Does LoL Tracker Provide Champion Stats for Team Play?
Updated
Yes. LoL Tracker includes a champion stats section built specifically for team play, not solo queue. The data is drawn from Master+ tier games and limited to premade Flex 5 and Ranked 5s, so the win rates reflect coordinated five-player environments rather than random solo queue lobbies. If your goal is to find out which champions actually perform better when five players communicate, this is the section to check.
What makes these champion stats different
Most champion statistics sites pool every ranked game together, which means the numbers are dominated by solo queue behavior. LoL Tracker separates the two contexts and shows them side by side, so you can see how a champion's performance shifts when played in a coordinated team.
The site frames this directly: solo queue means playing alone with lower synergy, while Master+ teams mean coordinated play with higher win rates. The champion stats page only uses the second category.
The two conditions behind the data
| Condition | Requirement |
|---|---|
| Rank | Master+ only |
| Queue type | Premade Flex 5 and Ranked 5s only |
| Excluded | Solo queue games |
This matters because a champion that looks weak in solo queue can be strong in a five-stack, and vice versa. Filtering out solo queue removes the noise that usually hides those differences.
How the SoloQ vs. team comparison works
Each champion entry shows a win rate for solo queue and a win rate for coordinated Master+ teams, along with a delta value. The examples given on the site illustrate the pattern:
- Vi — delta +3.1, moving from 48.4% in solo queue to 51.5% in Master+ teams
- Yuumi — delta +1.8, moving from 49.1% to 50.9%
- Lucian — delta +1.4, moving from 47.6% to 48.9%
A positive delta means the champion wins more often when played in a coordinated team than in solo queue. The larger the delta, the more the champion seems to benefit from team communication and setup.
Reading the numbers
- SoloQ win rate — how the champion performs in uncoordinated play
- Master+ team win rate — how the champion performs in premade, high-rank five-player games
- Delta — the gap between the two; a positive number favors team play
For draft planning, a champion with a high team win rate and a large positive delta is a signal that it rewards coordination. A champion with a small or negative delta may not gain much from being picked in a five-stack.
How to use this for your team's draft
The champion stats are meant to inform pick and ban decisions before you queue. A practical workflow:
- Identify the roles or champions your team already plays.
- Check whether those champions appear with a positive delta in the team data.
- Compare against champions your opponents are likely to pick.
- Use the winning team build example (the site shows a Vi build from coordinated Master+ games) as a reference for how a champion is actually itemized in team play.
The site also offers a free LoL draft game called Draft Battle, which lets you practice drafting against an opponent before your next weekend five-stack. That pairs naturally with the champion stats: you look up which champions perform in coordinated play, then rehearse the draft.
What the champion stats do not cover
The available information describes champion stats as Master+ only and premade-only. It does not state how frequently the data updates, how many games are behind each win rate, or whether lower ranks are included anywhere. If your team plays below Master, treat the win rates as directional rather than exact for your elo. The relative ordering of champions and the solo queue vs. team delta are still useful signals, but the absolute percentages come from a higher rank than most teams.
Where champion stats fit in the wider tool
Champion stats are one part of the LoL Tracker stack, alongside automatic team tracking, the team leaderboard, MVP Score, TeamScore, and the AI Coach. The champion stats answer "what should we pick," while the tracking and scoring systems answer "how did we actually play." Using them together gives you both the pre-game draft signal and the post-game review.
If you only want the champion data, you can start by entering a Riot ID — the site describes the initial squad analysis as free, with no signup required, taking about 30 seconds.