How much time does Easy App Screens save compared to manual screenshot work?
Updated
For a listing of five screenshots across two device classes and five languages — 50 assets — Easy App Screens claims to replace four to six hours of artboard work per release with one sitting, plus about half an hour of capture time. That estimate comes from the site's own description of the workflow, so treat it as the product's stated figure rather than an independently measured benchmark. The saving compounds on every subsequent release, because the layout is reused and only the captures change.
Where the manual hours actually go
The site breaks the work into two parts: capturing the screenshots (about 30 minutes) and laying them out by hand (four to six hours). The layout half is the expensive one, and it is also the part that repeats identically on the next release — same order, same chance that one file ends up the wrong size.
That last point matters more than it looks. App Store Connect catches a wrong-size file, but only after you have already spent the afternoon. So the manual cost is not just the layout time; it is the layout time plus the rework when a validation error surfaces late.
What the tool changes
The workflow is described as three steps, with only the middle one being yours:
- Drop in your captures.
- Pick a preset and write the copy once.
- Export — the tool renders every size and language, checks each file against the sizes, formats and limits Apple and Google publish, and hands you a ZIP already foldered for upload.
The design follows the set: move the device, change the type, swap the background, and the whole set updates. Copy stays where you wrote it, in the language you wrote it in — the site notes that copy is the one thing that never gets propagated automatically, so it is the part you still own.
Manual vs. Easy App Screens, per release
| Dimension | Manual artboard work | Easy App Screens |
|---|---|---|
| Layout time | 4–6 hours | One sitting (site's claim) |
| Capture time | ~30 minutes | ~30 minutes |
| Repeats each release | Yes, same order | Layout reused; swap captures |
| Size/format checking | Caught by App Store Connect after the work | Checked before export |
| Output | Files you folder yourself | ZIP already foldered for upload |
| Design skill needed | Yes | Site states none required |
What you can verify before paying
The site says you can build the whole set for free and export one real file — no watermark, full resolution — before deciding. If you want to test the time claim against your own listing, that free export is the cheapest way to do it: build your real set, export one file, and compare the elapsed time to your last manual pass.
Pricing is stated as $149 once, not a subscription, with no card and no trial clock to start. The site also lists a live walk-through of the editor drawn by the same renderer the export uses, which needs JavaScript.
When the saving is smaller than advertised
The four-to-six-hour figure assumes a listing at the scale the site describes — five screens, two device classes, five languages. If you ship one device class and one language, the manual job is a fraction of that and the gap narrows. The saving also depends on how much of your time currently goes into re-checking sizes after a rejection; if your manual process already catches those before upload, you are only buying back the layout hours.