How to Browse and Download Textures on TextureTown
Updated
TextureTown (textures.neocities.org) is a free texture library for websites and 3D worlds. To use it, open the site, pick a category from the left-hand list, hover over a texture to preview it, then click to download. The site states there are 3867 textures in the store, and each category spans multiple pages, so browsing is a matter of narrowing by category first, then paging through results.
What you'll find on the site
The homepage ("Welcome to the store") presents the library as a set of categories plus a few extras:
- Categories: Abstract Brown & Grey, Abstract Green & Yellow, Abstract Pink & Blue, Building Parts, Fabric, Fire & Light, Fractals, Humans & Technology, Leather & Fur, Metal, Nature & Earth, Paper & Sponge, Pattern & Prints, Plants, Stone & Brick, Water, Wood.
- Texture of the Day: a rotating featured texture on the homepage.
- Playroom: a separate section linked from the top of the page.
- Graphics Catalogue: the site points to Melon's Graphics Catalogue for additional graphics.
- TextureTown API: an option for coders who want to access textures programmatically.
- Submission: an "E-Mail in your textures!" link for contributing your own.
Step-by-step: browsing and downloading
- Open the site. Go to textures.neocities.org. The category list sits on the left side of the page.
- Choose a category. Click one that matches your project — for example, Wood for a cabin scene or Stone & Brick for a wall material. Categories are organized by subject and color, so both "what it is" and "what it looks like" are valid ways to pick.
- Page through the results. Each category contains many pages of textures. Use the pagination within the category to move through them rather than expecting everything on one screen.
- Preview before committing. Hover over a texture to see a preview. This is the intended way to check pattern, scale, and color before downloading.
- Click to download. Clicking a texture downloads it. There is no cart or checkout step described on the site — the homepage simply says textures are there "for freeeeeeeeeeeeeeee!"
Expected result: you end up with an image file on your machine that you can drop into a website build or import as a material in a 3D tool.
Choosing a category for common tasks
| If you need… | Start with |
|---|---|
| Ground, grass, or terrain surfaces | Nature & Earth, Plants |
| Walls, floors, masonry | Stone & Brick, Wood, Building Parts |
| Soft goods, upholstery, clothing | Fabric, Leather & Fur |
| Sci-fi or tech surfaces | Metal, Humans & Technology |
| Backgrounds, abstract fills | Fractals, Pattern & Prints, the Abstract categories |
| Lighting, glow, flame effects | Fire & Light |
| Water surfaces | Water |
Practical notes and common snags
- Preview is hover-based. If you click too fast you may download something you haven't looked at. Hover first, then click.
- Multi-page categories mean the first screen isn't the whole category. If a category looks thin, check the remaining pages before concluding the texture you want doesn't exist.
- The API is the shortcut for bulk use. If you're pulling many textures into a project, the TextureTown API is the intended path for coders rather than downloading one by one.
- Licensing and attribution aren't spelled out in the homepage text. The site presents everything as free to download, but if you need explicit license terms for a commercial project, check the site itself before relying on that.
- You can contribute. The "E-Mail in your textures!" link is how the site accepts submissions if you want your own textures listed.