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What is Easy App Screens?
Easy App Screens is a browser-based tool for producing app store screenshot sets. You design one screenshot template, and it renders that design at every App Store and Google Play size, in every language your listing ships in. Each exported file is checked against the sizes, formats and limits the two stores publish, and the download arrives as a ZIP already foldered for upload. The stated goal is to turn four to six hours of artboard work into a single sitting, and to make the next release a capture swap rather than a redesign.
Who it is for
Indie developers and small teams who ship the app and then have to ship the listing. The pitch assumes no design skills and no appetite for reading store rule pages. It fits best when you publish the same app in several languages, or across both stores, because that is where manual artboard work multiplies: the page's own example is five screens × two device classes × five languages, or 50 assets per release.
How the workflow is described
- Drop in your raw captures.
- Pick a preset and write the copy once, per language.
- Export the full set, checked and foldered.
Only the middle step is yours; rendering and size checking are the tool's job. Changing the device, type or background updates the whole set, while translated copy stays where you put it rather than being propagated across languages.
What to weigh
The trade-off is template-driven output: fast and consistent, but your screenshots will look like they came from a preset unless you push the type and background. If your listing is one language on one store, hand-built artboards may be quicker than learning a new editor. If you ship five languages across both stores, the arithmetic favors a generator.
Pricing is stated as one payment rather than a subscription, with a free start that lets you build a full set and export one real file at full resolution without a watermark. Check the current price and terms on the site before committing, and compare against alternatives such as AppScreens or Previewed if you want a second opinion on workflow and output quality.
How does Easy App Screens handle App Store and Google Play screenshot size requirements?
Easy App Screens takes the size-rule problem off your plate: you design one screenshot set, and it renders every variant each store requires, then checks each exported file against the sizes, formats and limits Apple and Google publish. The site says those rules were verified on 2026-09-12, and that the checked sizes are listed on its sizes page.
How the workflow splits
- You do: drop in your raw captures, pick a preset, write the copy once in each language you ship.
- The tool does: render each size for each device class, apply your copy per language, and validate every file against the store limits.
- You receive: a ZIP already sorted into folders for upload, so you are not renaming or re-sorting files before submitting.
What that means in practice
The site's own example is five screens × two device classes × five languages, which it counts as 50 assets per release. Capturing those takes about half an hour; laying them out by hand is quoted at four to six hours, and the work repeats every release. The pitch is that a release becomes a capture swap rather than a fresh artboard session.
A useful detail for anyone who has fought App Store Connect: the site notes that the store catches a wrong-size file only after you have already spent the afternoon. Checking before upload is the actual time saver, not the rendering.
Where the trade-off sits
A single-design approach assumes your App Store and Google Play screenshots can share a visual system. That is usually true for layout, background and type, but the two stores differ in how many screenshots they display and how they appear in search results, so plan for some per-store trimming rather than a pure copy. The site cites Apple showing 1–3 screenshots in search results and a seven-second average decision time on a product page, which argues for putting your strongest screens first in the order, not just resizing what you have.
Next step
Before committing, build the full set for free and export one real file at full resolution without a watermark, then open it in App Store Connect and Play Console to confirm it passes both. If it does, the remaining question is only whether you want to redo this by hand on the next release.
Can I try Easy App Screens for free before paying?
Yes. Easy App Screens is free to start with no card and no trial clock: you can build your whole screenshot set and export one real file at full resolution without a watermark before deciding whether to pay.
What "free" gets you
- The full editor and renderer, so you can see whether your captures, copy and layouts actually work at every size.
- One genuine export — not a watermarked preview — so you can judge output quality and check it against store requirements.
- No time pressure, which matters if you want to test with a real release rather than a throwaway demo.
Where the paid step comes in
The site states a one-time price rather than a subscription once you decide to buy. Treat the exact figure as something to confirm on the site itself when you are ready, since pricing can change.
A practical way to test it
Take your current listing — or your next release — and run one language through the free flow. Export that single file, upload it to App Store Connect or Google Play, and see whether the store accepts it and how it looks on a real search result. If the sizing, text rendering and folder structure hold up, you have your answer without spending anything. If you ship in several languages, that is the point where the paid export earns its keep, because the per-release saving scales with language count rather than with a single screenshot set.
If you want to compare the free-tier limits of similar tools before committing, AppScreens and Previewed are worth a look alongside this one.
How does Easy App Screens compare to other App Store screenshot tools like AppScreens or Previewed?
Easy App Screens is built around one export pipeline: design a single screenshot set, then render it at every App Store and Google Play size and language you ship, with each file checked against current store requirements and delivered in an upload-ready ZIP. Its stated pitch is consolidation rather than richer design features — one sitting instead of four to six hours of artboard work, and a capture swap on the next release. AppScreens and Previewed are the better-known general-purpose screenshot builders, and both are long-running tools with their own template libraries and editing workflows.
H3 Where the difference shows up
| Consideration | Easy App Screens | AppScreens / Previewed |
|---|---|---|
| Core promise | One design → all sizes, device classes, languages | Design and export App Store-style screenshot sets |
| Store coverage | App Store + Google Play, per the page | Primarily App Store-oriented in common use |
| Rule checking | Explicitly checks sizes, formats, limits | Varies by tool and plan |
| Localisation | Copy stays in the language you wrote it | Usually handled per project |
| Pricing model | Pay once, per the page | Subscription-style plans exist |
Treat the pricing row as a model difference, not a price comparison — check each vendor's current terms.
H3 Choosing between them
- If your pain is repetition — five screens across two device classes and five languages, every release — Easy App Screens targets exactly that, and its free export of one real file lets you test the output quality before committing.
- If your pain is design — you want deep template control, marketing-style mockups, or a mature editor with a large preset library — AppScreens (AppScreens) or Previewed (Previewed) are the more established design-first options.
- If you ship on Google Play as well as the App Store, verify how each tool handles Play's asset sizes and limits; Easy App Screens claims both from one design.
Next step: build one real screen in Easy App Screens' free tier and export it, then do the same screen in a trial of the alternative you're considering. Compare the exported file against what App Store Connect and Play Console actually accept for your device classes and languages — that tells you more than any feature list.
How does Easy App Screens manage screenshot localization for multiple languages?
Easy App Screens handles localization by separating the design from the text. You build one screenshot set — device, layout, background, type — and write the copy once per language. The renderer then produces a separate export for each language you ship, so the visual design stays consistent while the words change.
How it works in practice
- Drop in your raw captures.
- Pick a preset and lay out a single set of five screens.
- Write the copy in each language your listing supports.
Because copy is stored per language rather than baked into an artboard, changing a translation does not disturb the layout. The page notes that copy is "the one thing that never gets propagated" automatically — meaning you supply the translated strings yourself; the tool does not machine-translate for you. What it does is keep each language's text in its own lane and render every store size from the same design.
What you get out
- Every App Store and Google Play size, rendered from the one design.
- Each file checked against the sizes, formats and limits the two stores publish.
- A ZIP already foldered for upload, so localized sets do not get mixed up.
Why this matters for localization specifically
Apple expects localized screenshots, not just localized descriptions, so a five-language release multiplies your asset count fast. The page's own arithmetic: five screens × two device classes × five languages = 50 assets per release. Doing that by hand is where the four-to-six hours goes, and where a wrong-size file slips through until App Store Connect rejects it.
Practical trade-off
If you ship in one language and one device class, the localization benefit is small — you are mainly buying size automation. The value scales with language count and release cadence, since the next release becomes a capture swap rather than a re-layout. If you only need occasional one-off screenshots, a general design tool may be enough; if you maintain a multi-language listing, the per-language structure is the point.
Next step: list the languages and device classes you actually ship, multiply them by your screen count, and compare that number to the time you currently spend per release. If the total is in the dozens, test the workflow by exporting one real file in your least-supported language first — that is where layout breakage tends to show up.
What design skills or tools do I need to create screenshots with Easy App Screens?
You don't need design skills: Easy App Screens is built for developers who ship the app and then have to ship the listing. The page frames the workflow as "no design skills, no rule-reading" — you drop in your raw captures, pick a preset, and write the copy once, and the tool renders every size and language. The only design decision left to you is the one that actually matters: which five screens to show and what each one says.
Practically, that means you work in the browser rather than in Figma or Photoshop. There's no artboard to set up, no layer management and no manual resizing, because the whole set follows when you move the device, change the type or swap the background. If you already have a brand font and colour, expect to apply them once at the preset level rather than per-screenshot.
What you do need
- Your app's raw screen captures, taken on the devices you support.
- The marketing copy for each screenshot, written in each language you ship. The page notes copy stays in the language you wrote it in, so translations are your job, not the tool's.
- A browser with JavaScript enabled — the live editor walk-through needs it.
- A rough sense of your store listing's story: what a visitor should understand in the first one to three screenshots, since that is what the App Store shows in search before anyone opens the page.
A realistic test
Take one existing screenshot set for your app and try to reproduce just your first three screens. If you can get the device framing, headline and background to look right without opening a design tool, this fits your workflow. If you find yourself wanting pixel-level control over every element, a general design tool will suit you better — this one trades fine control for speed and consistency across 50 assets per release.
For comparison, the pricing page lists AppScreens Pro, Screenshots Pro Standard, AppLaunchpad Pro and Previewed Pro as alternatives if you want to see how other screenshot builders handle the same job.
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