this engine — and use the forum for help with either. The site's stated goal is that you can play Ultima V and Ultima VI on modern hardware with enhanced gameplay and graphics.

What Is the History and Background of Project Britannia?

Project Britannia is a fan-made project that recreated the world of Origin Systems' Britannia inside Gas Powered Games' Dungeon Siege engine. According to the project's own site, it represents "the culmination of almost a decade of work," beginning around 2005, and lets players run Ultima V and Ultima VI on modern hardware with enhanced gameplay and graphics. The same page describes it in the past tense — "is, or perhaps was" — which tells you the core effort has wound down, even though modding activity continues.

Origins and timeline

The project started in roughly 2005. Dozens of contributors put in thousands of hours over the following years. The website hosts a development blog that, in the site's own words, is "mostly filled with links that no longer work, and announcements that no longer matter," but it still stands as a timeline and record of the team's work. If you want to trace how the project evolved, that blog is the closest thing to an official history.

A global volunteer team

The Project Britannia team drew people "from all walks of life, all across the world" — the site specifically names America, New Zealand, Finland, and Hong Kong. The project describes itself as "truly a global effort" and "a labor of love," and thanks everyone who contributed. This matters if you're trying to understand why the project exists at all: it was a volunteer collaboration, not a commercial release, which explains both its scope and its eventual slowdown.

What the project produced

Two complete games were built on the Project Britannia engine, created collaboratively by Team Lazarus and Team Archon:

  • Ultima V: Lazarus
  • The Ultima 6 Project

Beyond the games, the site distributes the engine itself (installable in your own development environment for use with the Siege Editor), the Siege Tools development toolset for building mods, a wiki recording the engine's featureset and history, and documentation for the custom "Skrit" API used to customize the Dungeon Siege engine.

Is it still active?

Partly. The site notes that "there are still people writing mods," with links to them in the forum, and the forum remains the place to connect with other modders or get help with the two games. The core team effort, however, is framed as finished. The site also mentions possible future additions — how-tos, an installation FAQ, and a setup guide for new modders — but presents these as intentions rather than existing resources.

Why the background matters to you

If you're deciding whether to invest time here, the history sets expectations: this is a long-running volunteer project with a finished engine and two playable games, plus tools and documentation for making your own content. Support comes from a community forum rather than an active studio, and some older links on the blog are dead. The practical resources — engine, tools, wiki, Skrit API docs, and forum — are what remain useful today.

What is Project Britannia?

Project Britannia is a fan-made project that ports the world of Origin Systems' Britannia into the Dungeon Siege 1 engine, letting you play Ultima V and Ultima VI on modern hardware with enhanced gameplay and graphics. It began around 2005 and grew into a nearly decade-long, globally distributed effort. The site itself now functions as a resource hub for the two games built on the engine, the engine and modding tools themselves, documentation, a wiki, and a forum.

What the project actually is

The core idea is a game engine and asset base, not a single game. The Project Britannia team built the foundation, and two separate teams then used it to produce playable titles:

  • Ultima V: Lazarus — built by Team Lazarus
  • The Ultima 6 Project — built by Team Archon

Both were developed collaboratively on top of the Project Britannia engine. If your goal is simply to play, you want one of these two games rather than the engine itself.

What you can get from the site

The site is organized around a few distinct resources, and which one matters depends on whether you want to play or to build.

Resource What it's for Who it's for
Links to the two games Downloading Ultima V: Lazarus and The Ultima 6 Project Players
The game engine Installing the engine in your own development environment for use with the Siege Editor Modders
Siege Tools development toolset Creating your own mods Modders
Wiki A record of the engine's featureset plus historical details Both
"Skrit" API documentation Customizing the Dungeon Siege engine Modders
Forum Connecting with other modders, posting about experiences, getting help Both

The Skrit API documentation is the essential reference if you intend to modify engine behavior — Skrit is the custom scripting API used to customize the Dungeon Siege engine.

A few things worth knowing before you dive in

  • The project is described as "is, or perhaps was" — the site's own framing suggests active development has wound down, even though people were still writing mods at the time of writing.
  • The development blog is largely historical. It's mostly filled with links that no longer work and announcements that no longer matter. It's kept as a timeline and testament to the team rather than as a working resource.
  • The forum is the live part. For help with either game, or to find current mods, that's where to go.
  • Setup guides may not exist yet. The site notes that how-tos, an installation FAQ, and a modder setup guide were things the author might add later — so don't assume a quick-start guide is waiting for you.

Who this is for

If you have nostalgia for Ultima V or VI and want to replay them with modern conveniences, start with the two game links. If you want to build on or extend the Dungeon Siege engine, the engine download, Siege Tools, wiki, and Skrit documentation are your entry points — and the forum is where you'll find the people who can actually answer questions.

What Resources Are Available on the Project Britannia Website?

Project Britannia hosts the two completed games built on its engine, the engine itself for use with the Siege Editor, the Siege Tools development toolset, a feature wiki, Skrit API documentation, and a community forum. The site is aimed at two audiences: players who want to run Ultima V: Lazarus and The Ultima 6 Project on modern hardware, and modders who want to build on the same engine. Everything below comes from the site's own description of its contents.

Games you can download

The site links to the two games built with the Project Britannia engine, developed collaboratively by Team Lazarus and Team Archon:

  • Ultima V: Lazarus — a remake of Ultima V using the Dungeon Siege engine.
  • The Ultima 6 Project — the equivalent treatment of Ultima VI.

According to the site, these let you play both games on modern hardware with enhanced gameplay and graphics. The games are the finished products of the project; the rest of the site exists to support them and the people still modding them.

Engine and development tools

If you want to build rather than just play, the site provides:

Resource What it's for
Project Britannia game engine Download and install into your own development environment for use with the Siege Editor
Siege Tools development toolset Creating your own mods

The site notes that people are still writing mods, and points to the forum for links to them. So the toolset is not a historical artifact — it's presented as usable for ongoing work.

Documentation and reference material

  • Wiki — records the featureset contained in Project Britannia along with some historical details.
  • Skrit API documentation — an "essential link" for the custom Skrit API used to customize the Dungeon Siege game engine. If you're writing mods against this engine, this is the reference you'll need.

Community and support

The forum is where you connect with other modders, post about your experiences with Ultima V: Lazarus and The Ultima 6 Project, and get help with the games. It's also where current mod links live, since the site says new mods are still being written and posted there.

What the site does not currently provide

Worth knowing before you go looking:

  • The site's author states that how-to guides, an installation FAQ, and a modder setup guide are things that may be added "at some point" — they are not described as present.
  • The development blog is described as mostly filled with dead links and outdated announcements. It's kept as a timeline and record of the team, not as a working resource.
  • Some screenshots from the old website are noted as not yet moved over.

So if you hit an installation problem, the forum is the practical route rather than a written FAQ.

Background, briefly

Project Britannia took the world of Origin Systems' Britannia and implemented it in Gas Powered Games' Dungeon Siege engine. It began around 2005 and involved dozens of contributors across America, New Zealand, Finland, and Hong Kong. The site frames itself as both a resource for continuing that work and a record of the effort.

Website Overview

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Domain and Registration

Registered in 2005, this domain has about 21 years of history. That suggests continuity, although ownership and purpose may have changed. The registrar is Tucows Domains Inc., a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

The lowest TTL is 60 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by hostpapa.com, indicating managed DNS hosting. MX records point to the projectbritannia.com email service. CAA records restrict which certificate authorities are authorized to issue certificates. No CNAME was found; the observed records resolve directly to addresses.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

X-Powered-By exposes backend information: PHP/8.3.33. The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No obvious internal addresses or debug information were found in the headers. The Server header identifies nginx without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies WordPress 7.1.2, jQuery, nginx, PHP, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

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The title has 70 characters and may be truncated in search results. No homepage meta description was detected, leaving snippet selection more dependent on page text. The Generator tag identifies WordPress 7.1.2, making the publishing system easier to fingerprint. No Open Graph metadata was detected, so social previews may depend on platform inference. A viewport declaration is present, providing a basis for mobile layout.

Hosting and Email

DNShostpapa.com
HostingHostPapa
Emailprojectbritannia.com
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 216.222.197.4

Registration details

RDAP / WHOIS

RegistrarTucows Domains Inc.
Registered2005-07-31
Expires2027-07-31
Domain statusactive
Nameserversns1.lunarmania.com、ns2.lunarmania.com
DNSSECunsigned

DNS records

DNS

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CAAprojectbritannia.com0 issue "globalsign.com"60—
CAAprojectbritannia.com0 issue "letsencrypt.org"60—
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TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectwww.projectbritannia.teamstrach.com
IssuerLet's Encrypt
Valid until2026-11-12T12:56 · Remaining when checked: 50 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=UTF-8
servernginx

Identified technologies

WordPress 7.1.2jQuerynginxPHP

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Canonical URLhttp://projectbritannia.com/wp/
LanguageEnglish (default)
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