How Jason Nelson Uses AI in His Digital Writing Projects
Updated
Jason Nelson uses AI in his digital writing through the Ultra-Large Digital Narrative and Poetry Research Project (2022–ongoing), listed on dpoetry.com. According to the site, these works are "animated and interactive" and explore "how AI can be used to create new forms of digital writing." That is the full extent of what the site states about the AI work itself — it describes the intent and format, not the specific tools, models, or methods behind it.
What the site actually says
The project entry on dpoetry.com is short and consistent with how the rest of the portfolio is presented: a title, a date range, and a one- or two-sentence description. For the AI project, the description covers three points:
- It is a research project, not a single finished piece.
- It is ongoing, dated 2022 to the present.
- Its output is animated and interactive digital writing, and its stated aim is to find new forms of digital writing through AI.
Nothing on the page names a specific AI system, describes a workflow, or claims a particular technical approach. If you need those details, the site itself does not supply them.
How it fits Nelson's broader practice
The AI project is one entry in a portfolio that mixes digital poetry, art-games, locative works, and data-driven installations. Seeing it alongside the other projects makes the direction clearer:
| Project | Date | Form | What it explores |
|---|---|---|---|
| Ultra-Large Digital Narrative and Poetry Research Project | 2022–ongoing | Animated, interactive works | AI as a method for new digital writing |
| A cottage year | 2022–ongoing | Permanent digital artwork (Brisbane) | Climate and historical environmental data |
| Impossible Creatures (Curio Creatures) | 2022–23 | Locative art-game | Speculative zoology; satire of locative games |
| The Many Occasions of Moving | 2022–23 | Interactive work | Video game engines/interfaces as narrative and poetry tools |
| Cheat Codes for Hinterland WalkThroughs | 2021 | Digital poetry game | A journey through fire-changed SE Queensland |
| Nine Billion Branches | 2018–19 | Interactive digital poem/fiction hybrid | Beauty in mundane objects and places |
The pattern across these works is the use of a computational or interactive system — game engines, location data, environmental records, and in the AI project's case, AI — as the medium for poetry and narrative rather than as a subject. The AI project sits at the newest end of that line.
What this means if you are trying to understand the AI work
Because the site gives intent rather than method, the practical takeaways are limited but clear:
- If you want to see the work: the portfolio page is the entry point; the AI project is listed among the ongoing works, and the site's filter categories (Digital writing, Digital art, Art-Games, InterbaseDataface) are how the collection is organized.
- If you want technical detail: the site does not provide it. You would need to look for documentation, exhibition notes, or published writing about the project elsewhere.
- If you are comparing approaches: the useful comparison is within Nelson's own portfolio — the AI project versus the game-engine works versus the data-driven works — since all three treat a computational system as the writing environment.
One caution: the phrase "new forms of digital writing" is the site's own framing, not a claim about results. Treat it as a stated research goal, not a description of finished outcomes.