What are the stages of mobile game development at Floc?

Updated

Floc describes a five-stage mobile game development process: documentation, prototyping, design, programming, and testing. The studio presents this as turnkey development, meaning it handles all stages of design and development itself. This overview is useful if you are evaluating whether to hand off an idea to Floc and want to know what happens after the initial request.

The five stages Floc lists

Floc's site lays out the process in this order:

  1. Documentation. If you already have a project specification or concept, that feeds into the process. If you only have an idea, Floc says it will describe and document the gameplay features itself and determine the development methodology, platforms, and tools. The stated result is a document that gives a complete and detailed picture of the future project.
  2. Prototype. Floc creates a game prototype based on the technical specification (ToR) and its own market analysis.
  3. Design. Designers develop the look of the game, taking into account the client's wishes and current industry trends.
  4. Programming. The team writes what it describes as correct and clean code.
  5. Testing. The game is tested and brought to perfection.

What each stage means for you as a client

The documentation stage is the one that matters most if you arrive without a formal brief. Floc's wording suggests the studio fills the gap between "I have an idea" and "here is a documented project" — covering gameplay features, methodology, platforms, and tools. That is a meaningful division of labor: you are not required to produce a spec before work starts.

The prototype stage is tied to two inputs: your technical specification and Floc's market analysis. So the prototype is not purely a reflection of your brief; it also incorporates the studio's read of the market.

Design and programming follow in sequence, and testing is presented as the final polish step rather than a separate QA phase with its own description.

What Floc says about its team and experience

Floc states it has been developing mobile games for over 5 years and works on projects with a large team, which it says allows the smallest nuances of a game to be taken into account. It also describes a full cycle of custom board game development, from concept creation to placement on trading floors, handled by a team under the guidance of developers with experience creating international games.

Game types Floc lists

The site names these categories: Arcade, Action, Strategies, Puzzles, Simulator, Educational, Card, and Quests. If your concept falls outside these, the page does not say whether Floc takes it on.

Beyond development: advertising materials

Floc also offers cooperation on creating advertising materials and banners for your game. The site directs interested parties to send a request, but it does not publish pricing, timelines, or contract terms, so those would need to be confirmed directly.

How to decide if this process fits you

This staged approach suits you if you have a game idea but not a finished specification — Floc's documentation stage is designed for exactly that situation. It is less clear how the process changes if you arrive with a complete spec and prototype already in hand, since the site describes the flow from the starting point of an idea or a ToR.

Before sending a request, it is worth preparing: your core gameplay idea, any target platforms you have in mind, and your references for the visual style you want, since design is described as incorporating client wishes alongside industry trends.