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What is 3RD SENSE?
3RD SENSE is a game design and gamification studio that builds engaging software for brands, learning and social causes. Its site describes over 20 years of work across three areas: games (brand promotion, learning, serious games, simulations and entertainment), gamification (applying game-design methods to non-game software) and the metaverse (strategy and applications using virtual environments, crypto, smart contracts and NFTs). The studio presents a three-stage process — Design, Develop, Deploy — with a "Collaborative Experience Design Process" aimed at return on investment.
The examples on its homepage show the range of uses:
- Behaviour change: the Powour app encourages more active travel.
- Health and wellbeing: The Thinking Brain Game helps children deal with anxiety, and Bring Back The Beat helps cochlear implant recipients enjoy music.
- Education: Excel Test Zone is an online practice test site.
- Brand engagement: a game app that drew millennials back to McDonald's, and "Think Again!" for a South African destination.
Who it suits
Organisations that want a game or game-like layer built around a specific goal — a campaign, a training programme, a health behaviour — rather than off-the-shelf software. The emphasis on measurable objectives and return on investment suggests it is pitched at marketing, learning and product teams with a defined outcome in mind.
What to weigh
The homepage is strong on outcomes and light on specifics: it names no prices, timelines or platform details, and the metaverse work is described as emerging. A sensible next step is to look at the case studies behind the named projects to see how success was measured, then bring a concrete brief — audience, behaviour you want to change, and how you will judge success — to an initial conversation.
What kinds of gamification projects can 3RD SENSE build for a business?
3RD SENSE builds gamification projects that apply game design to non-game software and experiences, rather than only making standalone games. On its site, the studio describes three areas—games, gamification and the metaverse—and presents gamification as a way to make business software “engaging, rewarding and fun” 3RD SENSE.
Project types shown on the site
- Behaviour-change apps: Powour motivates people to be more active on their trips, an example of gamification aimed at everyday habits rather than entertainment.
- Learning and practice products: Excel Test Zone is presented as an online practice-test site, while the Thinking Brain Game is framed around helping children deal with anxiety. These show gamification used for education, assessment practice and wellbeing.
- Brand and customer-engagement games: The McDonald’s app example is described as bringing millennials back “in droves,” and “Think Again!” is a destination-marketing app for South Africa. Both point to games built around a brand, campaign or place.
- Health and accessibility experiences: Bring Back The Beat is an app that helps cochlear implant recipients enjoy music again—an example of game-like design applied to a specialised health need.
- Metaverse work: The studio says it works with clients on strategies and applications involving virtual environments, crypto, smart contracts and NFTs. Treat that as a described service area, not a promise that every project needs those elements.
How to decide what fits your business
Start with the behaviour you want to change, not the game mechanic. If the goal is repeat practice, a learning product with progress and rewards is a natural fit. If the goal is a campaign or footfall, a branded game or destination app makes more sense. If the goal is making an internal tool less tedious, the relevant offer is gamification layered onto existing software.
The site also describes a collaborative experience-design process focused on objectives and return on investment, followed by development and launch support including marketing and community engagement 3RD SENSE. A useful next step is to write one sentence naming the audience, the desired action and how you would measure success; that brief will make it much easier to discuss which of these project types is appropriate.
How does 3RD SENSE's Collaborative Experience Design Process work for a new project?
3RD SENSE presents its Collaborative Experience Design Process as the first stage of a three-part Design → Develop → Deploy model, and describes it as strategic and objective-driven, aimed at returning value on the client's investment. The page does not publish the step-by-step method, so the practical answer is that the process is framed as a collaborative, outcome-led design phase that sets the project up before development begins.
What the page supports
- Position in the workflow: It comes before development and deployment, so it functions as the planning and definition stage.
- Stated emphasis: Strategy, clear objectives and return on investment, rather than visual design alone.
- Working style: "Collaborative" and "client involvement" are recurring themes, and the Develop stage explicitly mentions client involvement alongside agile processes.
- Intended outputs: A defined direction that development can then deliver "on time and on budget," followed by deployment support covering marketing, PR and community engagement.
How this plays out for a new project
For a reader weighing whether to start a project with 3RD SENSE, the sensible expectation is a workshop-style engagement: agreeing the business goal, the audience and the behaviour the product should change, then shaping a game or gamified concept around that. The studio's portfolio—behaviour-change apps, a children's anxiety game, a test-practice site and a brand-activation game—suggests the design phase is oriented toward measurable engagement rather than feature lists.
Next step: before committing, ask for the specific artefacts the process produces (objective statements, success metrics, prototypes, test plans) and who from your side must be involved at each point. Those details determine whether the collaboration fits your timeline better than a conventional design agency.
What metaverse, NFT, or crypto services does 3RD SENSE offer?
3RD SENSE describes its metaverse work as strategy and application development for clients, rather than as a consumer-facing product. On its site, the studio says it works with clients on strategies and applications that use virtual environments, crypto, smart contracts and NFTs. This sits alongside its longer-standing games and gamification services, so the metaverse offer appears to be an extension of its game design and software development practice rather than a separate platform.
What that means in practice
- Strategy before build: The site frames metaverse work as client strategy development, which suits organisations that need to decide where a virtual environment, token or NFT actually fits their audience before committing to build.
- Application development: The stated scope covers applications that exploit virtual environments, crypto, smart contracts and NFTs, suggesting custom project work rather than off-the-shelf tools.
- Delivery context: The studio presents a design, develop and deploy process with emphasis on security, reliability and scalability at launch, which is the same process it applies to its games and gamification projects.
Who it fits
A brand or institution considering a virtual world, a token-gated experience or an NFT-based collectible would be the natural audience, particularly one that also wants the engagement and game-design thinking the studio is known for. A reader who simply wants to buy, trade or store NFTs will not find that here; this is a services business, not a marketplace or wallet.
How to decide
Ask whether you need help defining a metaverse or NFT concept and then building it, or whether you need an existing platform. For the former, request examples of prior metaverse or crypto projects and ask how success was measured, since the site's project list is dominated by games and apps such as 3RD SENSE's Powour and Bring Back The Beat rather than metaverse case studies. For general market context on NFTs and virtual worlds, official resources such as Ethereum.org explain the underlying technology.
Can 3RD SENSE develop a serious game or simulation for training or education?
Yes. 3RD SENSE presents serious games and simulations as a core service, alongside brand games, gamification and metaverse work. Its site says it has built games "for learning, serious games, simulations" and describes applying game design methods to non-game software so that otherwise dry tools become engaging and rewarding.
What the page shows it can cover
- Learning games: The Thinking Brain Game is described as helping kids, and Help Line teaches children how to deal with anxiety.
- Behaviour-change apps: Powour motivates people to be more active on their trips.
- Practice and testing: Excel Test Zone is presented as an online practice test site.
- Campaign-style games: A McDonald's app is credited with bringing millennials back "in droves", and a South Africa destination app is framed as putting the place "front of mind".
- Accessible and specialist uses: Bring Back The Beat helps cochlear implant recipients enjoy music again.
How a training project would likely run
The site describes a three-stage process: a collaborative experience design phase focused on objectives and return on investment, agile development with client involvement, and deployment with marketing, community support and enterprise-level security, reliability and scalability. For a compliance or onboarding simulation, that suggests starting with the measurable behaviour you want — fewer safety errors, faster competent onboarding — rather than the game mechanic.
Practical trade-offs
A custom serious game can make repetitive or sensitive training more memorable and give learners safe practice with consequences, which suits procedure drills, customer conversations and anxiety or health topics. The cost is design time and the need for subject-matter experts to validate scenarios; a simple quiz or e-learning module may be cheaper where recall alone is the goal. Ask for examples in your sector, how learning outcomes are measured, and who owns the content after launch.
As a next step, write a one-page brief naming the audience, the behaviour to change, how success will be measured, and any accessibility needs, then request a scoped design conversation.
How does 3RD SENSE help a brand launch and market an app after development?
3RD SENSE supports brands through launch and post-launch marketing as part of a broader design–develop–deploy process. On its site, the company describes a "Deploy" stage that includes marketing, PR, community support and engagement, alongside enterprise-level security, reliability and scalability. The work sits within three practice areas—games, gamification and metaverse applications—so the launch support is aimed at engagement-driven products rather than generic utility apps.
What the launch support covers
| Area | What 3RD SENSE describes | Practical use for a brand |
|---|---|---|
| Marketing and PR | Launch communications and publicity | Building awareness at release and sustaining coverage |
| Community support and engagement | Ongoing community management | Keeping early users active and feeding feedback back into the product |
| Design foundations | Collaborative Experience Design Process, objective-driven and focused on return on investment | Setting launch goals and success measures before build |
| Delivery discipline | Agile processes and client involvement | Keeping launch timing aligned with development milestones |
| Platform readiness | Security, reliability and scalability at enterprise level | Handling traffic spikes and protecting user data at launch |
How this plays out in practice
The site's portfolio shows the pattern. The Powour app is framed around motivating people to be more active on their trips; Excel Test Zone is positioned as Australia's number-one online practice test site; a McDonald's app is described as bringing millennials back "in droves"; Bring Back The Beat helps cochlear implant recipients enjoy music; and a South Africa campaign app puts the destination "front of mind." Each example ties the app to a behavioural or marketing outcome rather than the software alone—which is the logic behind pairing launch marketing with community engagement.
For a brand planning a launch, the useful next step is to define the behaviour you want to change and the metric that proves it before commissioning the build. If your goal is sustained usage rather than a one-off download spike, ask specifically how community support and engagement will be resourced after launch week. If the app is a campaign piece with a fixed window, weight marketing and PR more heavily and keep the engagement plan proportionate.
For context on comparable engagement-led studios, see Website Name only if you have confirmed its official domain; otherwise rely on the product's own case descriptions when shortlisting partners.
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