How to Use the Team Builder on tactics.tools for TFT Comp Planning

Updated

tactics.tools includes a Team Builder that lets you assemble a TFT composition — units, items, augments, and portals — and see how the synergies line up before you commit to it in a real game. It's most useful when you already have a rough idea (a carry you want to build around, or a trait you want to hit) and want to check whether the pieces actually fit together. The tool is listed in the site's main navigation alongside Stats, Top Comps, Units, Items, Traits, and Tier Lists, so you can move between planning and live meta data without leaving the site.

What the Team Builder covers

Based on the site's navigation and Set 18 sections, the builder is organized around the same building blocks the game itself uses:

Element What you place Why it matters for planning
Units Champions on the board Determines which traits activate
Traits Shown as a synergy grid Shows active trait tiers at a glance
Items Equipment assigned to units Confirms your carry can hold the items you have in mind
Augments Set 18 augment pool Lets you plan around a specific augment rather than hoping for it
Portals Set 18 portals Accounts for portal-specific conditions

The site also exposes a Synergy Grid view, which is the piece you'll lean on most when checking whether a board actually connects.

Step-by-step: building and checking a comp

  1. Open Team Builder from the top navigation.
  2. Add your core units first. Place the carry and the units you consider non-negotiable. Adding these before filler units keeps the trait picture honest.
  3. Watch the trait panel update. As each unit goes down, active traits and their tiers change. If a trait you need is sitting one unit short, that's the gap to fill next.
  4. Assign items to the carry. Check that the item slots on your main unit match what you'd realistically have at that stage of the game.
  5. Add augments and portals if you're planning around a specific one. This is where the Set 18 sections (Units, Traits, Items, Augments, Portals, Synergy Grid) feed directly into the builder.
  6. Compare against real data. Switch to Top Comps or Stats and look up the same core. On the site's Top Comps list, comps are shown with a Play Rate, Place, Top 4 %, and Win %, plus tags like Fast Level 8, Level 7 Reroll, Items Dependent, Consistent, and High Win %. If your planned board resembles a listed comp, those numbers tell you how it has actually performed.

Reading the result like a player, not just a builder

The builder tells you a board is legal; the stats pages tell you whether it's good. A few things worth checking after you build:

  • Play Rate — how often the comp is actually fielded. A very low play rate on a comp you invented means you're on your own for tuning.
  • Place / Top 4 % / Win % — average placement, share of games finishing top 4, and share of first-place finishes. A comp can have a solid Top 4 % but a low Win % (consistent but capped), which the site flags with tags like Consistent versus High Win %.
  • Leveling tag — Fast Level 8, Level 7 Reroll, or Level 5 Reroll tells you the economy plan the comp assumes. A board that's strong at Level 8 will feel weak if you're rerolling at 7.
  • Items Dependent — means the comp's performance leans heavily on hitting specific items, so plan your carousel and item priority accordingly.

For example, if you build a Riftbeast Amumu & Aphelios board, the site's Top Comps entry for it shows a Play Rate of 0.71, Place 4.26, Top 4 % 55.2, and Win % 12.5, tagged Fast Level 8 and Items Dependent. That combination tells you it's a commonly played, level-8-oriented comp that needs its items — useful context before you decide to force it.

Saving and sharing

The site's navigation includes a Bookmarks section (with an EUW region label in the header), which is where saved comps live. Build your comp, save it to Bookmarks, and you can return to it later or reference it while playing. The exact save and share controls aren't described in the available page content, so treat the Bookmark flow as the place to look rather than assuming a specific button layout.

Common snags

  • Traits that look active but aren't. Emblems and trait-granting augments change the count. Re-check the synergy grid after adding augments, not just after adding units.
  • Planning for items you won't have. The builder lets you place any item; the game won't. Cross-check against the Items Dependent tag and your realistic item economy.
  • Ignoring the leveling tag. The single most common planning mistake is building a Level 8 board while your actual game plan is a Level 7 reroll.
  • Treating a legal board as a strong board. Always sanity-check against Top Comps and Stats before committing.

tactics.tools is a fan-made resource and is not endorsed by Riot Games.