How Daily Levels and Scoring Work in Squishy Billiards

Updated

Squishy Billiards releases one new rack each day, and your score is the number of shots you take to sink all the solid balls. Fewer shots is better. You can share that score and challenge friends, and if you miss a day, every past rack stays playable in the level archive alongside that day's scores. The game runs free in a browser on desktop or mobile with nothing to install, and the site describes it as family-friendly.

The daily rack

Each day brings a fresh level, identified by a day number. The site's own example shows a rack labeled "No. 113" with a date, plus a "Come back tomorrow!" prompt once that day's rack is done. That labeling matters for two reasons:

  • It anchors the challenge. Everyone playing on the same day is working the same rack, so comparing shot counts is meaningful.
  • It makes the archive navigable. Past racks are tied to their day, so you can find a specific one later.

The core twist is that the balls are squishy blobs that merge on contact. Balls of similar colors can be combined, which the game presents as a way to make sinking them easier. So the daily puzzle is not just aim and power — it is also deciding when merging helps you and when it costs you a shot.

How scoring works

Scoring is shot-based: clear all the solid balls in as few shots as possible. The site frames this as the central competition — "clear the table in as few shots as you can, then share your score and challenge your friends."

A few practical consequences follow from a shot-count score:

Situation Effect on your score
Sinking a ball on a shot that also sets up the next one Efficient — one shot does double duty
Merging balls to simplify the table Worth it only if the merge saves more shots than it costs
A missed or wasted shot Directly raises your final count
Using checkpoints to save progress Lets you resume without replaying from the start

The checkpoint detail is easy to overlook: the site says to "hit checkpoints to save your progress." If a rack is going badly, checkpoints mean a restart does not necessarily mean starting from zero.

Sharing and challenging friends

After a rack, the game is built around comparing results. The site mentions sharing your score and challenging friends, and the archive shows "that day's scores to measure yourself against." The page also references community features — a Discord for feedback and community maps, and a "Games From Friends" section — so the social layer extends beyond a single score share.

One caveat: the site's example rack displays "Average Score: --" before any scores exist for that rack. If you play early in the day, there may be nothing to compare against yet.

Missing a day

You do not lose access to a rack by skipping it. The level archive keeps every past rack playable, with that day's scores attached. That gives you two ways to use it:

  • Catch up on a rack you missed and see how you compare to that day's players.
  • Replay a rack you did poorly on, using the archived scores as a benchmark.

The site also notes a "Challenge Mode" as coming soon and a custom map editor in alpha, so the daily rack is currently the main structured mode.

How to play a rack

  1. Open the daily rack. The site presents today's level on the main page; the archive holds past ones.
  2. Aim by dragging. Drag the ball to aim and release to shoot.
  3. Sink the solids. The objective is all the solid balls, in as few shots as possible.
  4. Merge when it helps. Combine similar-colored balls to make sinking easier — but count the cost in shots.
  5. Use checkpoints. Hit them to save progress so a bad stretch does not force a full restart.
  6. Compare and share. Check the day's scores, then share yours or challenge a friend.

What to expect day to day

The format is a short daily puzzle rather than a long session: one rack, a shot count, a comparison. The site describes it as "mindless daily fun," which fits a game you can finish in a few minutes and return to tomorrow. Difficulty will vary by rack, and since merging changes the table, some days will reward aggressive combining and others will punish it.

If you want to get better at the shot count specifically, the archive is the most useful tool: replay a rack where you scored poorly and test whether a different merge order or checkpoint use lowers your count.