How Raijin Estimates Multi-Platform Console Revenue for Steam Games

Updated

Raijin does not measure PlayStation, Xbox, or Nintendo Switch revenue directly. It projects each console figure from Steam data, and every console number is shown with a confidence level rather than presented as a measured count. That means the Steam revenue share is the most grounded part of any cross-platform comparison on the site, while the console splits are modeled estimates that should be read as directional, not exact.

What Raijin actually measures vs. what it projects

Raijin describes itself as a Steam game database tracking live player counts, review trends, pricing history, and sales estimates for thousands of PC games. Its multi-platform view extends that Steam foundation to titles that also ship on console.

Data point How it is produced
Steam players (30d) Tracked from Steam
30-day gross revenue Estimated, anchored in Steam performance
Console revenue share (PlayStation, Xbox, Switch) Projected from Steam data, not measured
Confidence level per console figure Attached to each projection

The site states this plainly: console revenue is projected from Steam, not measured directly, so each console figure carries a confidence level rather than standing as a count. A separate methodology page ("How we estimate console sales") is linked from the multi-platform section for readers who want the underlying approach.

How to read the multi-platform table

The cross-platform view lists each title with its platforms, Steam players over 30 days, estimated gross revenue for the trailing 30 days, the console percentage, and the change versus the prior 30 days. For example, the table shows EA SPORTS FC 27 on Steam and Switch with 42K Steam players, $128.9M in trailing 30-day estimated gross revenue, a 57% console share, and +299% versus the prior period. The Witcher 3: Wild Hunt — Remastered appears across Steam, PS5, Xbox, and Switch with 64K Steam players, $18.8M estimated revenue, 36% console share, and +158%.

Two things follow from how these rows are built:

  • The console percentage is a modeled split, not a tally. A 57% console share means the model attributes roughly that portion of estimated revenue to consoles; it does not mean console storefronts reported that amount.
  • The confidence level is the signal to check first. A projection with a high confidence level is a stronger basis for comparison than one with a low level, even if the raw dollar figure looks more precise.

When the estimates are most and least useful

Use the console splits when you want a rough sense of how dependent a title is on PC versus console audiences, or when comparing cross-platform reach across several games in the same genre or release window. The relative ordering between titles is generally more meaningful than any single number.

Treat them with more caution when:

  • A title's console audience is likely very different from its Steam audience. The model infers console behavior from Steam signals, so a game with a large console-first following is exactly where the projection is weakest.
  • The confidence level is low. Raijin flags this per figure; a low-confidence number should not anchor a conclusion.
  • You need audited or reported revenue. These are estimates throughout, including the Steam-side gross revenue, so they are not a substitute for publisher financial disclosures.
  • You are comparing small differences. A few percentage points of console share sit within estimation noise; large gaps between titles are the safer read.

Practical checklist before citing a console revenue figure

  1. Open the multi-platform breakdown for the specific title rather than relying on the summary row.
  2. Note the confidence level attached to each console figure.
  3. Check the trailing 30-day window and the change versus the prior period, since a single month can be skewed by a sale, patch, or content drop.
  4. Read the "How we estimate console sales" methodology page for the assumptions behind the projection.
  5. Present the figure as an estimate with its confidence level, not as measured console revenue.

The short version: Raijin's console revenue numbers are Steam-anchored projections with explicit confidence levels. They are useful for spotting cross-platform patterns and relative dependence on console versus PC, and they should not be treated as reported console sales.