How Easy App Screens turns one design into all screenshot sizes

Updated

Easy App Screens takes a single screenshot design and renders it at every App Store and Google Play size, in every language you ship, then hands you a ZIP already foldered for upload. You do the middle step — pick a preset and write your copy once — and the tool handles the rest. It's aimed at indie developers who ship the app and then have to ship the listing, and the site describes the workflow as three steps where only the middle one is yours.

The three-step flow

The site frames it as "Three steps, and only the middle one is yours." In practice:

  1. Drop in your captures. You start from the raw screenshots you already took from your app.
  2. Pick a preset and write the copy once. This is the only step that needs your input. You choose a preset and write your text a single time, in the language you wrote it in.
  3. Export. The tool renders every size and every language your listing needs, checks each file against the sizes, formats and limits Apple and Google publish, and gives you a ZIP already foldered for upload.

The stated result: "Four to six hours of artboard work, in one sitting."

What actually propagates across the set

The useful part isn't just resizing — it's that one design drives the whole set. According to the site, when you move the device, change the type, or swap the background, the whole set follows. So you're editing one design, not fifty files.

The one thing that deliberately does not propagate is your copy. Text stays where you wrote it, in the language you wrote it in — the site calls this "the one thing that never gets propagated." That matters because Apple asks you to localise the screenshots, not just the words, and you don't want a translation overwriting the layout you set.

Why the asset count gets large fast

The site's own example makes the scale concrete: five screens × two device classes × five languages = 50 assets, every release. Capturing them is about half an hour; laying them out by hand is four to six hours — and that cost returns on the next release in the same order, with the same chance of one file being the wrong size. App Store Connect catches a bad size, but only after you've spent the afternoon.

What you get out

  • Every size both stores want, from one design — the site cites 15 screenshot sizes across App Store and Google Play.
  • Each file checked against the sizes, formats and limits Apple and Google publish (the site says these are verified, with a sizes page listing them).
  • A ZIP already foldered for upload, so you're not reorganising files before submitting.

Trying it before you decide

The site says you can build the whole set for free and export one real file — no watermark, full resolution — before deciding anything. It states "No card, no trial clock." If you do decide, the site lists $149 once, not a subscription. Note that the pricing details come from the site's own copy; check the current pricing page before purchasing, since terms can change.

Where this fits and where it doesn't

This is a good fit if you ship an app across multiple device classes and languages and you're tired of rebuilding the same screenshot set every release — the next release becomes a capture swap rather than a redesign. It's less relevant if you only publish one size in one language, where hand-laying a few screens may be faster than learning a new tool. The site also notes the live walk-through of the editor needs JavaScript, so plan to use it in a browser that supports it.