What Can Players Build and Destroy in Profane MMORPG?
Updated
In Profane MMORPG, players can build anything from small houses to entire cities using an open building system, and they can destroy any structure on the map — including NPC cities, encounters, and even dungeons. Beyond construction and destruction, players can claim lands, set laws, collect taxes, and defend their territory against invaders. This applies to the game's persistent, shared world where nothing on the map is permanently fixed.
Building: From Small Houses to Entire Cities
Profane's open building system lets players construct at any scale. According to the official site, you can create "anything from small houses to entire cities in the open world." There are no predefined building zones restricting where you can construct — the system is described as open, meaning placement happens directly in the shared game world.
This means player-made settlements can grow organically: a solo player might build a small house, while a coordinated group could raise a full city. The scale of what you build depends on your resources and ambition, not on instanced housing plots.
Destruction: Nothing on the Map Is Fixed
The counterpart to building is destruction, and Profane applies it universally. The site states: "Nothing is fixed on the world map. All structures can be destroyed, be it an NPC City, an encounter, or even a Dungeon."
This has several practical implications:
- Player-built structures are vulnerable. Anything you construct can be torn down by other players.
- NPC content is destructible too. NPC cities, encounters, and dungeons are not protected permanent fixtures — they can be destroyed as part of the game world's evolution.
- The map changes over time. Because both player and NPC structures can be removed, the world is described as "living and breathing," continually changing through player actions.
Conquering: Claim Lands, Set Laws, Collect Taxes
Building and destroying feed into a territory control loop. Players can:
- Claim lands — take ownership of areas in the open world.
- Set laws — establish rules within claimed territory.
- Collect taxes — generate income from those who operate within your land.
- Defend against invaders — keep others from taking what you've claimed.
This creates a cycle where construction establishes a foothold, laws and taxes sustain it, and defense (or destruction of rivals) determines whether it survives. The site frames this as part of the core freedom: "Build villages, cities, or even empires. Defend what you've claimed, fight those who threaten it, or seek destruction and push your borders into someone else's territory."
How This Fits the Wider Sandbox
These mechanics connect to other Profane systems:
| System | How it interacts |
|---|---|
| Dynamic Adventures & NPC Factions | The world changes through these, alongside player building and destruction |
| No classes or levels | Progression comes from Proficiencies improved by performing actions, not point allocation |
| Elemental Skills | Collected through exploration and chosen for your build |
| Karma | Actions have consequences — negative Karma follows certain choices |
| One massive world | Servers connect into a single shared map with one unfolding story |
Because there are no fixed classes and the story unfolds in real time from player activity, building and destroying are not side activities — they are primary ways players shape the world. As the site puts it, "the world remembers you," and what you do "leaves a stain."
What This Means for Your Playstyle
If you want to create and hold territory, the build–claim–tax–defend loop is your path. Expect to invest in defense, since anything you build can be destroyed.
If you prefer destruction and expansion, the game explicitly supports pushing into others' territory and tearing down structures — including NPC-held content.
Either way, the key condition is the same: nothing is permanent. The world is dynamic, other players can undo your work, and your impact depends on how well you protect or project power over what you build.