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marne.io

Community servers, mods, and independent play for Battlefield 1 and Battlefield V.

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Games & Board Games
Language
English
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2023
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netcup GmbHInferred
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Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is MARNE?

MARNE is an independent community project that runs custom servers and a launcher for Battlefield 1, with a sister network called TONGA covering Battlefield V. The pitch is straightforward: your game, your rules, your mods. Instead of relying on the official server ecosystem, MARNE provides its own infrastructure for discovering, hosting and joining community-run matches, with a connection layer called Rendezvous V2 handling the actual join.

What it actually offers

  • A server browser showing live community servers with map, mode, region and player counts, refreshed through the MARNE API when you switch games.
  • A launcher for connecting to those servers, alongside a project wiki and guides.
  • Mod-friendly server hosting, aimed at players who want experiences beyond the stock rotation.
  • One shared network across two titles: MARNE for Battlefield 1, TONGA for Battlefield V.

The site states the service is free to use and community-first, and notes it is not affiliated with Electronic Arts. It also lists the launcher as currently unavailable, so the practical entry point right now is browsing servers and reading the wiki rather than downloading the client.

Who it suits

Player type Why MARNE fits Trade-off
Battlefield 1 veterans Custom maps, modes and rulesets Smaller population than official matchmaking
Mod and custom-rule fans Server hosting with fewer restrictions Depends on others hosting and populating
Players wanting a single hub for BF1 and BFV Shared network and browser across both Two separate launchers, MARNE and TONGA

A concrete scenario

Say you played Battlefield 1 heavily and miss specific maps or want a no-vehicles infantry rotation. You would open the browser, filter by region to keep ping reasonable, check the live player count, then join through the launcher once it is available again. If a server you like does not exist, the project's framing suggests you can host one yourself — that is the "community-first" part in practice.

Next step

Check the live server list first and see whether any server in your region has players on it at the hours you play. Community server projects live or die on population; an empty browser at your usual time is the clearest signal about whether MARNE is worth your setup effort. The related Electronic Arts titles themselves remain the baseline experience if you want guaranteed full lobbies.

How do I join a MARNE server for Battlefield 1 or Battlefield V?

Joining a MARNE server means using the project's own launcher rather than Battlefield's in-game server browser. MARNE is the Battlefield 1 side and TONGA is the Battlefield V side; both share one independent infrastructure, with the launcher connecting you to community servers and Rendezvous V2 handling the connection. There is no account signup described here — the site presents it as free to use and community-first.

The practical steps

  1. Go to MARNE and choose your game: MARNE for Battlefield 1, TONGA for Battlefield V.
  2. Get the launcher from the site. Note the page currently states the launcher is unavailable, so check back or watch the status page before planning a session.
  3. Once installed, use the launcher's live browser to find a server. It lists server, map/mode, region and player count, pulled from the MARNE API v2 and refreshed when you switch games.
  4. Connect. Rendezvous V2 establishes the connection to the server you picked.

What you need to know before you start

The browser is the part that matters most, because it is where you decide. Filters worth caring about:

  • Region — pick the one nearest you; it is the single biggest factor in whether the game feels playable.
  • Player count — a server with a handful of players may be warming up or winding down. The counts are live, so refresh by switching games if a number looks stale.
  • Map and mode — community servers often run rotations that differ from official ones, which is part of the appeal.

If the launcher is unavailable

The site's own status line is the honest signal here. While it reads unavailable, your options are to wait, or to check whether the project publishes updates through its API feed, which the page says drives the latest project updates. Do not expect the official Battlefield client to find these servers on its own — the whole point of MARNE is that it sits outside that system.

One thing to set expectations

MARNE is an independent community project and states it is not affiliated with Electronic Arts. That means no official support if something breaks, and server availability depends on the community running it. The trade-off is freedom: mod-friendly servers and player-set rules, in exchange for a smaller, volunteer-run network.

Is MARNE free to use, and are there any hidden costs?

Yes — MARNE presents itself as free to use. Its homepage states "Free to use" and "Community-first," and there is no pricing table, subscription tier, or payment platform mentioned in the page evidence. The model described is community servers and an independent launcher rather than a paid storefront.

What that means in practice:

  • No listed price for the launcher or server browsing. The site's emphasis is on connecting players to community-run servers, not selling access.
  • "Hidden costs" would most plausibly come from outside MARNE itself. Running a game server, renting hosting, or paying for a game copy are separate expenses a player or host might take on voluntarily.
  • A caveat on availability. The page notes the launcher is "currently unavailable," so free access does not guarantee you can download and play right now.

A practical check before you commit

If you want to host rather than just play, treat the free part as the software layer and budget separately for whatever hardware or hosting you choose. If you only want to join existing servers, the relevant question becomes whether the launcher is downloadable and whether you already own the matching game.

For current status and any cost-related changes, check the project's own pages directly: MARNE.

How does MARNE relate to the TONGA project for Battlefield V?

MARNE and TONGA are two halves of the same independent server network, split by game rather than by purpose. MARNE covers Battlefield 1; TONGA covers Battlefield V. According to the site, both share one infrastructure, and the launchers connect players to community-run servers while Rendezvous V2 establishes the connection. The page presents them as "Two games. One network," with a game switcher in the server browser.

What that means in practice:

  • One discovery layer, two games. You browse live servers for either title through the same browser, with live data from the MARNE API v2 refreshed when you switch games.
  • Separate launchers, shared backend. Each game has its own launcher entry point, but server discovery, modding freedom and connection handling are presented as common ground.
  • Community-first, not official. The project states it is not affiliated with Electronic Arts, so expect community hosting and rules rather than publisher-run matchmaking.

A concrete scenario: a group that plays both BF1 and BFV can keep one set of habits — same browser, same connection method — instead of learning two unrelated tools. The trade-off is that you depend on the project's own servers and launcher availability; the page currently notes the launcher is unavailable, so check the status page before planning a session.

Next step: open the server browser, switch between the MARNE and TONGA tabs, and confirm which game has servers online in your region before installing anything. For background on the games themselves, see Electronic Arts.

What mods are supported on MARNE servers, and how do I install them?

MARNE's own site does not publish a mod list or a mod-installation guide. What it does say is directional: the project describes its Battlefield 1 servers as "Your game. Your rules. Your mods." and lists "Mod friendly — More freedom for new experiences" as one of its three pillars. So mods are part of the pitch, but the specific supported mods are not enumerated on the page.

What you can actually do today

  • Browse before you commit. The site has a live server browser with server map/mode, region, player counts and actions, fed by its API v2 and refreshed when you switch games. That is the place to see which community servers are running and what they are running.
  • Get the launcher. The intended path to these servers is the MARNE launcher, which connects you to community servers, with Rendezvous V2 handling the connection itself. Note the page states the launcher is currently unavailable, so treat installation as something to check back on rather than assume works now.
  • Read the project wiki. The site links a Project Wiki alongside Servers, FAQ & Guides and Status. Mod support and install steps are the kind of detail that belongs there rather than on the landing page.

A realistic reader scenario

Say you played Battlefield 1 years ago and want custom rules or content on a community-run server. Your sequence is: check Status and the launcher's availability, open the wiki for mod and setup instructions, then use the live browser to find a server whose map/mode and region suit you, and only then worry about which mods that particular server requires. Server-specific requirements usually vary by host, so the browser and the wiki matter more than any single global list.

Decision criteria

  • If you want a curated, officially documented mod catalogue, this page does not give you one yet — wait for wiki content or ask in the community.
  • If you mainly want to play on independent servers with community rules, the launcher plus the live browser is the core workflow.
  • If you need certainty before installing anything, verify launcher availability and server status first.

For comparison, larger Battlefield community projects with mature mod tooling document their mod sets in public wikis, for example Venice Unleashed for later Battlefield titles. MARNE is a smaller, independent effort — "Not affiliated with Electronic Arts Inc." — so expect documentation to grow rather than arrive complete.

Next step: open the Project Wiki and the FAQ & Guides from the MARNE site, and check the Status page for launcher availability before planning an install.

Can I host my own MARNE server, and what are the requirements?

Yes, MARNE is built around community-run servers rather than a single official host, so hosting your own is part of the intended model. The site lists "Open servers — Discover, host, and play together" among its core points, and both game networks (MARNE for Battlefield 1, TONGA for Battlefield V) are described as independent infrastructure that players connect to through a launcher.

What the site actually tells you

  • Hosting is framed as a player-facing activity: you discover, host, and play through the same ecosystem.
  • The launcher is the entry point; Rendezvous V2 is the component that establishes connections to servers.
  • Servers appear in a live browser with map/mode, region, and player counts pulled from the MARNE API v2.
  • Mods are explicitly supported, so a host can run non-vanilla content.
  • The project states it is independent and not affiliated with Electronic Arts.

What it does not specify

The page evidence does not list hardware, bandwidth, port, or account requirements, and it does not publish hosting costs. Treat any specific CPU/RAM/upload figures you see elsewhere as general server-hosting advice, not as MARNE's stated requirements. The launcher is also noted as currently unavailable, which matters if you need it to register or connect a server.

Practical next step

Before provisioning anything, check the project wiki, FAQ, and status page linked from the site, since setup steps and current service state change faster than a landing page. Then decide based on your group size: a small friends-only server for a handful of players is a very different commitment from a public, modded, always-on server that needs to stay visible in the browser. If you only want to play rather than administer, joining an existing server through the launcher is the simpler path.

Related communities worth comparing for server tooling and documentation: Electronic Arts for the official games, and Battlefield for franchise news.

Related questions

More questions →
Is MARNE Free to Use, and What Does "Community-First" Mean?

Yes — MARNE is labeled Free to use on marne.io, and its "community-first" identity means it is an independent, player-built project for Battlefield 1 (and, through its sibling TONGA, Battlefield V) rather than an official EA service. The site describes it as "an independent community project" that is "not affiliated with Electronic Arts Inc.," and its stated purpose is community servers, mods, and independent play. One practical caveat: the site currently shows the launcher as unavailable, so "free to use" describes the project's terms, not a guarantee that you can download and play right now.

What "free to use" covers on the site

The homepage lists Free to use alongside Community-first and Dedicated servers as core attributes. That tells you the project does not present itself as a paid product, but the page does not publish a pricing page, subscription tiers, or payment platforms — so there is no evidence of a paid plan to compare against, and also no detail on any future costs.

Signal on the page What it means
"Free to use" The project's own label for access
No pricing links or payment platforms listed No published paid tiers or checkout flow
"Launcher currently unavailable" Access may be blocked at the moment regardless of cost

Because the launcher is marked unavailable, treat "free" as the project's stated model rather than a working download you can act on today.

What "community-first" actually means here

"Community-first" is not just a slogan on this site — it maps to specific infrastructure choices:

  • Independent infrastructure. MARNE (Battlefield 1) and TONGA (Battlefield V) "share one independent infrastructure," separate from official EA servers.
  • Player-run servers. The site frames servers as "independent and built by players, for players," with the tagline "Your game. Your rules. Your mods."
  • Mod friendliness. One of the three stated pillars is "Mod friendly — more freedom for new experiences," which is the main thing official servers typically don't offer.
  • Discovery and connection. The other two pillars are "Open servers" (discover, host, and play together) and "Community connected" (reliable server discovery and direct connections).

The Rendezvous V2 piece

The site says the launchers connect you to community servers while Rendezvous V2 "reliably establishes the connection." In plain terms: the launcher is the client you run, and Rendezvous V2 is the connection layer that gets you onto a chosen server. You don't configure this directly — it's the mechanism behind "direct connections."

How the two games fit together

MARNE and TONGA are two front-ends on one network:

  • MARNE → Battlefield 1
  • TONGA → Battlefield V
  • Both → one shared independent infrastructure and the same connection layer

The live browser on the site pulls from the MARNE API v2 and refreshes when you switch games, showing server map/mode, region, player counts, and actions. At the time of the page snapshot, the network showed 0 servers online and 0 players online, with the API marked operational — worth knowing so you don't read an empty server list as a bug.

What to check before you commit

  1. Launcher status. The homepage says the launcher is currently unavailable. Check the Status page before planning to play.
  2. Live server counts. Use the browser (fed by API v2) to see whether servers and players are actually online in your region.
  3. Project updates. The "Field Report" section pulls the latest project updates directly from the API — the fastest way to see when access changes.
  4. Scope of "free." The site gives no pricing detail beyond the "Free to use" label, so don't assume anything about future costs or account requirements that aren't stated.

If your goal is simply to know whether MARNE charges: the site says free, lists no payment methods, and positions itself as a community project — but confirm launcher availability on the Status page before counting on playing.

How MARNE and TONGA Relate to Each Other

MARNE and TONGA are two launchers from the same independent project, split by game: MARNE covers Battlefield 1, and TONGA covers Battlefield V. They are not separate communities or competing services — they share one network and one piece of connection infrastructure, so the practical difference for you is which game you want to play, not which project you trust.

Two games, one network

The site describes the relationship directly: "MARNE for Battlefield 1 and TONGA for Battlefield V share one independent infrastructure." That single sentence carries most of what you need to know.

MARNE TONGA
Game Battlefield 1 Battlefield V
Role Launcher for community servers Launcher for community servers
Infrastructure Shared independent network Shared independent network
Connection layer Rendezvous V2 Rendezvous V2

So the naming is a game split, not a feature split. If you own Battlefield 1, you use MARNE. If you own Battlefield V, you use TONGA. If you own both, you are dealing with two launchers sitting on top of the same backend.

What each launcher actually does

Both launchers serve the same three functions, applied to their respective game:

  • Server discovery — you browse live community servers rather than relying on official matchmaking.
  • Direct connection — the launcher connects you to the server you pick.
  • Mod-friendly hosting — the project frames servers as player-run, with more freedom for mods and custom rules than the base game's official servers.

The site's own framing is "Your game. Your rules. Your mods." and "Community servers for Battlefield 1 — independent and built by players, for players." That describes MARNE specifically, but the same model applies to TONGA on the Battlefield V side.

Where Rendezvous V2 fits

Rendezvous V2 is the connection layer both launchers depend on. The site states it "reliably establishes the connection" between the launcher and the community server you selected.

This matters because it explains why the two projects are described as one network rather than two. The launchers are the game-specific front ends; Rendezvous V2 is the shared mechanism underneath that makes the connection work. A problem or improvement in that layer affects both games at once.

A concrete example

Say you want to play Battlefield 1 on a modded community server with custom rules. You open the MARNE launcher, browse the live server list, pick a server, and Rendezvous V2 establishes the connection. Later you switch to Battlefield V — you now open the TONGA launcher instead, but you are still on the same network, using the same connection layer, browsing the same style of community-hosted servers.

What this means for you

  • Pick by game, not by brand. There is no "better" project between MARNE and TONGA; they map one-to-one onto Battlefield 1 and Battlefield V.
  • Expect shared behavior. Server discovery reliability and connection behavior come from the same infrastructure, so issues or fixes tend to apply across both.
  • Check launcher availability per game. The site currently shows "Launcher currently unavailable" on the MARNE side, so verify status before planning a session rather than assuming both launchers are equally ready.

MARNE is an independent community project and states it is not affiliated with Electronic Arts Inc.

How MARNE Helps Players Find and Join Community Servers

MARNE is an independent, community-run project for Battlefield 1 that lets you browse live community servers and connect to them through a dedicated launcher. You can use it to find servers by game, map, mode, region, and player count, then join directly. It is built for players who want more control over how and where they play, including mod-friendly servers. The same network also supports Battlefield V through a companion project called TONGA.

What MARNE actually is

MARNE is a community project, not an official EA service. The site states plainly that it is "not affiliated with Electronic Arts Inc." Its purpose is to give Battlefield 1 players independent, player-built servers with their own rules and mods.

The core pieces:

  • A server browser — live data pulled from the MARNE API v2, showing servers by map, mode, region, and player count.
  • A launcher — the tool that connects you to those community servers.
  • Rendezvous V2 — the connection layer that reliably establishes the link between launcher and server.

The site describes the project as "community-first" and "free to use," with dedicated servers and an independent infrastructure.

Finding a server: how the browser works

The browser is the starting point. According to the site, it displays:

Field What it tells you
Server Which community server you're looking at
Map / Mode The current rotation or game type
Region Where the server is hosted
Players How many are online right now
Actions What you can do with that server (e.g., join)

The data comes from the MARNE API v2 and refreshes when you switch between games. The site shows live network counters (servers online, players online) and an API status indicator, so you can tell at a glance whether the network is up.

A practical flow looks like this:

  1. Open the browser and pick your game (Battlefield 1 via MARNE, or Battlefield V via TONGA).
  2. Filter or scan by map, mode, region, and player count.
  3. Pick a server and use the action to connect.
  4. The launcher handles the connection, with Rendezvous V2 establishing it reliably.

Joining: what the launcher does

The launcher is the bridge between the browser and the game. It connects you to community servers rather than official ones, which is the whole point of the project — "Your game. Your rules. Your mods."

The site lists three pillars for how this works:

  • Open servers — discover, host, and play together.
  • Mod friendly — more freedom for new experiences.
  • Community connected — reliable server discovery and direct connections.

Rendezvous V2 is named specifically as the mechanism that "reliably establishes the connection." In other words, the browser finds the server; Rendezvous V2 makes the join work.

One important caveat from the site: the launcher is currently listed as unavailable. So while the browser and network infrastructure are described as live, you may not be able to download and run the launcher right now. Check the site's status page before planning a session.

How MARNE and TONGA fit together

MARNE and TONGA are two projects on one network:

  • MARNE → Battlefield 1
  • TONGA → Battlefield V

They "share one independent infrastructure," and the launchers connect you to community servers while Rendezvous V2 handles the connection. The site frames this as "Two games. One network." So if you play both titles, you're dealing with the same underlying system rather than two separate setups.

What to check before you commit

  • Launcher availability — the site currently says it's unavailable, so verify status first.
  • Live network numbers — servers online and players online are shown on the page; if they're at zero, there's nothing to join yet.
  • API status — the browser depends on API v2; if it's not operational, live data won't load.
  • Mod expectations — "mod friendly" means servers may run custom content, so what you see in the browser may differ from vanilla Battlefield 1.

MARNE is best understood as infrastructure for a player-run ecosystem: a browser to find servers, a launcher to reach them, and Rendezvous V2 to keep the connection stable. Whether it's useful to you right now depends on the launcher's availability and how many servers and players are actually online.

What is MARNE (marne.io)?

MARNE is an independent, community-run project for playing Battlefield 1 on player-hosted servers with mods and custom rules. It is not affiliated with Electronic Arts Inc. If you want to browse, host, or join community servers outside the official ecosystem, MARNE is the entry point — though as of the site's current state, the launcher is listed as unavailable.

What MARNE actually provides

MARNE describes itself as "community servers, mods, and independent play" for Battlefield 1. The core pieces are:

  • A launcher — the client you use to connect to community servers.
  • A live server browser — shows server map/mode, region, and player counts, pulled from the MARNE API v2 and refreshed when you switch games.
  • Server hosting — the project supports discovering, hosting, and playing together on dedicated servers.
  • Mod support — the platform is explicitly "mod friendly," giving server operators more freedom to create new experiences.

The project's framing is "Your game. Your rules. Your mods." — meaning control sits with the community rather than the publisher.

TONGA: the Battlefield V side

MARNE covers Battlefield 1; TONGA is the corresponding project for Battlefield V. The two share one independent infrastructure, so the same network and connection layer serve both games.

Project Game Role
MARNE Battlefield 1 Community servers, mods, independent play
TONGA Battlefield V Same, for BFV
Rendezvous V2 Both Establishes the server connection

How the connection works

The site names Rendezvous V2 as the mechanism that "reliably establishes the connection" between the launcher and community servers. In practice, the flow is:

  1. Get the launcher.
  2. Browse live servers (map, mode, region, player count).
  3. Connect — Rendezvous V2 handles establishing the link to the chosen server.

The browser data comes from the MARNE API v2, which the site reports as operational.

Is it official? No.

MARNE states plainly: "An independent community project. Not affiliated with Electronic Arts Inc." Treat it as a third-party, community-first alternative — not an EA service.

Current status and caveats

  • The site displays "Launcher currently unavailable" — so you may not be able to download and run it right now.
  • Live counters on the page (servers online, players online, server-starts, players reached) render as 0 in the current page state, which reflects the page's live-data placeholders rather than confirmed activity.
  • The site offers FAQ & Guides, Terms, Privacy, and a Status page — check Status before assuming the network is up.

Who this is for

MARNE suits players who want Battlefield 1 (or Battlefield V via TONGA) on community-run servers with mods and custom rules, and who are comfortable using an independent, non-EA launcher. If you need an officially supported, currently downloadable client, verify the launcher's availability on the site first — the page currently says it is unavailable.

What "Launcher currently unavailable" Means on MARNE

"Launcher currently unavailable" on marne.io means the MARNE launcher download is not being offered at the moment. The site states this directly on its homepage, so it is a current availability notice rather than an error on your side. The rest of the site — server browser, API status, project wiki, FAQ & Guides, and Status page — is presented separately from the launcher, so you can still check those for information while the launcher is down. The page does not state a reason, a fix, or a return date, so none should be assumed.

What the notice does and does not tell you

The notice tells you The notice does not tell you
The launcher is not currently available from the site Why it is unavailable
The launcher is the tool that connects you to community servers When it will be available again
The project itself is still presented as live Whether any alternative download exists

The homepage describes the launcher's role plainly: "The launchers connect you to community servers while Rendezvous V2 reliably establishes the connection." So the launcher is the entry point for playing on MARNE servers — without it, that specific path into a server is not open right now.

What you can still check

The site separates several things that are not the launcher:

  • Server browser — the homepage shows a live server list with columns for server, map/mode, region, players, and actions, labeled "Live data from the MARNE API v2 · Refreshed when switching games." This is a view of server data, not a download.
  • API v2 status — shown as "API V2 OPERATIONAL" on the homepage, alongside network indicators.
  • FAQ & Guides — linked in the site footer, described as the place for questions and instructions.
  • Status page — also in the footer, intended for service status.
  • Project Wiki — listed in the site's main navigation.

If you want to know whether the launcher situation has changed, the Status page and FAQ & Guides are the two footer links most likely to carry that kind of update. The homepage itself only carries the short "Launcher currently unavailable" line.

A note on the live counters

The homepage displays counters such as "0 SERVER ONLINE," "0 PLAYERS ONLINE," "0 SERVER-STARTS," and "0 PLAYERS REACHED." These appear as part of the page's presentation and should not be read as a measurement of whether the launcher is working or when it will return. The page gives no explanation of what those zeros represent at any given moment.

What to do while it is unavailable

  1. Open the Status page from the footer to see whether any service-level note has been posted.
  2. Check FAQ & Guides for any explanation or instructions tied to the launcher.
  3. Use the server browser on the homepage if you only want to see which community servers are listed and their regions, modes, and player counts.
  4. Avoid assuming a workaround. The page does not mention an alternative launcher, a mirror download, or a manual connection method, so none can be confirmed from the site.

The context worth keeping in mind

MARNE is described as "an independent community project" and is "not affiliated with Electronic Arts Inc." It covers Battlefield 1, while its companion project TONGA covers Battlefield V, and the two "share one independent infrastructure." That structure matters here: the launcher notice applies to the MARNE launcher as presented on marne.io, and the site does not state whether TONGA's launcher is affected in the same way. If you are specifically after Battlefield V, check the TONGA side separately rather than assuming the same status carries over.

Website Overview

The available information shows a mix of normal operation and configuration gaps. Depending on how the website is used, these gaps may affect secure access or the consistency of its public presentation.

Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 3 years of registration history; its current configuration provides more context than age alone. The registrar is Cloudflare, Inc, a widely used domain service provider. The domain uses the common .io extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the marne.io email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header identifies Apache without an exact version. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Next.js, Apache without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Twitter Card metadata is configured. The title has 33 characters, within a common display range. A meta description is present, with 82 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSCloudflare
Hostingnetcup GmbH
Emailmarne.io
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Germany flagNuremberg, Bavaria, Germany Inferred 213.109.162.77

Registration details

RDAP / WHOIS

RegistrarCloudflare, Inc
Registered2023-08-18
Expires2027-08-18
Domain statusclientTransferProhibited https://icann.org/epp#clientTransferProhibited
Nameserversdavid.ns.cloudflare.com、romina.ns.cloudflare.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Amarne.io213.109.162.77300—
MXmarne.iomarne.io30010
NSmarne.iodavid.ns.cloudflare.com86400—
NSmarne.ioromina.ns.cloudflare.com86400—
TXTmarne.iogoogle-site-verification=-9N5P4oUjowAU5UGgweRWgTbOxv021a946JgqDTC5wY300—
TXTmarne.ioopenai-domain-verification=dv-5i2shXcXfkgCOPYG6V8y4KFF300—
TXTmarne.iov=spf1 mx a ~all300—
DMARC_dmarc.marne.iov=DMARC1; p=quarantine; rua=mailto:[email protected]; ruf=mailto:[email protected]; adkim=s; aspf=s300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectmarne.io
IssuerLet's Encrypt
Valid until2026-12-04T21:59 · Remaining when checked: 61 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
serverApache

Identified technologies

Next.jsApache

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Meta descriptionCommunity servers, mods, and independent play for Battlefield 1 and Battlefield V.
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LanguageEnglish (default)
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