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tactics.tools

In depth stats, analytics, match history, team builder, and various other tools you need to master Teamfight Tactics Set 17.

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What is tactics.tools used for?

tactics.tools is a Teamfight Tactics companion site for looking up stats, comps and match history, plus a team builder and other tools. It covers the current set and also previews the next one, so you can plan around a patch before it goes live.

What you can do there

  • Check top comps with play rate, average placement, top-four rate and win rate, and see which leveling line each one uses (fast level 8, level 7 reroll, and so on).
  • Browse stats, units, items, traits and augments, with explorer and table views for drilling into the numbers.
  • Look up players and leaderboards, including ranked, Double Up and bookmark leaderboards, plus a "top unit players" list.
  • Use the team builder and synergy grid to sketch a board and see how traits line up.
  • Read patch notes and PBE information, and track trends to see which comps are rising or falling.
  • Review your own set performance through the "Wrapped" recap.

Who it suits

If you play ranked and want to know whether a comp is genuinely strong or just popular, the top-four and win-rate columns next to play rate are the useful part. A high play rate with a mediocre placement usually means a contested line; a low play rate with a strong win rate can point to something under-explored. Casual players can get by with the tier lists and comp pages alone, while the player and leaderboard pages are more for people reviewing their own games or following high-ranked players.

A practical next step

Before your next session, open the top comps page, pick two or three lines with solid top-four rates, and check their leveling pattern so you know whether you're rerolling early or saving for a fast level 8. If you want a second opinion on a comp, compare it against MetaTFT or the official League of Legends patch notes for context on why a comp gained or lost strength.

Which comps are currently the strongest in Teamfight Tactics?

The strongest comps right now, according to the stats shown on tactics.tools, are led by Riftbeast Amumu & Aphelios — it has the highest play rate (0.71) and the best average placement (4.26) among the listed top comps, with a 55.2% Top 4 rate and 12.5% win rate. It's a "Fast Level 8" style comp, meaning you play for economy and roll down at level 8 rather than rerolling early.

The rest of the top tier is close behind, and the differences matter more for how you play than for raw strength:

| Comp | Style | Avg Place | Top 4 % | Win % | |---|---|---|---|---|---| | Riftbeast Amumu & Aphelios | Fast Level 8 | 4.26 | 55.2 | 12.5 | | Elderwood Kha'Zix & Hecarim | Level 7 Reroll | 4.27 | 55.1 | 12.4 | | Spellweaver Veigar & Ornn | Level 5 Reroll | 4.30 | 53.3 | 15.8 | | Blossom Master Yi | Level 7 Reroll | 4.31 | 54.2 | 10.6 | | Juggernaut Zyra & Amumu | Fast Level 8+ | 4.31 | 53.0 | 14.4 |

How to choose between them

  • If you want the most consistent Top 4s: Riftbeast Amumu & Aphelios or Elderwood Kha'Zix & Hecarim. Both sit around 55% Top 4, and their average placements are nearly identical.
  • If you're playing for first place: Spellweaver Veigar & Ornn stands out with a 15.8% win rate, the highest in this group, even though its Top 4 rate is slightly lower. It's a level 5 reroll comp, so it demands an early commitment and a strong opener.
  • If you prefer rerolling at 7: Elderwood Kha'Zix & Hecarim and Blossom Master Yi are your options, but note that Master Yi has the weakest win rate here (10.6%), so it's more of a safe Top 4 than a winning comp.
  • If you like flexible, fast-leveling play: the two "Fast Level 8" comps (Riftbeast and Juggernaut Zyra) let you stay open and pivot, which suits players who don't want to lock into a reroll line early.

A practical next step

Before committing in a game, check the Play Rate column on tactics.tools. A comp with a very low play rate (like Blossom Master Yi at 0.09) is less contested, so you'll hit your units more reliably — but it also means fewer players are validating the stats. High play rate comps like Riftbeast (0.71) are strong but heavily contested, so you may need to decide early whether to commit or pivot.

For live numbers as the patch shifts, the comps and trends pages on TFT Meta, Stats, Comps, Match History and more Teamfight Tactics tools are the source these figures come from.

How can I improve my TFT rank using tactics.tools?

Use tactics.tools as a decision aid, not as a comp-copying machine. Its value is in narrowing your options and showing what actually performs across many players, so you can spend practice time on a few repeatable lines instead of chasing every new board.

A practical improvement loop

  1. Pick two or three comps, not ten. Use the Top Comps list to choose options that fit different situations: one fast level-8 board, one reroll board, and one flexible line. The page shows play rate, average placement, top-4 rate, win rate, and a leveling tag for each comp, so you can compare consistency rather than just peak win rate.
  2. Check the sample size behind the numbers. A high win rate on very low play rate is often a small sample or a niche line. Prefer comps with reasonable play rates and solid top-4 rates, because those are the ones you can actually force or pivot into.
  3. Learn the leveling pattern. Tags like "Fast Level 8," "Level 7 Reroll," and "Level 5 Reroll" tell you how to spend gold. If you keep forcing reroll comps while your economy habits suit fast leveling, your rank will stall regardless of the comp's stats.
  4. Use the item and unit data to plan carousels. The site's units, items, traits and tier lists help you decide what to prioritize on the carousel and which components are contested. This is where most players leak placement points.
  5. Review your own match history. Trends and match history show whether your problem is early-game health, itemization, or late-game transitions. Fix one leak at a time.

Whose advice is this?

The page evidence is product data, not a coach's commentary, so the loop above is general advice for using stats sites. Treat the numbers as population averages: they tell you what works for the field, not what works for your specific lobby, rank, or playstyle.

A concrete scenario

You are stuck in Gold and keep losing with flashy comps. Open the Top Comps list, pick one fast level-8 comp with a strong top-4 rate and one reroll comp with a high win rate. Play ten games with only those two, checking your match history after each session. If your average placement improves but your win rate does not, you are likely playing for top four correctly but misplaying late-game boards.

Decision criteria

  • Choose consistency (top-4 rate) when climbing from lower ranks.
  • Choose high win rate only when you can reliably hit the board.
  • Ignore very low play-rate comps unless you already know the line.
  • Let your economy style decide between reroll and fast leveling, not the tier list alone.

For broader context on the game itself, see Teamfight Tactics and League of Legends.

What is the best way to use the team builder on tactics.tools?

Use the Team Builder as a planning sandbox first, then check its assumptions against the live stats pages before you commit to a comp in ranked. It is most useful for testing a specific idea — a carry, an item spread, a trait breakpoint — rather than for discovering the meta from scratch.

A practical workflow

  1. Pick your win condition. Decide whether you are building around a specific carry, a trait threshold, or a reroll level (the comps listed on the site show patterns like Level 7 Reroll, Level 5 Reroll, and Fast Level 8, which tells you the intended economy plan).
  2. Place units and traits in the builder to see which synergies activate at each board size. This is where the tool saves the most time: it answers "what am I giving up to hit this breakpoint?" without you doing the counting.
  3. Assign items to the units that actually hold them, not to the units you hope to three-star. Item dependency is a real constraint; several of the top comps on the site are flagged as "Items Dependent," meaning the comp underperforms without the right components.
  4. Compare your draft against the Stats and Top Comps pages. If your board resembles a listed comp, check its average placement, Top 4 rate and win rate to judge whether the payoff justifies the risk.
  5. Note the level and play rate. A comp with a very low play rate can be strong but contested less — useful if you like off-meta lines — while a high play rate means you will fight for the same units.

When the builder helps most

  • You have a specific augment or portal and want to know which units fit around it.
  • You are deciding between two item holders on the same board.
  • You want to check whether a trait breakpoint is reachable at Level 7 or requires Level 8.

When to skip it

If you just want a proven, low-effort board, start from the Top Comps list and copy the structure rather than designing from zero. The builder rewards players who already know what they are testing.

For patch context and community discussion, Riot's own patch notes and the official Teamfight Tactics site are worth checking alongside stats tools such as TFT Meta, Stats, Comps, Match History and more Teamfight Tactics tools, MetaTFT and LoLCHESS.GG.

Next step: open the builder, load one comp you already play, and rebuild it from memory. Any slot you cannot justify is usually the slot costing you placements.

How do I read and interpret TFT match history on tactics.tools?

Tactics.tools is a stats and analytics site for Teamfight Tactics, and its match history view is built for players who want to understand why a game went the way it did, not just whether they won. The page evidence shows the site organizes data around stats, comps, units, items, traits, trends, tier lists and player leaderboards, so match history sits inside a broader stats ecosystem rather than standing alone.

What a match history entry typically shows

When you open a match on TFT Meta, Stats, Comps, Match History and more Teamfight Tactics tools, expect the core facts of the game: your placement, the comp you played, your units and items, your level and gold at key points, and how your result compares with other players running similar boards. The page evidence lists "Place, Top 4 %, Win %" and labels like "Fast Level 8," "Level 7 Reroll" and "Items Dependent" alongside comps, which is the same vocabulary you'll use when reading your own games.

Reading the numbers in context

A placement of 4th looks mediocre until you check the sample. If a comp shows a low play rate, its average placement is based on few games and swings more. The evidence shows comps with play rates ranging from 0.09 to 0.71 and average placements clustered between roughly 4.26 and 4.31 — differences that look small but matter more when the play rate is high. Use this rule of thumb:

  • High play rate, stable placement — the comp is well understood; your result is likely about execution.
  • Low play rate, strong placement — promising but less proven; check whether you hit the key units and items.
  • High win rate, lower top-4 rate — the comp is spiky; it either caps high or falls apart.

Turning history into a next step

Pick one recent game where you placed 5th–6th and ask three questions: Did I hit my intended level on time? Did my items match what the comp needs? Did I pivot when contested? The "Items Dependent" tag in the evidence is a useful prompt — if a comp depends on items, your match history should show whether you actually completed them.

Comparing with other data on the site

Match history becomes more useful next to the site's trends and tier lists. Trends show which comps are rising or falling in average placement, so a bad result on a comp that is trending downward is less about your play. Leaderboards let you see how top players build the same comp, which is the fastest way to spot a leveling or item mistake in your own history.

Next step: open one losing game, note your level and item completion at stage 4, then compare that board against the same comp's stats page. The gap between what you had and what the comp expects is usually the answer.

What do the different TFT stats like place, top 4%, and win % mean on tactics.tools?

On tactics.tools, each number answers a different question about how a composition actually performs across many players' games, so the labels are not interchangeable.

Place is the average finishing position of that comp across the games sampled. Lower is better. A 4.26 average means the typical player piloting it lands just outside the top four — the boundary between a winning and losing round.

Top 4 % is the share of those games that ended in fourth place or better. It measures consistency: how often the comp converts into points. Around 55% is a solid baseline; much lower means the comp frequently misses.

Win % is the share of games that ended in first place. It measures ceiling, not reliability, so it is usually a much smaller number than Top 4 %. A comp can have a modest Top 4 % but a high Win % if it either spikes hard or falls flat.

Play Rate is how often the comp appears in the sample. It tells you how contested it is, which affects how realistic the other numbers are for you — a 0.09 play rate comp may be strong precisely because few players contest it.

A quick way to read them together:

Stat Question it answers Better direction
Place How high does it usually finish? Lower
Top 4 % How often does it score points? Higher
Win % How often does it win outright? Higher
Play Rate How contested is it? Depends on your goal

Practical use: if you are climbing and want steady gains, weight Top 4 % and Place. If you are playing for firsts in a lobby you expect to beat, weight Win % and check whether the play rate leaves the comp open. Next step: open the comp's detail page and compare its stats against the current patch, since the excerpt shows figures tied to a specific patch — a comp with a strong Place can shift quickly when a patch changes its core units or items.

Related questions

More questions →
What Is tactics.tools and What Does It Offer for Teamfight Tactics Players?

tactics.tools is a third-party stats and analytics site for Teamfight Tactics (TFT). It collects match data and turns it into browsable stats, comp rankings, trend charts, and planning tools so you can check what's actually performing before you queue. It's most useful if you already know the set basics and want data to settle decisions like which comp to force, which units to prioritize, or how a patch shifted the meta. It is not affiliated with Riot Games, and it isn't a replacement for learning the game — it's a reference layer on top of it.

What the site covers

The navigation reflects the main data categories:

  • Stats — unit, item, trait, and augment performance pulled from matches.
  • Top Comps — ranked comp lists with play rate, average placement, top 4%, and win%.
  • Units / Items / Traits / Augments — per-entity stat pages.
  • Explorer — filterable stat queries.
  • Trends — how placements and comp strength move over time.
  • Tools — Team Builder, Tables, Tier Lists, Perfect Synergies.
  • Players — Ranked, Double Up, and Bookmark leaderboards, plus Top Unit Players and a "Wrapped" recap.
  • PBE / Patch Notes — upcoming-set and patch information.
  • Set info — for the current set (Set 17 in the source) and the next one (Set 18), covering units, traits, items, augments, portals, and a synergy grid.

Reading a comp entry

Each comp card on the Top Comps list carries the same fields, so you can compare them directly. From the source data:

Comp Play Rate Avg Place Top 4 % Win % Style
Riftbeast Amumu & Aphelios 0.71 4.26 55.2 12.5 Fast Level 8
Elderwood Kha'Zix & Hecarim 0.14 4.27 55.1 12.4 Level 7 Reroll
Spellweaver Veigar & Ornn 0.50 4.30 53.3 15.8 Level 5 Reroll
Blossom Master Yi 0.09 4.31 54.2 10.6 Level 7 Reroll
Juggernaut Zyra & Amumu 0.51 4.31 53.0 14.4 Fast Level 8+

Two things worth noting when you read this table. First, play rate and win rate don't move together: Spellweaver Veigar & Ornn has the highest win% (15.8) at a mid play rate, while the most-played comp (Riftbeast, 0.71) wins less often. High play rate usually means a comp is easy to hit or widely contested, not that it's the strongest. Second, the "Style" column tells you the economy plan — Fast Level 8 comps want you to push levels and roll late, while Reroll comps want you to sit at a level and roll for 3-stars. Match the style to your opening before committing.

Trends and what the numbers mean

The Trends section lists placement values with a delta, e.g. 3.63 (+0.46) or 4.58 (-0.16). The number is the average placement; the signed value is how much it moved. A rising number (positive delta) means that comp or unit is placing worse than before — it got weaker or more contested. A falling number (negative delta) means it's improving. Use this to catch a comp that's being figured out or one that's quietly climbing, rather than only looking at the static ranking.

Tools beyond raw stats

  • Team Builder — assemble a board and check its units, traits, and items before you play it.
  • Tier Lists — condensed rankings when you just want a shortlist.
  • Perfect Synergies — surfaces trait combinations that fit together.
  • Explorer / Tables — custom stat cuts when the default pages don't answer your question.
  • Match history and leaderboards — look up players, including Ranked, Double Up, and bookmarked lists.

How to actually use it

  1. Pick your set and patch first — stats are set-specific, and the site separates live (Set 17) from PBE/next-set (Set 18) data. Don't mix them.
  2. Check Top Comps, then filter by your preferred style (Fast 8 vs. reroll) so you're comparing comps you can actually execute.
  3. Cross-check the comp's units and items on the unit/item pages before forcing it — a comp can rank well but depend on a contested unit or a specific item.
  4. Watch the Trends delta over a few days rather than a single snapshot; one day's movement is noise.
  5. Use Team Builder to test your planned board, then take it into a game.

Limits to keep in mind

The site states it isn't endorsed by or affiliated with Riot Games. Stats are aggregated from matches, so they describe what happened, not what will happen — a low play rate comp can have a high win% simply because only experienced players run it. Treat the numbers as evidence for a decision, not a guarantee.

Is tactics.tools affiliated with Riot Games?

No. tactics.tools is an independent, third-party Teamfight Tactics statistics and tools site. Its own footer states that it "isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties." Riot Games and its associated properties are identified there as trademarks or registered trademarks of Riot Games, Inc.

That means you can use the site as a stats and planning resource, but it is not an official Riot channel, and its numbers, tier lists, and recommendations are not Riot's positions.

What the disclaimer actually covers

The disclaimer on the site does two separate things:

  • No endorsement: Riot has not approved, sponsored, or verified the site.
  • No reflected views: the site's content is not Riot's opinion or the opinion of anyone officially involved in producing or managing Riot properties.

It also notes that Riot Games and all associated properties are trademarks or registered trademarks of Riot Games, Inc. This is standard trademark attribution, not a statement of partnership.

What this means in practice

Question What the site supports
Is this an official Riot product? No — the footer explicitly says it is not endorsed by Riot Games
Are the stats official Riot data? Not stated as official; treat them as third-party analytics
Does Riot review the tier lists or comp ratings? No — the disclaimer says the site does not reflect Riot's views
Can you still use it for TFT planning? Yes, as an independent tool, with the usual caution for third-party sites

What users should know

  • Treat rankings as one input, not a verdict. Comp stats such as play rate, average placement, Top 4 %, and win % describe what has happened in tracked games. They do not guarantee your next game's result.
  • Check the patch context. The site's comp data is tied to a set and patch (for example, Set 17 content and a specific patch label). A comp that performs well in one patch can shift after balance changes.
  • Use the site's own policies. The footer links to a Privacy Policy, Terms of Service, and consent management. If you care about what data the site collects or how it is handled, read those pages rather than assuming Riot's policies apply.
  • Keep account safety in mind with any third-party tool. The disclaimer does not make the site official, so normal caution applies: don't hand over credentials to any site that doesn't need them, and be careful with anything that asks for more access than a stats lookup requires.

Bottom line

tactics.tools is a third-party TFT analytics site, not a Riot Games product. Its own footer says it is not endorsed by Riot and does not reflect Riot's views. Use it for stats, comp exploration, and planning, but treat its data as independent analysis and review its Privacy Policy and Terms of Service if you want to know how the site itself operates.

How to Read Comp Stats on tactics.tools: Placement, Top 4 %, Win % and More

On tactics.tools, a comp's strength is summarized by four numbers: Place, Top 4 %, Win %, and Play Rate. Place (average placement) tells you the typical finish, Top 4 % tells you how often the comp converts into a points finish, Win % tells you how often it wins the lobby outright, and Play Rate tells you how contested it is. Read them together, not one at a time — a high Win % on a tiny Play Rate means something very different from a high Win % on a heavily contested comp.

The core metrics, defined

Metric What it measures How to read it
Place Average finishing position across all games with that comp Lower is better. ~4.5 is roughly break-even; below ~4.3 is strong
Top 4 % Share of games finishing 1st–4th Higher is better. Above ~55% is a reliable points comp
Win % Share of games finishing 1st Higher is better, but usually the smallest and noisiest number
Play Rate How often the comp is played relative to others Context only — tells you how contested it is, not how good it is

The site groups comps under labels like Core Flex, Fast Level 8, Level 7 Reroll, and Level 5 Reroll, and tags them with notes such as Items Dependent, Consistent, or High Win %. Those tags describe how the comp is played and what it needs, so treat them as part of the stat line rather than decoration.

Worked example from the site

The Top Comps list shows entries like:

  • Riftbeast Amumu & Aphelios — Core Flex, Play Rate 0.71, Place 4.26, Top 4 % 55.2, Win % 12.5, Fast Level 8, Items Dependent, Consistent
  • Spellweaver Veigar & Ornn — Core Flex, Play Rate 0.50, Place 4.30, Top 4 % 53.3, Win % 15.8, Level 5 Reroll, Items Dependent, High Win %

Both have similar average placements (4.26 vs 4.30), but they are not the same kind of comp. The Veigar & Ornn line has a noticeably higher Win % (15.8 vs 12.5) while finishing slightly worse on average — that pattern fits a reroll comp that either spikes hard or misses. The Amumu & Aphelios line has a higher Top 4 % (55.2 vs 53.3), which fits a more consistent fast-level-8 comp. If you want steady points, the second profile is usually the safer read; if you need firsts, the first profile is more attractive.

Judging consistency vs. ceiling

  • High Top 4 %, moderate Win % → consistent, low-variance comp. Good for climbing.
  • Lower Top 4 %, high Win % → high-roll comp. Good for lobbies where you need a first, riskier for steady gains.
  • Place close to 4.5 with a low Play Rate → often a niche or under-explored comp; the sample may be thin.
  • Place well below 4.0 → usually a sign the comp is either very strong or being played only in favorable spots.

A single number can mislead. A comp with a 4.26 Place but a 0.09 Play Rate (as with Blossom Master Yi) is being played rarely, so its stats rest on far fewer games than a comp at 0.71 Play Rate. Treat low-Play-Rate numbers as provisional.

Sample size and patch changes

Two things move these numbers more than anything else:

  1. Sample size. Play Rate is your proxy for it. A comp at 0.71 Play Rate has far more games behind its stats than one at 0.09. Low-play comps can swing several tenths of a placement from a handful of results.
  2. Patch version. The site labels comp data by patch (for example, "Top Comps (18.3b)"). When a new patch drops, old numbers describe a game that no longer exists. Always check which patch the stats belong to before acting on them, and give fresh data a few days to accumulate before trusting it.

The site also surfaces Trends — comps with a placement delta shown in parentheses, like 3.63 (+0.46) or 4.58 (-0.16). A positive delta means the comp's average placement has gotten worse; a negative delta means it has improved. This is the fastest way to spot a comp rising or falling within a patch.

A practical reading order

  1. Check the patch label on the comp list.
  2. Filter by Play Rate to separate well-sampled comps from niche ones.
  3. Compare Place and Top 4 % for consistency.
  4. Check Win % if you specifically need firsts.
  5. Check the Trends delta to see if the comp is moving up or down.
  6. Read the tags (Core Flex, Reroll, Items Dependent, Consistent) to understand what the comp demands from you.

Used this way, the numbers tell you not just whether a comp is strong, but whether it fits how you need to play the lobby.

How to Use the Team Builder on tactics.tools for TFT Comp Planning

tactics.tools includes a Team Builder that lets you assemble a TFT composition — units, items, augments, and portals — and see how the synergies line up before you commit to it in a real game. It's most useful when you already have a rough idea (a carry you want to build around, or a trait you want to hit) and want to check whether the pieces actually fit together. The tool is listed in the site's main navigation alongside Stats, Top Comps, Units, Items, Traits, and Tier Lists, so you can move between planning and live meta data without leaving the site.

What the Team Builder covers

Based on the site's navigation and Set 18 sections, the builder is organized around the same building blocks the game itself uses:

Element What you place Why it matters for planning
Units Champions on the board Determines which traits activate
Traits Shown as a synergy grid Shows active trait tiers at a glance
Items Equipment assigned to units Confirms your carry can hold the items you have in mind
Augments Set 18 augment pool Lets you plan around a specific augment rather than hoping for it
Portals Set 18 portals Accounts for portal-specific conditions

The site also exposes a Synergy Grid view, which is the piece you'll lean on most when checking whether a board actually connects.

Step-by-step: building and checking a comp

  1. Open Team Builder from the top navigation.
  2. Add your core units first. Place the carry and the units you consider non-negotiable. Adding these before filler units keeps the trait picture honest.
  3. Watch the trait panel update. As each unit goes down, active traits and their tiers change. If a trait you need is sitting one unit short, that's the gap to fill next.
  4. Assign items to the carry. Check that the item slots on your main unit match what you'd realistically have at that stage of the game.
  5. Add augments and portals if you're planning around a specific one. This is where the Set 18 sections (Units, Traits, Items, Augments, Portals, Synergy Grid) feed directly into the builder.
  6. Compare against real data. Switch to Top Comps or Stats and look up the same core. On the site's Top Comps list, comps are shown with a Play Rate, Place, Top 4 %, and Win %, plus tags like Fast Level 8, Level 7 Reroll, Items Dependent, Consistent, and High Win %. If your planned board resembles a listed comp, those numbers tell you how it has actually performed.

Reading the result like a player, not just a builder

The builder tells you a board is legal; the stats pages tell you whether it's good. A few things worth checking after you build:

  • Play Rate — how often the comp is actually fielded. A very low play rate on a comp you invented means you're on your own for tuning.
  • Place / Top 4 % / Win % — average placement, share of games finishing top 4, and share of first-place finishes. A comp can have a solid Top 4 % but a low Win % (consistent but capped), which the site flags with tags like Consistent versus High Win %.
  • Leveling tag — Fast Level 8, Level 7 Reroll, or Level 5 Reroll tells you the economy plan the comp assumes. A board that's strong at Level 8 will feel weak if you're rerolling at 7.
  • Items Dependent — means the comp's performance leans heavily on hitting specific items, so plan your carousel and item priority accordingly.

For example, if you build a Riftbeast Amumu & Aphelios board, the site's Top Comps entry for it shows a Play Rate of 0.71, Place 4.26, Top 4 % 55.2, and Win % 12.5, tagged Fast Level 8 and Items Dependent. That combination tells you it's a commonly played, level-8-oriented comp that needs its items — useful context before you decide to force it.

Saving and sharing

The site's navigation includes a Bookmarks section (with an EUW region label in the header), which is where saved comps live. Build your comp, save it to Bookmarks, and you can return to it later or reference it while playing. The exact save and share controls aren't described in the available page content, so treat the Bookmark flow as the place to look rather than assuming a specific button layout.

Common snags

  • Traits that look active but aren't. Emblems and trait-granting augments change the count. Re-check the synergy grid after adding augments, not just after adding units.
  • Planning for items you won't have. The builder lets you place any item; the game won't. Cross-check against the Items Dependent tag and your realistic item economy.
  • Ignoring the leveling tag. The single most common planning mistake is building a Level 8 board while your actual game plan is a Level 7 reroll.
  • Treating a legal board as a strong board. Always sanity-check against Top Comps and Stats before committing.

tactics.tools is a fan-made resource and is not endorsed by Riot Games.

How to View and Analyze Your TFT Match History on tactics.tools

You can view your Teamfight Tactics match history on tactics.tools by using the site's player search, which pulls up your recent games along with placement, comp, and item data. This works for any player on supported Riot regions, and you don't need to install anything — just know your Riot ID. The value comes from reading the numbers correctly: a single bad placement means little, but patterns across 20+ games show what's actually holding your rank back.

Finding Your Match History

tactics.tools organizes its tools around a top navigation bar that includes Players, Ranked Leaderboards, Double Up Leaderboards, and Match History-related views. The site also exposes a region selector (the page evidence shows "EUW" as the active region), so the first thing to confirm is that you're searching the region your account actually plays on.

The general flow:

  1. Open tactics.tools and go to the player search (linked from the Players entry in the nav).
  2. Enter your Riot ID in the format GameName#TAG.
  3. Select the correct region if it isn't auto-detected.
  4. Open your profile to see recent matches.

Expected result: a list of your recent games with placement, the comp you played, and the units/items involved. If nothing comes back, the usual causes are a wrong region, a Riot ID typo (the tag is case-sensitive in some regions), or a very new account that Riot's API hasn't indexed yet.

What Each Match Record Tells You

Once your games load, each entry is a small performance report. The fields worth reading, and what they actually mean:

Field What it shows How to use it
Placement Your finishing position (1–8) Track the distribution, not single games — are you top-4ing consistently or spiking and crashing?
Comp / core units The composition you fielded Compare against the meta comps listed on the site's Top Comps board
Items Completed items on your carries Check whether your itemization matched what the comp needs
Level / reroll timing Whether you played fast-8, level-7 reroll, etc. See if your economy plan matched the comp's win condition

The site's own comp data gives you a benchmark to compare against. For example, the current Top Comps board (patch 18.3b) lists entries like Riftbeast Amumu & Aphelios with a 4.26 average placement, 55.2% top-4 rate, and 12.5% win rate, tagged as a "Fast Level 8" comp. If you're forcing that comp and averaging a 6th, the gap between your placement and the 4.26 benchmark is the signal — not the comp itself.

Turning History Into Decisions

Raw match history is only useful if you convert it into one or two concrete changes. A practical routine:

  • Filter to one comp or one playstyle. If you've played 30 games across 12 comps, you can't isolate a leak. Look at the 8–10 games where you ran the same core and compare their placements.
  • Check your top-4 rate against the comp's benchmark. The Top Comps board shows both average placement and top-4 %. If a comp's benchmark top-4 rate is ~55% and yours is 30% over a meaningful sample, the problem is execution (positioning, item priority, econ), not the comp choice.
  • Look at win rate separately from top-4 rate. A comp like Spellweaver Veigar & Ornn is tagged "High Win %" (15.8%) but has a lower top-4 rate (53.3%) than the Amumu comp — meaning it's a higher-variance, higher-ceiling line. If your history shows lots of 4ths and few 1sts, you may be playing safe lines when you need to convert.
  • Note the level/timing tag. Comps marked "Fast Level 8" versus "Level 7 Reroll" demand completely different econ. If your match history shows you hitting level 8 late on a fast-8 comp, that's a fixable, repeatable mistake.

Common Pitfalls

  • Judging on too few games. Placement variance in TFT is high; 5 games tells you almost nothing. Aim for 20+ before drawing conclusions.
  • Ignoring the patch. The Top Comps data shown is tied to a specific patch (18.3b in the evidence). A comp that was strong two patches ago may not be now — always check the current patch label.
  • Confusing your region's data with global. Leaderboards and stats are region-filtered; make sure you're comparing against the right pool.
  • Treating the site's comps as prescriptive. They're statistical summaries of what's winning, not a guarantee. Your lobby, your items, and your spot in the game still decide the right line.

tactics.tools is an independent fan tool and is not endorsed by or affiliated with Riot Games; all Riot properties are trademarks of Riot Games, Inc.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2019, this domain has about 6 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is NameCheap, Inc., a widely used domain service provider. The domain uses the common .tools extension, which is not an independent safety signal.

DNS and Email

MX records exist, but SPF, DKIM and DMARC were not detected. Protection against domain impersonation may be incomplete. The lowest TTL is 60 seconds, supporting rapid record changes at the cost of more frequent lookups. Nameservers are provided by vercel-dns.com, indicating managed DNS hosting. MX records point to the Google Workspace email service. CAA records restrict which certificate authorities are authorized to issue certificates.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: CSP, X-Content-Type-Options, Referrer-Policy, Permissions-Policy, clickjacking protection. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header contains the custom value Vercel. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Next.js, Google Analytics, Vercel without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The title has 70 characters and may be truncated in search results. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. A meta description is present, with 124 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSvercel-dns.com
HostingVercel
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 76.223.126.88

Registration details

RDAP / WHOIS

RegistrarNameCheap, Inc.
Registered2019-11-11
Expires2026-11-11
Domain statusclient transfer prohibited
Nameserversns1.vercel-dns.com、ns2.vercel-dns.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Atactics.tools76.223.126.8860—
MXtactics.toolssmtp.google.com601
NStactics.toolsns1.vercel-dns.com86400—
NStactics.toolsns2.vercel-dns.com86400—
TXTtactics.toolsgoogle-site-verification=9JJmLwsw38oVeBeKQzEcwV4W_ydvDg3bT6lpujpi6M460—
CAAtactics.tools0 issue "letsencrypt.org"60—
CAAtactics.tools0 issue "pki.goog"60—
CAAtactics.tools0 issue "sectigo.com"60—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjecttactics.tools
IssuerLet's Encrypt
Valid until2026-12-23T18:12 · Remaining when checked: 84 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=0, must-revalidate
serverVercel
strict-transport-securitymax-age=63072000

Identified technologies

Next.jsGoogle AnalyticsVercel

Pages, Search and Sharing

Meta descriptionIn depth stats, analytics, match history, team builder, and various other tools you need to master Teamfight Tactics Set 17.
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LanguageEnglish (default)
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