Can I Submit My Own Textures to TextureTown?

Updated

Yes. TextureTown accepts user-submitted textures through email. The site's homepage includes an "E-Mail in your textures!" link alongside its category list, which is the stated channel for contributing your own work. If you want your textures to appear in the store next to the existing collection, emailing them in is the route the site provides.

What the site says about submissions

The only submission-related element on the homepage is the line "E-Mail in your textures!", placed near the category navigation. That tells you two things:

  • The submission method is email, not an upload form or account dashboard.
  • The site is open to outside contributions rather than being a closed, single-author collection.

TextureTown describes itself as a store of textures "for you to download for your websites and 3D worlds," and notes the current count as 3867 textures. Submissions are framed as a way to add to that shared pool.

What you can reasonably expect

Question What the site indicates
How do I submit? By email, via the "E-Mail in your textures!" entry
Is there an upload form? Not shown on the homepage
Will my textures be published? The invitation implies they may be added to the store
Is there a fee mentioned? No pricing or payment signals appear on the page
Are there format or size rules? Not stated on the homepage

Because the homepage doesn't spell out file formats, resolution limits, licensing terms, or review timelines, treat those as unknowns until you ask. The practical move is to send a short email that covers the basics a maintainer would need.

A sensible submission email

Since the site gives no template, include the details that make a texture usable in the store:

  • Subject line that says it's a texture submission.
  • What you're sending — how many textures and what they depict (for example, stone, fabric, wood).
  • File format and size — e.g. PNG or JPG, and the pixel dimensions.
  • License or usage terms — state whether others may download and reuse them, and under what conditions.
  • How you want to be credited — a name, handle, or link.
  • Attachments or links — attach the files or point to a download location if they're large.

Keep it brief. The maintainer is deciding whether your textures fit the existing categories, which include Abstract, Building Parts, Fabric, Fire & Light, Fractals, Metal, Nature & Earth, Paper & Sponge, Plants, Stone & Brick, Water, and Wood.

Before you send

A few things worth checking so your submission isn't rejected or ignored:

  1. Match the existing style. Browse a category or two first. The store leans toward tileable, reusable surface textures rather than one-off artwork.
  2. Confirm you have the rights. Only submit textures you created or are otherwise free to share. Don't send copyrighted material you don't own.
  3. Name your files clearly. Descriptive filenames help the maintainer slot them into the right category.
  4. Be patient. The page gives no response time, so don't assume instant publication.

The short version

TextureTown does accept outside textures, and the homepage's "E-Mail in your textures!" link is the way in. There's no documented upload flow, format spec, or license agreement on the page, so your email should carry that information yourself. Send a clear message with your files, their format and size, your usage terms, and how you'd like to be credited — then wait to hear back.