What engines does hai!touch Studios use, and are the games available on iOS?
Updated
hai!touch Studios, the independent game studio led by developer Haley Walker, builds most of its games with Godot Engine 3 LTS, Godot Engine 4, or Redot Engine, and the developer says they are experimenting with new engines and frameworks. There are no iOS versions and none are planned — the studio states the answer to "iOS version when?" is "Never," because exporting for iOS requires a Mac running macOS with Xcode installed, which the developer says they don't have and don't plan to get.
Engines used
The studio's own FAQ lists the tools behind its itch.io catalog:
| Tool | Role in the studio's workflow |
|---|---|
| Godot Engine 3 LTS | Used for most of the games |
| Godot Engine 4 | Used for most of the games |
| Redot Engine | Used for most of the games |
| Other engines and frameworks | Being tried out experimentally |
The FAQ doesn't break down which specific title uses which engine, so treat the list as the studio's overall toolkit rather than a per-game mapping.
Platform availability
- Browser play is the norm. Every title shown on the studio's itch.io page is marked "Play in browser," including Dozo-Dozo, 2048: Ball Merge, Salty Trivia with Candy Barre, Paintformer, Shingo!, Sedimental Journey, Skitter Critter, Connectiles, MalBots, Begone!, CROSSNIQ (NES style demake), and Multistak.
- No iOS builds. The blocker is practical, not a design choice: iOS export needs macOS and Xcode, and the developer has neither.
- The page doesn't state which other platforms, if any, get downloadable builds, so check each game's listing if you need something beyond browser play.
If you hit a problem
The FAQ gives two routes for bug reports: post a comment or thread on the relevant itch.io listing, or message the developer in the official Matrix chat. The studio also lists a contact handle, @hai1touch.bsky.social, and a site at haitouch.ga.
What this means for you
- Want to play on iPhone or iPad? There's no supported path from the studio, and the stated reason suggests that won't change. Browser play on a desktop or laptop is the reliable option.
- Interested in the tech behind the games? Godot 3 LTS, Godot 4, and Redot are the engines to look at; the studio's catalog is effectively a sample of what those tools can produce for small browser games.
- Looking for a specific title's platform support? Open its individual itch.io page rather than relying on the studio overview, since the overview only confirms browser play.