What Classes Are Available in Achaea?

Updated

Achaea offers 20 unique classes, and each one is built around three skill trees that generally contain 20–50 abilities apiece — so most classes give you close to or more than 100 class abilities, plus many non-class abilities you can learn. If you're choosing a class, the practical question isn't just "which sounds coolest" but which mix of combat and utility fits how you want to play.

How the class system is structured

Every class in Achaea is organized the same way:

  • Three skill trees per class. Each tree focuses on a different slice of the class's toolkit.
  • 20–50 abilities per tree. That's roughly 60–150 class abilities depending on the class.
  • Combat and utility mixed together. Abilities range from direct combat tools to utility functions, so a class isn't only about damage.
  • Non-class abilities on top. Beyond your class skills, you can learn abilities that aren't tied to your class at all.

This structure means two characters of the same class can still diverge, because you're not locked into a single linear path.

Examples of classes and what they do

The official class descriptions give a concrete sense of how different the options are:

Class Signature style
Serpentlords Wormholes and venom
Depthswalkers Shadow and time
Paladin Dual weapons plus a companion falcon
Occultists Summoning chaos entities

These four alone span mobility/control (Serpentlords), temporal and stealth effects (Depthswalkers), weapon combat with a pet (Paladin), and summoning (Occultists). With 20 classes total, the range is deliberately wide — the site notes there are "few games in existence with such a diverse class line-up."

How to choose a class

Because class choice shapes both your combat options and your utility, work from what you actually want to do:

  • Want direct fighting with a companion? A weapon-and-falcon style like the Paladin is the closest fit.
  • Prefer control and unconventional tools? Venom and wormhole mechanics (Serpentlords) or shadow/time effects (Depthswalkers) lean that way.
  • Like summoning or chaotic magic? The Occultist's chaos entities are the obvious starting point.
  • Care about non-combat utility? Remember each tree blends combat and utility, so check what utility abilities a class's trees actually contain before committing.

The site's own class page ("Learn more about classes") is the place to read the full descriptions, since each of the 20 classes has its own ability breakdown.

What to keep in mind

  • 20 classes, not 20 playstyles. Two classes can overlap in role while differing in mechanics, so read the ability lists rather than the names.
  • Ability count is an estimate. The 20–50 per tree figure is a general range, not a fixed number for every class.
  • You also learn non-class abilities. Your class isn't the whole of your character's capabilities.

If you're still deciding, start by matching one of the example archetypes above to your preferred playstyle, then open that class's page and scan its three skill trees for abilities you'd actually use.