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visuall.ai

AI video generator and AI image generator on one canvas: describe a film, approve the keyframes, and film each scene with Veo 3.1, Seedance 2.0 or Gemini Omni. Start free with 35 credits.

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2025
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Website review

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What is Visuall?

Visuall is a browser-based AI video and image studio built around a single canvas. Instead of generating one clip from one prompt, it lays out a project as visible steps: your story idea, an AI-generated scene plan, keyframe images, and the model that animates each shot. You approve the frames you like before they move, and when you change one shot, only that shot is regenerated — the rest is reused.

What that looks like in practice

The canvas breaks a video into boxes you can see and edit:

  • Story — you describe the film, or start from a template and let the canvas agent draft it.
  • Scenes — the story is split into timed shots (a 10-second piece might become three scenes of 4s, 3s and 3s, each with its own camera direction).
  • Keyframes — still frames are generated first so you can approve composition and look before anything is animated.
  • Animate — approved frames are turned into clips by a chosen video model, with different models available per shot.
  • Stitch — clips are joined into one finished video.

The page's own example walks through a 32-second episode built from four scenes and 11 boxes, with narration generated alongside the visuals.

Who it suits

The workflow rewards people who care about control rather than one-shot luck. If you are making a product film, a vertical reel, or a short narrative piece and you want to fix a bad shot without redoing the whole project, the per-shot structure is the point. It is less suited to someone who wants a single prompt-and-done clip with no intermediate decisions.

What to check before committing

Because the canvas charges per step, cost depends on how many scenes, keyframes and animations a project contains — the site points to a per-step cost breakdown on its pricing page. The practical next step is to build one short test project end to end, count the steps it actually used, and compare that against your normal output. If you already work in another editor, Runway and OpenAI's Sora sit in the same broad space, though their workflows differ in how much manual frame control they expose.

How do I start creating a video with Visuall without a credit card?

Start by opening the Visuall canvas and beginning a free project; the site advertises starting free with 35 credits and no credit card required. From there, describe the film you want, let the canvas agent propose a scene plan, approve the keyframes you like, and then animate them with a video model. Because each step is a visible box, you can change one shot and re-run only that part while the rest is reused.

A practical first run

  1. Describe the story in one paragraph. For example: "A skier races down a snowy mountain at sunrise and carves into the valley." The canvas turns that into scenes.
  2. Review the scene plan. You might get an aerial dolly, a low tracking shot, and a wide shot, each with its own duration.
  3. Generate and approve keyframes. The page shows FLUX.2 at 16:9 as an example; approve the frames that look right.
  4. Animate the approved frames. The page shows Kling 3 at 5 seconds per clip as an example model.
  5. Stitch the clips into the final video. The "A day in Rome, 44 BC" example shows 11 boxes, 225 credits, and about two minutes of waiting.

The main trade-off is control versus speed. Approving frames before animation gives you more say over the look, but it adds a review step. If you need a quick eight-second clip for a feed, you can move faster; if you are making a campaign film, the approve-then-film workflow is where the canvas earns its keep.

For step-by-step costs, see Visuall's pricing page.

Which AI video models can I choose for each shot on Visuall?

Visuall lets you pick the model per shot rather than locking a whole project to one engine. On the canvas, each scene box carries its own model choice, so a single video can mix generators where it helps.

Models named on the page

  • Veo 3.1 — listed as one of the filming options for scenes.
  • Seedance 2.0 — the second named option for filming scenes.
  • Gemini Omni — the third named option; in the Rome walkthrough, Gemini Omni Flash is what turns an approved frame into an 8-second clip that talks, with sound.
  • Kling 3 — shown in the canvas example as the model animating approved keyframes into 5-second shots.
  • FLUX.2 / FLUX.3 — used on the image side, not for filming: FLUX.2 generates keyframes in the example, and FLUX.3 draws a consistent face across shots in the Rome breakdown.

What that means in practice

The model choice sits at the shot level, next to the keyframe and the scene description. You approve a still frame first, then animate it with whichever model fits that shot — a talking clip with audio, a short atmospheric insert, a fast action beat. Because only the boxes you change get re-run, swapping a model on one shot does not force you to regenerate the rest.

A concrete example: for a 30-second product film, you might use a dialogue-capable model for the two shots where a person speaks, and a different model for the three silent b-roll shots. If one shot's motion looks wrong, you change that shot's model or prompt and leave the other four untouched.

How to decide

Start by asking what each shot has to do:

Shot need Sensible starting point
On-screen speech with sound A model that generates talking clips, as Gemini Omni Flash does in the walkthrough
Silent action or scenery Any of the filming options; test two and compare motion
Consistent character across shots Fix the image first with a keyframe model, then animate
Cheap iteration on one weak shot Re-run only that shot's box

Next step: open the canvas, describe one short scene, and generate the same shot with two different filming models before committing to a full sequence.

Can I approve keyframes before animating them and re-run only the changed shots?

Yes. Visuall is built around exactly that workflow: you approve keyframes before they are animated, and when you change one shot, only that shot is regenerated. Everything else on the canvas is reused, which the site describes as free.

How the approval step fits together

The canvas treats a video as a visible chain of boxes rather than a single prompt:

  1. Story — you describe the film in plain language, or start from a template.
  2. Scenes — the canvas agent proposes a scene plan with shots and durations.
  3. Keyframes — a still image model (the page shows FLUX.2 at 16:9) generates the frames for each shot.
  4. Approve — you review those frames before anything moves.
  5. Animate — an approved frame is turned into a clip (the example uses Kling 3 at 5 seconds).
  6. Final video — the clips are stitched together.

Because each stage is a separate box, re-running is scoped. Change the wording of one scene, swap the model for one shot, or reject a single keyframe, and the rest of the chain stays as it was.

What this is good for

  • Brand and campaign work, where a client needs to sign off on a look before motion is committed.
  • Character consistency across scenes — the site's Rome example describes a character once so the image model keeps the same face, then places that face into each location.
  • Mixed-format output — a long campaign film and a short vertical clip can live on the same canvas.

The trade-off to weigh

Approval checkpoints add a step. If you want a fast, throwaway clip and don't care about continuity, stopping at every frame is friction. The approach pays off when a shot is expensive to redo, when several people need to agree, or when a character has to look the same in shot one and shot ten.

Practical next step

Before committing a full project, run a two-scene test: generate keyframes, approve one and reject the other, then animate only the approved one. That tells you whether the reuse behaviour matches how you actually iterate — and the pricing page breaks down what each step costs, which matters because keyframe generation, animation and stitching are billed separately.

For comparison, other tools that separate stills from motion include Runway and Luma AI.

How many credits does a typical video project cost on Visuall?

A typical video project on Visuall is measured in credits per step, not one flat fee, and the page's own worked example puts a short multi-scene episode at 225 credits. That example — a 32-second "Rome in 44 BC" piece assembled from four scenes, built in 11 boxes, with roughly two minutes of waiting — is the clearest concrete figure available, so treat 225 credits as a realistic mid-range project rather than a minimum.

What drives the number up

Cost scales with how many separately generated assets your project contains:

  • Story and scene planning steps, which are cheap but not free.
  • Keyframe images, generated per frame you approve (the example uses FLUX.2 at 16:9).
  • Animation, charged per shot — the sample story breaks into three scenes of 4s, 3s and 3s.
  • Stitching, to join clips into one finished video.

The important structural detail is that only what you change is regenerated. If you re-run a single shot, the rest is reused, so iterating on one bad frame costs far less than rebuilding the project. A three-shot 10-second clip should therefore land well below the 225-credit example, while a longer film with many shots and retries will climb past it.

How to estimate your own

Sketch the shot list first, then count the steps you'll actually generate: scenes, keyframes, animations, stitch. Multiply by the per-step rates rather than guessing from runtime, since a 5-second shot and a 10-second shot may not differ much if they're one generation each.

Visuall publishes a per-step breakdown at Visuall under "See what each step costs", which is the right place to confirm current rates before committing to a long project. The free starting allowance of 35 credits is enough to test the workflow on a single scene, but not to complete a 225-credit episode — so treat the first run as a cost calibration, not a finished deliverable.

Can Visuall generate videos with narration and sound from a single prompt?

Yes. Visuall is built around a text-to-video flow where narration and sound are part of the generated clip rather than something you add later. You describe the film or scene in the canvas agent, it plans the shots, you approve the keyframes, and then the animate step turns those frames into video with audio included. The page's own walkthrough shows a model — Gemini Omni Flash — turning each approved frame into an 8-second clip "that talks, with sound," and a final Stitch step joining those clips into one longer video with the voice carried through.

How the sound actually gets in

The workflow is step-by-step, not a single one-shot render:

  • Story — you write the premise, either freehand or from a template.
  • Scenes — the agent breaks it into a shot list with durations.
  • Keyframes — still images are generated (the page shows FLUX.2, and FLUX.3 in its Rome example) and you approve the ones you like.
  • Animate — approved frames become clips; this is where talking and sound enter, depending on the model chosen.
  • Stitch — clips are joined into the finished piece, narration included.

The practical benefit is control: because only what you change gets re-run and the rest is reused, you can fix one scene's dialogue or audio without regenerating the whole film. For a single prompt to produce full narration, you need the prompt to carry the spoken lines or the narration text — the page's Rome example writes out what the character says, one line per scene, rather than hoping the model invents dialogue.

Where it fits and where it doesn't

You want Visuall's canvas suits it A plain one-prompt generator suits it
Multi-scene film with consistent character and voice Yes — approve frames, reuse unchanged shots Poorly — consistency drifts
A quick 8-second talking clip Yes, but the approval step adds a beat Faster
Fixing one shot's audio after review Yes — re-run only that box Usually means a full re-render
Zero-decision, fire-and-forget output No — the flow expects your sign-off Yes

If narration quality is the deciding factor, test it on your actual script before committing: generate one scene with your longest line of dialogue and listen for timing, lip-sync and voice consistency. That single test tells you more than any feature list. Visuall's own pricing page breaks costs down per step, which is worth checking first, since narration-heavy projects burn more credits than silent ones.

Related questions

More questions →
What to Look for in a Video Platform Beyond Hosting and Sharing

If you're evaluating a video platform for a small business or marketing team, hosting and sharing are just the entry point. The features that actually determine whether a platform fits your workflow fall into four areas: privacy and playback control, collaboration and review tools, marketing and analytics capabilities, and practical limits like storage and mobile support. Most general-purpose tools (cloud storage, social networks, free hosts) cover hosting well but leave gaps in the other three. This guide walks through what each area means in practice, so you can map features to your own situation instead of comparing endless checklists.

Start by separating three jobs: hosting, editing, and marketing

Video platforms tend to bundle three distinct functions, and confusion usually comes from mixing them up:

  • Hosting — storing a file, generating a player, delivering it reliably to viewers. This is the baseline.
  • Editing — trimming, assembling, adding captions or branding. Some platforms include basic editors; others expect you to edit elsewhere and upload the result.
  • Marketing and business features — privacy controls, lead capture, calls to action, analytics, team review workflows. These are what separate a "video host" from a "video platform."

A useful exercise: write down your last five video tasks (a product demo, a client pitch, a social clip, an internal training, a landing page embed). For each one, note which of the three jobs it required. If most of your tasks stop at hosting, a lighter tool may be enough. If several involve review cycles, gated access, or measuring viewer behavior, a fuller platform earns its cost.

Privacy and playback control: the business-vs-social divide

On social platforms, everything is public by default and wrapped in ads and recommendations. For business use, that's often the opposite of what you want. Look for:

  • Granular privacy settings — can you restrict a video to specific people, a password, a domain, or an embed location? Can you make it unlisted but still embeddable?
  • Ad-free playback — your product demo shouldn't end with a competitor's ad or an unrelated recommendation.
  • Customizable embeds — control over player color, logo, and whether related videos appear. This matters when the video sits on your own site and represents your brand.
  • Domain-level restrictions — the ability to limit playback to your own website prevents your content from being re-embedded elsewhere.

If your videos are purely promotional and public, these controls matter less. If you share client work, internal training, or pre-release material, they become the deciding factor.

Collaboration and review: the most common gap

This is where general-purpose tools most often fall short. A shared drive lets people comment on a file, but it doesn't give you a structured review process. A dedicated platform typically offers:

  • Timestamped comments — feedback attached to a specific moment in the video, so "the logo looks off" points to an exact frame.
  • Versioning — uploading a new cut while keeping the old one, so reviewers can see what changed.
  • Approval status — a clear "approved" or "needs changes" state rather than a scattered email thread.
  • Role-based access — reviewers who can comment but not download or reshare.

When this becomes relevant: as soon as more than two people need to sign off on a video, or when you're producing videos on a recurring schedule. For a solo operator publishing once a month, a simple comment thread may be sufficient.

Analytics and lead capture: beyond view counts

A raw view count tells you almost nothing actionable. Business-oriented platforms go further:

Feature What it tells you When it matters
Watch time / engagement graph Where viewers drop off Improving content or editing
Viewer identity Who watched (when gated) Sales follow-up, internal training
Lead capture forms Email collected before or during playback Demand generation
Calls to action Click-through to a page or booking link Converting viewers
Embed/domain reports Where your video is being watched Tracking campaign performance

If your goal is brand awareness, basic view counts may be fine. If you're using video to generate leads or train staff, the deeper metrics are the reason to choose a platform over a free host.

Practical limits that affect daily use

Feature lists rarely mention the constraints that cause friction later. Check these before committing:

  • Storage and bandwidth limits — how much you can upload, and whether high viewership triggers overage fees.
  • Upload size and length caps — relevant if you work with long recordings or high-resolution footage.
  • Mobile app support — can you upload, review, and respond to comments from a phone? For teams that shoot on mobile, this is a real workflow factor.
  • Export and portability — can you download your originals and embed codes if you leave? Lock-in is a hidden cost.
  • Integrations — does it connect to the tools you already use (your website builder, CRM, or project tracker)?

Deciding between a full platform and a lighter tool

Use these rough conditions as a starting point:

A lighter tool (free host, cloud storage, social platform) is likely enough if:

  • You publish occasionally and mostly to public channels.
  • One person handles video end to end.
  • You don't need gated access or viewer-level analytics.

A dedicated platform is worth evaluating if:

  • Multiple people review or approve videos.
  • You need privacy controls, ad-free playback, or branded embeds.
  • You're using video for lead generation, training, or client delivery.
  • You publish frequently enough that manual workarounds cost more than a subscription.

Pricing and plan details change often, so check the platform's current plans page directly rather than relying on secondhand comparisons. The right approach is to list your actual requirements first, then match them against what each option offers — not the other way around.

How the Visuall Canvas Works, Step by Step

Visuall turns a written idea into a finished video through a visible chain of steps on one canvas: you describe the film, the canvas agent splits it into scenes, you approve keyframes before anything is animated, then each approved frame is filmed with a model such as Veo 3.1, Seedance 2.0, or Gemini Omni. The practical payoff is that every step is a box you can see and change, and only the boxes you change get re-run — the rest is reused for free. This walkthrough covers the full path from an empty canvas to a stitched final video, plus where creators typically get stuck.

What the canvas actually is

Instead of a single prompt-to-video box, Visuall presents your project as a set of steps laid out on a canvas: your story, the AI scene plan, the keyframes, the model chosen for each shot, and the final stitch. The site describes it as "every video is a set of steps you can see and change."

That structure matters because it separates two things that are usually fused together in AI video tools: deciding what the shot looks like, and animating it. On the Visuall canvas those are different boxes, which is why you can approve a frame before spending anything on motion.

Step 1: Start from a template or describe the film

You have two entry points:

  • Start from a template — the site shows examples like a product film, a vertical reel, a first-person powder run, and a short film set in Rome in 44 BC.
  • Describe the film to the canvas agent — you write the story in plain language and the agent proposes the structure.

Either way, the output of this step is not video. It is a story box that the canvas will break down next.

Step 2: The story becomes a scene plan

The canvas agent splits your description into scenes with durations and shot descriptions. The site's skier example shows what this looks like:

Scene Shot Duration
1 Aerial dolly over a snowy ridge at sunrise, a skier drops in 4s
2 Low tracking shot, powder sprays past the lens 3s
3 Wide shot: the skier carves into the valley, long shadows 3s

Total: 10 seconds across 3 scenes. This is the box where you fix pacing problems cheaply — cutting a scene or rewriting a shot line here costs nothing compared to re-animating a clip.

Step 3: Generate and approve keyframes

Each scene gets a keyframe — a still image — before it becomes video. In the example, keyframes are generated with FLUX.2 at 16:9.

This is the approval gate. You look at the frame and decide: does this shot look right? If not, you change the prompt or the image and regenerate the keyframe. Only once you approve it does the frame move forward to animation.

For character consistency across scenes, the site's Rome example shows a related pattern: describe the character once in a paragraph, let the image model draw that face, then use an edit step to place the same face into each scene's frame. That keeps one character recognizable across four different locations.

Step 4: Animate the approved frames

Approved keyframes get filmed by a video model. The example uses Kling 3 at 5 seconds per shot, and the site names Veo 3.1, Seedance 2.0, and Gemini Omni as available models. Model choice is per shot, not per project — so you can use a cheaper or faster model for a simple wide shot and a stronger one for a hero shot.

If a scene needs dialogue or sound, Gemini Omni Flash is described as turning a frame into an 8-second clip that talks, with sound included.

Step 5: Re-run only what changed

This is the core mechanic and the reason the canvas is structured as boxes. When you change one shot, the other shots are not regenerated — they are reused. The site states it directly: "Change one shot, keep the rest," and "re-run only what changed; the rest is reused for free."

Practically, this means iterating on scene 2 does not cost you scenes 1 and 3 again. It also means the order of your work matters: lock the story and scene plan first, because changing the story re-runs the downstream boxes that depend on it.

Step 6: Stitch the final video

The last box joins the clips into one continuous video. In the Rome example, four clips become a single 32-second episode with the character's voice included. The whole project is summarized as 11 boxes, 225 credits, and about two minutes of waiting — a useful reference point for what a short narrative piece costs in steps and credits.

A worked example: the Rome episode

The site's behind-the-scenes breakdown is the clearest illustration of the full flow:

  1. Describe her once — one paragraph about Mia; the image model draws the face she keeps in every shot.
  2. One line per scene — four places in Rome, one per line; an edit step puts that same face into each frame.
  3. Write what she says — each frame becomes an 8-second clip that talks, with sound.
  4. Stitch the episode — the clips join into one 32-second video with her voice.

Notice that the character description and the scene list are separate inputs. That separation is what lets the same face appear in four different shots without re-describing her each time.

Where people get stuck

  • Approving keyframes too fast. The approval gate is the cheapest place to fix a shot. A frame you dislike will not improve once animated.
  • Editing the story after animating. Because downstream boxes depend on the story, late story edits re-run more than you expect. Lock the plan first.
  • Treating model choice as global. Model selection is per shot on this canvas, so there is no reason to use one model for everything.
  • Forgetting the reuse rule when budgeting. Re-runs are scoped to what changed, so cost scales with the number of boxes you touch, not the number of boxes in the project.

Getting started

The site offers a free start with 35 credits and states no credit card is required for that entry point. Current per-step costs are listed on the pricing page under "See what each step costs," which is the right place to check before committing to a multi-scene project, since credit use depends on how many scenes, keyframes, and animation runs you generate.

What Kinds of Videos Can You Make With Visuall?

Visuall is built for two ends of the same spectrum: long-form campaign films and short vertical clips, both made on one canvas. According to the site, you can make a product film, a vertical Reel, a short film, or a feed-ready eight-second clip — and you approve every keyframe before it gets animated. If your workflow depends on reviewing stills before committing to motion, or on changing one shot without re-rendering the rest, this is the fit. If you need live-action footage or a fully automated one-click output, it is not.

The formats Visuall is designed around

The homepage frames the range directly: "AI video, from campaign film to viral clip. One canvas for the campaign film and the eight-second clip." The examples shown on the page cover:

  • Product film — a horizontal, campaign-style piece
  • Reel — vertical, "made for the feed"
  • Reel — first-person action, e.g. "Fresh powder, first person," shot vertical
  • Product film — built from three phone photos
  • Short film — a narrative piece, e.g. "A day in Rome, 44 BC"

So both aspect ratios are in scope: vertical for social, horizontal for campaign and narrative work. The page does not list a fixed maximum length, so treat duration as something you set per project rather than a published limit.

The workflow that shapes what you can make

The canvas model is what determines the kinds of videos that are practical here. Every video is "a set of steps you can see and change": your story, the AI scene plan, and the model chosen for each shot. The key constraint-turned-advantage is stated plainly — "Approve the frames you like before they are animated, and re-run only what changed; the rest is reused for free."

That means the format best suited to Visuall is anything where you want shot-level control:

  • Multi-scene narrative — a story broken into scenes, each with its own keyframe and animation
  • Brand or product work — where a wrong frame is expensive and you want sign-off before motion
  • Iterative social content — where you tweak one shot and keep the other seven

The page's own example walks through a 10-second, 3-scene skier sequence: an aerial dolly over a snowy ridge, a low tracking shot with powder spraying past the lens, and a wide shot of the skier carving into the valley. Each scene gets a keyframe (FLUX.2, 16:9), an approval step, then animation (Kling 3, 5s). That structure — story → scenes → keyframes → animate → stitch — is the template for anything you build.

A concrete example: the 44 BC Rome short film

The site's behind-the-scenes breakdown is the clearest illustration of what a finished Visuall video looks like. It describes "a vlog from Rome in 44 BC, by someone who doesn't exist," made in four steps across 11 boxes:

  1. Describe her once — one paragraph about a character named Mia; FLUX.3 draws a consistent face used in every shot
  2. One line per scene — four places in Rome, one per line; Edit Image places the same face in each
  3. Write what she says — Gemini Omni Flash turns each frame into an 8-second clip that talks, with sound
  4. Stitch the episode — Stitch joins the clips into one 32-second video with her voice included

The page notes this took 225 credits and "about two minutes of waiting." That gives you a realistic sense of scale: a 32-second narrative short with dialogue and sound, built from four scenes, is a normal-sized Visuall project.

What this means for your choice

Pick Visuall when your video needs scene-level approval and selective re-rendering — campaign films, product pieces, narrative shorts, and vertical social clips where you want to fix one shot rather than regenerate everything. The canvas, the per-shot model selection (Veo 3.1, Seedance 2.0, Gemini Omni, Kling 3, FLUX.2/FLUX.3 all appear on the page), and the "only what you change is made again" behavior are the reasons to choose it.

Look elsewhere if you need real captured footage, or if you want a single prompt to produce a finished video with no intermediate approval step — the whole design here assumes you want to inspect and approve frames along the way.

What Is Visuall and What Can It Do?

Visuall is a browser-based AI video and image generator built around a single canvas. Instead of writing one prompt and hoping for a finished clip, you describe a film, approve the still frames you like, and then animate each scene with a video model. It is aimed at creators who want shot-level control over AI video rather than a one-shot text-to-video box. You can start free with 35 credits and no credit card.

The core idea: approve the frame, then film it

Most AI video tools collapse everything into one generation step. Visuall splits it in two:

  1. Keyframes first. A text-to-image model (the site shows FLUX.2 and FLUX.3 in its examples) renders still frames for each scene.
  2. Animate second. Once you approve a frame, a video model turns it into motion.

The practical benefit is that you catch a bad composition while it is still a cheap image, not after you have paid for a video render. The site's own framing is "Approve the frame. Then film it."

Build it box by box

Visuall describes every video as a set of visible, editable steps on the canvas:

  • Story — your description of the film.
  • Scenes — the AI scene plan, broken into shots with durations (the example shows a 10-second film split into 3 scenes of 4s, 3s, and 3s).
  • Keyframes — the approved stills, with model and aspect ratio noted.
  • Animate — the video model applied per shot.
  • Final video — the stitched output.

Because each step is a separate box, you can change one shot and keep the rest. The site states that only what you change is regenerated, and the rest is reused for free. That is the main structural difference from a single-prompt generator.

Models you can choose from

The site names several models across its examples and description:

Stage Models mentioned
Keyframes (image) FLUX.2, FLUX.3
Animation (video) Veo 3.1, Seedance 2.0, Gemini Omni, Kling 3
Talking / sound Gemini Omni Flash (turns a frame into an 8-second clip with speech and sound)
Stitching Stitch (joins clips into one video)

Model availability and per-step costs are listed on the pricing page under "See what each step costs," so check there before committing credits to a long project.

A worked example from the site

Visuall's own behind-the-scenes demo is a 32-second "vlog from Rome in 44 BC" made by a person who does not exist. The described workflow:

  1. Describe her once — one paragraph about a character named Mia; FLUX.3 draws a consistent face.
  2. One line per scene — four locations in Rome, one per line; Edit Image places the same face in each.
  3. Write what she says — Gemini Omni Flash turns each frame into an 8-second talking clip with sound.
  4. Stitch the episode — Stitch joins the clips into one 32-second video with her voice.

That run used 11 boxes, 225 credits, and about two minutes of waiting. It is a useful reference point for scoping: a short multi-scene piece with dialogue is a few hundred credits, not a handful.

What it is good for

Based on the formats shown on the site, Visuall fits:

  • Product films — including ones built from as few as three phone photos.
  • Vertical social clips — short reels shot vertical for the feed.
  • Short narrative films — multi-scene pieces with consistent characters and narration.
  • Campaign work and quick viral clips — the site positions one canvas as handling both.

How to start

  1. Go to visuall.ai and enter the canvas.
  2. Start from a template or describe your film to the canvas agent.
  3. Review the generated scene plan and keyframes; approve the frames you want.
  4. Animate approved frames with your chosen video model.
  5. Re-run only the shots you changed, then stitch the final video.

You begin with 35 free credits and no credit card required, which is enough to test the keyframe-then-animate loop on a short piece before deciding whether to buy more.

How Do Visuall Credits Work and What Does the Free Plan Include?

Visuall starts you with 35 credits and no credit card required, and credits are spent per step of the canvas workflow rather than per finished video. Because different steps and models can cost different amounts, the same length of video can consume very different totals depending on which models you pick and how many times you re-run a step. The site points to a per-step cost breakdown on its pricing page, so treat any single number as an example, not a fixed rate.

What the free 35 credits actually cover

The homepage states you can "Start free with 35 credits" and "No credit card." That is the whole of the free allowance as described — it is a one-time credit balance, not a stated monthly refresh, and the site does not describe it as a free tier that renews.

What 35 credits buys depends entirely on your step mix. To judge it, you need the per-step prices, which live on the pricing page under "See what each step costs." Without that table, the only concrete reference point the site gives is a much larger project:

Example project Steps Credits Wait time
Rome 44 BC short film 11 boxes 225 credits ~2 minutes

That project used FLUX.3 for the character face, Edit Image to place the same face across scenes, Gemini Omni Flash to turn each frame into an 8-second talking clip with sound, and Stitch to join them into one 32-second video. So a 32-second finished video cost 225 credits across 11 steps — roughly 20 credits per step on average, though the site does not break down which step cost what.

At that average, 35 free credits would cover something in the range of one to two steps of a comparable project, or a much simpler single-shot test. That is an estimate built from one example, not a published rate.

Why credits are spent per step, not per video

The canvas is built as a chain of visible boxes: story → scene plan → keyframes → animation → stitch. Each box is a step you can see, edit, and re-run. Credits are consumed when a step runs.

The important consequence, and the one the site emphasizes most: "only what you change is made again" and "re-run only what changed; the rest is reused for free."

So if you approve keyframes, animate them, then decide one shot is wrong, you re-run that shot's step and the others are reused at no additional credit cost. This is the mechanism behind the site's claim that you can "Change one shot, keep the rest." It also means your credit total is driven by how many steps you execute and re-execute, not by final runtime alone.

Two practical implications:

  • Iterating on keyframes before animating is cheaper than iterating after. Keyframe generation and animation are separate steps, so approving frames first (as the workflow encourages) avoids paying to re-animate shots you were going to reject anyway.
  • Model choice affects cost. The site names several models across steps — FLUX.2 and FLUX.3 for keyframes, Kling 3, Veo 3.1, Seedance 2.0, and Gemini Omni for animation. Since the pricing page separates costs by step, different models within a step can carry different prices. Pick the model per shot rather than globally.

How to find your actual cost before committing

  1. Open the pricing page and read the per-step cost section ("See what each step costs").
  2. Map your intended project onto the canvas steps: how many scenes, which keyframe model, which animation model per shot, whether you need sound (Gemini Omni Flash generates talking clips with audio), and whether you need a final stitch.
  3. Multiply steps by their listed costs. Compare that total against your 35 free credits to see how far the free allowance takes you.
  4. Build the cheapest representative step first — one scene, one keyframe, one short animation — to confirm real consumption before scaling up.

Common sticking points

  • Assuming 35 credits equals a finished video. The only published project example used 225 credits. A finished multi-scene video with sound is likely well beyond the free balance.
  • Assuming a fixed per-second rate. The site gives no per-second pricing; cost is per step, and step costs vary by model.
  • Assuming the free allowance renews. Nothing in the available material says it does.
  • Re-running the whole chain after a small change. The reuse-for-free behavior only applies to steps you don't re-run, so scope your re-runs deliberately.

For exact current figures, the pricing page is the only authoritative source — the numbers above come from the homepage example and should be treated as illustrative.

Website Overview

The available information shows a mix of normal operation and configuration gaps. Depending on how the website is used, these gaps may affect secure access or the consistency of its public presentation.

Domain and Registration

The domain was registered less than a year ago and has limited historical evidence to assess. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Cloudflare, Inc, a widely used domain service provider. Registration contact information is publicly available through RDAP. The domain uses the common .ai extension, which is not an independent safety signal.

DNS and Email

The lowest TTL is 60 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Cloudflare Email Routing email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Amazon cloud or CDN ecosystem. The certificate is valid for about 394 days in total, with 128 days remaining.

HTTP and Browser Security

X-Powered-By exposes backend information: Nuxt. The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. The x-cache, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. Cookie security attributes are unknown.

Technology Stack Analysis

The public page identifies Nuxt, Tailwind CSS, Google Tag Manager, Google Analytics, Amazon CloudFront without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 187 characters and may be shortened in search results. Twitter Card metadata is configured. JSON-LD includes Organization data, helping describe the organization as an entity. The page declares 5 language or regional alternatives using hreflang. The title has 49 characters, within a common display range.

Hosting and Email

DNSCloudflare
HostingAmazon CloudFront
EmailCloudflare Email Routing
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 3.161.136.53

Registration details

RDAP / WHOIS

RegistrarCloudflare, Inc
Registered2025-11-30
Expires2027-11-30
Domain statusclient transfer prohibited
Nameserverscarter.ns.cloudflare.com、jen.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

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NSvisuall.aicarter.ns.cloudflare.com86400—
NSvisuall.aijen.ns.cloudflare.com86400—
TXTvisuall.aigoogle-site-verification=PvosvzgqhyVpv224mnsbdRtf7r3un1ZJ6EwzPaab02E3600—
TXTvisuall.aiv=spf1 include:_spf.mx.cloudflare.net include:spf.mailjet.com ~all3600—
DMARC_dmarc.visuall.aiv=DMARC1; p=none; rua=mailto:[email protected]; adkim=r; aspf=r300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subject*.visuall.ai
IssuerAmazon
Valid until2027-02-17T23:59 · Remaining when checked: 128 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html;charset=utf-8
set-cookieRedacted

Identified technologies

NuxtTailwind CSSGoogle Tag ManagerGoogle AnalyticsAmazon CloudFront

Pages, Search and Sharing

Meta descriptionAI video generator and AI image generator on one canvas: describe a film, approve the keyframes, and film each scene with Veo 3.1, Seedance 2.0 or Gemini Omni. Start free with 35 credits.
Canonical URLhttps://visuall.ai
LanguageEnglish (default) · Multilingual
Twitter Cardsummary_large_image
All bots 1 allowed · 6 disallowed
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