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allchemy.io

An AI-powered infinite crafting game. Start with four items, create anything.

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What is Allchemy?

Allchemy is a browser-based crafting game built around combining items to discover new ones. You begin with a small set of starting items and mix them to produce further items, which can then be combined again. The catalog is effectively open-ended, so the appeal is exploration: experimenting with combinations to see what the game recognizes and what it lets you build toward.

How it plays

The core loop is simple: pick two items, combine them, and keep whatever results. Because the starting set is tiny and the possible outcomes are broad, progress comes from curiosity and note-taking rather than from following a fixed tech tree. The page also references Goals and an Energy element, which suggests there is some structure and pacing on top of free experimentation rather than pure sandbox mixing.

Organizing and playing with others

Two features stand out for anyone who plays for more than a few minutes:

  • Folders — a signed-in feature for sorting your items into custom folders, useful once your collection grows past what you can scan at a glance.
  • Party — you can create or join a party to play with friends on a shared collaborative canvas, so combinations and discoveries happen in the same space rather than being traded secondhand.

Practical considerations

Allchemy runs in the browser and requires JavaScript; the page itself notes that if loading stalls, logging out and back in is the suggested fix. There is a premium option referenced, but the free game is the main draw — treat premium as an optional layer rather than a requirement for playing.

Who it suits

It fits players who enjoy discovery-driven games where the reward is the "what happens if I try this" moment, and who don't mind that there is no single correct path. It suits less well anyone who wants a guided campaign with a clear ending or competitive ranking.

A useful next step: open the game, combine your starting items in every pairing you can, and write down each result. Once the list gets unwieldy, sign in and start a folder for the items you keep returning to — that habit pays off quickly in this kind of game.

How do you play Allchemy and combine items to create new things?

Allchemy is a browser-based crafting game built around one idea: you start with four basic items and combine them to discover everything else. The page evidence shows the play surface is a Canvas, with supporting panels for Items, Folders, Party, Goals, and Energy. You play by dragging items onto the canvas and dropping one onto another to attempt a combination; if the pair is valid, a new item appears and joins your collection.

The basic loop

  1. Open the site and let the canvas load. The page notes that if loading takes very long, logging out and back in can help.
  2. Drag an item from your inventory onto the canvas.
  3. Drop a second item on top of it to combine them.
  4. Keep the result if it is new, then repeat with the new item and others.
  5. Use Goals as prompts when you are unsure what to aim for.
  6. Use Folders to organize the growing collection, though the evidence indicates signing in is required for that.

What the different panels do

Element Practical use
Canvas The main play area where items are placed and combined
Items Your inventory of everything discovered so far
Folders Custom groupings for items; sign-in needed
Party Create or join a shared canvas to play with friends
Goals Suggested targets that give direction
Energy A limiting resource shown on the page

A concrete example

Suppose you begin with something like water, fire, earth, and air. Dropping fire onto water might produce steam; dropping earth onto water might produce mud. Steam plus earth could then lead somewhere else entirely. Because the game is described as infinite crafting, the useful habit is to test every new result against several older items rather than assuming it only combines with the thing that made it.

Audience and trade-offs

This suits players who enjoy discovery-driven games such as alchemy or merge-style crafting, and the Party feature makes it work as a casual shared activity. The trade-off is that combination games can stall when a recipe is unintuitive; Goals and a party of other players are the main ways around that. Energy and the existence of a premium option suggest that extended sessions may be paced or limited, so it is worth checking the premium page before committing to a long grind.

What is Allchemy Premium and what extra features does it include?

Allchemy Premium is a paid tier for the browser-based crafting game at Allchemy, where you begin with four base items and combine them to discover more. The free game already lets you craft, but Premium is aimed at players who want more room to organise what they've made and, in all likelihood, fewer restrictions on how they play. The site itself lists Premium as a distinct option alongside the main game, separate from the free experience.

What the free version covers

From the page, the core loop is open to everyone: a Canvas where you combine items, a Summoning step that loads your items, and Goals that give you targets to work toward. Parties let you "Create Party or Join" so you and friends can play together on a collaborative Canvas. Signing in is what unlocks Folders, described as a way to "organize your Items into customisable Folders." So the free tier isn't a demo — it's the full crafting game with social play and goals.

Where Premium fits in

The clearest gap the page hints at is organisation and scale. If you're a casual player who crafts a few dozen items and mostly plays solo, the free version covers you. Premium becomes worth considering when your Canvas gets crowded, when you're juggling many Goals at once, or when you want your collection sorted into Folders without hitting whatever limits the free tier imposes. The page doesn't spell out exact Premium benefits, so treat the specifics as something to confirm on the Premium page itself rather than assume.

A practical way to decide

Try the free game first and watch for friction points: items piling up unsorted, Folders feeling cramped, or Party sessions feeling constrained. Those are the signals that Premium is designed to address. If you hit none of them after a solid session, you likely don't need it yet.

A quick comparison of what the page shows:

Feature Free Premium
Core crafting on Canvas Yes Yes
Goals Yes Yes
Parties with friends Yes Yes
Folders for organising items Available after sign-in Likely expanded or unlimited

The exact Premium feature list isn't detailed in the page evidence, so the honest next step is to open the Premium page from the site's own navigation and compare it against what you actually find limiting in your own play.

How can I play Allchemy with friends using Party mode?

Party mode is Allchemy's shared-canvas option: you create a Party or join one, and everyone works on the same collaborative Canvas rather than separate solo boards. The page evidence lists it directly alongside Items, Folders and Goals, with the prompt "Create Party or Join or create a Party to play with your friends on a collaborative Canvas."

How to get in

  1. Sign in first. The page evidence ties several features to an account, and Folders explicitly say "Sign in to organize your Items into customisable Folders." A signed-in account also makes it easier to rejoin the same group later.
  2. Open the Party section and choose Create Party if you are hosting, or Join if someone has invited you.
  3. Share the invite or party details with your friends through your own channel, then confirm everyone can see the same Canvas before you start combining.
  4. Keep the Canvas open while you play. Allchemy is a JavaScript game, so the page asks you to enable JavaScript; if loading stalls, the page's own suggestion is to log out and log back in.

What changes when you play together

Aspect Solo play Party mode
Canvas Your own board One shared collaborative Canvas
Item discovery Only your combinations Everyone's combinations can feed the group
Coordination None needed Needs a plan for who tries what
Best for Quiet experimentation Brainstorming, races, group goals

Practical tips for a group session

  • Divide the starting four items. With several people working from the same small set, assign each person a different pairing direction so you cover more ground instead of duplicating the same dead ends.
  • Use Goals as a shared target. The page lists Goals alongside Party, so if your group wants a finish line, agree on a target item and treat it as the session's objective.
  • Keep a voice or text channel open. The Canvas is collaborative, but the page evidence does not describe built-in chat, so plan on talking outside the game.
  • Expect overlap. In a shared space, two people may merge the same items at once. Decide in advance whether you are racing or cooperating.

A concrete scenario

Four friends each open Allchemy, one creates a Party, and the rest join. They pick a goal item, split the four starting items between them, and call out every new item they produce. After twenty minutes they compare the Canvas against their goal and reassign whoever is stuck on a branch that is not paying off. That is the main trade-off of Party mode: faster discovery through parallel effort, at the cost of needing coordination so the shared Canvas does not fill with near-identical attempts.

If you want to see how the feature is presented before inviting anyone, check Allchemy and look for the Party entry on the main page.

What are Folders and Goals in Allchemy and how do they help organize or track progress?

Folders and Goals are two separate systems in Allchemy, and they solve different problems: Folders organize what you have already made, while Goals track what you are trying to make next.

Folders: organizing your Canvas

Based on the page evidence, Folders are a way to sort the Items sitting on your Canvas into customisable groups. The site notes that you need to sign in to use them.

  • What they do: Let you group related Items instead of hunting across a busy Canvas.
  • Who benefits most: Players whose Canvas has grown large enough that finding a specific Item has become slow.
  • Trade-off: They require an account, so a quick anonymous session won't have them.

A practical example: if you are working toward a long chain, you might keep raw starting materials in one Folder, intermediate compounds in another, and finished discoveries in a third. That way, when you return after a break, you can see at a glance what stage you reached.

Goals: tracking what to make next

Goals appear as a series of "Make ..." prompts on the page, suggesting a set of target Items to aim for. They function as a progress checklist rather than a storage tool.

  • What they do: Give you concrete objectives, so you always know a next target instead of experimenting without direction.
  • Who benefits most: New players who need direction, and completionists who want a defined finish line.
  • Trade-off: They guide rather than restrict — you can still craft freely, but Goals won't help you find where you stored something.

How they work together

Folders answer "where is it?" and Goals answer "what am I chasing?". Using both means your Canvas stays navigable while you steadily tick off targets. If you only adopt one, pick based on your bottleneck: clutter suggests Folders, aimlessness suggests Goals.

Next step

Sign in, then open the Folders panel and create two or three broad categories before your Canvas gets crowded — reorganizing later is more tedious than starting with a light structure. Check the Goals list at the start of each session and pick one target to pursue. If you want to craft alongside others, the Party feature lets you join or create a shared Canvas.

Why does Allchemy sometimes take a long time to load and how can I fix it?

Allchemy runs entirely in the browser and loads a canvas of your items plus any saved folders, party state and goals each time you open it, so a slow load usually means the page is waiting on data or on your session rather than on the game logic itself. The page's own guidance for a load that "takes a really long time" is to log out and log back in, which suggests stale session or cached state is a common culprit.

Likely causes and what to try

  • Stale login session. The app tells you to sign out and back in when loading stalls. Do that first: it forces a fresh session and re-fetches your canvas.
  • Accumulated items and folders. Your canvas holds every item you have made, and folders are a signed-in feature for organising them. A large, unsorted collection means more to fetch and render, so tidying items into folders can make repeat visits lighter.
  • Party and goals state. Parties are collaborative canvases and goals add tracked objectives. If you are in an active party or tracking several goals, the initial load has more to synchronise. Leaving a party you are not using, or checking goals later, reduces that work.
  • JavaScript and the browser tab. The page states JavaScript must be enabled to play, so a blocked script, an aggressive content blocker or a very old tab will leave it stuck on "Loading...". Allow scripts for the site and reload in a clean tab.
  • Network and device. As with any browser game, a weak connection or a low-memory device slows the first paint. Try a wired or stable connection and close heavy tabs.

A practical sequence

  1. Log out, then log back in.
  2. Reload once with extensions or blockers paused for the site.
  3. If it is still slow, try a different browser or a private window to rule out cached data.
  4. Once it loads, sort items into folders and drop out of any party you are not actively using.

For comparison, other browser-based crafting and puzzle games tend to load faster mainly because they keep less persistent state per player; Allchemy's persistence of items, folders, parties and goals is what makes it heavier. If slow loads persist across browsers and networks, the bottleneck is likely server-side rather than on your machine.

Related questions

More questions →
How Party Mode Works in Allchemy

Party mode in Allchemy lets you and your friends combine items on a shared, collaborative Canvas. You can either create a Party and invite others, or join a Party someone else has already started. The site's interface shows two options under the Party section: Create Party and Join, and the description states you "Join or create a Party to play with your friends on a collaborative Canvas." To take part, you need to be signed in — the page repeatedly prompts "Sign in" for account-based features, and Party play is presented as a signed-in activity.

What Party mode is for

Allchemy is an AI-powered infinite crafting game where you start with four items and combine them to create anything. Party mode takes that same crafting loop and puts it on a shared Canvas, so instead of working alone, multiple players contribute to the same pool of items and discoveries.

The practical difference from solo play:

  • Solo Canvas — your items, your progress.
  • Party Canvas — a collaborative space where the group's creations live together.

Creating a Party

  1. Sign in to your Allchemy account. Party features are gated behind sign-in, so this is the first requirement.
  2. Go to the Party section of the interface.
  3. Choose Create Party.
  4. Share the Party with friends so they can join.
  5. Once others join, everyone works on the same collaborative Canvas.

The exact invite mechanism (link, code, or in-app list) isn't specified in the available page content, so treat the sharing step as "use whatever invite method the Party screen presents" rather than assuming a specific format.

Joining a Party

  1. Sign in.
  2. Go to the Party section.
  3. Choose Join.
  4. Enter or accept the invitation from the Party host.

Both paths — creating and joining — land you in the same place: a shared Canvas where the group crafts together.

Requirements and practical notes

Requirement Detail
Account Sign-in needed for Party play
JavaScript Must be enabled — the page states "Please enable JavaScript to play Allchemy!"
Canvas Shared and collaborative once in a Party
Friends Invite or be invited; the page frames Party as playing "with your friends"

A few things worth knowing before you start:

  • Loading issues. The page includes a note: if loading "takes a really long time," try logging out and logging back in. This applies to the game generally and is a reasonable first fix if a Party Canvas won't load.
  • Folders and organization. Signing in also unlocks Folders for organizing items. If a Party generates a lot of items, Folders help keep your personal collection manageable alongside the shared Canvas.
  • Goals. The interface lists Goals alongside Items, Folders, and Party. These appear to be crafting targets, but the page content doesn't detail how Goals interact with Party mode specifically.

What isn't covered here

The available page evidence doesn't specify Party size limits, whether progress is saved per-player or per-Party, how long a Party persists, or the exact invite flow. If any of those matter for your plan, check the Party screen directly after signing in — that's where the live behavior will be visible.

For the broader question of how Items, Folders, and Goals fit together, those are separate features from Party mode and are worth reading up on if you want the full picture of how Allchemy organizes play.

How to Start Playing Allchemy

To start playing Allchemy, open allchemy.io in a browser with JavaScript enabled, wait for the four starting items to load onto the Canvas, then combine them to discover new creations. You can play without signing in, but signing in lets you save and organize items into Folders, and you'll need an account to use Party mode with friends.

What you need before you begin

  • A modern browser with JavaScript enabled. Allchemy is a browser game; the page itself tells you "Please enable JavaScript to play Allchemy!" If JavaScript is blocked, you'll see the loading text but nothing will happen.
  • No download or install. Everything runs on the site.
  • An account (optional for solo play). Signing in is what unlocks Folders and Party features.

Step-by-step: your first session

  1. Open the site. Go to allchemy.io. The page loads the Canvas, which is the main play area.
  2. Wait for your starting items. The game shows "Summoning your Items..." while it loads. When it finishes, you'll have four starting items on the Canvas. The site's own description sums up the premise: "Start with four items, create anything."
  3. Combine items. Drag one item onto another on the Canvas to attempt a combination. If the pair produces something, a new item appears; if not, nothing is created. This is the core loop — you keep combining what you have to discover more items.
  4. Check your Goals. The interface includes a Goals section with objectives listed as "Make ..." prompts. These give you concrete targets when you're not sure what to try next.
  5. Watch your Energy. There's an Energy indicator in the interface. It's part of the game's resource system, so keep an eye on it as you play.
  6. Sign in to save your progress. If you want your discovered items to persist and stay organized, sign in. The site notes: "Sign in to organize your Items into customisable Folders!"

Playing with friends: Party mode

Allchemy includes a Party feature with two options:

  • Create Party — start a session others can join.
  • Join — enter an existing Party.

Parties use a collaborative Canvas, so multiple players work on the same board together. This is the main reason to create an account if you haven't already.

If the game won't load

The site gives a specific fix for a stalled load: "If this takes a really long time to load, try logging out and logging back in!" So if you're stuck on the loading screen:

  1. Log out of your account.
  2. Log back in.
  3. Let the Canvas reload.

If you're not signed in and it still hangs, confirm JavaScript is enabled and reload the page.

What's free vs. what isn't

The site links to a Premium page at allchemy.io/premium, which indicates a paid tier exists alongside the base game. The available page information doesn't specify what Premium includes or what it costs, so check that page directly before deciding whether to pay. Nothing in the site description states that the core game requires payment or a login — but treat the free/login question as something to verify on the Premium page rather than assume.

Quick reference

Action How
Start playing Open allchemy.io with JavaScript on
Get items Wait for the four starting items to load
Discover new items Combine items on the Canvas
Find direction Check the Goals list
Save and organize Sign in, then use Folders
Play with friends Create or Join a Party
Fix a stuck load Log out and log back in
How Items, Folders, and Goals Work in Allchemy

Allchemy is an AI-powered infinite crafting game where you start with four items and combine them to create anything. The core loop revolves around three systems: Items (what you create), Folders (how you organize them, if signed in), and Goals (specific items you're prompted to make). A fourth element, Energy, appears in the interface as a resource. Below is how each works based on what the site shows.

Items: The Core of the Game

Items are the objects you create and summon during play. You begin with four starting items and combine them to produce new ones. The game describes itself as "infinite crafting," meaning the item space isn't a fixed list — the AI generates results from your combinations.

  • Canvas — your workspace where items live and combinations happen.
  • Summoning — the act of bringing your items into the canvas. The site notes that if summoning "takes a really long time to load," you should try logging out and back in.
  • Starting set — four items, per the game's description.

The practical takeaway: your progress is measured by the items you've discovered and can summon. There's no stated cap on how many you can create.

Folders: Organization for Signed-In Players

Folders let you organize your Items into customizable groups — but only if you sign in. The site states plainly: "Sign in to organize your Items into customisable Folders!"

Feature Requirement
Create/use Folders Signed-in account
Customizable grouping Yes, per site description
Available to guests Not indicated

If you're playing without an account, expect to manage items without folder structure. Signing in unlocks the organizational layer.

Goals: Directed Objectives

Goals present specific items to make as objectives. The interface shows placeholder prompts ("? Make ...") suggesting the game assigns you target items to craft. This gives structure to an otherwise open-ended crafting space — instead of wandering, you have concrete things to produce.

  • Goals appear as a list of "Make ..." tasks.
  • They function as objectives, not mandatory gates (nothing on the site says you must complete them to progress).
  • They pair naturally with the infinite crafting premise: goals give direction, combinations give freedom.

Energy: A Resource in the Interface

Energy appears as a labeled element in the interface ("Energy ... Loading..."). The site doesn't specify what it does, how it's earned, or whether it limits actions. Treat it as a resource to watch rather than one with documented mechanics — the page evidence doesn't explain its role.

Party: Playing With Others

Separately from the three systems above, Party lets you "Create Party or Join" to "play with your friends on a collaborative Canvas." This is a multiplayer layer on top of the single-player crafting loop, useful if you want shared item discovery.

Quick Reference

System What it does Needs sign-in?
Items Objects you create and summon No
Folders Organize items into custom groups Yes
Goals Specific items to make as objectives No (shown in interface)
Energy Resource shown in UI; mechanics unspecified No
Party Collaborative canvas with friends Not stated

Practical Notes

  • If item summoning hangs, log out and log back in — the site explicitly suggests this fix.
  • JavaScript must be enabled to play; the page states "Please enable JavaScript to play Allchemy!"
  • A Premium option exists (linked as "Premium" in the site navigation), but the page evidence doesn't describe what it includes or costs. Check the Premium page directly for current details.

The short version: Items are your progress, Folders are your organization (sign in first), Goals are your direction, and Energy is a resource whose role isn't documented on the main page.

What is Allchemy?

Allchemy is a browser-based, AI-powered infinite crafting game. You start with four items and combine them to create anything, and the game runs in your browser with no download mentioned. It is a fit if you want an open-ended crafting puzzle where the goal is discovery rather than a fixed win condition, and if you are comfortable playing in a browser with JavaScript enabled.

How the core loop works

The premise is simple: you begin with four items, then combine them to produce new ones. Each combination you discover expands what you can make next, which is what makes the crafting "infinite" — there is no fixed recipe list you are working through, and the game is described as AI-powered, so results come from generated combinations rather than a hand-authored tree.

If you have played merge or element-combining games, the input is the same idea: pick two items, combine, get a result. The difference here is scope — the stated goal is that you can create anything, not just the items the designers pre-wrote.

What you can do in the game

The interface is built around a few named areas:

Feature What it does
Canvas The main play surface where items and combinations live
Items Your collected and created items
Folders Customizable organization for your items — requires signing in
Party Create or join a Party to play with friends on a collaborative Canvas
Goals A set of objectives shown as "Make ..." prompts

Canvas and Items

The Canvas is where the crafting happens, and Items are what you accumulate. The page shows a loading state for items ("Summoning your Items...") and notes that if loading takes a really long time, you can try logging out and logging back in — a useful fallback if the game appears stuck.

Folders

Folders let you organize items into customizable groups, but the page states you need to sign in to use them. If you are playing without an account, expect to manage items without folder organization.

Party

Party mode is the multiplayer angle: create a Party or join one to play with friends on a collaborative Canvas. This is the feature to look at if you want shared discovery rather than solo crafting.

Goals

Goals appear as a list of "Make ..." prompts, giving you direction when the open-ended nature of the game leaves you unsure what to attempt next.

What you need to play

  • A browser with JavaScript enabled — the page explicitly says "Please enable JavaScript to play Allchemy!"
  • No download is mentioned; the game runs on the site itself.
  • Signing in is optional for basic play but required for Folders.

Pricing

The site references a "Premium" page, so a paid tier exists. The available information does not specify what Premium includes or what it costs, so check the Premium page directly before assuming any feature is free or paid.

Who it is for

Allchemy suits players who enjoy open-ended discovery and combining mechanics without a scripted ending, and who want a quick browser session rather than an installed game. It is less suited to players who want a defined campaign, clear win states, or offline play — none of those are indicated here. If you want to play with others, Party mode is the reason to try it; if you want to keep a large collection tidy, sign in so Folders are available.

What is Allchemy Premium?

Allchemy Premium is a paid tier of the AI-powered infinite crafting game at allchemy.io. The site links to a Premium page at allchemy.io/premium, and "premium" appears among the site's pricing signals — but the public page evidence available here does not list what Premium includes or what it costs. So the honest answer is: Premium exists as a distinct option, and the only reliable way to know its benefits and price is to open that page while signed in. If you just want to craft, the free game is fully playable without it.

What the free version already gives you

Based on the site's own interface text, the core experience is not gated:

  • A Canvas where you place and combine items, starting from four items and building toward anything.
  • Items you summon, which load into your canvas (the site notes that if loading takes a long time, logging out and back in can help).
  • Goals — a set of "Make …" objectives that give your crafting direction.
  • Energy, shown as a loading element in the interface.
  • Party mode — create or join a Party to play with friends on a collaborative Canvas.
  • Folders — but with a catch: the site says "Sign in to organize your Items into customisable Folders," so folder organization requires an account.

In other words, the free tier covers the game itself: crafting, goals, energy, and multiplayer. Signing in adds item organization.

What Premium likely changes — and what to verify

The page evidence does not describe Premium's contents, so treat any specific claim about it as unverified until you check the page yourself. When you open allchemy.io/premium, look for these concrete things:

What to check Why it matters
Price and billing period Determines whether it's a one-off or recurring cost
What's included Extra energy, more folders, exclusive items, or cosmetic perks are all plausible — but only the page can confirm
Whether it's required for Party or Goals The free interface already shows Party and Goals, so Premium is unlikely to be a gate for those
Account requirement Folders already need sign-in, so Premium probably sits on top of an account

If the Premium page doesn't load or shows nothing without JavaScript, that's expected — the whole game requires JavaScript to run.

Should you buy it?

There's no single right answer, because the deciding factors are things only you can check:

  • Buy Premium if the Premium page lists a specific feature you want (for example, more energy or expanded folder limits) and the price feels fair for how much you play.
  • Skip it if you're happy with the free loop of crafting, goals, energy, and Party play. Nothing in the available evidence suggests the core game is locked behind payment.
  • Decide later if you're new. Play the free version first, hit a limit you actually notice, then check whether Premium removes it.

The one thing to avoid is assuming Premium is free or that it's required — neither is supported by the site information here. Open allchemy.io/premium, read the listed benefits and price, and compare them against what you already get for free.

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DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Cloudflare Email Routing email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

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The public page identifies Nuxt, Tailwind CSS, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

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Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.21.55.192

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Unknown

DNS records

DNS

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TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectallchemy.io
IssuerGoogle Trust Services
Valid until2027-01-05T06:01 · Remaining when checked: 81 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html;charset=utf-8
servercloudflare

Identified technologies

NuxtTailwind CSSCloudflare

Pages, Search and Sharing

Meta descriptionAn AI-powered infinite crafting game. Start with four items, create anything.
Canonical URLhttps://allchemy.io/
LanguageEnglish (default)
Twitter Cardsummary_large_image
All bots 0 allowed · 1 disallowed
  • Disallow/me

User reviews (0)

  • No reviews yet.