What Apps and Games Has 3RD SENSE Created?
Updated
3RD SENSE has publicly showcased six named projects on its site: the Powour app, The Thinking Brain Game, Excel Test Zone, a McDonald's game app, Bring Back The Beat, and a South Africa destination app. Each is a working example of how the studio applies game design to a non-game goal — activity, learning, health, or marketing. The list below reflects what the company itself presents as portfolio highlights, so treat it as a starting point rather than a complete catalogue.
The named projects at a glance
| Project | What it is | Who it's for |
|---|---|---|
| Powour | App that motivates people to be more active on their trips | General users looking to add activity to travel |
| The Thinking Brain Game | Game that helps a help line teach kids how to deal with anxiety | Children, via a support organisation |
| Excel Test Zone | Online practice test site, described as Australia's number one | Students preparing for tests |
| McDonald's game app | Game app credited with getting Millennials back into McDonald's "in droves" | A consumer brand audience |
| Bring Back The Beat | App that helps Cochlear Implant recipients enjoy music again | Cochlear implant recipients |
| South Africa – Think Again! | App that puts the destination front of mind | Travel and tourism audience |
What each example shows about the studio's range
Behaviour change and motivation
Powour and Bring Back The Beat both target habits rather than entertainment. Powour nudges people toward active travel; Bring Back The Beat addresses a specific accessibility need — helping implant recipients re-engage with music. If your goal is encouraging a behaviour, these are the closest reference points.
Learning and wellbeing
The Thinking Brain Game and Excel Test Zone sit in the education space from different angles. One supports a help line teaching children to manage anxiety; the other is a practice-test platform for exam preparation. Together they show the studio works on both emotional and academic learning products.
Brand and destination engagement
The McDonald's game app and the South Africa app are marketing-led builds. The first is framed around re-engaging a specific demographic with a fast-food brand; the second is about keeping a destination top of mind. These are useful references if you want a game tied to a campaign or place rather than a standalone product.
How to read this list when choosing a partner
- Match on the problem, not the industry. The common thread is engagement design, so look for a past project with a similar behavioural goal — activity, learning, or brand recall.
- Check the delivery model. 3RD SENSE describes a design–develop–deploy process, with design framed around return on investment, development around agile delivery, and deployment covering marketing, PR, and community support. Ask how much of that scope you actually need.
- Ask for depth on your closest example. The site gives one-line summaries only; request case detail on the project most like yours before committing.
Where to see the work
The project summaries and "find out more" links appear on the 3RD SENSE homepage (3rdsense.com), alongside the studio's descriptions of its games, gamification, and metaverse work. That page is the most direct entry point for reviewing the portfolio before making contact.