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squishybilliards.com

A free daily pool game with a new level every day. Clear the table in as few shots as you can, then share your score and challenge your friends.

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What is Squishy Billiards?

Squishy Billiards is a free browser-based daily pool puzzle game at Squishy Billiards. Each day brings a new rack with a twist: the balls are squishy blobs that merge when they touch, so the table changes as you play. The goal is to sink all the solid balls in as few shots as possible. You aim by dragging a ball and release to shoot, and checkpoints save your progress mid-level.

Who it suits and how it plays

It fits players who like short, repeatable puzzles rather than full billiards simulation: a few minutes a day, a score to compare against friends, and no install. The merging mechanic rewards planning—combining same-colored balls can group them for easier sinking—so it plays more like a compact puzzle than a physics pool game. It runs on desktop or mobile, and the site describes it as family-friendly.

Trade-offs worth knowing:

  • Daily format: You get one fresh rack per day, which keeps it bite-sized but limits how much you can play at once.
  • Score chasing: Because scoring is shot-based, replaying past levels in the archive is mainly about beating your own or others' scores, not unlocking new content.
  • Ads: The site notes that ads support the game and asks visitors to consider whitelisting it.

Next step

If you want to try it, open today's rack and play one round to see whether the merging mechanic clicks for you. If you enjoy it, the level archive lets you work through past racks, and the site mentions a custom map editor in alpha plus a Discord community for feedback and community maps. For a different daily puzzle habit, Guess The Game offers a comparable once-a-day format.

How do I play a daily rack and what happens if I miss a day?

Open Squishy Billiards and choose Play Daily Rack to start that day's level. Drag the cue ball to aim, release to shoot, and sink all the solid balls in as few shots as you can. Balls are squishy and merge when they touch, so combining similar colors can make the table easier to clear. Hitting checkpoints saves your progress within a level.

If you miss a day, nothing is lost: every past rack stays playable in the level archive, where you can compare your score against that day's results. So a missed day costs you the shared daily challenge, not the puzzle itself.

A practical habit: play today's rack first while it's current, then use the archive for practice or to catch up on days you skipped.

How does the squishy ball merging mechanic change how I plan my shots?

Merging turns shot planning from "clear the table" into "shape the table." Because balls of similar colors combine on contact, every shot can either help you by consolidating balls into fewer, easier targets or hurt you by creating a large blob in an awkward spot. The page describes the goal as sinking all the solid balls in as few shots as possible, and combining similar-colored balls as a way to make sinking easier, so planning centers on which mergers set up your next shot.

What changes in practice

  • Think in pairs, not singles. Before shooting, look for two same-colored balls you can nudge together so one later shot can clear both.
  • Order matters more than power. A merge you trigger early can block a lane or push a blob toward a cushion you needed. Plan the sequence of merges, not just the final layout.
  • Checkpoints reward safe progress. The page notes that hitting checkpoints saves your progress, so it can be worth banking a solid merge before attempting a riskier shot.
  • Fewest shots is the score. Since the score is shot count, a merge that costs an extra shot now but removes two balls later can be a net win; a merge that creates one oversized target can be a net loss.

A concrete scenario

Imagine two same-colored balls near a pocket with a third across the table. Shooting the third into one of the pair merges them into a blob close to the pocket, leaving a short final shot. Shooting the pair first might merge them mid-table, forcing a longer angle later. The mechanic rewards reading the table two or three shots ahead.

Decision criterion

Ask of each shot: does this merge reduce the number of future shots, or just the number of balls? If it only shrinks the count while pushing blobs into crowded or rail-hugging positions, consider a different first move. For a daily puzzle with a fresh level each day, spending your first shot or two on setup merges rather than immediate sinks is often the better pattern.

If you want to test this against past layouts, the level archive on Squishy Billiards lets you replay earlier racks and compare your shot counts.

How are scores calculated and compared with friends on the leaderboard?

Scores are based on shot efficiency: you sink all the solid balls and aim to clear the table in as few shots as possible. The site presents the daily level as a puzzle where combining same-colored squishy balls makes them easier to sink, so a clever grouping can lower your shot count. Checkpoints let you save progress mid-rack, which helps when you're experimenting with a route.

Comparison with friends happens through sharing: after a daily rack, the game invites you to share your score and challenge others, and the site also points to a Discord community. The level archive keeps past racks playable "with that day's scores to measure yourself against," which is useful for benchmarking rather than live ranking. The page does not describe a friends-only filter, ranking tiers, or a detailed leaderboard formula, so treat any head-to-head comparison as informal score sharing.

Practical check

Before competing, decide what you're comparing: total shots on the same daily rack is the fairest measure, since combining balls and using checkpoints can change how many shots a route takes. For a quick test, play today's rack, note your shot count, then replay a past rack from the archive and compare your result with that day's listed scores. If you want structured competition, the Discord community is the place the site directs players for feedback and community maps.

Can I play Squishy Billiards on my phone without installing an app?

Yes. Squishy Billiards runs in a web browser and is described as playable on desktop or mobile with nothing to install, so you can open Squishy Billiards in your phone's browser and play there. The controls are built for touch: you drag the ball to aim and release to shoot, which suits a phone screen.

A few practical points for phone play:

  • Aim precision: dragging to aim on a small screen can feel fiddly on tight shots. Playing in landscape or zooming the page slightly may help you line up angles.
  • Ads: the page notes that ads support the game and asks players not to block them. Expect ad interruptions on mobile, and be aware that ad-heavy pages can be slower on older phones.
  • Progress: the game mentions checkpoints that save your progress, which matters more on a phone where you may be interrupted mid-level.

If you want to try it, open the site on your phone, tap Play Daily Rack, and test one level before committing to a daily habit. If the touch aiming feels awkward, the same level stays available in the level archive, so you can retry it later on a laptop without losing the day's challenge.

How do I use the level editor to create and share a custom map?

The level editor is not yet a finished, self-serve tool: it is in alpha, and the page says to join the Discord for more information or to access community maps. So the practical route to creating and sharing a custom map today is to get into that community channel, use the editor there, and share the result with other players through the same Discord rather than expecting a public publish-and-link workflow. The page explicitly invites feedback on the editor, which suggests maps are still being tested and circulated informally.

What to expect when you try it

  • Build first, share second. Treat your first maps as drafts for the Discord group. The editor is described as evolving, so a map that works one week may need adjusting later.
  • Design around the core rules. Levels are about sinking all the solid balls in as few shots as possible, and balls of similar colours merge on contact. A good custom map sets up interesting merge decisions and checkpoint placement, not just a crowded table.
  • Use checkpoints deliberately. The standard game lets you hit checkpoints to save progress. Placing them so a long or tricky sequence has a fair recovery point makes a map feel less punishing.
  • Test on both desktop and mobile. The game runs in a browser on either, and drag-to-aim behaves differently with a mouse than with a finger. A layout that is comfortable on desktop can be cramped on a phone.

A concrete scenario

Suppose you want a short, shareable puzzle for friends. Sketch a table with two or three colour groups that must be merged before the final sink, put a checkpoint after the first group, then play it several times yourself and note your best shot count. Post it in the Discord with that count as a target and ask for feedback on whether the checkpoint is in the right place. That gives testers something specific to react to.

Decision criteria

  • If you want a quick, finished feature: stick to the daily rack and the level archive, where past racks remain playable with that day's scores to compare against.
  • If you enjoy tinkering and giving feedback: the alpha editor is worth your time, and the Discord is where both access and sharing happen.
  • If you want to reach a broad audience: there is no described public map library yet, so sharing stays within the community for now.

For context on the developer's other work and site links, see johalloran.dev.

Related questions

More questions →
Where to Find the Squishy Billiards Level Archive, Editor, and Community

Squishy Billiards players can find the Level Archive, Level Editor, and Discord community through links in the site's footer and on the main game page. The archive lets you replay any past daily rack; the editor is in alpha and community maps are shared through Discord. All three are reachable from the same page where you play the daily level — no separate account or download is mentioned.

Level Archive: Replay Past Daily Racks

The archive is the place to catch up on days you missed. According to the site, "Every past rack is still playable in the level archive, with that day's scores to measure yourself against." That means each archived level keeps its original day's scores, so you can compare your result against the field rather than playing in a vacuum.

  • Entry point: the "Level Archive" link in the footer.
  • What you get: past daily racks plus that day's scores.
  • When to use it: you missed a day, want to practice a specific layout, or want to chase a better score on a level you already played.

Level Editor: Custom Maps in Alpha

A Custom Map Editor is listed on the site as "Now in Alpha!" The page notes the feature "is still evolving," and asks for feedback. Community maps made with it are accessed through Discord rather than a public gallery on the site.

  • Status: alpha — expect changes and rough edges.
  • How to get community maps: join the Discord, which the site says is where to get more information or access some community maps.
  • Who it's for: players who want to build or try fan-made layouts after finishing the daily rack.

Discord: Community, Feedback, and Community Levels

The Discord server is the site's hub for feedback and community content. The homepage invites players to "Pop into the Discord and let me know what you think," and the editor announcement points there for community maps. A "Community Levels" area also appears on the main page.

Use Discord if you want to:

  • Report bugs or suggest changes to the game or editor.
  • Find and play community-made maps.
  • Follow updates as the alpha editor develops.

Other Site Resources

The footer also links to About, Privacy, and Terms pages, plus a "More Games" section pointing to other titles by the same developer (Guess The Game, Kinda Hard Golf, and others). The game itself runs in the browser on desktop or mobile with nothing to install, and the site describes it as 100% free and family-friendly.

Resource Where to find it What it's for
Level Archive Footer link Replaying past daily racks with that day's scores
Level Editor Main page / footer Building custom maps (alpha)
Discord Main page invite Feedback, community maps, updates
Community Levels Main page section Community-made content
About / Privacy / Terms Footer links Site information and policies

Quick Path for a New Player

  1. Play today's daily rack from the main page.
  2. Missed earlier days? Open the Level Archive and pick a date.
  3. Want more layouts? Join the Discord for community maps.
  4. Want to build your own? Try the Level Editor, keeping in mind it's in alpha and feedback is welcome.
How to Play Squishy Billiards: Aim, Merge Balls, and Save Progress

Squishy Billiards is a free daily pool puzzle that runs in your browser on desktop or mobile, with no install required. You play by dragging the cue ball to aim and releasing to shoot, then sinking all the solid balls in as few shots as possible. Balls are squishy blobs that merge when they touch, and hitting checkpoints saves your progress within a level. A new rack appears each day, and every past rack stays playable in the level archive.

The basic shot: drag, aim, release

The whole control scheme is one gesture:

  1. Drag the ball to set your aim. The direction and strength of your drag define the shot.
  2. Release to shoot.
  3. Watch the table — balls are soft and deform on contact, so a shot that looks clean can still nudge a neighboring blob out of line.

There is no separate power meter or spin control described on the site. Treat the drag itself as your only input and plan each shot around where the cue ball will end up, not just where it starts.

The actual goal: fewest shots, not just a cleared table

The win condition is sinking all the solid balls, and your score is measured in shots taken. That changes how you should approach a rack:

  • A safe shot that leaves you a clean follow-up usually beats a hero shot that clears one ball and strands the cue.
  • Because the balls merge, the table changes shape as you play. Re-read the layout after every shot instead of committing to a plan made on shot one.
  • Checkpoints exist so a long rack doesn't have to be finished in one sitting — see below.

Merging balls is the core mechanic

Balls of similar colors combine when they touch. This is the twist that separates the game from standard pool, and it's the main lever for lowering your shot count.

The logic to exploit: two small same-colored blobs that would each need their own shot can become one larger target that you sink in a single shot. Look for clusters of matching colors before you start firing at individual balls — a shot that merges two blobs and lines up the next one is worth more than a direct pot.

A practical example: if two same-colored balls sit near a pocket but at awkward angles to each other, aim to roll one into the other first. The merged blob is now a bigger, easier target for the pocket on your next shot, and you've spent one shot to set up a one-shot finish instead of two separate attempts.

Checkpoints: how progress is saved

Hitting a checkpoint saves your progress within the current level. If you're mid-rack and need to stop, reaching a checkpoint means you don't lose the ground you've covered. Plan your route so you pass through checkpoints rather than treating them as optional — on a rack that takes many shots, an unsaved run is the most common way to lose work.

Daily racks, the archive, and sharing

  • One new level per day. The site labels each rack with a number and date (for example, "No. 113").
  • Missed a day? Every past rack remains playable in the level archive, and each one shows that day's scores so you can measure yourself against them.
  • Sharing and competition. The game is built around comparing scores with friends — clear the table in as few shots as you can, then share your result and challenge others.
  • Challenge Mode is listed as coming soon, and a Custom Map Editor is in alpha, with community maps accessible through the game's Discord.

Common snags and how to handle them

The table looks different from a normal pool table. That's expected — the blobs merge and deform. Don't fight it; use it.

You ran out of shots on a promising run. Check whether you were chasing individual pots instead of setting up merges. The shot count is the score, so setup shots that create a bigger target are often the efficient play.

You lost progress partway through. You likely hadn't reached a checkpoint. Route through checkpoints early on longer racks.

Ads interrupt play. The site acknowledges ads support the game and asks players to consider whitelisting it with an ad blocker. That's the stated trade-off for keeping it free.

You want to play a specific past level. Use the level archive rather than waiting for it to cycle back.

What you need to start

Nothing beyond a browser. The game is described as 100% free and family-friendly, playable on desktop or mobile without installation. Open the site, take today's rack, and use the in-game "How to Play" prompt — drag and shoot, sink the solids, combine similar colors — if you want the rules restated on the table itself.

What Is Squishy Billiards and What Kind of Game Is It?

Squishy Billiards is a free daily pool puzzle game that runs in your browser on desktop or mobile, with no install required. Each day brings a new rack, and your goal is to sink all the solid balls in as few shots as possible. The twist is that the balls are squishy blobs which merge when they touch, so the table changes shape as you play. It suits anyone who wants a short, low-pressure daily challenge rather than a full pool simulation.

How a Round Works

The core loop is simple and explained on the site itself:

  1. Drag and shoot — drag the ball to aim, then release to shoot.
  2. Sink the solids — clear all solid balls from the table.
  3. Keep your shot count low — the fewer shots you use, the better your score.
  4. Merge matching colors — combining balls of similar colors makes them easier to sink.

Checkpoints let you save progress mid-level, so a single bad shot doesn't necessarily force a full restart.

What Makes It Different From Standard Pool

Aspect Squishy Billiards Typical pool game
Ball behavior Squishy blobs that merge on contact Rigid balls that collide and scatter
Objective Sink all solids in as few shots as possible Pocket balls under standard rules
Structure One new puzzle rack per day Continuous matches
Setup Browser-based, no install Often app or download based

The merging mechanic is the main reason this plays as a puzzle rather than a physics sandbox: combining balls changes the layout and can open up easier shots, so planning matters more than raw aim.

Daily Structure and Replay

  • A new level every day, numbered (the site showed No. 113 on its October 26, 2026 listing).
  • Score sharing — you can share your score and challenge friends.
  • Level archive — every past rack stays playable, with that day's scores shown so you can compare yourself against other players.
  • Challenge Mode is listed as coming soon, and a custom map editor is in alpha, with community maps available through the game's Discord.

Is It Free, and What Should You Expect?

The site describes the game as 100% free and family-friendly, and it is supported by ads — the page asks visitors to consider whitelisting the site if they use an ad blocker. No pricing, account, or payment details are stated beyond that, so treat "free" as the site's own description rather than a verified pricing structure.

Two practical notes before you open it:

  • Ads are part of the experience unless you whitelist, per the site's own request.
  • The game is still growing — the developer invites feedback via Discord, and features like Challenge Mode and the map editor are not finished.

Who It's For

Open Squishy Billiards if you want a two-to-five-minute daily brain teaser with a pool theme and a shareable score. Skip it if you're looking for realistic billiards physics or a competitive ranked pool game — the squishy, merging balls make this a puzzle first and a pool game second.

Is Squishy Billiards Free, and What Do You Need to Play It?

Yes. Squishy Billiards is described on its own site as a "100% free, family-friendly" daily pool puzzle game that runs in your browser on desktop or mobile, with nothing to install. The only stated cost of playing is that the game is ad-supported: the site asks visitors to consider whitelisting it in their ad blocker to support development. No payment, subscription, or account requirement is mentioned anywhere in the available site material.

What you need to start playing

  • A modern browser. The game runs in the browser; the site explicitly says desktop and mobile both work without installation.
  • No download or app store step. There is no install flow described.
  • No sign-up mentioned. Scores and daily results are presented on the site without any stated login requirement, though the material doesn't describe how scores are stored or tied to a player.

If you use an ad blocker, expect the site to ask you to whitelist it. That request is a support mechanism, not a paywall — nothing in the site text gates play behind payment or registration.

How the free daily format works

Each day brings a fresh rack, labeled by number (the site showed "No. 113" on a dated page). The core loop, per the game's own instructions:

  1. Drag and shoot — drag the ball to aim, release to shoot.
  2. Sink the solid balls — clear all solids in as few shots as possible.
  3. Merge matching balls — combining balls of similar colors makes them easier to sink.
  4. Hit checkpoints — checkpoints save your progress mid-level.

After finishing, you can share your score and challenge friends. If you miss a day, past racks remain playable in the level archive, with that day's scores shown for comparison.

What's included beyond the daily rack

Feature Status per site
Daily Rack Playable now
Challenge Mode "Coming Soon"
Community Levels Listed; access details point to Discord
Custom Map Editor Alpha, with feedback requested via Discord
Level Archive Past racks playable with historical scores

The site also links to a Discord community for feedback and community maps, and lists other games from the same developer.

Practical caveats

  • "Free" here means ad-supported, not ad-free. The whitelist request is the site's stated way of funding the game.
  • Feature timing is uncertain. Challenge Mode is marked "Coming Soon" and the map editor is in alpha, so don't plan around them yet.
  • No pricing page exists in the provided material, so there's nothing to compare against a paid tier — the game appears to be a single free product rather than a free tier of a paid one.

Bottom line: open the site in a browser, play today's rack, and come back tomorrow for a new one. Nothing to buy, nothing to install.

How Daily Levels and Scoring Work in Squishy Billiards

Squishy Billiards releases one new rack each day, and your score is the number of shots you take to sink all the solid balls. Fewer shots is better. You can share that score and challenge friends, and if you miss a day, every past rack stays playable in the level archive alongside that day's scores. The game runs free in a browser on desktop or mobile with nothing to install, and the site describes it as family-friendly.

The daily rack

Each day brings a fresh level, identified by a day number. The site's own example shows a rack labeled "No. 113" with a date, plus a "Come back tomorrow!" prompt once that day's rack is done. That labeling matters for two reasons:

  • It anchors the challenge. Everyone playing on the same day is working the same rack, so comparing shot counts is meaningful.
  • It makes the archive navigable. Past racks are tied to their day, so you can find a specific one later.

The core twist is that the balls are squishy blobs that merge on contact. Balls of similar colors can be combined, which the game presents as a way to make sinking them easier. So the daily puzzle is not just aim and power — it is also deciding when merging helps you and when it costs you a shot.

How scoring works

Scoring is shot-based: clear all the solid balls in as few shots as possible. The site frames this as the central competition — "clear the table in as few shots as you can, then share your score and challenge your friends."

A few practical consequences follow from a shot-count score:

Situation Effect on your score
Sinking a ball on a shot that also sets up the next one Efficient — one shot does double duty
Merging balls to simplify the table Worth it only if the merge saves more shots than it costs
A missed or wasted shot Directly raises your final count
Using checkpoints to save progress Lets you resume without replaying from the start

The checkpoint detail is easy to overlook: the site says to "hit checkpoints to save your progress." If a rack is going badly, checkpoints mean a restart does not necessarily mean starting from zero.

Sharing and challenging friends

After a rack, the game is built around comparing results. The site mentions sharing your score and challenging friends, and the archive shows "that day's scores to measure yourself against." The page also references community features — a Discord for feedback and community maps, and a "Games From Friends" section — so the social layer extends beyond a single score share.

One caveat: the site's example rack displays "Average Score: --" before any scores exist for that rack. If you play early in the day, there may be nothing to compare against yet.

Missing a day

You do not lose access to a rack by skipping it. The level archive keeps every past rack playable, with that day's scores attached. That gives you two ways to use it:

  • Catch up on a rack you missed and see how you compare to that day's players.
  • Replay a rack you did poorly on, using the archived scores as a benchmark.

The site also notes a "Challenge Mode" as coming soon and a custom map editor in alpha, so the daily rack is currently the main structured mode.

How to play a rack

  1. Open the daily rack. The site presents today's level on the main page; the archive holds past ones.
  2. Aim by dragging. Drag the ball to aim and release to shoot.
  3. Sink the solids. The objective is all the solid balls, in as few shots as possible.
  4. Merge when it helps. Combine similar-colored balls to make sinking easier — but count the cost in shots.
  5. Use checkpoints. Hit them to save progress so a bad stretch does not force a full restart.
  6. Compare and share. Check the day's scores, then share yours or challenge a friend.

What to expect day to day

The format is a short daily puzzle rather than a long session: one rack, a shot count, a comparison. The site describes it as "mindless daily fun," which fits a game you can finish in a few minutes and return to tomorrow. Difficulty will vary by rack, and since merging changes the table, some days will reward aggressive combining and others will punish it.

If you want to get better at the shot count specifically, the archive is the most useful tool: replay a rack where you scored poorly and test whether a different merge order or checkpoint use lowers your count.

Website Overview

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Domain and Registration

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DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. TXT records include verification markers for Google. Such markers may also remain after a service stops being used. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, CSP, Permissions-Policy, clickjacking protection. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

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DNSCloudflare
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TLS / SSL

AssessmentNormal configuration
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Negotiated protocolTLSv1.3
Certificate subjectsquishybilliards.com
IssuerGoogle Trust Services
Valid until2026-11-30T12:43 · Remaining when checked: 34 days
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Meta descriptionA free daily pool game with a new level every day. Clear the table in as few shots as you can, then share your score and challenge your friends.
Canonical URLhttps://squishybilliards.com
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