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What is LoL Tracker?
LoL Tracker is a team-focused stats site for League of Legends five-stacks. Rather than tracking your solo queue climb, it follows the group you actually queue with — Flex 5, Ranked 5v5 and custom scrims — and puts that group's match history, champion pools, player ratings and progress on a single team page.
What it actually does
- Automatic team tracking. You enter your Riot ID, the site detects the players you queue with most often, and it pulls your recent Flex games into one shared page with trends and full history.
- MVP Score. Each player in a tracked game gets rated, so the "who carried, who fed" argument has a number attached to it instead of vibes.
- TeamScore and a team leaderboard. Your five-stack is ranked against other teams across regions such as EUW, EUNE, NA, BR and KR — a nod to the old ranked teams era.
- AI analytics and coaching. Weekly insights and a prep chat built from your own match history, comps and results, so the feedback references your games rather than generic tips.
- Champion stats for coordinated play. The site contrasts champion performance in solo queue with Master+ premade teams, which is the interesting part: some picks gain several points of win rate once five players are actually talking to each other.
Who it's for
The natural user is a regular five-stack — a clash team, a Flex group, or a squad scrimming together — where one person ends up doing the reviewing. It's less useful for a solo player, since the value comes from repeated games with the same four teammates. The setup is deliberately light: Riot ID in, squad detected, page claimed, no signup required to start.
A practical way to use it
After a losing session, open the team page and look at two things before rewatching anything: which champions your team wins with when picked together, and whose MVP Score has drifted over the last couple of weeks. A player whose rating is sliding usually shows up in the stats before it shows up in team chat. If you want a second opinion on the draft itself, LoL Tracker also hosts a free draft game for practising before your next weekend session.
How do I set up my team on LoL Tracker?
Setting up a team on LoL Tracker starts with a single Riot ID, not a full roster of accounts. You enter one player's Riot ID, and the site analyzes their recent Flex games to detect the recurring squad they queue with most often. From there you claim the resulting team page. The stated setup is free, requires no signup, and is pitched as taking about 30 seconds.
What the setup flow looks like
- Enter your Riot ID — one player acts as the entry point.
- Let it detect your squad — it pulls recent Flex 5 games, finds the players you queue with most, and computes win rates and roles.
- Claim the team page — you take ownership of the detected page to keep tracking it.
That detection step is the part worth understanding before you start. It works from who you actually play with, so a fresh account, a recently changed duo partner, or a short recent match history can produce a squad that doesn't match your real roster. If the detected group looks wrong, the practical move is to play a few more Flex games with your intended five before claiming the page.
What you get once it's set up
The team page is built around three core systems:
| System | What it does |
|---|---|
| MVP Score | Rates each player in your Flex 5 games to show who carried and who struggled |
| TeamScore | Places your team on a leaderboard across regions including EUW, EUNE, NA, BR and KR |
| AI Coach | Weekly feedback and chat generated from your own match history, comps and stats |
Beyond those, the page covers automatic tracking of Flex 5 and Ranked 5v5 games, match history and trends, champion stats drawn from Master+ premade games, and a free draft practice game.
Who this suits
The setup is aimed at five-stacks who already play Flex together regularly and want one shared page instead of five people arguing over op.gg screens. It's less useful for solo players, since the whole model depends on a recurring group. The champion stats are filtered to Master+ premade Flex and Ranked 5s, so lower-elo teams should treat them as directional rather than directly applicable to their games.
A sensible next step
Before claiming anything, check that the detected squad is genuinely your regular five. If it is, claim the page and play a week of games so the MVP Score, TeamScore and AI Coach have enough match history to say something meaningful. If you want to compare with a general-purpose stats site while you're at it, League of Graphs covers broader solo-queue profiles, though it isn't built around the team page concept. LoL Tracker's own pricing page exists at LoL Tracker if you want to see what sits behind the free tier.
How does the MVP Score decide who carried a match?
MVP Score is LoL Tracker's per-player rating for a Flex 5 or Ranked 5v5 game, designed to make it obvious who carried and who underperformed. It scores each player in your team's games rather than only reporting win/loss or raw KDA, so a strong individual performance in a losing game can still stand out, and a low-impact game in a win can be flagged. The site presents it as one of three core systems alongside TeamScore (a team-level ranking) and an AI Coach that turns your match history into weekly feedback. It does not publish the exact formula or weighting on the page, so treat the score as a comparative signal within your squad, not an official Riot metric.
How to use it without starting arguments
- Compare like with like: look at MVP Score across several games, not one. A single high score can come from a long, chaotic game.
- Pair it with role and champion context. A tank or enchanter support may post a lower score than a carry while still deciding fights.
- Use it as a conversation starter: "your score dropped in these three games — what changed?" is more useful than "you inted."
Practical scenario
A five-stack finishes a Flex night 2-3. Instead of arguing in voice chat, the captain opens the team page and reads MVP Score across the five games. One player has consistently high scores in losses, suggesting the team's win condition is being wasted elsewhere; another spikes only in the two wins. That pattern points to a draft or macro problem rather than a single culprit.
Decision criterion
If you want a quick, shared number to anchor post-game reviews, MVP Score is useful. If you need to know why someone scored low — poor laning, bad teamfights, or a sacrificial role — you will need the underlying match stats and the AI Coach notes, since the score alone compresses too much into one figure.
For setup, LoL Tracker detects your squad from your Riot ID and lets you claim a team page; a free account is offered on the site LoL Tracker.
How does TeamScore rank my team against other five-stacks?
TeamScore is LoL Tracker's comparative ranking for five-stacks: it places your team on a leaderboard alongside other premade teams rather than rating you against solo-queue players. According to the site, the ranking covers the Flex 5 and Ranked 5v5 formats across EUW, EUNE, NA, BR and KR, and is framed as a revival of the old ranked-teams era.
What goes into a team ranking
TeamScore is one of three core systems the site describes, alongside MVP Score (which grades individual performances in your Flex games) and an AI Coach that gives weekly feedback from your own match history. The practical distinction is scope: MVP Score answers "who carried this game," while TeamScore answers "how does our five-stack compare to other five-stacks." A team leaderboard is inherently a relative measure, so its usefulness depends on how many comparable teams are active in your region and queue.
How to read it in practice
Say your five-stack goes 6–4 over a month of Flex games. MVP Score tells you which players drove those wins; TeamScore tells you whether 6–4 is above or below what similar teams manage. Use it as a trend line across weeks, not a single-session verdict — one bad weekend of off-role picks shouldn't reshape how you judge the roster.
Deciding whether it fits
- Choose it if you play as a regular premade group in Flex or custom scrims and want one shared team page instead of five separate solo-queue profiles.
- Look elsewhere if you mostly play solo or duo, since team-relative rankings need consistent five-player data to mean anything.
- Check first: the site's setup flow starts with a Riot ID and claims to detect your recurring squad automatically, with a free tier and a separate Pricing page for anything beyond it.
A sensible next step is to enter your Riot ID, let it pull recent Flex games, and compare your TeamScore against your own win rate over the same stretch — if the two disagree sharply, the ranking is probably reacting to opponent strength rather than your team's form.
What does the AI Coach tell my team each week?
The AI Coach is described as giving weekly feedback and a prep chat driven by your own match history, compositions and stats, so its advice stays specific to your five-stack rather than generic League tips. In practice, expect it to review what your team actually did in Flex 5, Ranked 5v5 and scrims, then surface patterns worth acting on before the next session.
What the weekly output is built from
- Your tracked Flex 5 and Ranked 5v5 games, plus custom scrims, on one team page.
- Champion and composition data, including which picks perform better in coordinated play than in SoloQ.
- MVP Score per player, which the site uses to highlight who carried and who struggled.
- TeamScore, which places your team on a 5v5 ranked-style leaderboard.
How a team would actually use it
Say your five-stack keeps losing the same mid-game fight. The weekly feedback can point at the recurring pattern in your own games, and the prep chat lets you ask follow-ups tied to your comps and match history instead of starting from scratch. That makes it most useful for groups that already review together — the "who gets better when five players talk" framing on the page points at the same idea.
A practical next step: after each weekly review, pick one concrete change (a draft rule, a role assignment, a first-objective plan) and check whether MVP Score and TeamScore move over the following weeks. If you want the underlying numbers behind the advice, the MVP Score, TeamScore and AI Coach breakdowns are each explained on LoL Tracker.
Which champions have the highest win rates in coordinated Master+ Flex 5 games?
The site doesn't publish a full champion win-rate tier list on the page. What it does show is a small set of champion comparisons between SoloQ and coordinated Master+ teams, so the honest answer is: the page highlights a few examples rather than a complete ranking.
What the page actually shows
| Champion | SoloQ | Master+ teams | Difference |
|---|---|---|---|
| Vi | 48.4% | 51.5% | +3.1 |
| Yuumi | 49.1% | 50.9% | +1.8 |
| Lucian | 47.6% | 48.9% | +1.4 |
The pattern matters more than the individual numbers. Each champion gains win rate when played by coordinated Master+ five-stacks compared with SoloQ, and the size of the gain varies a lot — Vi's jump is roughly double Yuumi's and Lucian's. The site frames these as champions that "actually work in a team," drawn only from premade Flex 5 and Ranked 5s games at Master+ level.
How to use this
Treat the list as a starting point for draft discussion, not a verdict. A champion with a high coordinated win rate usually reflects synergy, not raw power: engage tools, follow-up crowd control, or a kit that rewards voice communication. If your five-stack already plays around a specific engage or enchanter style, a champion like Vi may fit immediately; if your team plays a slower scaling comp, the listed gain tells you less.
One practical caveat: the page shows the SoloQ and Master+ figures side by side, so the useful signal is the gap, not the absolute number. A champion at 51.5% in coordinated play still loses nearly half its games. Use the comparison to ask which of your picks improves most when your team actually talks, then test it in a scrim block rather than assuming the ranking transfers to your rank.
If you want the fuller picture, the site says its champion stats section covers team builds from coordinated Master+ games — that is where a broader list would live. You can explore it at LoL Tracker.
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