How much does Easy App Screens cost and what can you try for free?
Updated
Easy App Screens is free to start with no card and no trial clock, and the paid version is a one-time $149 rather than a subscription. The free tier is not a preview: you can build the whole screenshot set and export one real file at full resolution with no watermark before deciding. The $149 applies when you want the full export — every size and every language your listing needs — and it is a single payment, so the next release does not add another charge.
What you can do before paying anything
- Build the complete set: five screens across two device classes and five languages, if that is what your listing needs.
- Export one real file — full resolution, no watermark — so you can judge the output quality rather than a degraded sample.
- No card is required, and there is no countdown on the free work.
That structure matters because the thing you are evaluating is the renderer, not a locked-down demo. The same renderer draws the live walk-through of the editor, so what you see in the editor is what the export produces.
The price and what it covers
| Item | Detail |
|---|---|
| Free tier | Full set build + one real export, no watermark, no card |
| Paid price | $149 once |
| Billing model | One-time payment, not a subscription |
| Coverage | 15 screenshot sizes across App Store and Google Play, in every language you ship |
| Compliance | Each file checked against the sizes, formats and limits Apple and Google publish (page states verified 2026-09-12) |
| Output | A ZIP already foldered for upload |
The page does not describe tiered plans or per-seat pricing, so treat $149 as the single stated price for the full product rather than the entry point of a ladder.
Why the one-time price is the relevant number
The cost comparison is not against other screenshot tools — it is against the manual work the tool replaces. The page's own accounting: five screens × two device classes × five languages is 50 assets per release. Capturing them takes about half an hour; laying them out by hand takes four to six hours. That layout time returns on every release, in the same order, with the same chance of one file being the wrong size — which App Store Connect only catches after you have spent the afternoon.
Against that, a single $149 payment is recovered the first time you skip one manual layout pass, and every subsequent release is cheaper still because the design is already built. On the next release you swap the captures; the copy stays where you wrote it, in the language you wrote it in.
What to check before you decide
- Confirm your actual asset count. If you ship one device class and one language, the manual-layout savings are smaller than the 50-asset example, and the break-even shifts.
- Confirm the sizes you need are on the sizes page, since that is the list the checker validates against.
- Use the free export to verify output quality at full resolution before paying — that is the whole point of the free tier.
- Note that the editor requires JavaScript, so test it in the browser you actually work in.
If you ship to both stores in more than one language, the arithmetic is straightforward: build the set free, export one file to check it, and pay the $149 once when you are ready to pull the full ZIP.