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dpoetry.com

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What is Jason Nelson?

Jason Nelson is a digital artist and writer who works at the intersection of poetry, art-games, and interactive narrative. His site, Jason Nelson, presents a portfolio of works that are typically short, experimental, and meant to be experienced rather than simply read: interactive poems, digital art pieces, locative games, and AI-assisted writing experiments.

What kinds of work are on the site

The portfolio spans a wide range of formats and years:

  • Digital poetry and narrative hybrids: Nine Billion Branches (2018–19) is described as an interactive digital poem and fiction hybrid; The False Unlimited (2020) is an interactive digital poem/art-game hybrid about the death of truth in political and social language.
  • Art-games and locative works: Impossible Creatures (2022–23) is a locative art-game satirizing games like Pokémon Go; Cheat Codes for Hinterland WalkThroughs (2021) replicates a journey through a bushfire-changed landscape.
  • AI and research projects: the Ultra-Large Digital Narrative and Poetry Research Project (2022–ongoing) explores how AI can generate new forms of digital writing.
  • Public and site-specific works: A cottage year (2022–ongoing) is a permanent digital artwork in Brisbane using historical climate and weather data; Directions for Ziggurats to Scale (2018) projected video-based digital poetry across a Brisbane bridge.
  • Ongoing collections: InterbaseDataface gathers smaller interactive or odd short experiences.

Who it is for

This is most useful for people interested in electronic literature, game studies, digital art, or experimental writing—students and researchers looking for concrete examples, curators seeking work to exhibit, and fellow artists wanting to see how code, data, and place can be folded into poetic form. It is less suited to someone looking for conventional poems or straightforward narrative fiction.

A practical next step

If you want to understand his approach quickly, start with one work that matches your interest: Nine Billion Branches if you care about poetry and fiction, Impossible Creatures if you care about games and location, or the AI research project if you care about machine-generated writing. Each entry on the site names its year and format, so you can judge the medium before committing time to it.

What digital art and poetry projects has Jason Nelson created?

Jason Nelson's site presents a catalogue of digital writing, digital art and art-games, spanning short interactive pieces, large-scale public projections, locative works and AI-driven experiments. The emphasis is on works that are experienced rather than simply read: screen-based poems, game hybrids and site-specific installations.

Recurring threads

  • Digital poetry and narrative hybrids: Nine Billion Branches (2018–19) explores the beauty in mundane objects and places; The False Unlimited (2020) is an interactive poem/art-game hybrid about the death of truth in political and social language.
  • Games and play: Acesulfame K (2019) puts you in control of a falling skeleton smashing into objects; Impossible Creatures (Curio Creatures) (2022–23) is a locative art-game satirising games like Pokémon Go through speculative zoology.
  • Place and archive: The Wonders of Lost Trajectories Project (2018–20) gathers six interactive and screen-based works informed by state archive materials. A cottage year (2022–ongoing) is a permanent digital artwork at Queen's Wharf Precinct, Brisbane, driven by climate, weather and historical environmental data from the early 1850s and '60s.
  • Public and architectural scale: Directions for Ziggurats to Scale (2018) projected video-based digital poetry across Brisbane's William Jolly Bridge.
  • AI and new forms: Ultra-Large Digital Narrative and Poetry Research Project (2022–ongoing) uses animated and interactive works to test how AI can generate new kinds of digital writing.
  • Time, place and voice: Entierly Every Forever (2024) tells a tale through an all-seeing magpie in Meanjin/Brisbane; Diffracted Hemispheres (2023–24) centres on a lighthouse lens and the timeless power of light; The Many Occasions of Moving (2022–23) investigates video game engines and interfaces as vehicles for digital narrative and poetry; Cheat Codes for Hinterland WalkThroughs (2021) turns a bushfire-altered journey through South East Queensland into a digital poetry game.

A quick comparison

Work Form Best starting point if you want…
Acesulfame K Interactive game A short, physical, playful experience
Nine Billion Branches Interactive poem/fiction Reading-led digital poetry
The False Unlimited Poem/art-game hybrid Political and linguistic themes
Impossible Creatures Locative art-game Walking, place and satire
A cottage year Permanent public artwork Data-driven, site-specific work
Ultra-Large… Research project AI and experimental writing

For a first visit, pick by format rather than theme: if you want something you can finish in one sitting, start with the shorter interactive pieces collected under InterbaseDataface; if you want to understand the range, move to the longer-running projects such as A cottage year and the AI research work.

How can I experience Jason Nelson's art-games and interactive digital poems?

Jason Nelson's interactive digital poems and art-games are experienced in the browser or in place, depending on the work. His site presents them as a portfolio of short experiences: some are playable pieces, some are screen-based digital writing, and some are tied to a physical location.

Where the works live

  • Online, in the browser: Many pieces are interactive digital poems or art-game hybrids that run on the page, including The False Unlimited, Nine Billion Branches, Cheat Codes for Hinterland WalkThroughs, and the ongoing Ultra-Large Digital Narrative and Poetry Research Project.
  • In the world, on location: A cottage year is a permanent digital artwork at Queen's Wharf Precinct in Brisbane, Australia, driven by historical climate and weather data. Directions for Ziggurats to Scale was projected across the William Jolly Bridge in central Brisbane. Impossible Creatures (Curio Creatures) is a locative art-game, so it needs a device and a place to walk.
  • As augmented reality: Entierly Every Forever is described as AR work, set in Meanjin/Brisbane and narrated by a magpie.
  • As exhibitions and archives-based projects: The Wonders of Lost Trajectories Project was an exhibition of six screen-based and interactive works drawing on state archive materials.

A practical way in

Start with the shorter, self-contained pieces. Acesulfame K is a quick, strange interaction; The False Unlimited is an interactive poem about language and truth; Nine Billion Branches is a longer interactive poem-and-fiction hybrid. These need only a browser and a few minutes, so they are the easiest test of whether Nelson's style suits you.

If you want the full range, plan around location and time. The site-specific and locative works are not things you can fully experience from a desk; they belong to Brisbane and to particular precincts. The AR and bridge-projection works in particular are one-off or place-bound, so treat the site as documentation of experiences rather than a complete archive.

For context on digital poetry and art-games more broadly, the Electronic Literature Organization at Electronic Literature Organization and the Rhizome archive at Rhizome are useful references.

What is the AR work Entierly Every Forever about?

Entierly Every Forever is an AR work from 2024 in which the story is told by an all-seeing magpie that exists outside the realms of time. The narrative is set in Meanjin (Brisbane, Australia), and the magpie has witnessed the place across its history — so the piece layers a non-human, timeless perspective onto a specific real-world location. It sits within a broader collection of short interactive and digital writing works on Jason Nelson.

What that means in practice

If you have used location-based or augmented-reality art before, expect something closer to a place-anchored story than a game with objectives. The magpie is a guide and narrator rather than a player character, and the "outside of time" framing is what lets the work move between historical moments in the same city without needing a conventional plot.

A useful comparison with the other works listed on the same site:

Work Setting / anchor Core idea
Entierly Every Forever Meanjin/Brisbane, AR A timeless magpie narrating a place across history
A cottage year Queen's Wharf Precinct, Brisbane Climate and environmental data from the 1850s–60s
Impossible Creatures Locative, mobile Satire of locative games and speculative zoology
Directions for Ziggurats to Scale William Jolly Bridge, Brisbane Large-scale projected video poetry

The pattern across these is site-specific digital writing: the physical location is not decoration but part of the work's meaning.

Who it suits and what to weigh

It will appeal most to people interested in digital poetry, experimental narrative, and art that responds to a real place — particularly if you are in or visiting Brisbane, since an AR work tied to Meanjin loses much of its force elsewhere. The trade-off is the usual one for locative and AR pieces: it depends on a device, a compatible app or platform, and being in the right area, so it is not something you can simply read on a screen from anywhere. If you want the ideas without the geography, Nine Billion Branches or The False Unlimited are screen-based alternatives from the same body of work.

A practical next step: check the individual project page for Entierly Every Forever for its access requirements and any on-site instructions before travelling to a location for it.

What is the Impossible Creatures locative art-game and how does it critique games like Pokemon Go?

Impossible Creatures (also listed as Curio Creatures) is a locative art-game by Jason Nelson, dated 2022–23 on Jason Nelson. In the artist's own description, it is "satirical of locative games such as Pokemon Go" and explores "speculative and imaginative zoology." So the critique is built into the premise: instead of hunting fictional creatures that are placed in the world for you to collect, the work turns the player's attention toward invented, speculative animals and the act of imagining them.

How the critique works

Locative games like Pokémon Go train players to treat real places as spawn points: you walk a route, a creature appears, you capture it, you move on. The satire in Impossible Creatures targets that loop — the way a location becomes a resource, and the creature becomes a collectible. By framing its creatures as "speculative and imaginative zoology," the work shifts the emphasis from catching to wondering: what would it mean for an animal to belong to a place rather than be dropped into it?

Practical differences a player would notice:

  • Goal: collection and completion versus observation and speculation.
  • Creature status: designed game assets versus imagined species with a zoological framing.
  • Relationship to place: location as a spawn point versus location as habitat or context.
  • Tone: competitive progress versus playful, satirical commentary.

What to expect if you try it

This is an art-game, not a service with a large player base, so expect a short, authored experience rather than endless content. It sits alongside Nelson's other locative and site-specific works, such as Directions for Ziggurats to Scale, projected across Brisbane's William Jolly Bridge, and A cottage year, a permanent digital artwork at Queen's Wharf Precinct. If you are interested in how game engines and interfaces get repurposed for digital narrative and poetry, start with Impossible Creatures and then look at The Many Occasions of Moving, which takes that intersection as its explicit subject.

How does Jason Nelson use AI in his Ultra-Large Digital Narrative and Poetry Research Project?

Jason Nelson’s Ultra-Large Digital Narrative and Poetry Research Project (2022–ongoing) is described on his site as a set of animated and interactive works exploring how AI can be used to create new forms of digital writing. That places AI in the role of a compositional collaborator: generating or shaping text and motion rather than simply automating production.

What that means in practice

  • Generative writing: AI is used to produce language that becomes part of a poem or narrative, with the artist curating, editing and structuring the output.
  • Interactive form: The works are animated and interactive, so the writing is experienced through movement, timing and reader input, not just static lines.
  • New forms, not just new tools: The stated aim is to find forms of digital writing that wouldn’t exist without AI — for example, text that shifts, responds or expands beyond a fixed page.

Where it sits in his wider practice

The project is one entry in a portfolio that repeatedly mixes poetry with games, locative media and data. A cottage year (2022–ongoing) draws on climate and historical environmental data; Impossible Creatures (2022–23) is a satirical locative art-game; Cheat Codes for Hinterland WalkThroughs (2021) turns a bushfire-altered landscape into a digital poetry game. The AI project is best understood as the strand where machine-generated language becomes the raw material rather than data or game mechanics.

A useful next step

If you want to judge the work rather than just categorise it, ask three questions while viewing: What did the AI actually generate — words, images, structure or pacing? How much human editing is visible in the final text? And does the interactivity change the meaning, or is it decoration? Those criteria separate genuine AI-driven digital writing from a conventional poem presented on a screen.

Related questions

More questions →
How Jason Nelson Uses AI in His Digital Writing Projects

Jason Nelson uses AI in his digital writing through the Ultra-Large Digital Narrative and Poetry Research Project (2022–ongoing), listed on dpoetry.com. According to the site, these works are "animated and interactive" and explore "how AI can be used to create new forms of digital writing." That is the full extent of what the site states about the AI work itself — it describes the intent and format, not the specific tools, models, or methods behind it.

What the site actually says

The project entry on dpoetry.com is short and consistent with how the rest of the portfolio is presented: a title, a date range, and a one- or two-sentence description. For the AI project, the description covers three points:

  • It is a research project, not a single finished piece.
  • It is ongoing, dated 2022 to the present.
  • Its output is animated and interactive digital writing, and its stated aim is to find new forms of digital writing through AI.

Nothing on the page names a specific AI system, describes a workflow, or claims a particular technical approach. If you need those details, the site itself does not supply them.

How it fits Nelson's broader practice

The AI project is one entry in a portfolio that mixes digital poetry, art-games, locative works, and data-driven installations. Seeing it alongside the other projects makes the direction clearer:

Project Date Form What it explores
Ultra-Large Digital Narrative and Poetry Research Project 2022–ongoing Animated, interactive works AI as a method for new digital writing
A cottage year 2022–ongoing Permanent digital artwork (Brisbane) Climate and historical environmental data
Impossible Creatures (Curio Creatures) 2022–23 Locative art-game Speculative zoology; satire of locative games
The Many Occasions of Moving 2022–23 Interactive work Video game engines/interfaces as narrative and poetry tools
Cheat Codes for Hinterland WalkThroughs 2021 Digital poetry game A journey through fire-changed SE Queensland
Nine Billion Branches 2018–19 Interactive digital poem/fiction hybrid Beauty in mundane objects and places

The pattern across these works is the use of a computational or interactive system — game engines, location data, environmental records, and in the AI project's case, AI — as the medium for poetry and narrative rather than as a subject. The AI project sits at the newest end of that line.

What this means if you are trying to understand the AI work

Because the site gives intent rather than method, the practical takeaways are limited but clear:

  • If you want to see the work: the portfolio page is the entry point; the AI project is listed among the ongoing works, and the site's filter categories (Digital writing, Digital art, Art-Games, InterbaseDataface) are how the collection is organized.
  • If you want technical detail: the site does not provide it. You would need to look for documentation, exhibition notes, or published writing about the project elsewhere.
  • If you are comparing approaches: the useful comparison is within Nelson's own portfolio — the AI project versus the game-engine works versus the data-driven works — since all three treat a computational system as the writing environment.

One caution: the phrase "new forms of digital writing" is the site's own framing, not a claim about results. Treat it as a stated research goal, not a description of finished outcomes.

What Is "Entierly Every Forever" by Jason Nelson?

"Entierly Every Forever" is a 2024 augmented reality (AR) work by Jason Nelson, listed on dpoetry.com. It is a digital narrative told by an all-seeing magpie that exists outside the realms of time, set in Meanjin (Brisbane), Australia. If you are trying to understand what the piece is, what it is about, or how it fits into Nelson's wider practice, the details below cover what the site states and where the gaps are.

What the work is

According to the project listing on dpoetry.com, "Entierly Every Forever" is:

  • Created in 2024
  • An AR work — it uses augmented reality as its medium
  • A tale told by an all-seeing magpie who is described as being outside the realms of time
  • Set in Meanjin, or Brisbane, Australia — the magpie has "seen this place throughout time"

The core idea is a non-human, time-external narrator (the magpie) recounting a place across its history. The setting is specific and local: Brisbane/Meanjin, the same city where several of Nelson's other site-specific works are located.

How it fits into Nelson's broader catalog

Nelson's site groups works under filters including Digital writing, Digital art, and Art-Games. "Entierly Every Forever" sits alongside other place-anchored and time-themed projects, which helps clarify its intent:

Project Year Form Place/theme link
Entierly Every Forever 2024 AR work Meanjin/Brisbane across time
A cottage year 2022–ongoing Permanent digital artwork Brisbane, climate/historical environmental data
Directions for Ziggurats to Scale 2018 Site-specific video-based digital poetry William Jolly Bridge, Brisbane
Impossible Creatures (Curio Creatures) 2022–23 Locative art-game Speculative zoology, satire of locative games

The pattern: Nelson repeatedly builds works tied to a specific location and to non-standard narrators or perspectives. "Entierly Every Forever" continues that with an animal narrator positioned outside time.

What the listing does not tell you

The dpoetry.com excerpt describes the concept but does not specify:

  • Which AR platform or device is required
  • Whether the work is currently accessible, downloadable, or tied to a physical site in Brisbane
  • Any pricing, login, or access conditions

Because the source does not mention these, they should not be assumed. If you want to experience it, the practical next step is to check the project page on dpoetry.com directly for access instructions, since AR works are often location- or device-dependent.

Quick answer

"Entierly Every Forever" (2024) is an AR digital narrative by Jason Nelson in which an all-seeing magpie outside of time tells a story set in Meanjin/Brisbane. It is best understood as part of his ongoing practice of place-specific, digitally mediated storytelling with unconventional narrators.

What kinds of digital writing and digital art projects are featured on Jason Nelson's website?

dpoetry.com is the portfolio site of Jason Nelson, and it presents his work as a collection of digital writing, digital art, and art-games. The projects listed on the site are mostly interactive, animated, or screen-based experiences, with several combining AI, locative technology, or environmental and historical data. The works span from 2018 to ongoing projects, so the portfolio is both a record of finished pieces and a place where new work continues to appear.

Main categories on the site

The site organizes its work under three filter labels:

  • Digital writing – works where text, narrative, or poetry is central, often built as interactive or animated pieces.
  • Digital art – screen-based or site-specific artworks, including projection and AR work.
  • Art-Games – pieces that borrow game interfaces or mechanics, sometimes satirically.

A separate entry, InterbaseDataface, is described as an ongoing collection of smaller works — some interactive, some odd, and all short experiences.

Selected projects and what they involve

Project Year Form and focus
Entierly Every Forever 2024 A tale told by an all-seeing magpie outside the realms of time, set in Meanjin/Brisbane; an AR work
Diffracted Hemispheres 2023–24 Explores the timeless power of light, focused on the lighthouse lens
Ultra-Large Digital Narrative and Poetry Research Project 2022–ongoing Animated and interactive works exploring how AI can create new forms of digital writing
A cottage year 2022–ongoing A permanent digital artwork at Queen's Wharf Precinct, Brisbane, using climate, weather, and historical environmental data from the Brisbane Commandant's Cottage of the early 1850s–60s
Impossible Creatures (Curio Creatures) 2022–23 A locative art-game satirizing locative games such as Pokémon Go, exploring speculative and imaginative zoology
The Many Occasions of Moving 2022–23 Investigates the intersection of video game engines/interfaces and the creation of digital narrative and poetry
Cheat Codes for Hinterland WalkThroughs 2021 A digital poetry game replicating a journey through the SE Queensland hinterland changed by bush fires
The False Unlimited 2020 An interactive digital poem/art-game hybrid about the dangers in the death of truth in political and social language
The Wonders of Lost Trajectories Project 2018–20 An exhibition of six interactive and screen-based digital writing works, inspired by or drawn from state archives
Acesulfame K 2019 You control a skeleton falling and smashing into objects; inspired by the industrial sweetener of the same name
Nine Billion Branches 2018–19 An interactive digital poem and fiction hybrid exploring unexpected beauty in mundane objects and places
Directions for Ziggurats to Scale 2018 A giant-scale, site-specific video-based digital poetry work projected across the William Jolly Bridge in central Brisbane

What ties the projects together

Several patterns run through the portfolio:

  • Interactivity as a default. Many pieces are described as interactive, animated, or game-like rather than static text or image.
  • Place and data as material. Brisbane and South East Queensland recur as settings, and some works are built from climate, weather, or archival data.
  • Technology as subject, not just tool. AI-generated writing, video game engines, AR, and locative mechanics are explored as ways of making narrative and poetry.
  • Short-form and large-scale coexist. The portfolio includes small, short experiences alongside permanent public artworks and bridge-scale projections.

If you want to see the work itself, the site's filter labels (Digital writing, Digital art, Art-Games) are the fastest way to browse by type, while the project entries above give a sense of the range of formats and themes before you click through.

How to Contact Jason Nelson or Learn More About His Work

dpoetry.com is Jason Nelson's portfolio site for digital writing, digital art, and art-games. To contact him or learn more, use the site's own navigation: About for background, Portfolio for the full body of work, Contacts for reaching out, and Share for passing links along. The homepage itself is a scrolling gallery of projects, so the fastest route to any of these is the top navigation rather than the project list.

What the site is and who it's for

The site presents Jason Nelson as a digital artist and writer working across interactive poetry, art-games, and screen-based digital writing. It is aimed at people who want to browse or research that work, or who need to get in touch with him — curators, collaborators, students, journalists, or fellow artists.

Getting in touch

The navigation includes a Contacts section. That is the intended entry point for reaching Jason Nelson. The available page evidence does not list an email address, contact form, or social handles, so the specific channel is only visible once you open that section on the live site. If you need a reply about a specific project, it helps to name the work (for example, Entierly Every Forever or Nine Billion Branches) and the year shown on its listing.

Learning more about his background

The About section is where the site keeps biographical and practice-level information. Read it before the portfolio if you want context on how the projects relate to each other — the listings show a consistent thread of interactive and animated digital writing running from 2018 through ongoing work.

Browsing the work

The Portfolio section holds the project collection. The homepage also lists works with short descriptions and dates, and includes a filter set — All, Digital writing, Digital art, Art-Games — plus an InterbaseDataface category described as a collection of smaller works, "some interactive, some are odd, and all of them are short experiences."

Project Year What it is
InterbaseDataface Ongoing Collection of smaller interactive and short works
Entierly Every Forever 2024 AR work; a tale told by an all-seeing magpie set in Meanjin/Brisbane
Diffracted Hemispheres 2023–24 Work exploring the power of light, focused on the lighthouse lens
Ultra-Large Digital Narrative and Poetry Research Project 2022–ongoing Animated and interactive works exploring AI in digital writing
A cottage year 2022–ongoing Permanent digital artwork at Queen's Wharf Precinct, Brisbane, using climate and historical environmental data from the early 1850s–60s
Impossible Creatures (Curio Creatures) 2022–23 Locative art-game satirizing games like Pokémon Go
The Many Occasions of Moving 2022–23 Investigates video game engines/interfaces and digital narrative and poetry
Cheat Codes for Hinterland WalkThroughs 2021 Digital poetry game replicating a journey through SE Queensland hinterland changed by bush fires
The False Unlimited 2020 Interactive digital poem/art-game hybrid on the death of truth in political and social language
The Wonders of Lost Trajectories Project 2018–20 Exhibition of six interactive and screen-based digital writing works drawn from state archives
Acesulfame K 2019 You control a skeleton falling and smashing into objects
Nine Billion Branches 2018–19 Interactive digital poem and fiction hybrid
Directions for Ziggurats to Scale 2018 Giant-scale site-specific video-based digital poetry projected across the William Jolly Bridge, Brisbane

If you are looking for a specific type of work, use the filters rather than scrolling: Digital writing for the poetry and narrative pieces, Art-Games for the playable works, Digital art for the visual and installation projects.

Sharing a project

The navigation includes a Share section, which is the site's own way of passing work along. Use it when you want to send a specific project to someone rather than describing it yourself.

Practical notes

  • The site is in English.
  • No pricing, login, or payment information appears in the available page evidence, so nothing here should be read as free, paid, or account-gated.
  • Project descriptions on the homepage are short by design; the Portfolio section is the better place to go deeper on any single work.
What Is dpoetry.com and Who Is Jason Nelson?

dpoetry.com is the portfolio site of Jason Nelson, an artist working in digital writing, digital art, and art-games. The site presents an ongoing collection of short interactive and screen-based works, along with sections for Portfolio, About, and Contacts. If you want to see examples of digital poetry and narrative experiments rather than read a biography, the portfolio itself is the main reason to visit.

What the site is

The homepage describes the work as "a collection of smaller works. Some interactive, some are odd, and all of them are short experiences." The navigation is simple: Portfolio, About, and Contacts, with a "Scroll down to discover" prompt leading into a filterable list of projects.

Works are grouped under filters including:

  • Digital writing
  • Digital art
  • Art-Games
  • InterbaseDataface

Who Jason Nelson is

Based on the site, Jason Nelson is the creator behind these projects. His practice centers on digital narrative and poetry, often built with interactive or game-like interfaces. The projects span browser-based pieces, locative works, augmented reality, and large-scale public projections.

Notable projects listed

Project Year What it is
InterbaseDataface Ongoing A collection of smaller works, some interactive, all short experiences
Entierly Every Forever 2024 A tale told by an all-seeing magpie set in Meanjin/Brisbane; an AR work
Diffracted Hemispheres 2023–24 Explores the power of light, focused on the lighthouse lens
Ultra-Large Digital Narrative and Poetry Research Project 2022–ongoing Animated and interactive works exploring AI for new forms of digital writing
A cottage year 2022–ongoing A permanent digital artwork at Queen's Wharf Precinct, Brisbane, using climate and historical environmental data from the early 1850s–60s
Impossible Creatures (Curio Creatures) 2022–23 A locative art-game satirizing games like Pokémon Go, exploring speculative zoology
The Many Occasions of Moving 2022–23 Investigates video game engines/interfaces and digital narrative and poetry
Cheat Codes for Hinterland WalkThroughs 2021 A digital poetry game replicating a journey through SE Queensland hinterland changed by bush fires
The False Unlimited 2020 An interactive digital poem/art-game hybrid on the death of truth in political and social language
The Wonders of Lost Trajectories Project 2018–20 An exhibition of six interactive and screen-based digital writing works drawn from state archives
Acesulfame K 2019 You control a falling skeleton smashing into objects, inspired by the sweetener
Nine Billion Branches 2018–19 An interactive digital poem and fiction hybrid on beauty in mundane objects and places
Directions for Ziggurats to Scale 2018 A giant-scale site-specific video-based digital poetry work projected across the William Jolly Bridge in Brisbane

How to use the site

  1. Open dpoetry.com and scroll past the intro.
  2. Use the filter buttons (All, Digital writing, Digital art, Art-Games, InterbaseDataface) to narrow the list.
  3. Select a project to read its description and reach the work itself.
  4. Use Portfolio, About, and Contacts for background and inquiries.

What to expect

The works are short experiences rather than long-form reading. Many are interactive, and several are tied to specific places in Brisbane, Australia, so some pieces may depend on location or on a browser that supports their format. The site does not list pricing, so treat the portfolio as a showcase rather than a store.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2014, this domain has about 12 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

The observed email authentication setup is incomplete: DMARC is missing. Nameservers are provided by hostgator.com, indicating managed DNS hosting. MX records point to the Google Workspace email service. No CNAME was found; the observed records resolve directly to addresses. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies Apache without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies jQuery, Apache without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 12 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNShostgator.com
HostingOracle Corporation
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagPhoenix, Arizona, United States Inferred 192.254.225.137

Registration details

RDAP / WHOIS

RegistrarLaunchpad.com Inc.
Registered2014-05-31
Expires2027-05-31
Domain statusclient transfer prohibited
Nameserversns6233.hostgator.com、ns6234.hostgator.com
DNSSECunsigned

DNS records

DNS

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NSdpoetry.comns6233.hostgator.com86400—
NSdpoetry.comns6234.hostgator.com86400—
TXTdpoetry.comv=spf1 a mx include:websitewelcome.com ~all14400—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subject*.dpoetry.com
IssuerLet's Encrypt
Valid until2026-12-29T22:18 · Remaining when checked: 80 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
serverApache

Identified technologies

jQueryApache

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

No robots.txt found

No sitemaps found

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