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lol-tracker.com

Track your League of Legends team across Flex, Ranked 5v5 and scrims. Review match history, champion pools, MVP Score and team progress.

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What is LoL Tracker?

LoL Tracker is a team-focused stats site for League of Legends five-stacks. Rather than tracking your solo queue climb, it follows the group you actually queue with — Flex 5, Ranked 5v5 and custom scrims — and puts that group's match history, champion pools, player ratings and progress on a single team page.

What it actually does

  • Automatic team tracking. You enter your Riot ID, the site detects the players you queue with most often, and it pulls your recent Flex games into one shared page with trends and full history.
  • MVP Score. Each player in a tracked game gets rated, so the "who carried, who fed" argument has a number attached to it instead of vibes.
  • TeamScore and a team leaderboard. Your five-stack is ranked against other teams across regions such as EUW, EUNE, NA, BR and KR — a nod to the old ranked teams era.
  • AI analytics and coaching. Weekly insights and a prep chat built from your own match history, comps and results, so the feedback references your games rather than generic tips.
  • Champion stats for coordinated play. The site contrasts champion performance in solo queue with Master+ premade teams, which is the interesting part: some picks gain several points of win rate once five players are actually talking to each other.

Who it's for

The natural user is a regular five-stack — a clash team, a Flex group, or a squad scrimming together — where one person ends up doing the reviewing. It's less useful for a solo player, since the value comes from repeated games with the same four teammates. The setup is deliberately light: Riot ID in, squad detected, page claimed, no signup required to start.

A practical way to use it

After a losing session, open the team page and look at two things before rewatching anything: which champions your team wins with when picked together, and whose MVP Score has drifted over the last couple of weeks. A player whose rating is sliding usually shows up in the stats before it shows up in team chat. If you want a second opinion on the draft itself, LoL Tracker also hosts a free draft game for practising before your next weekend session.

How do I set up my team on LoL Tracker?

Setting up a team on LoL Tracker starts with a single Riot ID, not a full roster of accounts. You enter one player's Riot ID, and the site analyzes their recent Flex games to detect the recurring squad they queue with most often. From there you claim the resulting team page. The stated setup is free, requires no signup, and is pitched as taking about 30 seconds.

What the setup flow looks like

  1. Enter your Riot ID — one player acts as the entry point.
  2. Let it detect your squad — it pulls recent Flex 5 games, finds the players you queue with most, and computes win rates and roles.
  3. Claim the team page — you take ownership of the detected page to keep tracking it.

That detection step is the part worth understanding before you start. It works from who you actually play with, so a fresh account, a recently changed duo partner, or a short recent match history can produce a squad that doesn't match your real roster. If the detected group looks wrong, the practical move is to play a few more Flex games with your intended five before claiming the page.

What you get once it's set up

The team page is built around three core systems:

System What it does
MVP Score Rates each player in your Flex 5 games to show who carried and who struggled
TeamScore Places your team on a leaderboard across regions including EUW, EUNE, NA, BR and KR
AI Coach Weekly feedback and chat generated from your own match history, comps and stats

Beyond those, the page covers automatic tracking of Flex 5 and Ranked 5v5 games, match history and trends, champion stats drawn from Master+ premade games, and a free draft practice game.

Who this suits

The setup is aimed at five-stacks who already play Flex together regularly and want one shared page instead of five people arguing over op.gg screens. It's less useful for solo players, since the whole model depends on a recurring group. The champion stats are filtered to Master+ premade Flex and Ranked 5s, so lower-elo teams should treat them as directional rather than directly applicable to their games.

A sensible next step

Before claiming anything, check that the detected squad is genuinely your regular five. If it is, claim the page and play a week of games so the MVP Score, TeamScore and AI Coach have enough match history to say something meaningful. If you want to compare with a general-purpose stats site while you're at it, League of Graphs covers broader solo-queue profiles, though it isn't built around the team page concept. LoL Tracker's own pricing page exists at LoL Tracker if you want to see what sits behind the free tier.

How does the MVP Score decide who carried a match?

MVP Score is LoL Tracker's per-player rating for a Flex 5 or Ranked 5v5 game, designed to make it obvious who carried and who underperformed. It scores each player in your team's games rather than only reporting win/loss or raw KDA, so a strong individual performance in a losing game can still stand out, and a low-impact game in a win can be flagged. The site presents it as one of three core systems alongside TeamScore (a team-level ranking) and an AI Coach that turns your match history into weekly feedback. It does not publish the exact formula or weighting on the page, so treat the score as a comparative signal within your squad, not an official Riot metric.

How to use it without starting arguments

  • Compare like with like: look at MVP Score across several games, not one. A single high score can come from a long, chaotic game.
  • Pair it with role and champion context. A tank or enchanter support may post a lower score than a carry while still deciding fights.
  • Use it as a conversation starter: "your score dropped in these three games — what changed?" is more useful than "you inted."

Practical scenario

A five-stack finishes a Flex night 2-3. Instead of arguing in voice chat, the captain opens the team page and reads MVP Score across the five games. One player has consistently high scores in losses, suggesting the team's win condition is being wasted elsewhere; another spikes only in the two wins. That pattern points to a draft or macro problem rather than a single culprit.

Decision criterion

If you want a quick, shared number to anchor post-game reviews, MVP Score is useful. If you need to know why someone scored low — poor laning, bad teamfights, or a sacrificial role — you will need the underlying match stats and the AI Coach notes, since the score alone compresses too much into one figure.

For setup, LoL Tracker detects your squad from your Riot ID and lets you claim a team page; a free account is offered on the site LoL Tracker.

How does TeamScore rank my team against other five-stacks?

TeamScore is LoL Tracker's comparative ranking for five-stacks: it places your team on a leaderboard alongside other premade teams rather than rating you against solo-queue players. According to the site, the ranking covers the Flex 5 and Ranked 5v5 formats across EUW, EUNE, NA, BR and KR, and is framed as a revival of the old ranked-teams era.

What goes into a team ranking

TeamScore is one of three core systems the site describes, alongside MVP Score (which grades individual performances in your Flex games) and an AI Coach that gives weekly feedback from your own match history. The practical distinction is scope: MVP Score answers "who carried this game," while TeamScore answers "how does our five-stack compare to other five-stacks." A team leaderboard is inherently a relative measure, so its usefulness depends on how many comparable teams are active in your region and queue.

How to read it in practice

Say your five-stack goes 6–4 over a month of Flex games. MVP Score tells you which players drove those wins; TeamScore tells you whether 6–4 is above or below what similar teams manage. Use it as a trend line across weeks, not a single-session verdict — one bad weekend of off-role picks shouldn't reshape how you judge the roster.

Deciding whether it fits

  • Choose it if you play as a regular premade group in Flex or custom scrims and want one shared team page instead of five separate solo-queue profiles.
  • Look elsewhere if you mostly play solo or duo, since team-relative rankings need consistent five-player data to mean anything.
  • Check first: the site's setup flow starts with a Riot ID and claims to detect your recurring squad automatically, with a free tier and a separate Pricing page for anything beyond it.

A sensible next step is to enter your Riot ID, let it pull recent Flex games, and compare your TeamScore against your own win rate over the same stretch — if the two disagree sharply, the ranking is probably reacting to opponent strength rather than your team's form.

What does the AI Coach tell my team each week?

The AI Coach is described as giving weekly feedback and a prep chat driven by your own match history, compositions and stats, so its advice stays specific to your five-stack rather than generic League tips. In practice, expect it to review what your team actually did in Flex 5, Ranked 5v5 and scrims, then surface patterns worth acting on before the next session.

What the weekly output is built from

  • Your tracked Flex 5 and Ranked 5v5 games, plus custom scrims, on one team page.
  • Champion and composition data, including which picks perform better in coordinated play than in SoloQ.
  • MVP Score per player, which the site uses to highlight who carried and who struggled.
  • TeamScore, which places your team on a 5v5 ranked-style leaderboard.

How a team would actually use it

Say your five-stack keeps losing the same mid-game fight. The weekly feedback can point at the recurring pattern in your own games, and the prep chat lets you ask follow-ups tied to your comps and match history instead of starting from scratch. That makes it most useful for groups that already review together — the "who gets better when five players talk" framing on the page points at the same idea.

A practical next step: after each weekly review, pick one concrete change (a draft rule, a role assignment, a first-objective plan) and check whether MVP Score and TeamScore move over the following weeks. If you want the underlying numbers behind the advice, the MVP Score, TeamScore and AI Coach breakdowns are each explained on LoL Tracker.

Which champions have the highest win rates in coordinated Master+ Flex 5 games?

The site doesn't publish a full champion win-rate tier list on the page. What it does show is a small set of champion comparisons between SoloQ and coordinated Master+ teams, so the honest answer is: the page highlights a few examples rather than a complete ranking.

What the page actually shows

Champion SoloQ Master+ teams Difference
Vi 48.4% 51.5% +3.1
Yuumi 49.1% 50.9% +1.8
Lucian 47.6% 48.9% +1.4

The pattern matters more than the individual numbers. Each champion gains win rate when played by coordinated Master+ five-stacks compared with SoloQ, and the size of the gain varies a lot — Vi's jump is roughly double Yuumi's and Lucian's. The site frames these as champions that "actually work in a team," drawn only from premade Flex 5 and Ranked 5s games at Master+ level.

How to use this

Treat the list as a starting point for draft discussion, not a verdict. A champion with a high coordinated win rate usually reflects synergy, not raw power: engage tools, follow-up crowd control, or a kit that rewards voice communication. If your five-stack already plays around a specific engage or enchanter style, a champion like Vi may fit immediately; if your team plays a slower scaling comp, the listed gain tells you less.

One practical caveat: the page shows the SoloQ and Master+ figures side by side, so the useful signal is the gap, not the absolute number. A champion at 51.5% in coordinated play still loses nearly half its games. Use the comparison to ask which of your picks improves most when your team actually talks, then test it in a scrim block rather than assuming the ranking transfers to your rank.

If you want the fuller picture, the site says its champion stats section covers team builds from coordinated Master+ games — that is where a broader list would live. You can explore it at LoL Tracker.

Related questions

More questions →
How the LoL Tracker Team Leaderboard Works and Which Servers Are Supported

The LoL Tracker team leaderboard ranks your Flex team worldwide and currently covers five servers: EUW, EUNE, NA, BR, and KR. Your team's position is driven by TeamScore, which compares your squad against other teams on a 5v5 ranked-style ladder. The setup is free and takes about 30 seconds: enter a Riot ID, the site detects your recurring squad from your recent Flex games, and you claim the team page.

Which servers the leaderboard covers

Server Covered by the team leaderboard
EUW Yes
EUNE Yes
NA Yes
BR Yes
KR Yes

If your team plays on a server outside this list, the site's own description does not claim leaderboard coverage for it, so treat the ladder as limited to the five regions above.

What the leaderboard actually ranks

The ranking is built on TeamScore, described as a real 5v5 ranked-style comparison that places your team against others rather than rating players in isolation. The stated inspiration is the old ranked teams era, when a five-player roster had its own ladder position instead of every player carrying a separate SoloQ rating.

Two things follow from that design:

  • It is a team metric, not a sum of solo ratings. A roster of strong SoloQ players does not automatically sit high on the ladder.
  • It only reflects games the tracker can see. The site pulls your recent Flex games to detect who you queue with most, so your ladder position is tied to the Flex 5 and Ranked 5v5 games it tracks.

How your team gets onto the leaderboard

  1. Enter your Riot ID. This is the only input the setup flow asks for.
  2. The site pulls your last 30 Flex games. During analysis it shows steps for pulling games, detecting recurring squads, and computing winrates and roles.
  3. It detects your squad. The players you queue Flex 5 with most often are grouped into a team.
  4. Claim the page. The claim step is what turns the detected squad into a page you control, with match history, champion pools, and progress tracking attached.

The whole flow is presented as free, with no signup required for the initial analysis, and takes roughly 30 seconds. Note that the free path covers the analysis and claim; the site also has a separate pricing page, so check it before assuming every feature beyond setup is free.

Where the leaderboard sits in the wider tool

The leaderboard is one of three core systems, and knowing how they relate helps you read your rank correctly:

  • MVP Score rates individual players inside your Flex 5 games, so you can see who carried a given match.
  • TeamScore is the comparison metric behind the leaderboard — it is what puts your roster next to others.
  • AI Coach produces weekly feedback and a prep chat based on your own match history, comps, and stats.

A practical reading: MVP Score explains a single game, TeamScore explains your standing, and AI Coach suggests what to change. If your TeamScore looks off, the usual cause is a small or stale sample — the detection step only looks at your last 30 Flex games, so a roster that recently changed members or stopped queueing together will be ranked on outdated games.

Common questions before you claim a page

Does the leaderboard include SoloQ? No. The tracked modes are Flex 5, Ranked 5v5, and custom scrims. SoloQ appears only as a comparison point in the champion stats section, where Master+ coordinated teams are shown against SoloQ baselines.

Can I rank on a server not listed? The site names EUW, EUNE, NA, BR, and KR only. There is no stated support for other regions on the leaderboard.

Do I need an account to see my rank? The initial squad analysis and claim flow are described as free with no signup. Whether viewing or maintaining a claimed page later requires an account is not specified in the site's description, so verify on the pricing or account pages if that matters to you.

How to Set Up Your Team on LoL Tracker

Enter your Riot ID on lol-tracker.com and the site scans your recent Flex 5 games to detect the players you queue with most, then lets you claim a team page. The whole flow is described as taking about 30 seconds with no signup required, so you can see your squad's stats before deciding whether to create an account.

What you need before starting

  • Your Riot ID (the game name plus tagline used in League of Legends).
  • A recent history of Flex 5 or Ranked 5v5 games, since detection works by looking at who you actually queue with.
  • No account is needed for the initial analysis. The site advertises the setup as "100% Free - No Signup - 30s."

Step-by-step setup

  1. Enter your Riot ID. This is the only input the setup flow asks for.
  2. Let the site pull your match history. The loading screen states it is "Pulling your last 30 Flex games."
  3. Squad detection runs automatically. The site says it is "Detecting your recurring squads" — in other words, it looks at the players you queue Flex 5 with most often.
  4. Win rates and roles are computed. The final loading step is "Computing winrates and roles" for the detected players.
  5. Claim the team page. After analysis, you claim the page for free to keep tracking the team.

Expected result: a single team page covering your five-stack across Flex, Ranked 5v5, and custom scrims, with match history, champion pools, and MVP scores.

What you get on the team page

Feature What it shows
Automatic team tracking Every Flex 5 and Ranked 5v5 game tracked with stats, trends, and full team history
MVP Score A per-player score for each game, indicating who carried and who underperformed
TeamScore Your team compared against others on a 5v5 ranked-style leaderboard
Team leaderboard Worldwide ranking across EUW, EUNE, NA, BR, and KR
AI Coach Weekly feedback and chat based on your own match history
Champion stats Champion performance drawn from Master+ premade Flex 5 and Ranked 5s games

Common sticking points

  • Squad detection depends on your queue history. If you have not played enough Flex 5 games recently, there may not be enough data to detect a recurring squad. The site specifically scans your last 30 Flex games.
  • The free tier and paid tier differ. The homepage repeatedly offers a "Create Free Account" and a "More info" path for additional features, and there is a separate pricing page. The free setup covers the initial analysis and page claim; check the pricing page for what sits behind the paid option.
  • Champion stats are filtered. The champion insights shown are limited to Master+ premade Flex 5 and Ranked 5s games, so lower-elo players will see data from a higher skill bracket rather than their own.

If you want to go further

Once the page is claimed, the site points to three core systems: MVP Score, TeamScore, and AI Coach. It also offers a free LoL draft game ("Draft Battle") for practicing Ranked 5v5 drafts before your next five-stack session.

Does LoL Tracker Provide Champion Stats for Team Play?

Yes. LoL Tracker includes a champion stats section built specifically for team play, not solo queue. The data is drawn from Master+ tier games and limited to premade Flex 5 and Ranked 5s, so the win rates reflect coordinated five-player environments rather than random solo queue lobbies. If your goal is to find out which champions actually perform better when five players communicate, this is the section to check.

What makes these champion stats different

Most champion statistics sites pool every ranked game together, which means the numbers are dominated by solo queue behavior. LoL Tracker separates the two contexts and shows them side by side, so you can see how a champion's performance shifts when played in a coordinated team.

The site frames this directly: solo queue means playing alone with lower synergy, while Master+ teams mean coordinated play with higher win rates. The champion stats page only uses the second category.

The two conditions behind the data

Condition Requirement
Rank Master+ only
Queue type Premade Flex 5 and Ranked 5s only
Excluded Solo queue games

This matters because a champion that looks weak in solo queue can be strong in a five-stack, and vice versa. Filtering out solo queue removes the noise that usually hides those differences.

How the SoloQ vs. team comparison works

Each champion entry shows a win rate for solo queue and a win rate for coordinated Master+ teams, along with a delta value. The examples given on the site illustrate the pattern:

  • Vi — delta +3.1, moving from 48.4% in solo queue to 51.5% in Master+ teams
  • Yuumi — delta +1.8, moving from 49.1% to 50.9%
  • Lucian — delta +1.4, moving from 47.6% to 48.9%

A positive delta means the champion wins more often when played in a coordinated team than in solo queue. The larger the delta, the more the champion seems to benefit from team communication and setup.

Reading the numbers

  • SoloQ win rate — how the champion performs in uncoordinated play
  • Master+ team win rate — how the champion performs in premade, high-rank five-player games
  • Delta — the gap between the two; a positive number favors team play

For draft planning, a champion with a high team win rate and a large positive delta is a signal that it rewards coordination. A champion with a small or negative delta may not gain much from being picked in a five-stack.

How to use this for your team's draft

The champion stats are meant to inform pick and ban decisions before you queue. A practical workflow:

  1. Identify the roles or champions your team already plays.
  2. Check whether those champions appear with a positive delta in the team data.
  3. Compare against champions your opponents are likely to pick.
  4. Use the winning team build example (the site shows a Vi build from coordinated Master+ games) as a reference for how a champion is actually itemized in team play.

The site also offers a free LoL draft game called Draft Battle, which lets you practice drafting against an opponent before your next weekend five-stack. That pairs naturally with the champion stats: you look up which champions perform in coordinated play, then rehearse the draft.

What the champion stats do not cover

The available information describes champion stats as Master+ only and premade-only. It does not state how frequently the data updates, how many games are behind each win rate, or whether lower ranks are included anywhere. If your team plays below Master, treat the win rates as directional rather than exact for your elo. The relative ordering of champions and the solo queue vs. team delta are still useful signals, but the absolute percentages come from a higher rank than most teams.

Where champion stats fit in the wider tool

Champion stats are one part of the LoL Tracker stack, alongside automatic team tracking, the team leaderboard, MVP Score, TeamScore, and the AI Coach. The champion stats answer "what should we pick," while the tracking and scoring systems answer "how did we actually play." Using them together gives you both the pre-game draft signal and the post-game review.

If you only want the champion data, you can start by entering a Riot ID — the site describes the initial squad analysis as free, with no signup required, taking about 30 seconds.

What is LoL Tracker and what does it do for League of Legends teams?

LoL Tracker is a team stats platform for League of Legends five-stacks. It automatically tracks your Flex 5, Ranked 5v5, and custom scrim games on a single team page, then layers on MVP scoring, a global team leaderboard, champion stats, and AI-driven weekly analysis. It's built for groups who already queue together and want to review performance as a unit rather than as five separate solo-queue profiles. You can start with a free account — the site advertises "100% Free - No Signup - 30s" for the initial squad analysis.

What it actually tracks

The core promise is automatic tracking: you don't log games by hand. According to the site, it pulls your recent Flex games, detects the players you queue with most, and computes win rates and roles from that history.

The tracked modes are:

  • Flex 5 — ranked flex queue
  • Ranked 5v5 — the team-ranked format the site frames as a revival of the old 5v5 ranked era
  • Custom scrims — practice games against other teams

Everything lands on one team page with match history, trends, and full team history, so you can see the group's record in one place instead of cross-referencing five op.gg tabs.

The four systems that make up the product

The site describes its feature set as a "full Flex 5 and Ranked 5v5 improvement stack": tracking, ratings, coaching, rankings, and teammates. In practice that breaks down into:

System What it does
Automatic Team Tracking Logs every Flex 5 and Ranked 5v5 game with stats, trends, and team history
MVP Score Scores each player in your games so it's clear who carried and who underperformed
TeamScore + Leaderboard Ranks your team worldwide across EUW, EUNE, NA, BR, and KR
AI Coach Weekly feedback and a prep chat powered by your own match history, comps, and stats

There's also a champion stats section, which the site says is filtered to Master+ players and premade Flex 5 / Ranked 5s only. The idea is to show which champions actually perform in coordinated team play versus solo queue — the site gives examples like Vi (48.4% solo queue vs. 51.5% in Master+ teams) and Yuumi (49.1% vs. 50.9%), illustrating that synergy changes champion value.

How setup works

The site claims setup takes about 30 seconds and requires no signup for the initial analysis:

  1. Enter your Riot ID — one player's ID is enough to start.
  2. The system detects your squad — it looks at the players you queue Flex 5 with most often.
  3. It pulls your last 30 Flex games, detects recurring squads, and computes win rates and roles.
  4. Claim the page to keep it and unlock the fuller feature set.

The "no signup" claim applies to the initial squad analysis. Creating a free account is what the site presents as the next step to "analyze your team" and access the full stack.

Who this is for

LoL Tracker fits a specific player: someone in a recurring five-stack who wants team-level review. If you mostly play solo queue, the champion stats and leaderboard are still readable, but the MVP Score, TeamScore, and AI Coach are all built around coordinated five-player games. The site's own framing — "Who gets better when five players talk?" — makes the target user explicit: groups who communicate and want data to support that communication.

There's also a free draft game ("Draft Battle") for practicing Ranked 5v5 drafts before your next weekend five-stack, which is a lower-commitment way to try the site without tracking anything.

What to check before committing

The site lists a pricing page, so paid tiers likely exist beyond the free account — the free tier's exact limits aren't specified in the available material. If you're evaluating it for a serious team, check the pricing page for what's gated and confirm which regions and queues are fully supported for your group. The leaderboard is advertised for EUW, EUNE, NA, BR, and KR, so teams outside those regions should verify coverage before relying on the ranking features.

What Are MVP Score, TeamScore, and AI Coach on LoL Tracker?

LoL Tracker's three core systems each answer a different question about your five-stack: MVP Score tells you who performed best in a single Flex 5 game, TeamScore tells you how your team stacks up against others on a leaderboard, and AI Coach turns your own match history into weekly feedback and prep advice. You get all three from the same team page once your squad is detected and claimed, so they work as one improvement loop rather than three separate tools.

MVP Score: who carried, who struggled

MVP Score rates every player in each of your Flex 5 games. Instead of arguing over who lost the game, you get a per-player number that makes the standout and the weakest performance visible in the same view.

What it's useful for:

  • Settling the "blame game" with a shared reference point instead of memory and bias
  • Spotting which players consistently show up across a session, not just one game
  • Reviewing a single match when your team disagrees about what went wrong

The score is computed per game, so treat it as a game-level signal. A single low score says less than a trend across your last several games.

TeamScore: your team on a leaderboard

TeamScore compares your team against others on a leaderboard built around 5v5 ranked-style play — the site describes it as inspired by the old ranked teams era. Rankings are broken out by region, including EUW, EUNE, NA, BR, and KR.

What it's useful for:

  • Tracking whether your team is actually improving relative to other teams, not just relative to last week
  • Giving a five-stack a shared goal and a visible rank to climb
  • Comparing your squad's standing across regions if you play on more than one

Because it's a comparative score, it moves when other teams move too. Use it for direction and motivation, and use your own match history for diagnosing specific problems.

AI Coach: weekly feedback from your own games

AI Coach produces weekly insights and a prep chat powered by your team's own stats, champion compositions, and match history. The point is specificity: advice is generated from what your team actually played, not generic League tips.

What it's useful for:

  • A recurring weekly review instead of ad-hoc VOD sessions
  • Preparing for the next weekend five-stack with questions about your own comps
  • Keeping feedback tied to your team's real champion pool and results

How the three systems fit together

System Scope Question it answers Best used for
MVP Score Single game, per player Who performed best or worst this game? Post-game review, settling disputes
TeamScore Your team vs. others, by region How good is our team compared to others? Progress tracking, ranking goals
AI Coach Your team's match history over time What should we change or prepare? Weekly review, draft prep

A practical loop: play your Flex 5 games, check MVP Score to see how each player performed, watch TeamScore to see whether results moved your standing, then use AI Coach's weekly feedback to decide what to practice or draft next.

What you need before any of this works

The setup is deliberately short. According to the site, you:

  1. Enter your Riot ID
  2. Let it detect your squad (it looks at the players you queue Flex 5 with most, pulling your last 30 Flex games)
  3. Claim the team page

The site advertises this as free, no signup, and about 30 seconds. It also notes a free account option and a separate pricing page, so if you need features beyond the free flow, check the pricing page directly rather than assuming what's included.

One thing to plan for: the detection step is based on your recent Flex 5 history, so a brand-new team with few games together may need a few matches before the squad and stats are meaningful.

Where the data comes from

MVP Score, TeamScore, and AI Coach all draw on the same source — your tracked Flex 5, Ranked 5v5, and custom scrim games. That means the quality of every insight depends on how much your team plays together on tracked queues. Solo queue games won't feed the team picture, which is consistent with the site's framing that coordinated Master+ teams show higher win rates than solo play.

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Registered2024-09-07
Expires2028-09-07
Domain statusclient transfer prohibited
Nameserversatlas.dns-parking.com、hyperion.dns-parking.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Alol-tracker.com216.150.1.1300—
MXlol-tracker.commx1.hostinger.com144005
MXlol-tracker.commx2.hostinger.com1440010
NSlol-tracker.comatlas.dns-parking.com86400—
NSlol-tracker.comhyperion.dns-parking.com86400—
TXTlol-tracker.comgoogle-site-verification=hpFg8WXFEOF75-3Fo7gush8YIS6MV9IN_kd3-SAuDck14400—
TXTlol-tracker.comv=spf1 include:_spf.mail.hostinger.com ~all14400—
DMARC_dmarc.lol-tracker.comv=DMARC1; p=none3600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectlol-tracker.com
IssuerLet's Encrypt
Valid until2026-12-28T19:14 · Remaining when checked: 81 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlprivate, no-cache, no-store, max-age=0, must-revalidate
serverVercel
strict-transport-securitymax-age=63072000

Identified technologies

Next.jsVercel

Pages, Search and Sharing

Meta descriptionTrack your League of Legends team across Flex, Ranked 5v5 and scrims. Review match history, champion pools, MVP Score and team progress.
Canonical URLhttps://lol-tracker.com
LanguageEnglish (default)
Twitter Cardsummary_large_image
All bots 1 allowed · 22 disallowed
  • Allow/
  • Disallow/api/
  • Disallow/_next/
  • Disallow/dashboard
  • Disallow/dashboard/
  • Disallow/login
  • Disallow/snippets
  • Disallow/snippets/
  • Disallow/fr/dashboard
  • Disallow/fr/dashboard/
  • Disallow/fr/login
  • Disallow/fr/snippets
  • Disallow/fr/snippets/
  • Disallow/es/dashboard
  • Disallow/es/dashboard/
  • Disallow/es/login
  • Disallow/es/snippets
  • Disallow/es/snippets/
  • Disallow/ko/dashboard
  • Disallow/ko/dashboard/
  • Disallow/ko/login
  • Disallow/ko/snippets
  • Disallow/ko/snippets/

Recent Updates

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