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raijin.gg

Explore player counts, reviews, price trends, charts, and historical stats for Steam games with Raijin, the all-in-one game insights database.

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What is Raijin?

Raijin is a Steam games database and analytics site, aimed at anyone who wants data on PC games rather than store pages. According to its own description and page content, it tracks real-time Steam player counts, review trends, pricing history, and estimated sales for thousands of titles, and presents them as charts and comparisons.

What you can do with it

  • Check how a game is performing now — current player counts set against the game's all-time peak, plus weekly chart movement.
  • Compare games directly — a comparison tool for player counts and revenue side by side.
  • See cross-platform revenue splits — for titles released on Steam and consoles, a trailing 30-day gross revenue estimate broken down by Steam, PlayStation, Xbox, and Switch.
  • Spot review-sentiment shifts — a "comebacks" view that flags games whose recent reviews are more positive than 60 or 90 days earlier, separate from the overall review score, with tags for what likely caused the change (patch, sale, controversy, press coverage).
  • Track new releases and trending titles — browse lists of new and currently trending Steam games.

Who it suits, and the trade-offs

It fits players deciding whether a multiplayer title still has an active community, and analysts or journalists who want quick performance comparisons without assembling data themselves. The main caveat is that console revenue figures are modeled from Steam data rather than measured, and the site itself notes each console number carries a confidence level. Treat those splits as directional estimates, not reported sales.

Next step: if you're weighing a purchase, look up the game's current player count against its peak and check the recent-review trend — a title holding near its peak months after launch is a different proposition from one that spiked and fell. For official store details and patches, cross-check on Steam.

How can I compare Steam player counts and revenue between two games?

Use Raijin's comparison tool to put two Steam games side by side on live player counts and revenue estimates, then read the gaps in context rather than as a single verdict. The site states it tracks real-time Steam player counts, review trends, pricing history and sales estimates, and its comparison section is built for exactly this player-count-and-revenue check. Open the full comparison tool from the "Compare Steam player counts and revenue" block on Raijin.

What to compare, and why each number matters

  • Current players vs. all-time peak. A game at 5,000 players might look small next to one at 50,000, but if its peak was 6,000 it is holding its audience, while a title far below its peak is fading. Raijin explicitly frames performance "against its all-time peak," so use that ratio, not the raw count.
  • 30-day revenue estimates. Raijin shows trailing 30-day gross revenue estimates per title. Treat these as estimates, not audited figures, and compare games of similar price and age.
  • Review trend, not just the score. Raijin separates a game's overall review score from recent reviewer sentiment, which is how it flags comebacks or controversies. Two games with identical lifetime scores can be moving in opposite directions.
  • Price history. A deep discount can inflate player counts and revenue for a month without meaning the game is healthier. Check pricing history before drawing conclusions from a spike.

A concrete example

Suppose you are deciding whether to cover a live-service shooter or a single-player RPG for a video. Compare both: the shooter may show higher concurrent players but a review trend sliding downward after a patch, while the RPG shows fewer players but rising recent sentiment and steady revenue. The second is the better story even though the first looks bigger.

Where the comparison gets tricky

Raijin's multi-platform revenue view splits trailing 30-day revenue across Steam, PlayStation, Xbox and Switch, but the site notes console revenue is projected from Steam rather than measured directly, and each console figure carries a confidence level. For a pure Steam-to-Steam comparison this does not matter; if you are weighing a cross-platform title against a Steam-only one, keep console estimates out of the headline and mention them as projections.

As a practical rule: compare games in the same genre and price band, lead with the player-count-to-peak ratio, and use revenue and review trend as supporting evidence. If you need a second reference point, SteamDB is the established source for Steam concurrent-player histories, and SteamCharts offers long-run monthly player charts.

How does Raijin estimate console revenue for cross-platform titles?

Raijin does not measure console revenue directly. The site states that console figures are projected from Steam data and shown with a confidence level rather than as a measured count, and it links to a separate page explaining the estimation method. In practice, the per-platform breakdown (Steam, PlayStation, Xbox, Switch) on Raijin should be read as an estimate of how a title's trailing 30-day gross revenue splits across platforms, not as reported console sales.

What this means for you: treat console percentages as directional signals. A high console share for a Switch-heavy title like Minecraft Dungeons II is useful for spotting where a game's audience likely sits, but it is not a substitute for publisher-reported figures.

For decisions, use these criteria:

  • Relative comparisons: comparing console share across similar games on Raijin is more reliable than treating any single figure as exact.
  • Confidence levels: a figure with a lower confidence level deserves more caution, especially for titles with small Steam player counts.
  • Primary sources: for financial or investment decisions, check publisher earnings reports and official platform charts before relying on projected splits.

A practical next step is to open the per-platform breakdown for a title you already know well and compare its projected console share against what the publisher has publicly reported; that gives you a feel for how much weight the estimates can bear.

How does Raijin detect a Steam game comeback based on recent reviews?

Raijin detects a comeback by comparing a game's recent Steam reviews with its older ones, rather than relying on the game's all-time review score. On its site, Raijin describes comebacks as games “whose recent reviewers are more positive than they were 60 or 90 days ago,” and explicitly notes this is different from the overall Steam review score. In practice, that means a title with a mediocre lifetime rating can still appear as a comeback if the newest reviews have turned more favorable.

What the signal captures

  • Direction of sentiment: the shift is from older reviews to newer ones, so the metric is about improvement over time.
  • A defined window: the comparison uses 60- or 90-day lookbacks, which filters out one-off spikes and focuses on sustained change.
  • Separation from lifetime score: a classic game with a high overall rating but recently negative reviews would not qualify; a mixed-rated game with a recent turnaround would.

How to use it

Treat a comeback flag as a prompt to investigate, not a verdict. Open the game's review-trend chart and check whether the uptick lines up with a patch, DLC, sale, or moderation event — Raijin's own comeback section labels causes like “Patch + Content drop,” “Sale,” “Press,” and “Controversy.” A player deciding whether to buy should look at the content of recent reviews; a researcher tracking sentiment should note that review bombing and off-topic reviews can distort the signal, which is why the site flags “≈ Off-topic” and “× Moderation.”

For a second opinion on review history, compare against SteamDB or Steam's own recent-review filter.

Can I track a game's price history and sales trends on Raijin?

Yes. Raijin covers both: its page describes pricing history alongside player counts, review trends, charts and sales estimates for thousands of Steam games.

What each part is useful for

  • Price history helps you judge whether a current discount is genuinely low or just routine. Practical use: before buying, check the past low and how often the game has dropped to that level.
  • Sales trends are shown through player counts, review trends, chart positions and revenue estimates. These are better for spotting momentum than for predicting exact unit sales.

Where the trade-offs are

Player-count and review-trend data are direct Steam signals, so they are reasonably trustworthy for Steam-only questions. Revenue and console figures are different: the page states that console revenue is projected from Steam data rather than measured directly, and each console figure carries a confidence level. Treat cross-platform revenue splits as informed estimates, not counts.

A concrete scenario

You are deciding between two games in a sale. On Raijin, compare each game's price history to see which discount is closer to its historical low. Then check the "comebacks" section, which flags games whose recent reviewers are more positive than 60 or 90 days earlier—a signal that patches or content have improved a rough launch. That combination separates a real bargain from a permanently discounted title with lingering problems.

Next step: start with the price-history view for the specific title, then cross-check its recent review trend before buying.

Which Steam games are trending or newly released right now according to Raijin?

Raijin highlights two separate lists on its homepage: Trending Steam games right now and New Steam releases worth watching. The page loads both dynamically, so the specific titles change over time and aren't fixed in the page text. What you can rely on is the structure: the trending list reflects current momentum, while the new-releases list covers titles that have only recently shipped.

How to read the two lists differently

List What it tells you Best for
Trending Steam games right now Which games are climbing the charts this week Spotting surges in attention or player counts
New Steam releases worth watching Which games have just launched Finding fresh titles before they settle into a long-term pattern

A trending game isn't necessarily new, and a new release isn't necessarily trending. Treating them as one list hides that distinction.

A useful next step

If you're deciding what to play or track, open the trending list first to see where current attention is going, then check the new-releases list for anything you'd want to follow from launch. For any title that catches your eye, compare its current player count against its all-time peak—that gap is a quick signal of whether interest is building or fading. Raijin also flags review-sentiment shifts, which can separate a genuine comeback from a brief spike.

For a second opinion on any title, cross-check its store page on Steam before committing time or money.

Related questions

More questions →
Where to Find Trending, New, and Comeback Steam Games on Raijin

Raijin (raijin.gg) surfaces trending Steam games, new releases worth watching, and comeback titles from its homepage and dedicated section pages. The homepage lists "Trending Steam games right now," "New Steam releases worth watching," and "Steam games making a comeback right now," each with a link to a fuller view. Use these sections when you want a quick read on what's moving on Steam; use the comparison and multi-platform revenue tools when you need to check a specific game's numbers.

Trending Steam Games Right Now

The homepage includes a "Trending Steam games right now" section. It sits alongside the player-count and revenue comparison entry points, so you can move from a trending list into a specific game's stats.

What you can expect from this section, based on the site's stated coverage:

  • Live Steam player counts, so the list reflects current activity rather than launch-week totals.
  • A way to compare a game's current performance against its all-time peak.
  • A weekly view of which titles are climbing the Steam charts.

How to use it: Open the homepage, scan the trending section, then follow a title into its stats page to check player count, review trend, and pricing history before deciding whether it's worth your time.

New Steam Releases Worth Watching

A separate "New Steam releases worth watching" section covers recent launches. The site frames these as new games, and the multi-platform revenue table on the homepage shows how some new titles split revenue across Steam, PlayStation, Xbox, and Switch.

For a new release, the useful checks are:

  • Current player count versus the game's all-time peak — a new game's peak is recent, so a steep drop is meaningful.
  • Review trend direction, since early reviews can shift quickly.
  • Whether the title is cross-platform, which the revenue table flags with platform labels.

Games Making a Comeback Based on Review Sentiment

The "Steam games making a comeback right now" section lists games whose recent reviewers are more positive than they were 60 or 90 days ago. This is deliberately different from a game's overall Steam review score — a title with mixed lifetime reviews can still appear here if sentiment is improving now.

The site also tags the likely cause of each shift, which helps you judge whether a comeback is durable:

Tag What it signals
Controversy Negative sentiment spike
Patch + Content drop Update-driven improvement
Sale Price-driven player and review activity
Press Coverage-driven attention
Moderation Review or community moderation effects
Off-topic Reviews not about the game itself

How to use it: Treat the tag as context, not proof. A "Patch + Content drop" comeback is a different signal from a "Sale" bump, and an "Off-topic" tag means the review shift may not reflect the game at all.

Full Comparison Tool and Multi-Platform Revenue Pages

Two deeper tools sit behind the homepage sections:

  • Compare Steam player counts and revenue — the "Open the full comparison tool" link leads to a side-by-side view of game performance.
  • Multi-Platform Revenues — the "See the full per-platform breakdown" link opens per-platform revenue, units, and console share for cross-platform titles.

One caveat matters here: console revenue is projected from Steam data rather than measured directly, so each console figure carries a confidence level instead of standing as a count. The site links to its estimation method ("How we estimate console sales"). If you're using console revenue to compare platforms, check that confidence level first.

Which Section to Start With

  • Want to know what's hot today: start with trending.
  • Shopping for something just released: start with new releases, then check the peak-versus-current player count.
  • Considering a game with a rough history: start with comebacks and read the cause tag.
  • Comparing two specific games or platforms: go straight to the comparison tool or the multi-platform breakdown.

The homepage is the entry point for all four; each section links to its own fuller page.

What Steam Game Stats Can You Compare on Raijin?

Raijin (raijin.gg) is a Steam game database that lets you compare live player counts, 30-day revenue, review trends, and pricing history across thousands of PC games. You can benchmark any title against its own all-time peak, line it up against other games in a comparison tool, and track sentiment shifts that signal a comeback or a controversy. It is built for players, analysts, and anyone who wants data rather than impressions before deciding what to play, cover, or invest attention in.

Live player counts and peak comparison

The core metric is real-time Steam player count. Raijin frames current performance against a game's all-time peak, so you can see at a glance whether a title is running near its historical high or well below it.

  • What you compare: current players vs. all-time peak, plus week-over-week movement on the Steam charts.
  • Why it matters: a game with 40K concurrent players means something very different if its peak was 45K versus 400K. The peak ratio gives that context.
  • Where to look: the "Most played games" and trending sections surface titles that are climbing right now, so you can spot momentum before it becomes obvious.

30-day revenue and cross-title comparison

Raijin shows estimated gross revenue over a trailing 30-day window, alongside player counts, and provides a full comparison tool for putting titles side by side.

Metric What it tells you Caveat
30-day revenue (estimated) Recent commercial performance Estimate, not official figures
Steam players (30d) Active audience size Concurrent/period counts vary by definition
Console % vs prior 30d Direction of travel Projected, not measured
Platform split (Steam/PS/Xbox/Switch) Cross-platform reach Console figures carry a confidence level

The multi-platform view is useful for cross-platform titles: it shows how a game's trailing 30-day revenue splits between Steam, PlayStation, Xbox, and Switch. Raijin is explicit that console revenue is projected from Steam data, not measured directly, so each console figure carries a confidence level rather than standing as a hard count. Treat those splits as directional signals, not audited numbers.

Review trends and sentiment shifts

Beyond raw scores, Raijin tracks whether recent reviewers are more positive than they were 60 or 90 days ago. This is deliberately different from a game's overall Steam review score, which can be dominated by launch-window reviews and never move again.

The comeback detector tags likely causes behind a sentiment shift:

  • Controversy — a spike in negative recent reviews
  • Patch + content drop — updates that coincide with improving sentiment
  • Sale — discount-driven review activity
  • Press — coverage-linked swings
  • Moderation and off-topic — review-bombing or unrelated review waves

This lets you distinguish "the game got better" from "the game got cheaper" or "the game got review-bombed." For example, if a title's recent sentiment jumps while its price history shows a deep discount in the same window, the sale tag helps you avoid misreading the signal as a quality turnaround.

Pricing history and chart momentum

Raijin keeps pricing history per game, which pairs naturally with the review and player data: you can check whether a player-count spike lines up with a discount, a content update, or organic interest. The trending and "new releases worth watching" sections show which games are climbing the Steam charts this week and which recent launches are gaining traction.

How to use it in practice

  1. Pick a game from the database or search.
  2. Check the peak ratio — current players against all-time peak — to gauge where it sits in its lifecycle.
  3. Open the comparison tool to line up player counts and 30-day revenue against similar titles.
  4. Review the sentiment panel to see whether recent reviews are trending up or down, and read the cause tags.
  5. Cross-check pricing history before concluding that a spike reflects quality rather than a sale.

A practical verification step: when a game looks like it's "coming back," confirm the sentiment shift is matched by player growth and isn't explained by a discount in the same window. If all three line up, the comeback signal is stronger.

Limits to keep in mind

  • Revenue and console figures are estimates and projections, with confidence levels attached — not official publisher data.
  • Review-sentiment shifts measure recent reviewer tone, not overall quality or sales.
  • Player counts reflect Steam only; console player numbers aren't directly measured.

Used with those caveats, Raijin gives you a consistent set of comparable metrics — players, revenue, reviews, and price — so you can judge a Steam game's current standing against its own history and against its peers.

How Raijin Detects a Steam Game "Comeback"

Raijin flags a comeback when a game's recent reviewers are more positive than they were 60 or 90 days ago. This is a shift in sentiment over time, not the game's overall Steam review score. A title can sit at "Mixed" all-time and still register a comeback if the last few weeks of reviews are noticeably warmer than the months before. The site labels the likely cause alongside each entry—controversy, patch or content drop, sale, press, moderation, or off-topic reviews—so you can see why sentiment moved.

The mechanism: recent sentiment vs. a prior baseline

The comparison is between two windows of review activity:

  • Recent window — how positively reviewers are rating the game now.
  • Baseline window — how positively they were rating it roughly 60 or 90 days earlier.

If the recent window is meaningfully more positive than the baseline, the game qualifies as a comeback. The 60- and 90-day spans give two reference points, so a short burst of good reviews and a slower, steadier improvement can both surface.

This is deliberately separate from the headline review score. Steam's overall percentage is a lifetime average, so a game that launched poorly and improved can carry a low score for years. Raijin's comeback signal ignores that average and asks a narrower question: are the people reviewing it right now happier than the people reviewing it two to three months ago?

Why the labels matter

Each comeback entry carries a tag explaining the likely trigger. The page lists these categories:

Label What it suggests
Controversy A spike in negative attention that may be reversing, or a dispute driving review activity
Patch + Content drop New updates or content that improved the experience
Sale A discount bringing in new players with different expectations
Press Coverage or media attention shifting perception
Moderation Review-bombing or review manipulation being cleaned up
Off-topic Reviews not about the game itself, which can distort raw sentiment

The label is context, not proof. A "Sale" tag means a price event coincided with the shift—new buyers may simply rate differently than the launch crowd. A "Moderation" tag is a caution: some sentiment swings are artifacts of review cleanup rather than genuine change. Treat the tag as a hypothesis to check against the actual recent reviews.

How to use it

  1. Open the comebacks section and scan the current list.
  2. For a game that interests you, compare its recent review sentiment against its all-time score—a wide gap is the signal.
  3. Read the label, then spot-check a handful of recent reviews to see whether the improvement is about the game (patches, content) or about the audience (sales, moderation).
  4. Cross-reference player counts and charts on the same page to see whether the sentiment shift comes with a playerbase change.

The practical value is timing: sentiment often turns before press coverage catches up, so a comeback flag can point you to a game that is improving before it becomes a story.

Limits to keep in mind

  • It's relative, not absolute. A comeback means "better than before," not "good." A game can improve from "Overwhelmingly Negative" to "Mixed" and still be a comeback.
  • Small samples distort. A game with few recent reviews can swing on a handful of ratings; check volume before trusting the signal.
  • Labels are inferred. The cause tags are associations, not confirmed explanations.
  • Console revenue figures elsewhere on the site are projected from Steam, not measured directly, and carry confidence levels—useful context for how Raijin treats estimates generally, but separate from the review-based comeback logic.

For a quick read on whether a game's reputation is genuinely turning, the comeback list is a starting point; the recent reviews themselves are the check.

How Raijin Estimates Multi-Platform Console Revenue for Steam Games

Raijin does not measure PlayStation, Xbox, or Nintendo Switch revenue directly. It projects each console figure from Steam data, and every console number is shown with a confidence level rather than presented as a measured count. That means the Steam revenue share is the most grounded part of any cross-platform comparison on the site, while the console splits are modeled estimates that should be read as directional, not exact.

What Raijin actually measures vs. what it projects

Raijin describes itself as a Steam game database tracking live player counts, review trends, pricing history, and sales estimates for thousands of PC games. Its multi-platform view extends that Steam foundation to titles that also ship on console.

Data point How it is produced
Steam players (30d) Tracked from Steam
30-day gross revenue Estimated, anchored in Steam performance
Console revenue share (PlayStation, Xbox, Switch) Projected from Steam data, not measured
Confidence level per console figure Attached to each projection

The site states this plainly: console revenue is projected from Steam, not measured directly, so each console figure carries a confidence level rather than standing as a count. A separate methodology page ("How we estimate console sales") is linked from the multi-platform section for readers who want the underlying approach.

How to read the multi-platform table

The cross-platform view lists each title with its platforms, Steam players over 30 days, estimated gross revenue for the trailing 30 days, the console percentage, and the change versus the prior 30 days. For example, the table shows EA SPORTS FC 27 on Steam and Switch with 42K Steam players, $128.9M in trailing 30-day estimated gross revenue, a 57% console share, and +299% versus the prior period. The Witcher 3: Wild Hunt — Remastered appears across Steam, PS5, Xbox, and Switch with 64K Steam players, $18.8M estimated revenue, 36% console share, and +158%.

Two things follow from how these rows are built:

  • The console percentage is a modeled split, not a tally. A 57% console share means the model attributes roughly that portion of estimated revenue to consoles; it does not mean console storefronts reported that amount.
  • The confidence level is the signal to check first. A projection with a high confidence level is a stronger basis for comparison than one with a low level, even if the raw dollar figure looks more precise.

When the estimates are most and least useful

Use the console splits when you want a rough sense of how dependent a title is on PC versus console audiences, or when comparing cross-platform reach across several games in the same genre or release window. The relative ordering between titles is generally more meaningful than any single number.

Treat them with more caution when:

  • A title's console audience is likely very different from its Steam audience. The model infers console behavior from Steam signals, so a game with a large console-first following is exactly where the projection is weakest.
  • The confidence level is low. Raijin flags this per figure; a low-confidence number should not anchor a conclusion.
  • You need audited or reported revenue. These are estimates throughout, including the Steam-side gross revenue, so they are not a substitute for publisher financial disclosures.
  • You are comparing small differences. A few percentage points of console share sit within estimation noise; large gaps between titles are the safer read.

Practical checklist before citing a console revenue figure

  1. Open the multi-platform breakdown for the specific title rather than relying on the summary row.
  2. Note the confidence level attached to each console figure.
  3. Check the trailing 30-day window and the change versus the prior period, since a single month can be skewed by a sale, patch, or content drop.
  4. Read the "How we estimate console sales" methodology page for the assumptions behind the projection.
  5. Present the figure as an estimate with its confidence level, not as measured console revenue.

The short version: Raijin's console revenue numbers are Steam-anchored projections with explicit confidence levels. They are useful for spotting cross-platform patterns and relative dependence on console versus PC, and they should not be treated as reported console sales.

What Is Raijin (raijin.gg) and What Can You Use It For?

Raijin (raijin.gg) is a Steam game database and analytics site. It tracks live player counts, review trends, pricing history, and sales estimates across thousands of PC games, and packages that data into charts, comparisons, and historical stats. You'd use it when you want to check how a specific Steam game is performing right now, compare titles against each other, or spot shifts in player sentiment before they show up in news coverage.

What Data Raijin Covers

The site describes itself as "the largest Steam Game Database for stats, charts, and analytics," with these core data types:

  • Live Steam player counts — current concurrent players for tracked games
  • Game charts — rankings of what's being played and what's climbing
  • Review trends — how review sentiment is moving over time, not just the overall score
  • Pricing history — how a game's price has changed
  • Sales estimates — estimated revenue, including a trailing 30-day gross revenue figure

Main Features and What Each One Answers

Game comparison tool

The "Compare" view lets you put Steam player counts and revenue side by side. Use it when you're deciding between similar titles or want to see how a game stacks up against its peers on reach and earnings.

Multi-platform revenue breakdown

For games that ship on both Steam and consoles, Raijin shows how each title's trailing 30-day revenue splits between Steam, PlayStation, Xbox, and Switch, alongside Steam player counts and the console share versus the prior 30 days.

One caveat the site states directly: console revenue is projected from Steam data, not measured directly, so each console figure carries a confidence level rather than standing as a hard count. Treat console splits as estimates, not reported sales.

Comebacks tracker

This surfaces games whose recent reviewers are more positive than they were 60 or 90 days ago — a different signal from the game's overall Steam review score. Raijin tags likely causes such as controversy, patch or content drops, sales, press coverage, moderation, or off-topic review activity. Use it to catch a turnaround (or a brewing controversy) early.

Trending and new releases

The homepage also surfaces trending Steam games right now and new releases worth watching, so you can see what's gaining momentum without searching game by game.

When Raijin Is the Right Tool

Your question Raijin feature
How many people are playing this game right now? Live player counts
Is this game's reception improving or declining? Review trends, comebacks tracker
How does this game compare to a rival? Comparison tool
How much is this game likely earning? Sales estimates, 30-day revenue
Is this cross-platform title bigger on console or PC? Multi-platform revenue view (estimated)
What's hot on Steam this week? Trending games, charts

Limits to Keep in Mind

  • Console revenue figures are projections derived from Steam data, flagged with confidence levels — don't cite them as measured console sales.
  • Review-sentiment signals (comebacks) reflect recent reviews versus 60–90 days ago, not the all-time score, so a "comeback" doesn't mean the game is now well-rated overall.
  • The site's own materials don't state pricing or account requirements for using the tools; check the site directly if access terms matter to you.

If you need quick, chart-based answers about Steam game performance — player counts, revenue estimates, sentiment shifts, and cross-platform splits — Raijin is built for exactly that. For hard console sales numbers, look elsewhere.

Website Overview

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The registrar is GoDaddy.com LLC (https://www.godaddy.com), a widely used domain service provider. The domain uses the common .gg extension, which is not an independent safety signal.

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The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

X-Powered-By exposes backend information: Next.js. All six checked browser-security headers are present. Their effectiveness still depends on the policy values and application behavior. The cf-ray, via response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

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The public page identifies WordPress, Next.js, Google Tag Manager, Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

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DMARC_dmarc.raijin.ggv=DMARC1; p=quarantine; pct=100; fo=1; ri=3600; adkim=r; aspf=r; rua=mailto:[email protected],mailto:[email protected],mailto:[email protected]; ruf=mailto:[email protected],mailto:[email protected],mailto:[email protected];300—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectraijin.gg
IssuerGoogle Trust Services
Valid until2027-01-10T02:11 · Remaining when checked: 82 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlprivate, max-age=60, must-revalidate
servercloudflare
strict-transport-securitymax-age=31536000; includeSubDomains; preload
content-security-policystyle-src 'self' 'unsafe-inline' https://fonts.googleapis.com https://use.typekit.net; font-src 'self' https://fonts.gstatic.com https://use.typekit.net;
x-frame-optionsDENY
x-content-type-optionsnosniff
referrer-policystrict-origin-when-cross-origin
permissions-policyaccelerometer=(), camera=(), geolocation=(), gyroscope=(), magnetometer=(), microphone=(), midi=(), payment=(), usb=()

Identified technologies

WordPressNext.jsGoogle Tag ManagerCloudflare

Pages, Search and Sharing

Meta descriptionExplore player counts, reviews, price trends, charts, and historical stats for Steam games with Raijin, the all-in-one game insights database.
Canonical URLhttps://raijin.gg
LanguageEnglish (default)
Twitter Cardsummary_large_image
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bingbot 1 allowed · 4 disallowed
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bytespider 0 allowed · 1 disallowed
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meta-externalagent 0 allowed · 1 disallowed
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All bots 1 allowed · 4 disallowed
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  • Disallow/cdn-cgi/
  • Disallow/redeem
  • Disallow/health
  • IntervalCrawl delay 5 seconds

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