How Do Visuall Credits Work and What Does the Free Plan Include?

Updated

Visuall starts you with 35 credits and no credit card required, and credits are spent per step of the canvas workflow rather than per finished video. Because different steps and models can cost different amounts, the same length of video can consume very different totals depending on which models you pick and how many times you re-run a step. The site points to a per-step cost breakdown on its pricing page, so treat any single number as an example, not a fixed rate.

What the free 35 credits actually cover

The homepage states you can "Start free with 35 credits" and "No credit card." That is the whole of the free allowance as described — it is a one-time credit balance, not a stated monthly refresh, and the site does not describe it as a free tier that renews.

What 35 credits buys depends entirely on your step mix. To judge it, you need the per-step prices, which live on the pricing page under "See what each step costs." Without that table, the only concrete reference point the site gives is a much larger project:

Example project Steps Credits Wait time
Rome 44 BC short film 11 boxes 225 credits ~2 minutes

That project used FLUX.3 for the character face, Edit Image to place the same face across scenes, Gemini Omni Flash to turn each frame into an 8-second talking clip with sound, and Stitch to join them into one 32-second video. So a 32-second finished video cost 225 credits across 11 steps — roughly 20 credits per step on average, though the site does not break down which step cost what.

At that average, 35 free credits would cover something in the range of one to two steps of a comparable project, or a much simpler single-shot test. That is an estimate built from one example, not a published rate.

Why credits are spent per step, not per video

The canvas is built as a chain of visible boxes: story → scene plan → keyframes → animation → stitch. Each box is a step you can see, edit, and re-run. Credits are consumed when a step runs.

The important consequence, and the one the site emphasizes most: "only what you change is made again" and "re-run only what changed; the rest is reused for free."

So if you approve keyframes, animate them, then decide one shot is wrong, you re-run that shot's step and the others are reused at no additional credit cost. This is the mechanism behind the site's claim that you can "Change one shot, keep the rest." It also means your credit total is driven by how many steps you execute and re-execute, not by final runtime alone.

Two practical implications:

  • Iterating on keyframes before animating is cheaper than iterating after. Keyframe generation and animation are separate steps, so approving frames first (as the workflow encourages) avoids paying to re-animate shots you were going to reject anyway.
  • Model choice affects cost. The site names several models across steps — FLUX.2 and FLUX.3 for keyframes, Kling 3, Veo 3.1, Seedance 2.0, and Gemini Omni for animation. Since the pricing page separates costs by step, different models within a step can carry different prices. Pick the model per shot rather than globally.

How to find your actual cost before committing

  1. Open the pricing page and read the per-step cost section ("See what each step costs").
  2. Map your intended project onto the canvas steps: how many scenes, which keyframe model, which animation model per shot, whether you need sound (Gemini Omni Flash generates talking clips with audio), and whether you need a final stitch.
  3. Multiply steps by their listed costs. Compare that total against your 35 free credits to see how far the free allowance takes you.
  4. Build the cheapest representative step first — one scene, one keyframe, one short animation — to confirm real consumption before scaling up.

Common sticking points

  • Assuming 35 credits equals a finished video. The only published project example used 225 credits. A finished multi-scene video with sound is likely well beyond the free balance.
  • Assuming a fixed per-second rate. The site gives no per-second pricing; cost is per step, and step costs vary by model.
  • Assuming the free allowance renews. Nothing in the available material says it does.
  • Re-running the whole chain after a small change. The reuse-for-free behavior only applies to steps you don't re-run, so scope your re-runs deliberately.

For exact current figures, the pricing page is the only authoritative source — the numbers above come from the homepage example and should be treated as illustrative.