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floc.net

We are ready to offer our clients turnkey development of mobile games, carrying out all the stages of design and development by ourselves. If you dream to see the realization of your ideas, you’ve come to the right place. Stages of mobile game development The creation of a game always consists of many stages: We are ready to offer you cooperation in creating advertising materials and banners for your game. Our Fresh and Latest Blog Answers to the most common…

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Games & Board Games
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Website review

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What is Floc?

Floc is a game development studio that builds games on a turnkey basis — meaning it handles the whole process itself, from early concept through to finished product. Its site describes two main areas of work: mobile game development and custom board game development.

What Floc says it does

  • Full-cycle mobile game development, with all design and development stages done in-house
  • Custom board game development "from concept creation to placement on trading floors"
  • Help for clients who arrive with only an idea: Floc says it will write the project specification and concept itself, defining gameplay features, development methodology, platforms and tools
  • Advertising materials and banners for games
  • A team-based approach, with a large team working under senior developers

How a project is described as running

  1. Documentation — gameplay features and technical scope are written down
  2. Prototype — built from the specification plus market analysis
  3. Design — shaped around client wishes and current industry trends
  4. Programming — described as "correct and clean code"
  5. Testing — iterating until the game is polished

Game types listed

Arcade, action, strategies, puzzles, simulator, educational, card, quests.

Who it suits

The clearest fit is someone with a game idea but no technical team — a founder, publisher or brand that wants one partner to own the whole pipeline. The board game offer points to a different audience again: people with a physical game concept who need it developed and brought to retail channels. If you already have an in-house engineering team and only need, say, art or testing, a turnkey studio may be more than you need.

A practical next step

Before contacting any studio like this, write a one-page brief: the game type, target platform, whether you have a specification or only a concept, and what "done" means to you (a prototype, a soft launch, a store release). Floc's described process starts with documentation, so arriving with your own draft makes that first stage faster and gives you a clearer basis for comparing quotes. Ask specifically who owns the code and design assets, and what happens after launch.

For context on how studios present themselves, you can compare with Floc directly, or look at a larger outsourcing marketplace such as Unity if you want to see how the mobile game production landscape is framed more broadly.

What types of mobile games does Floc develop?

Floc lists the following game types it develops: Arcade, Action, Strategies, Puzzles, Simulator, Educational, Card, and Quests. This is the range stated on its site, so it's best read as the genres the studio is prepared to take on rather than a claim about every project it has shipped.

The site also describes a full-cycle, turnkey approach: it says it handles documentation, prototyping, design, programming, testing and polishing, and even advertising materials and banners. So if your idea fits one of those genres, you could likely hand over the whole process, including the concept work if you only have a rough idea.

How to choose among them

The genre you pick should follow from what you want the game to do:

  • Arcade / Action — quick sessions, reflex-driven fun; good when you want a broad casual audience.
  • Puzzles — low production overhead, strong retention through level design; suits small teams and tight budgets.
  • Strategies — deeper systems and longer play sessions; expect more design and balancing work.
  • Simulator — appeals to players who enjoy mastery and progression; often needs more content to stay interesting.
  • Educational — driven by a learning goal first, entertainment second; the audience is often parents, schools or institutions.
  • Card — collection and deck-building mechanics; works well with ongoing content updates.
  • Quests — story and progression-led; heavier on narrative and level content.

Next step

If you already know your genre, check whether it appears on Floc's list at Floc and prepare a short brief describing your core idea, target platform and audience. If your genre isn't listed, ask directly whether they take it on — the list is a starting point, not necessarily a hard limit.

How does Floc's game development process work from concept to launch?

Floc describes a full-cycle, turnkey process: you bring an idea (or a spec), and the studio handles design, development and launch itself. Its own summary of the stages is:

  • Documentation first. If you only have a concept, Floc writes the project specification — gameplay features, development methodology, platforms and tools — into a document that defines the future project.
  • Prototype. Built from the terms of reference plus the studio's market analysis.
  • Design. Designers create the game's look and feel, incorporating client wishes and current industry trends.
  • Programming. The team writes what it calls correct, clean code.
  • Testing and polish. The game is tested and refined before release.
  • Launch support. Floc also offers advertising materials and banners for your game.

For board games specifically, Floc says it covers the full cycle "from concept creation to placement on trading floors" — a broader remit than digital-only studios, which matters if your product is physical.

What this means in practice

The useful signal here is the documentation step. Studios that will write the spec for you suit clients with an idea but no internal game-design capability; the trade-off is that you are trusting their interpretation of your idea rather than handing over a locked brief. If you already have a detailed spec, ask how much of that stage you can skip and how it affects cost and timeline.

Floc lists the genres it works in: arcade, action, strategies, puzzles, simulator, educational, card and quests. That range suggests generalist mobile capacity rather than deep specialization in one genre — good for straightforward casual or educational titles, less obviously suited to a complex competitive multiplayer game.

A concrete scenario

Suppose you run a toy company with a board game concept and want a companion mobile app. Floc's stated model fits: they document the gameplay, prototype, design, code, test, then produce promo banners. You would want to confirm early whether the board game and the app are scoped as one project or two, and who owns the code and art at the end.

Decision criteria

  • Choose a studio like Floc if you need concept-to-launch coverage and want one team accountable for design, code and testing.
  • Look elsewhere if you need a named portfolio of titles in your exact genre, or transparent published pricing — Floc's page shows no pricing signals.
  • Always ask for a reference project comparable in scope, and clarify revision rounds, IP ownership and post-launch support before signing.

Your next step: send Floc a request describing your idea and ask for a stage-by-stage breakdown with deliverables and a timeline, then compare it against at least one alternative studio's proposal.

Does Floc develop board games in addition to mobile games?

Yes. Floc presents itself as a game studio that handles both mobile game development and full-cycle custom board game development, from concept creation through placement on trading floors. For mobile games, it describes turnkey work: documentation, prototyping, design, programming, testing, and advertising materials such as banners.

If you are deciding whether to contact them, the practical distinction is what you bring to the table:

  • Only an idea: Floc says it can document gameplay features, choose platforms and tools, and produce a specification before prototyping.
  • A defined concept or spec: You can likely move faster into prototyping, design, and programming.
  • Board game project: The stated scope runs from concept to retail placement, which is broader than pure digital development.

A useful next step is to ask which parts of board game production they perform directly versus coordinate with manufacturing or retail partners, and to request examples of shipped board games alongside mobile titles. That tells you whether your project matches their actual experience rather than their service list.

What advertising and marketing materials does Floc create for games?

Floc says it creates advertising materials and banners for your game, alongside its turnkey mobile game development work. That is the specific marketing deliverable named on the site — creative for promoting a game, not a broader marketing service such as user acquisition, media buying or campaign analytics.

It fits a practical scenario: you have a game in or near development and need promotional creative that matches the actual look and feel of the product. Because the same studio handles design, programming and testing, banner assets can be built from the real characters, UI and art style rather than reconstructed from screenshots by an outside designer.

How this compares with common alternatives:

Option Strength Trade-off
Floc's in-house ad materials Creative is tied directly to the game it built Scope is described as advertising materials and banners, not full campaign management
Freelance designer Flexible, often lower cost Needs a thorough art and brand handover
Specialist marketing agency Broader channel and performance expertise Less connected to the game's production files

A sensible next step is to ask, in your request to Floc, exactly which formats and sizes the banners cover, how many creative variants are included, and whether they are produced only for games the studio developed. If you need media planning or performance reporting too, confirm that separately — the site presents creative production, not the whole marketing funnel. You can also read the studio's own explanation of how design and development roles differ in its blog post on game design versus game development at Floc.

How can I contact Floc or request a quote for my game project?

Floc's own site presents a single, simple contact route: a "Send request" call to action on its homepage. That is the path the page itself points to for starting a conversation about a project, including mobile and board game development. The site does not publish a phone number, email address, contact form fields, office location or named contact person in the material available, so the request button is the practical starting point rather than a direct channel you can verify in advance.

What to put in your first message

Because Floc describes turnkey development, with all design and development stages handled in-house, a useful first request gives them enough to judge scope. Include:

  • Your starting point. Whether you have only an idea, or already have a specification, concept or technical requirements document. Their process explicitly covers writing documentation when the customer has only an idea.
  • Game type. Their listed categories are arcade, action, strategy, puzzle, simulator, educational, card and quest games.
  • Platform and format. Mobile game or board game, since the site describes both custom mobile game development and a full cycle of custom board game development.
  • Stage you need. Concept work, prototype, design, programming, testing, or advertising materials and banners.
  • Timeline and budget range, if you have them, so the reply can be concrete.

A realistic scenario

Suppose you are an independent designer with a board game concept and rough rules but no prototype. You would use the request button and state that you need concept documentation, prototype creation and design, and ask what they need from you to quote. A studio that advertises end-to-end service will usually respond by asking for a short brief or a call, rather than quoting from a one-line message.

Decision criterion

If you need a fast answer on price, ask directly in your first message and give a scope range. If the reply is vague, narrow it down by requesting a fixed-scope quote for one stage, such as prototype or documentation, before committing to full development.

For context on how studios typically structure these stages, you can compare notes with Game Developer or GDC Vault.

Related questions

More questions →
What game development services does Floc offer?

Floc is a game studio that provides turnkey mobile game development and full-cycle custom board game development. If you have only an idea and no specification, the team can document the gameplay, choose platforms and tools, then handle prototype, design, programming, and testing in-house. The same studio also produces advertising materials and banners for your game. This fits clients who want one team to own the whole pipeline rather than coordinating separate design, code, and art vendors.

Core services

Turnkey mobile game development

Floc states it has been developing mobile games for over 5 years and works on a turnkey basis, carrying out all stages of design and development itself. A large team works on each project, which the site presents as a way to account for small details.

Custom board game development

The studio also offers a full cycle of custom board games development, described as running from concept creation to placement on trading floors. This is a separate track from mobile, so if your product is a physical board game, the relevant scope is concept through retail placement.

Advertising materials and banners

Beyond the game itself, Floc offers cooperation in creating advertising materials and banners for your game. This is useful if you want the same team that built the game to produce its promo assets.

Development stages

According to the site, game creation always consists of several stages:

  1. Documentation. If the customer has only an idea but no project specification or concept, Floc describes and documents the gameplay features and determines the development methodology, platforms, and tools. The output is a document giving a complete, detailed picture of the future project.
  2. Prototype. A game prototype is created based on the terms of reference and the studio's market analysis.
  3. Design. Designers develop the look of the game, taking into account the client's wishes and current industry trends.
  4. Programming. The team writes what it describes as correct and clean code.
  5. Testing. The game is tested and brought to perfection.

Game types covered

The site lists the following types: Arcade, Action, Strategies, Puzzles, Simulator, Educational, Card, and Quests.

How to decide whether to contact them

Your situation Relevant Floc service
You have only a game idea, no spec Documentation stage, then full turnkey development
You need a mobile game built end to end Turnkey mobile game development
You need a physical board game from concept to retail Full-cycle custom board game development
You need promo banners or ad materials Advertising materials and banners
Your genre is arcade, puzzle, strategy, etc. Listed game types

The site provides a "Send request" action for starting a conversation. Pricing, timelines, and contract terms are not stated on the page, so those need to be confirmed directly with the studio.

For background on how the studio frames the field, its blog includes a July 19, 2024 article titled "Game Design vs. Game Development: Insights with Aviator Game," which discusses the distinction between game design and game development roles.

What types of games does Floc develop?

Floc develops mobile games across eight listed genres — arcade, action, strategies, puzzles, simulator, educational, card, and quests — and also offers full-cycle custom board game development. If your project falls into one of those categories, or you need a board game taken from concept to trading floors, Floc's stated scope covers it. The studio says it has been developing mobile games for over 5 years and handles all design and development stages in-house.

Game types Floc lists

The site presents these genres as the types of games it works on:

Genre What it typically covers
Arcade Fast, simple-session games built around reflexes or score chasing
Action Games driven by real-time input, combat, or movement challenges
Strategies Planning- and decision-heavy games, turn-based or real-time
Puzzles Logic, pattern, and problem-solving mechanics
Simulator Games that model a real or fictional activity or system
Educational Games built around teaching or training content
Card Card-based mechanics, from collectible to tabletop-style play
Quests Story- or task-driven adventures with progression

This list matters most as a matching check: if your idea sits clearly inside one of these genres, it falls within the range Floc advertises. If your concept is a hybrid, the practical question is which listed genre it most resembles, since the site does not describe genre-blending or unlisted categories.

Mobile games and board games

Floc works on two product lines:

  • Mobile games — the studio describes "turnkey development," meaning it carries out all stages of design and development itself rather than handing parts to outside teams.
  • Board games — the site advertises a full cycle of custom board game development, "from concept creation to placement on trading floors." That last phrase indicates the scope extends past design into getting the physical game into sales channels.

If you are weighing Floc for a digital-only project, the mobile line is the relevant one. If you want a physical tabletop product, the board game line is the match — and it is the more distinctive of the two, since the site frames board games as a long-standing specialty rather than a side offering.

What "turnkey" means in practice

The site states that a large team works on each project so that "all the smallest nuances of the game are taken into account," and that the client's project is handled by a team under the guidance of developers with experience creating successful international games. It also says the studio is ready to cooperate on creating advertising materials and banners for your game — so marketing assets sit inside the offered scope, not outside it.

The practical implication: you are not expected to arrive with a finished specification. The site says that if a customer has only an idea, with no project specification or concept, Floc will describe and document the gameplay features and determine the development methodology, platforms, and tools itself. That is a useful condition to know before you make contact — an early-stage idea is treated as a valid starting point.

How to judge whether Floc fits your project

Use these conditions rather than a general impression:

  • Genre match — your game falls into or closely resembles one of the eight listed types.
  • Platform — you want a mobile game, or you want a physical board game.
  • Stage of your idea — you have anything from a rough concept to a full spec; the site says it can work from either.
  • Scope expectation — you want one team to handle design, development, and (for board games) placement, plus advertising materials.

If your project is a genre outside the list, or a platform other than mobile or physical board games, the site does not state support for it, and you would need to confirm directly. The site also does not publish pricing or timelines, so cost and schedule are questions to raise in a request rather than things you can determine from the page.

The most direct next step is the site's "Send request" option, which is how the studio invites contact for both game development and advertising material work.

What is Floc (floc.net)?

Floc (floc.net) is a game development studio that offers turnkey, full-cycle custom development for mobile games and board games. It is relevant to you if you have a game idea and want a team to handle the entire process — from concept and documentation through design, programming, testing, and placement on trading floors — rather than managing separate contractors for each stage. The site also states that Floc produces advertising materials and banners for games.

What Floc offers

According to the site, Floc positions itself as a studio that takes on all stages of design and development itself. Its stated scope includes:

  • Turnkey mobile game development — the company says it handles the full design and development cycle.
  • Full-cycle custom board game development — described as running from concept creation to placement on trading floors.
  • Advertising materials and banners for your game.

The site says the company has been developing mobile games for over 5 years and works with a large team so that, in its words, "all the smallest nuances of the game are taken into account."

The development stages Floc describes

The site outlines a sequence of stages for game creation. This is useful as a checklist for what a full-cycle engagement typically involves:

  1. Documentation. If the customer has only an idea but no project specification or concept, Floc says it describes and documents gameplay features and determines the development methodology, platforms, and tools. The output is a document giving a complete, detailed picture of the future project.
  2. Prototype. A game prototype is created based on the terms of reference (ToR) and market analysis.
  3. Design. Designers develop the look of the game, taking into account the client's wishes and current industry trends.
  4. Programming. The code is written.
  5. Testing. The game is tested and refined.

The site does not publish pricing, timelines, or contract terms, so those would need to be confirmed directly with the studio.

Game types Floc lists

The site names the following categories it works with:

Arcade Action Strategies
Puzzles Simulator Educational
Card Quests

Who this is for

Floc is aimed at clients who have a game idea — even if it exists only as a concept — and want an external team to realize it end to end. The site explicitly invites customers who "dream to see the realization of your ideas." If you already have a full internal development team, or you only need a single narrow service such as art or porting, the turnkey framing may be more than you need.

How to engage

The site's stated next step is to send a request through floc.net. The site also maintains a blog and an FAQ section ("Answers to the most common questions"), which can help you gauge the studio's approach before reaching out. Because no pricing signals appear on the site, expect to discuss scope, budget, and schedule as part of that initial contact.

What are the stages of mobile game development at Floc?

Floc describes a five-stage mobile game development process: documentation, prototyping, design, programming, and testing. The studio presents this as turnkey development, meaning it handles all stages of design and development itself. This overview is useful if you are evaluating whether to hand off an idea to Floc and want to know what happens after the initial request.

The five stages Floc lists

Floc's site lays out the process in this order:

  1. Documentation. If you already have a project specification or concept, that feeds into the process. If you only have an idea, Floc says it will describe and document the gameplay features itself and determine the development methodology, platforms, and tools. The stated result is a document that gives a complete and detailed picture of the future project.
  2. Prototype. Floc creates a game prototype based on the technical specification (ToR) and its own market analysis.
  3. Design. Designers develop the look of the game, taking into account the client's wishes and current industry trends.
  4. Programming. The team writes what it describes as correct and clean code.
  5. Testing. The game is tested and brought to perfection.

What each stage means for you as a client

The documentation stage is the one that matters most if you arrive without a formal brief. Floc's wording suggests the studio fills the gap between "I have an idea" and "here is a documented project" — covering gameplay features, methodology, platforms, and tools. That is a meaningful division of labor: you are not required to produce a spec before work starts.

The prototype stage is tied to two inputs: your technical specification and Floc's market analysis. So the prototype is not purely a reflection of your brief; it also incorporates the studio's read of the market.

Design and programming follow in sequence, and testing is presented as the final polish step rather than a separate QA phase with its own description.

What Floc says about its team and experience

Floc states it has been developing mobile games for over 5 years and works on projects with a large team, which it says allows the smallest nuances of a game to be taken into account. It also describes a full cycle of custom board game development, from concept creation to placement on trading floors, handled by a team under the guidance of developers with experience creating international games.

Game types Floc lists

The site names these categories: Arcade, Action, Strategies, Puzzles, Simulator, Educational, Card, and Quests. If your concept falls outside these, the page does not say whether Floc takes it on.

Beyond development: advertising materials

Floc also offers cooperation on creating advertising materials and banners for your game. The site directs interested parties to send a request, but it does not publish pricing, timelines, or contract terms, so those would need to be confirmed directly.

How to decide if this process fits you

This staged approach suits you if you have a game idea but not a finished specification — Floc's documentation stage is designed for exactly that situation. It is less clear how the process changes if you arrive with a complete spec and prototype already in hand, since the site describes the flow from the starting point of an idea or a ToR.

Before sending a request, it is worth preparing: your core gameplay idea, any target platforms you have in mind, and your references for the visual style you want, since design is described as incorporating client wishes alongside industry trends.

What You Can Find on Floc's Blog and How to Contact Floc

Floc (floc.net) is a game studio that develops mobile and board games on a turnkey basis, and its site includes a blog plus a contact path for project inquiries. If you want to understand game design versus development, or you want to start a conversation about a game project or advertising materials, the site gives you both: a blog with explanatory articles and a "Send request" prompt for reaching out.

What Floc does, in short

Floc describes itself as a studio that has been developing mobile games for over 5 years, with a full-cycle custom board game service running from concept creation to placement on trading floors. The company says it handles all stages of design and development itself, with a large team working on each project.

It also states that it can produce advertising materials and banners for your game.

What's on the blog

The blog is presented as "Our Fresh and Latest Blog," and the site highlights one article in the page content:

  • "Game Design vs. Game Development: Insights with Aviator Game" (July 19, 2024). The article explains that "game design" and "game development" are often used interchangeably but refer to two different stages of making a game, and it looks at what game designers and developers each do.

That framing is useful if you're new to game production and want to understand where design ends and development begins before you brief a studio.

What else the site covers

Beyond the blog, the site includes:

  • Stages of mobile game development — documentation, prototype, design, programming, testing, and polishing.
  • Game types — arcade, action, strategies, puzzles, simulator, educational, card, and quests.
  • Board game development — full-cycle custom development from concept to trading floors.
  • Answers to the most common questions — a FAQ section on the site.

How to contact Floc

The page includes a "Send request" prompt, positioned after the note about advertising materials and banners. That is the visible route for starting a conversation about cooperation, a game project, or ad creative work.

The site does not publish a contact form field list, email address, phone number, or pricing on the page content provided, so if you need those specifics, use the request option and ask directly.

Quick reference

What you want Where to look
Understand design vs. development Blog article on game design vs. game development
See how a project runs "Stages of mobile game development" section
Check if your genre fits "Game types" list
Ask about a project or banners "Send request" on the site
Common questions FAQ section

If your goal is to evaluate Floc as a development partner, the blog and the stages section give you the vocabulary and process overview to brief them well; the request option is the next step.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 2020, this domain has about 6 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .net extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed. The lowest observed DNS TTL is 300 seconds.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies WordPress 7.1.2, jQuery, Cloudflare, with exact versions exposed for 1 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. The Generator tag identifies WordPress 7.1.2, making the publishing system easier to fingerprint. Twitter Card metadata is configured. The title has 11 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailUnknown
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.50.225

Registration details

RDAP / WHOIS

RegistrarTurnCommerce, Inc. DBA NameBright.com
Registered2020-07-29
Expires2027-07-29
Domain statusclient transfer prohibited
Nameserversdylan.ns.cloudflare.com、val.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Awww.floc.net104.21.50.225300—
Awww.floc.net172.67.167.165300—
AAAAwww.floc.net2606:4700:3036::6815:32e1300—
AAAAwww.floc.net2606:4700:3036::ac43:a7a5300—
NSfloc.netdylan.ns.cloudflare.com86400—
NSfloc.netval.ns.cloudflare.com86400—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectfloc.net
IssuerLet's Encrypt
Valid until2026-12-14T21:02 · Remaining when checked: 82 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=300
servercloudflare

Identified technologies

WordPress 7.1.2jQueryCloudflare

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLhttps://www.floc.net/
LanguageEnglish (default)
Twitter Cardsummary_large_image
All bots 1 allowed · 0 disallowed
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