How Items, Folders, and Goals Work in Allchemy
Updated
Allchemy is an AI-powered infinite crafting game where you start with four items and combine them to create anything. The core loop revolves around three systems: Items (what you create), Folders (how you organize them, if signed in), and Goals (specific items you're prompted to make). A fourth element, Energy, appears in the interface as a resource. Below is how each works based on what the site shows.
Items: The Core of the Game
Items are the objects you create and summon during play. You begin with four starting items and combine them to produce new ones. The game describes itself as "infinite crafting," meaning the item space isn't a fixed list — the AI generates results from your combinations.
- Canvas — your workspace where items live and combinations happen.
- Summoning — the act of bringing your items into the canvas. The site notes that if summoning "takes a really long time to load," you should try logging out and back in.
- Starting set — four items, per the game's description.
The practical takeaway: your progress is measured by the items you've discovered and can summon. There's no stated cap on how many you can create.
Folders: Organization for Signed-In Players
Folders let you organize your Items into customizable groups — but only if you sign in. The site states plainly: "Sign in to organize your Items into customisable Folders!"
| Feature | Requirement |
|---|---|
| Create/use Folders | Signed-in account |
| Customizable grouping | Yes, per site description |
| Available to guests | Not indicated |
If you're playing without an account, expect to manage items without folder structure. Signing in unlocks the organizational layer.
Goals: Directed Objectives
Goals present specific items to make as objectives. The interface shows placeholder prompts ("? Make ...") suggesting the game assigns you target items to craft. This gives structure to an otherwise open-ended crafting space — instead of wandering, you have concrete things to produce.
- Goals appear as a list of "Make ..." tasks.
- They function as objectives, not mandatory gates (nothing on the site says you must complete them to progress).
- They pair naturally with the infinite crafting premise: goals give direction, combinations give freedom.
Energy: A Resource in the Interface
Energy appears as a labeled element in the interface ("Energy ... Loading..."). The site doesn't specify what it does, how it's earned, or whether it limits actions. Treat it as a resource to watch rather than one with documented mechanics — the page evidence doesn't explain its role.
Party: Playing With Others
Separately from the three systems above, Party lets you "Create Party or Join" to "play with your friends on a collaborative Canvas." This is a multiplayer layer on top of the single-player crafting loop, useful if you want shared item discovery.
Quick Reference
| System | What it does | Needs sign-in? |
|---|---|---|
| Items | Objects you create and summon | No |
| Folders | Organize items into custom groups | Yes |
| Goals | Specific items to make as objectives | No (shown in interface) |
| Energy | Resource shown in UI; mechanics unspecified | No |
| Party | Collaborative canvas with friends | Not stated |
Practical Notes
- If item summoning hangs, log out and log back in — the site explicitly suggests this fix.
- JavaScript must be enabled to play; the page states "Please enable JavaScript to play Allchemy!"
- A Premium option exists (linked as "Premium" in the site navigation), but the page evidence doesn't describe what it includes or costs. Check the Premium page directly for current details.
The short version: Items are your progress, Folders are your organization (sign in first), Goals are your direction, and Energy is a resource whose role isn't documented on the main page.