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achaea.com

The World's Premiere MUD & Text-Based RPG Iron Realms Entertainment! Take your first steps into a world of grand adventure. Your story begins now in Achaea.

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1997
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What is Achaea?

Achaea is a long-running text-based online role-playing game, often called a MUD (multi-user dungeon). You play by reading descriptions and typing commands rather than clicking through graphics, and the game is set in a persistent fantasy world shared with other players. It is published by Iron Realms Entertainment and is presented as one of its flagship titles.

Its defining features, based on the game's own description, are depth and player control:

  • A large class system: Around 20 classes, including Serpentlords, Depthswalkers, Paladins and Occultists. Each class has three skill lines, generally with 20–50 abilities per line, so many classes offer roughly 100 or more class abilities.
  • Player-run cities: Six cities with player governments, from ruling councils to ministries covering war, trade and maritime affairs. Each city has its own culture, such as Mhaldor, Eleusis and Targossas.
  • Long-term development: The game has been continuously developed since 1995.
  • Cross-platform client: The Nexus client is available on Android and iOS as well as desktop.

Who it suits

Achaea appeals most to people who enjoy reading, imagination and systems with a lot to learn — combat, politics, roleplay and community life. If you prefer fast graphical action or quick matches, the text format and the large ability lists will likely feel like a barrier rather than a feature.

How to try it

Create a character and connect through the Nexus client on desktop or mobile. Expect a learning curve: choose one class, read its three skill lines, and join a city early so other players can guide you. For a broader sense of the hobby, the MUD community at Reddit and general references like Wikipedia can help you understand the format before committing time.

How do I get started playing Achaea?

To get started with Achaea, create a character and connect through the Nexus Client, which the site says is available on Android and iOS as well as desktop. There is no download-and-install barrier in the usual sense: the game is text-based, so you begin by picking a race and class, then learning the command syntax as you explore.

Achaea

First steps

  1. Create a character. You choose from the 14 races and 21 classes the site lists. Class choice matters more than race for moment-to-moment play, since each class has three skill trees with roughly 20–50 abilities each.
  2. Connect with Nexus. The browser/mobile client is the intended entry point. If you prefer a traditional MUD client, the site's "How to Connect" guide covers alternatives.
  3. Read the new-player help. The Help section, FAQ and Guides explain commands, movement, combat and communication. The Achaea Wiki is useful for deeper reference once you are in.
  4. Join a city. The six player-run cities are the main social and political structure. Each has a distinct culture, from Mhaldor to Eleusis to Targossas, and city governments and ministries are staffed by players.

What to expect

Achaea has been in continuous development since 1995, so the depth is real but the learning curve is steep. Expect to spend your first sessions on movement, communication and basic combat rather than mastering a class. The class descriptions on the site—Serpentlords, Depthswalkers, Paladins, Occultists and others—give a sense of the range, but each class's full ability list takes time to learn.

A practical approach: pick a class whose theme appeals to you rather than one you are told is "best," ask questions in the newbie channels, and treat the first week as orientation. The player-run cities mean other players, not NPCs, are your main source of help and conflict.

If you are unsure

Try the Nexus client first, since it removes setup friction. If you later want more control over triggers and scripting, look at the connection guides for dedicated clients. Membership options exist, but the site's pricing details are worth checking directly rather than assuming.

What are the different classes and races in Achaea?

Achaea offers 20 unique classes and 14 races, according to its own game features page. The class list is the more distinctive of the two: each class has three skills, and each skill generally contains 20–50 abilities spanning combat and utility, so most classes end up with roughly 100 or more class abilities before you count the many non-class abilities you can learn.

Classes

The page names a few examples rather than listing all 20:

  • Serpentlords — wormhole and venom users
  • Depthswalkers — wield shadow and time
  • Paladins — dual-wielding nobles assisted by a companion falcon
  • Occultists — summon chaos entities

The framing is that the line-up is unusually diverse, with each class built around a distinct mechanical identity rather than a variation on a template.

Races

Achaea has 14 races, and the site links to a dedicated races page. The supplied material does not name them or describe their traits, so treat the count as the reliable detail and check the in-game race page for stat tendencies, resistances and roleplay flavour before committing.

What this means in practice

The real decision is not "which class is strongest" but which ability loadout matches how you want to spend a session. A player who enjoys preparation and control will get more from a venom-and-wormhole kit than from a straightforward melee build, because the ability count means a steep learning curve either way. Race and class are separate choices, so you can pair a race you like aesthetically with a class whose abilities you actually enjoy using.

Next step

Read the class pages for two or three candidates, then pick the one whose abilities you can imagine using in a normal fight. If you want a broader sense of how text-based multiplayer worlds compare, Achaea sits alongside its sister games from the same studio, and Iron Realms Entertainment is the publisher behind that family of MUDs.

How do player-run cities work in Achaea?

Player-run cities in Achaea are exactly what the name suggests: the six cities are governed by players rather than by NPC administrators, and most day-to-day civic functions are handled through player-held roles. According to the site's own feature description, each city has a government with ruling council members and ten Ministries — including War, Trade and Maritime Affairs — and "virtually all aspects of a city are run by players." Each city also has a distinct culture, illustrated by examples like the evil-worshipping Mhaldor, the forest-loving Eleusis and the righteous Targossas.

What that means in practice

  • Political roles are real positions: players can serve on councils or run ministries, so decisions about war, trade and city direction come from the player base rather than scripted events.
  • City identity matters: choosing a city is a social and roleplay decision as much as a mechanical one, since each has its own outlook and norms.
  • The system is long-running: Achaea's feature set has been under continuous development since 1995, so these institutions have had decades of player involvement shaping them.

A concrete scenario

Imagine you join and pick Targossas for its righteous reputation. Your first weeks are less about grinding and more about learning who holds which office, which ministries are active, and how the council makes decisions. If you enjoy politics, you might work toward a ministry post; if you prefer combat, you might coordinate with the Ministry of War. Either way, your experience of the city depends heavily on the players currently running it — which is the appeal and the risk of a player-governed system.

How to decide if it suits you

If you want a world where your actions can influence a whole city's direction, and you're comfortable with social negotiation and shifting player politics, Achaea's model is a strong fit. If you prefer stable, developer-controlled factions where outcomes are predictable, the same design may feel volatile. A useful next step is to read the city descriptions on Achaea and, if you want outside perspectives, compare notes with the community on the Achaea wiki or Discord.

What makes Achaea different from other MUDs?

Achaea differentiates itself from most MUDs in three main ways: longevity, depth of class design, and governance by players.

Continuous development since 1995. Achaea has been under constant development for decades, which is unusual even among long-running text games. In practice, that means an established world with accumulated lore, systems, and a settled community rather than a small hobby server. A new player benefits from documentation and guides, but also faces a steeper social and mechanical learning curve.

Classes with unusually large ability sets. Achaea advertises 20 unique classes, each with three skills typically containing 20–50 abilities, so most classes end up with roughly 100 class abilities plus many non-class abilities. Examples given include Serpentlords using wormholes and venom, Depthswalkers wielding shadow and time, Paladins with dual weapons and a companion falcon, and Occultists summoning chaos entities. For a player who enjoys build experimentation and long-term mastery, this is the main draw; for someone wanting quick pick-up-and-play, the breadth can be intimidating.

Cities run by players. Six player cities have player-run governments, from ruling councils to ten ministries each, covering areas like War, Trade, and Maritime Affairs. Each city has a distinct culture, such as the evil-worshipping Mhaldor, forest-loving Eleusis, or righteous Targossas. This makes politics, reputation, and city membership meaningful in a way that NPC-governed MUDs rarely match.

Aspect Typical MUD Achaea
Development history Often static or short-lived Continuous since 1995
Class complexity Modest skill lists ~100+ class abilities per class
Governance NPC or staff-run Player-run councils and ministries
Access Desktop clients Nexus Client on Android and iOS

Next step: If you want to test whether the depth suits you, create a character and read the class overview before committing to a city, since your class and city together shape most of your early gameplay. If you prefer comparing options first, Iron Realms also runs other MUDs such as Aetolia and Lusternia.

What are the payment options for Achaea memberships?

Achaea's site lists PayPal among its payment platforms for memberships, but the page evidence does not enumerate a full set of options or any card/billing details. Treat PayPal as the one confirmed route and verify the rest at checkout.

For a concrete example: if you want an Elite Membership and only see PayPal mentioned, log in to your account and open the membership purchase page, where the available payment methods are shown before you commit.

If you prefer not to use PayPal, compare alternatives before subscribing:

Situation Practical approach
You have PayPal Use it if it appears at checkout; it is the only platform named in the site information
You lack PayPal Check the in-game or account billing page for other methods; the site information does not confirm any
You want to try before paying Create a character and play the free portion first, then decide on membership

A useful next step is to create a character and open the membership or account billing screen, since payment choices are usually confirmed there rather than on the public homepage. If you need a definitive list, contact Achaea support through the site's Help section, as membership billing terms can change.

Related questions

More questions →
What Is the Lore and Mythology of Achaea?

Achaea's lore is built around a pantheon of Gods, a documented history and mythology, and six player-run cities whose cultures are shaped by which Gods they follow. The game has been under continuous development since 1995, and its official site points to dedicated Gods, History & Mythology, and City-States pages, plus an Achaea Wiki, as the places to read the background. If you want your character to feel embedded in the world rather than just mechanically strong, this is the material to start with.

The Gods of Achaea

The site lists "The Gods of Achaea" as a top-level game feature alongside classes and races, which tells you the pantheon is treated as core content, not optional flavor. Gods are not just backstory: the excerpt describes cities by their religious outlook, from "the evil-worshippers of Mhaldor" to "the forest-loving Eleusians" to "the righteous city of Targossas." In practice, that means the God or Gods a city reveres shape its politics, its culture, and how its players treat outsiders.

What the page evidence supports:

  • Gods are an official, documented part of the game world with their own reference page.
  • Cities are characterized by their religious alignment, so divine allegiance is a social and political fact, not just a personal choice.
  • Because governments are player-run, divine loyalty feeds directly into who holds power in a city.

What it does not specify: the number of Gods, their individual domains, or the mechanics of divine interaction. For those details, go to the in-game Gods page or the Achaea Wiki rather than guessing from the marketing copy.

History and Mythology as a Playable Layer

Achaea has been in constant development since 1995 and has been described as one of the most immersive games ever made. Two decades of accumulated history means the mythology is deep enough that long-time players treat it as shared reference material. The site provides a "History & Mythology" page and an Achaea Wiki specifically so new players can catch up on events they never witnessed.

A practical example: if you join a city and hear players refer to an old war, a fallen God, or a founding event, the History & Mythology page and the Wiki are where you check what actually happened before you roleplay an opinion about it. Getting this wrong in character is a common early mistake — you will be corrected, sometimes harshly, by players who lived through it.

Where the lore connects to gameplay

  • Cities: six player-run cities, each with a distinct culture and outlook, run by players in roles from ruling council members to the heads of ten Ministries (War, Trade, Maritime Affairs, and others).
  • Classes: 20 unique classes, each with three skills generally containing 20–50 abilities, giving most classes close to or more than 100 class abilities. Class identity often carries its own lore flavor — the excerpt names Serpentlords (wormholes and venom), Depthswalkers (shadow and time), Paladins (dual weapons plus a companion falcon), and Occultists (chaos entity-summoning).
  • Races: 14 races, each with its own place in the world's background.

How to Use the Lore as a New Player

  1. Read the Gods page first. It anchors everything else — city politics, roleplay expectations, and who you should avoid insulting.
  2. Skim History & Mythology, then keep the Wiki open. You do not need to memorize it; you need to know it exists so you can look things up when a scene references the past.
  3. Pick a city whose culture you can actually play. The excerpt gives you the spectrum: Mhaldor for evil-worship, Eleusis for forest-loving characters, Targossas for the righteous. Your choice determines your social circle and much of your day-to-day roleplay.
  4. Let your class and race inform your backstory. With 20 classes and 14 races, there is enough variety that your combination can suggest a plausible origin without contradicting established history.
  5. Verify before you assert. If you are about to claim something about a God or an old event in character, check the Wiki. Being wrong about canon is the fastest way to break immersion for everyone else.

What the Lore Does Not Cover

The official material describes the existence of Gods, history, mythology, and city cultures, but the excerpt does not detail individual God personalities, creation stories, or specific historical events. It also does not state pricing, account requirements, or platform limitations beyond noting that the Nexus client is available on Android and iOS. For anything beyond the overview, treat the in-game pages and the Achaea Wiki as the authoritative sources, and treat other players' recollections as useful but secondhand.

What Counts as Game News and Where to Follow It

Game news is timely, factual reporting about the games industry and the games themselves — releases, updates, business moves, and events. It is not the same as a review (a critical evaluation), a preview (an early hands-on impression), or a walkthrough (a play guide). If you want reliable, up-to-date coverage, follow a mix of established outlets like IGN alongside official publisher and developer channels, and treat unverified leaks as leads to check, not facts to repeat.

The main types of game news

Most coverage falls into a few recurring categories. Knowing them helps you judge whether a headline is actually news or something else.

  • Releases and launch details — confirmed dates, delays, platform availability, editions, and day-one patches.
  • Updates and patches — balance changes, bug fixes, seasonal content, and roadmap announcements.
  • Industry and business — studio acquisitions, layoffs, earnings, publisher strategy, and executive changes.
  • Events — showcases, conventions, esports results, and award ceremonies.
  • Hardware and platform — console revisions, storefront policy changes, and subscription catalog updates.

If a piece is telling you whether a game is good, that's a review. If it's describing an early look before release, that's a preview. If it's telling you how to finish a section, that's a walkthrough. IGN, for example, publishes all of these under one roof, which is why its own description separates "news, expert reviews, and walkthroughs" into distinct things.

News vs. reviews, previews, and walkthroughs

Format Purpose Timeliness Typical question it answers
News Report what happened High — tied to an event or announcement "What changed?"
Review Evaluate a finished game Medium — after release "Is it worth playing?"
Preview Early impression before release Medium — pre-launch "What does it look like so far?"
Walkthrough Guide you through content Low — useful long after launch "How do I get past this?"

The practical takeaway: when you want to decide something, you usually need a review or preview. When you want to know something, you need news.

How to judge whether a source is reliable

Reliability comes down to sourcing and timeliness, not brand familiarity alone.

  • Does it name a source? Official statements, press releases, storefront listings, and named interviews are stronger than "a source says."
  • Is it dated? Game news ages fast. A patch note from two years ago may no longer reflect the live game.
  • Does it distinguish confirmed from rumored? Good coverage labels speculation clearly.
  • Can you trace it to a primary source? If a story cites a publisher blog or an official social account, go read that too.

Handling rumors and leaks

Leaks and rumors are common in this space and are often wrong or incomplete. Treat them as unverified until a publisher, developer, or platform holder confirms. A useful habit: before repeating or acting on a leak, check whether at least one established outlet has independently corroborated it and whether the original source has a track record.

Where to follow updates

You generally want two layers: a broad outlet for context and official channels for confirmation.

  • Established outlets — IGN (ign.com) covers news, reviews, and walkthroughs together, which makes it a reasonable single starting point for general coverage.
  • Official channels — publisher and developer blogs, store pages, and verified social accounts are the primary source for release dates, patches, and policy changes.
  • Aggregators and feeds — useful for scanning many sources quickly, but always click through to the original before trusting a claim.

A simple routine: scan an outlet for what happened, then confirm anything you plan to act on (a purchase, a preorder, a download) against the official channel.

Common pitfalls

  • Confusing a review score with news. A review tells you about quality, not what happened.
  • Acting on stale info. Check the date before trusting a release date or patch detail.
  • Repeating leaks as fact. Unverified claims spread fast and are frequently retracted.
  • Relying on one source. Cross-checking is the fastest way to catch errors.
How Player-Run Cities Work in Achaea

Achaea has six player cities, and almost every aspect of city life is managed by players rather than by the game's developers or automated systems. Each city has its own government, made up of players who hold roles ranging from ruling council members to ministers heading the city's ten Ministries. If you want to understand how politics, economics, and social structure work in Achaea, the city system is the core of it.

The six cities and their distinct cultures

Achaea's cities are not interchangeable hubs with different names. Each one has a defined culture and outlook on life, and that identity shapes who joins, how the government behaves, and what day-to-day roleplay looks like.

City Cultural identity (per Achaea's own description)
Mhaldor Worships evil
Eleusis Forest-loving
Targossas Righteous
Three others Also player-run, each with its own culture and outlook

The source material names Mhaldor, Eleusis, and Targossas as examples and confirms there are six player cities total, each with a distinct culture. The remaining three are not described in the available page evidence, so treat their specific identities as something to check in-game or on the Achaea Wiki rather than assume.

How city government is structured

City government in Achaea is player-staffed at essentially every level:

  • Ruling council members — players who hold top decision-making roles in the city.
  • Ministers — players who run the city's ten Ministries.
  • Ministry staff and other roles — the broader set of positions that keep a city functioning.

The Ministries named in the source material include:

  • Ministry of War
  • Ministry of Trade
  • Ministry of Maritime Affairs

These are given as examples of the ten Ministries a city has, which tells you the scope: a city's administration covers military matters, commerce, and naval or maritime affairs, among other areas. Because the roles are held by players, the people making decisions about war, trade, and city policy are the same people you play alongside.

What "virtually all aspects" actually means for you

The key phrase from Achaea's own description is that "virtually all aspects of a city are run by players." Practically, that means:

  • Politics is social. Getting a government role, influencing a council decision, or changing a city's direction depends on other players, not on a menu you click.
  • Cities have economies and interests. With a Ministry of Trade and a Ministry of Maritime Affairs, trade and shipping are treated as real areas of city administration, which implies player involvement in commerce and logistics.
  • Your city choice matters. Since each city has a distinct culture, joining one is closer to picking a faction with a worldview than picking a spawn point.

How to engage with a city

If you want to participate rather than just observe:

  1. Create a character and enter the game — Achaea is playable through the Nexus Client, which the site notes is accessible on Android and iOS, so you can connect from a phone or tablet as well as desktop.
  2. Learn the city landscape — the site points to dedicated pages for City-States and a wiki; use those to compare the six cities before committing.
  3. Join a city and watch its government in action — city messages, game news, and game logs are listed on the site and are the places where player-run decisions and events surface.
  4. Work toward a role — since positions from council member to minister are held by players, advancement runs through the city's own social and political channels rather than a fixed progression bar.

Common points of confusion

  • "Player-run" doesn't mean lawless. The structure is formal: councils, ten Ministries, defined roles. It's player-staffed, not unstructured.
  • The class system is separate from city politics. Achaea advertises 20 unique classes (the site also references "The 21 Classes of Achaea" elsewhere), each with roughly three skills containing 20–50 abilities, often totaling 100+ class abilities. Your class affects what you can do in combat and utility; your city affects your political and social life. They're different systems.
  • Don't assume the three unnamed cities match the named ones. Only Mhaldor, Eleusis, and Targossas have their cultures described in the available material.

If your interest is specifically in player governance, economics, or faction identity, the city system is the part of Achaea to explore first — and the City-States page plus the Achaea Wiki are the starting points the game itself recommends.

What Races Can You Play in Achaea?

Achaea offers 14 playable races, according to the official site's game features. The race you pick is a character-creation choice that sits alongside your class, and it shapes both how your character is presented in the world and how you roleplay within it. If you are still deciding whether to invest time in the game at all, the practical takeaway is that race selection happens up front, so it is worth knowing the roster before you create a character.

The 14 Races of Achaea

The official Achaea site lists "The 14 Races of Achaea" as a dedicated game feature, confirming the total count. The site does not publish a full breakdown of each race's stat modifiers or unique abilities in the material available here, so treat the number as the reliable fact and the individual details as something to confirm in-game or through the Achaea Wiki and Guides linked from the site.

What the site does make clear is the design philosophy behind character options generally: Achaea has been under constant development since 1995, and its class system alone offers 20 classes, each with three skills containing roughly 20–50 abilities. That level of granularity suggests race is one of several layered choices rather than a single dominant one.

How Race Fits With Class and City

Achaea's character identity is built from at least three overlapping systems:

Choice What it determines Source detail
Race Your character's species and background 14 races listed
Class Your combat and utility abilities 20 classes, ~100+ abilities each
City Your political and cultural home 6 player-run cities

Because cities are run by players — with governments, ruling councils, and ten Ministries each, from War to Trade to Maritime Affairs — your race can also carry roleplay weight in how other players treat you. The site notes each city has a distinct culture, from the evil-worshippers of Mhaldor to the forest-loving Eleusians to the righteous Targossas. Race and city are separate choices, but both feed into the same social layer of the game.

What to Check Before You Commit

The site's own navigation points to several places where race details live:

  • The 14 Races of Achaea — the dedicated feature page
  • Achaea Wiki — community-maintained reference
  • Guides — official help documents
  • Frequently Asked Questions — for common creation questions

If you want to play on mobile, the Nexus Client is available on Android and iOS, so you can create and test a character without sitting at a desktop.

A Practical Way to Decide

Since the site does not publish per-race stat tables in the material available, the most reliable approach is:

  1. Open the 14 Races page and read the flavor and background for each.
  2. Cross-check specific mechanical effects in the Achaea Wiki.
  3. Create a character and use the in-game help system to inspect racial traits directly.
  4. If you are unsure, pick a race whose background you find interesting — the class system carries most of the moment-to-moment gameplay depth, with 20 classes and 100+ abilities each.

Race is a permanent-feeling choice at creation, so it is worth ten minutes of reading rather than a blind pick.

What Is Achaea? A Text-Based MUD Explained

Achaea is a text-based MUD (multi-user dungeon) and online RPG run by Iron Realms Entertainment, in continuous development since 1995. You play by creating a character and typing commands into a persistent online world rather than clicking through a graphical interface. It suits players who want deep character systems, player-run politics, and long-term world lore more than fast, session-based action.

What kind of game is it?

Achaea is a MUD — a text-based RPG played in a shared, always-online world. The site describes it as "The World's Premiere MUD & Text-Based RPG" and notes it has been called one of the most immersive games ever made. Because the world is text, the experience leans on reading, command input, and imagination rather than graphics.

What can you actually do in Achaea?

The core draw is the combination of character building and a world largely governed by players.

20 unique classes

Each class has three skills, and each skill generally contains 20–50 abilities spanning combat and utility. That means most classes end up with close to or more than 100 class abilities, before counting the many non-class abilities you can also learn. Examples from the site:

  • Serpentlords — use wormholes and venom
  • Depthswalkers — wield shadow and time
  • Paladins — fight with dual weapons alongside a companion falcon
  • Occultists — summon chaos entities

Player-run cities

There are six player cities, each with a government run by players — from ruling council members to the ten Ministries a city operates, including the Ministry of War, Ministry of Trade, and Ministry of Maritime Affairs. Each city has its own culture and outlook, from the evil-worshipping Mhaldor, to the forest-loving Eleusians, to the righteous city of Targossas.

Gods, races, and history

The game also includes a defined pantheon of gods, 14 playable races, and its own history and mythology, all documented on the site.

How do you start playing?

  1. Create a character — the site's "Play Now" / "Create a Character" entry point begins this.
  2. Connect through the Nexus Client — Achaea is played via the Nexus Client, which is accessible on Android and iOS, so you can play from a phone or tablet as well as a desktop.
  3. Learn the basics — the site offers Game Help, Frequently Asked Questions, Guides, and a "How to Connect" page for getting set up.

The site also points to a community hub on Discord and an Achaea Wiki for deeper reference.

What else should you know before trying it?

  • It's long-running and actively developed. Development has continued since 1995, so the world carries decades of accumulated lore and systems.
  • There's an optional membership tier. The site references "Elite Memberships," and PayPal appears as a payment platform. The site does not state prices or whether any content is gated behind membership, so treat those as things to check on the membership page itself.
  • It's part of a family of games. Iron Realms Entertainment also runs Aetolia and Lusternia, listed in the site menu.

If you want a text-driven RPG where other players run the cities and politics, Achaea is built around exactly that. If you prefer graphical, action-oriented play, the text format will be the main thing to weigh before starting.

Website Overview

Identifiable technologies and additional version or configuration signals make the service easier to fingerprint, which may help targeted scanners narrow their checks. An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality.

Domain and Registration

Registered in 1997, this domain has about 29 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is Porkbun LLC, a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by porkbun.com, indicating managed DNS hosting. MX records point to the spamhero.com email service. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The Server header exposes the software version: nginx/1.22.1. This makes version-targeted checks easier, but is not proof of an exploitable vulnerability. The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. CORS permits any origin to read this response. This is common for public resources; sensitive responses need narrower handling. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers.

Technology Stack Analysis

The public page identifies All in One SEO Pro (AIOSEO) 5.0.2, WordPress, jQuery, Bootstrap, Google Analytics, nginx 1.22.1, with exact versions exposed for 2 technologies. These details can narrow vulnerability checks, although exposure alone is not a vulnerability.

Search and Social Sharing

The Generator tag identifies All in One SEO Pro (AIOSEO) 5.0.2, making the publishing system easier to fingerprint. Twitter Card metadata is configured. JSON-LD includes Organization data, helping describe the organization as an entity. The title has 56 characters, within a common display range. A meta description is present, with 156 characters.

Hosting and Email

DNSporkbun.com
Hostingachaea.com
Emailspamhero.com
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 50.31.100.8

Registration details

RDAP / WHOIS

RegistrarPorkbun LLC
Registered1997-09-05
Expires2027-09-04
Domain statusclient delete prohibited、client transfer prohibited
Nameserverscuritiba.ns.porkbun.com、fortaleza.ns.porkbun.com、maceio.ns.porkbun.com、salvador.ns.porkbun.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Aachaea.com50.31.100.8600—
MXachaea.comachaea-com.p10.spamhero.com60010
MXachaea.comachaea-com.p20.spamhero.net60020
MXachaea.comachaea-com.p30.spamhero.net60030
MXachaea.comachaea-com.p40.spamhero.net60040
NSachaea.comcuritiba.ns.porkbun.com86400—
NSachaea.comfortaleza.ns.porkbun.com86400—
NSachaea.commaceio.ns.porkbun.com86400—
NSachaea.comsalvador.ns.porkbun.com86400—
TXTachaea.comgoogle-site-verification=BVqkA2EjTdVFHsHdOJ4wFQoP-bygzkZiu56dUeSZTB8600—
TXTachaea.comv=spf1 a mx ip4:67.202.121.0/24 ip4:104.248.236.9/32 include:amazonses.com ~all600—
CNAMEwww.achaea.comachaea.com600—
DMARC_dmarc.achaea.comv=DMARC1; p=reject; rua=mailto:[email protected]; sp=none;600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectachaea.com
IssuerLet's Encrypt
Valid until2026-12-05T05:12 · Remaining when checked: 61 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=UTF-8
cache-controlmax-age=3, must-revalidate
servernginx/1.22.1
access-control-allow-origin*

Identified technologies

All in One SEO Pro (AIOSEO) 5.0.2WordPressjQueryBootstrapGoogle Analyticsnginx 1.22.1

Pages, Search and Sharing

Meta descriptionThe World's Premiere MUD & Text-Based RPG Iron Realms Entertainment! Take your first steps into a world of grand adventure. Your story begins now in Achaea.
Canonical URLhttps://www.achaea.com
LanguageEnglish (default)
Twitter Cardsummary
All bots 1 allowed · 2 disallowed
  • Allow/wp-admin/admin-ajax.php
  • Disallow/wp-admin/
  • Disallow/*?wordfence_lh=*

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