What types of games does Floc develop?

Updated

Floc develops mobile games across eight listed genres — arcade, action, strategies, puzzles, simulator, educational, card, and quests — and also offers full-cycle custom board game development. If your project falls into one of those categories, or you need a board game taken from concept to trading floors, Floc's stated scope covers it. The studio says it has been developing mobile games for over 5 years and handles all design and development stages in-house.

Game types Floc lists

The site presents these genres as the types of games it works on:

Genre What it typically covers
Arcade Fast, simple-session games built around reflexes or score chasing
Action Games driven by real-time input, combat, or movement challenges
Strategies Planning- and decision-heavy games, turn-based or real-time
Puzzles Logic, pattern, and problem-solving mechanics
Simulator Games that model a real or fictional activity or system
Educational Games built around teaching or training content
Card Card-based mechanics, from collectible to tabletop-style play
Quests Story- or task-driven adventures with progression

This list matters most as a matching check: if your idea sits clearly inside one of these genres, it falls within the range Floc advertises. If your concept is a hybrid, the practical question is which listed genre it most resembles, since the site does not describe genre-blending or unlisted categories.

Mobile games and board games

Floc works on two product lines:

  • Mobile games — the studio describes "turnkey development," meaning it carries out all stages of design and development itself rather than handing parts to outside teams.
  • Board games — the site advertises a full cycle of custom board game development, "from concept creation to placement on trading floors." That last phrase indicates the scope extends past design into getting the physical game into sales channels.

If you are weighing Floc for a digital-only project, the mobile line is the relevant one. If you want a physical tabletop product, the board game line is the match — and it is the more distinctive of the two, since the site frames board games as a long-standing specialty rather than a side offering.

What "turnkey" means in practice

The site states that a large team works on each project so that "all the smallest nuances of the game are taken into account," and that the client's project is handled by a team under the guidance of developers with experience creating successful international games. It also says the studio is ready to cooperate on creating advertising materials and banners for your game — so marketing assets sit inside the offered scope, not outside it.

The practical implication: you are not expected to arrive with a finished specification. The site says that if a customer has only an idea, with no project specification or concept, Floc will describe and document the gameplay features and determine the development methodology, platforms, and tools itself. That is a useful condition to know before you make contact — an early-stage idea is treated as a valid starting point.

How to judge whether Floc fits your project

Use these conditions rather than a general impression:

  • Genre match — your game falls into or closely resembles one of the eight listed types.
  • Platform — you want a mobile game, or you want a physical board game.
  • Stage of your idea — you have anything from a rough concept to a full spec; the site says it can work from either.
  • Scope expectation — you want one team to handle design, development, and (for board games) placement, plus advertising materials.

If your project is a genre outside the list, or a platform other than mobile or physical board games, the site does not state support for it, and you would need to confirm directly. The site also does not publish pricing or timelines, so cost and schedule are questions to raise in a request rather than things you can determine from the page.

The most direct next step is the site's "Send request" option, which is how the studio invites contact for both game development and advertising material work.