How MARNE and TONGA Relate to Each Other
Updated
MARNE and TONGA are two launchers from the same independent project, split by game: MARNE covers Battlefield 1, and TONGA covers Battlefield V. They are not separate communities or competing services — they share one network and one piece of connection infrastructure, so the practical difference for you is which game you want to play, not which project you trust.
Two games, one network
The site describes the relationship directly: "MARNE for Battlefield 1 and TONGA for Battlefield V share one independent infrastructure." That single sentence carries most of what you need to know.
| MARNE | TONGA | |
|---|---|---|
| Game | Battlefield 1 | Battlefield V |
| Role | Launcher for community servers | Launcher for community servers |
| Infrastructure | Shared independent network | Shared independent network |
| Connection layer | Rendezvous V2 | Rendezvous V2 |
So the naming is a game split, not a feature split. If you own Battlefield 1, you use MARNE. If you own Battlefield V, you use TONGA. If you own both, you are dealing with two launchers sitting on top of the same backend.
What each launcher actually does
Both launchers serve the same three functions, applied to their respective game:
- Server discovery — you browse live community servers rather than relying on official matchmaking.
- Direct connection — the launcher connects you to the server you pick.
- Mod-friendly hosting — the project frames servers as player-run, with more freedom for mods and custom rules than the base game's official servers.
The site's own framing is "Your game. Your rules. Your mods." and "Community servers for Battlefield 1 — independent and built by players, for players." That describes MARNE specifically, but the same model applies to TONGA on the Battlefield V side.
Where Rendezvous V2 fits
Rendezvous V2 is the connection layer both launchers depend on. The site states it "reliably establishes the connection" between the launcher and the community server you selected.
This matters because it explains why the two projects are described as one network rather than two. The launchers are the game-specific front ends; Rendezvous V2 is the shared mechanism underneath that makes the connection work. A problem or improvement in that layer affects both games at once.
A concrete example
Say you want to play Battlefield 1 on a modded community server with custom rules. You open the MARNE launcher, browse the live server list, pick a server, and Rendezvous V2 establishes the connection. Later you switch to Battlefield V — you now open the TONGA launcher instead, but you are still on the same network, using the same connection layer, browsing the same style of community-hosted servers.
What this means for you
- Pick by game, not by brand. There is no "better" project between MARNE and TONGA; they map one-to-one onto Battlefield 1 and Battlefield V.
- Expect shared behavior. Server discovery reliability and connection behavior come from the same infrastructure, so issues or fixes tend to apply across both.
- Check launcher availability per game. The site currently shows "Launcher currently unavailable" on the MARNE side, so verify status before planning a session rather than assuming both launchers are equally ready.
MARNE is an independent community project and states it is not affiliated with Electronic Arts Inc.