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Website review

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What is hai!touch Studios?

hai!touch Studios is a small independent game studio led by developer Haley Walker, working with help from other programmers and translators in its community. It publishes a catalogue of browser-playable games on itch.io, spanning action, puzzle, platformer and educational genres.

What kind of games it makes

The listings suggest a retro-leaning, mechanics-first style rather than large narrative productions:

  • Action: Dozo-Dozo, a Pong-meets-Breakout hybrid for playing with friends; Sedimental Journey, described as an NES-styled high-score attack.
  • Puzzle: 2048: Ball Merge, Connectiles, MalBots, Begone! (a tribute to retro puzzle games), Multistak (multitasking block stacking), and Skitter Critter, an indirect-action puzzle game.
  • Platformer: Paintformer, an NDS-style game where you draw your way to the goal.
  • Educational/quirky: Shingo!, a word bingo game using the Shavian alphabet, and Salty Trivia with Candy Barre.

Practical details worth knowing

The studio's FAQ says most games were built in Godot 3 LTS, Godot 4 or Redot Engine, with experimentation in other engines and frameworks. It states there will be no iOS version, because exporting for iOS requires a Mac with Xcode, which the developer does not have or intend to get. Bug reports go in the itch.io listing comments or the official Matrix chat.

A sensible next step: if you want a quick sample, open one of the browser games directly on hai!touch Studios — the puzzle titles are the largest group and the easiest entry point, while Dozo-Dozo is the one built around playing with people nearby.

What games has hai!touch Studios released on itch.io?

hai!touch Studios lists these games on its itch.io page, most of them playable in the browser:

Game Genre Quick description
Dozo-Dozo (ドーゾ・ドーゾ) Action Pong meets Breakout, with a local multiplayer challenge
2048: Ball Merge Puzzle Merge bouncy balls to reach 2048
Salty Trivia with Candy Barre Puzzle Trivia with ridiculous questions and serious answers
Paintformer Platformer Draw your way to the goal in an NDS-style platformer
Shingo! Educational Shavian word bingo
Sedimental Journey Action An NES-styled high-score attack
Skitter Critter Puzzle An indirect action game about bridging critters home
Connectiles Puzzle A connection-based puzzle game
MalBots, Begone! Puzzle A retro-inspired puzzle game
CROSSNIQ (NES style demake) Puzzle An 8-bit demake of the Y2K-styled puzzler
Multistak Puzzle Multitasking block stacking

The catalogue leans heavily toward puzzle games, with a few action and educational experiments. If you want a quick entry point, start with 2048: Ball Merge or Multistak for short puzzle sessions, Dozo-Dozo if you have a friend nearby, and Paintformer if you prefer platforming with a drawing twist.

Can I play hai!touch Studios games in my browser without downloading them?

Yes. Every game listed on the hai!touch Studios itch.io page is marked "Play in browser," so you can try them directly from the page without downloading or installing anything.

What that looks like in practice

The catalogue is mostly small, quick-to-start games across a few genres, which suits browser play well:

  • Puzzle: 2048: Ball Merge, Connectiles, MalBots, Begone!, Multistak, CROSSNIQ (NES style demake), Salty Trivia with Candy Barre
  • Action: Dozo-Dozo, Sedimental Journey
  • Platformer: Paintformer
  • Educational: Shingo! (Shavian word bingo)

A browser session is a good way to sample several titles in one sitting — for example, try Paintformer for the NDS-style drawing mechanic, then Multistak to see how the block-stacking twist feels — before deciding which ones you'd want to return to regularly.

Trade-offs to expect

Browser play is convenient, but it isn't always the ideal way to experience a game. Performance can vary with your browser and connection, and progress may not carry over between sessions depending on how a given title handles saving. If a game hooks you, check its listing for any downloadable version or notes on saving.

Next step

Open the studio's page at hai!touch Studios and pick a genre you already like; the "Play in browser" button on each listing launches the game immediately. If you hit a bug, the developer's FAQ says to report it in the listing's comments or the official Matrix chat.

What game engines does hai!touch Studios use to make its games?

hai!touch Studios reports using Godot Engine 3 LTS, Godot Engine 4, and Redot Engine for most of its games. The studio, headed by developer Haley Walker, also says it is experimenting with new game engines and frameworks, so those three are the established tools rather than an exclusive list.

What this means in practice

Godot 3 LTS and Godot 4 are successive major versions of the same open-source engine, while Redot is a separate fork of Godot. Using both Godot lines makes sense for a catalog built up over time: older projects keep working on the long-term-support branch, while newer ones can use Godot 4's updated renderer and tooling. The browser-playable titles listed on the page—puzzle, platformer and action games such as Paintformer and Multistak—are consistent with Godot's web export support, though the page itself does not state which engine each individual game uses.

One practical trade-off worth noting: Godot 3 and Godot 4 projects are not directly interchangeable, so a small studio maintaining games across both versions has to keep two workflows in mind. Trying additional engines and frameworks adds flexibility but also splits learning and maintenance effort.

Next step

If you want to know which engine a specific title was made with, open that game's itch.io listing and check its description or comments; the studio also takes bug reports there or via its official Matrix chat. For readers choosing tools for their own small browser games, Godot's free, open-source model and web export make it a reasonable starting point—treat that as general advice rather than a claim about this studio's setup.

How do I report a bug or give feedback on a hai!touch Studios game?

Use the itch.io listing for the specific game. The studio's FAQ says you can leave a comment or start a thread on that game's itch.io page, or raise it in the official Matrix chat. This works for both bugs and general feedback, and it keeps the report attached to the game it concerns.

What to include

  • Game and version, plus your platform (browser, OS, engine build if shown).
  • Steps to reproduce: what you did, what you expected, what happened.
  • Evidence: a screenshot, short clip, or the exact error text.
  • Feedback framing: say whether it's a bug, a balance/design opinion, or a request, so it isn't mistaken for a defect.

For a concrete example: if a puzzle in hai!touch Studios' Connectiles becomes unsolvable after a certain move, post the level, the move sequence, and a screenshot in that game's itch.io thread rather than a general message—it's far easier to act on.

Choosing where to post

Use the game's itch.io comment section when you want the report visible to other players and easy to link; use the Matrix chat when you want a back-and-forth or the issue is quick to describe. Check the listing first in case the developer has pinned a preferred reporting method.

Why doesn't hai!touch Studios release games for iOS?

hai!touch Studios says it doesn't release games for iOS because exporting to iOS requires a Mac running macOS with Xcode installed, and the developer, Haley Walker, doesn't have one and doesn't plan to get one. That's a tooling constraint rather than a judgement on the platform: the studio's games are small browser-playable titles, and the iOS build-and-signing pipeline needs Apple's own tools, which are only available on Apple hardware.

What this means in practice

  • The games target the browser first. The studio's listings on hai!touch Studios are described as playable in browser, so a phone user can often still play them through a mobile browser rather than a native app.
  • Expect no App Store presence. The studio's stated position is "never" for iOS versions, so waiting for an app is not a useful plan.
  • Engine choice doesn't remove the barrier. The FAQ notes use of Godot Engine 3 LTS, Godot Engine 4 and Redot Engine, plus experimentation with other engines and frameworks. Switching engines doesn't solve the macOS/Xcode requirement, so this is unlikely to change on its own.

A useful next step

If you want to play on an iPhone or iPad, open the game's itch.io page in Safari and try the browser version; if touch controls feel awkward, that's a limitation of the browser build rather than something an iOS port would automatically fix. If you need native iOS games from small independent studios, check whether a given title lists a separate iOS release before assuming one exists.

Related questions

More questions →
What Is hai!touch Studios on itch.io?

hai!touch Studios (haitouch.itch.io) is the itch.io page of an independent video game developer led by Haley Walker, with help from other community members such as programmers and translators. The page hosts a catalog of small games that can be played in the browser, spanning action, puzzle, platformer, and educational genres. It also includes a short FAQ and links to the developer's other profiles.

What you'll find on the page

The listing presents each game with a title, a one-line description, a genre tag, and a "Play in browser" option. The catalog shown on the page includes:

Game Description on the page Genre
Dozo-Dozo (ドーゾ・ドーゾ) Pong meets Breakout; challenge IRL friends Action
2048: Ball Merge Merge bouncy balls to get to 2048 Puzzle
Salty Trivia with Candy Barre Ridiculous questions, serious answers Puzzle
Paintformer Draw your way to the goal in an NDS-style platformer Platformer
Shingo! Shavian word bingo Educational
Sedimental Journey NES-styled high score attack Action
Skitter Critter An indirect action game about bridging critters home Puzzle
Connectiles A puzzle game about connections —
MalBots, Begone! A retro-style puzzle game Puzzle
CROSSNIQ (NES style demake) A Y2K puzzle game remade in 8-bit style Puzzle
Multistak Multitasking block stacking Puzzle

Who makes the games, and how

According to the page's FAQ, most of these games were built with Godot Engine 3 LTS, Godot Engine 4, or Redot Engine, and the developer says they are experimenting with new engines and frameworks. The FAQ also answers two common questions directly:

  • iOS versions: The developer states there will never be an iOS version, because exporting for iOS requires a Mac running Xcode, which they don't have and don't plan to get.
  • Bug reports: You can report a bug by commenting or starting a thread on the itch.io listing, or by messaging in the official Matrix chat.

When this page is useful to you

This page is a good starting point if you want free-to-try, browser-based games in a retro or puzzle style and prefer to play without installing anything. It's also useful if you want to follow the developer's work or report an issue: the page links to their other profiles (haitouch.ga and their Bluesky account) alongside the game listings. If you specifically need mobile releases, note the FAQ's clear statement that iOS versions aren't planned.

Where to Find hai!touch Studios Online

The official hub is the itch.io profile at haitouch.itch.io, run by independent developer Haley Walker. From there you can reach the studio's website (haitouch.ga), its Bluesky account (@hai1touch.bsky.social), and the official Matrix chat used for community discussion and bug reports. All of the studio's browser-playable games are listed on the same itch.io page.

Official Channels

Channel Where to find it What it's for
itch.io profile haitouch.itch.io Game listings, browser play, comments and bug reports
Studio website haitouch.ga Studio's own site
Bluesky @hai1touch.bsky.social Social updates
Matrix chat Official Matrix chat (linked from the studio's channels) Community discussion and bug reports

What You'll Find on the itch.io Page

The profile lists the studio's released games, each playable in the browser:

  • Dozo-Dozo (ドーゾ・ドーゾ) — Pong meets Breakout, for challenging friends locally (Action)
  • 2048: Ball Merge — merge bouncy balls to reach 2048 (Puzzle)
  • Salty Trivia with Candy Barre — ridiculous questions, serious answers (Puzzle)
  • Paintformer — draw your way to the goal in an NDS-style platformer (Platformer)
  • Shingo! — Shavian word bingo (Educational)
  • Sedimental Journey — NES-styled high score attack (Action)
  • Skitter Critter — an indirect action puzzle about bridging critters home (Puzzle)
  • Connectiles — a connection-based puzzle game
  • MalBots, Begone! — a retro-style puzzle game
  • CROSSNIQ (NES style demake) — a Y2K puzzle game in 8-bit style
  • Multistak — multitasking block stacking (Puzzle)

Reporting a Bug or Asking a Question

The studio's FAQ gives two routes: post a comment or thread on the relevant itch.io game listing, or speak up in the official Matrix chat. There is no iOS version and none is planned — the developer states that iOS exports require a macOS machine with Xcode, which they don't have and don't intend to get. Games are made mainly with Godot Engine 3 LTS, Godot Engine 4, or Redot Engine, with experimentation in other engines and frameworks.

Quick Answer

If you only remember one address, use haitouch.itch.io — it links out to everything else and is where the games and bug-report threads live.

What engines does hai!touch Studios use, and are the games available on iOS?

hai!touch Studios, the independent game studio led by developer Haley Walker, builds most of its games with Godot Engine 3 LTS, Godot Engine 4, or Redot Engine, and the developer says they are experimenting with new engines and frameworks. There are no iOS versions and none are planned — the studio states the answer to "iOS version when?" is "Never," because exporting for iOS requires a Mac running macOS with Xcode installed, which the developer says they don't have and don't plan to get.

Engines used

The studio's own FAQ lists the tools behind its itch.io catalog:

Tool Role in the studio's workflow
Godot Engine 3 LTS Used for most of the games
Godot Engine 4 Used for most of the games
Redot Engine Used for most of the games
Other engines and frameworks Being tried out experimentally

The FAQ doesn't break down which specific title uses which engine, so treat the list as the studio's overall toolkit rather than a per-game mapping.

Platform availability

  • Browser play is the norm. Every title shown on the studio's itch.io page is marked "Play in browser," including Dozo-Dozo, 2048: Ball Merge, Salty Trivia with Candy Barre, Paintformer, Shingo!, Sedimental Journey, Skitter Critter, Connectiles, MalBots, Begone!, CROSSNIQ (NES style demake), and Multistak.
  • No iOS builds. The blocker is practical, not a design choice: iOS export needs macOS and Xcode, and the developer has neither.
  • The page doesn't state which other platforms, if any, get downloadable builds, so check each game's listing if you need something beyond browser play.

If you hit a problem

The FAQ gives two routes for bug reports: post a comment or thread on the relevant itch.io listing, or message the developer in the official Matrix chat. The studio also lists a contact handle, @hai1touch.bsky.social, and a site at haitouch.ga.

What this means for you

  • Want to play on iPhone or iPad? There's no supported path from the studio, and the stated reason suggests that won't change. Browser play on a desktop or laptop is the reliable option.
  • Interested in the tech behind the games? Godot 3 LTS, Godot 4, and Redot are the engines to look at; the studio's catalog is effectively a sample of what those tools can produce for small browser games.
  • Looking for a specific title's platform support? Open its individual itch.io page rather than relying on the studio overview, since the overview only confirms browser play.
What Games Has hai!touch Studios Released on itch.io?

hai!touch Studios, the independent studio led by developer Haley Walker, has published a catalog of small browser games on itch.io spanning action, puzzle, platformer, and educational genres. Most titles can be played directly in the browser without a download, and several lean on retro NES or NDS visual styles. The list below covers the games shown on the studio's itch.io profile, with each one's genre and hook as described there.

The Game Catalog

Game Genre What it is
Dozo-Dozo (ドーゾ・ドーゾ) Action Pong meets Breakout, built for challenging friends in person
2048: Ball Merge Puzzle Merge bouncy balls to reach 2048
Salty Trivia with Candy Barre Puzzle A trivia game with ridiculous questions and serious answers
Paintformer Platformer Draw your way to the goal in an NDS-style platformer
Shingo! Educational Shavian-alphabet word bingo
Sedimental Journey Action An NES-styled high-score attack
Skitter Critter Puzzle An indirect action game about bridging critters home
Connectiles Puzzle A connection-based puzzle game
MalBots, Begone! Puzzle A tribute to retro puzzle games
CROSSNIQ (NES style demake) Puzzle A Y2K puzzle game remade in 8-bit style
Multistak Puzzle Multitasking block stacking—simple to learn, hard to master

What the Lineup Tells You

Puzzle dominates the catalog

Seven of the eleven listed titles are tagged as puzzle games, so if you enjoy logic, merging, stacking, or connection mechanics, there is plenty to try. The puzzle entries range from the number-merging of 2048: Ball Merge to the retro homage of MalBots, Begone! and the multitasking pressure of Multistak.

Retro style is a recurring thread

Paintformer is described as NDS style, Sedimental Journey as NES-styled, and CROSSNIQ as an NES-style demake of a Y2K game. If you like pixel-art presentation and old-console feel, those three are the clearest starting points.

Browser play is the default

Each listing on the profile includes a "Play in browser" option, which makes the catalog easy to sample without installing anything. That also suits the short-session design of high-score and trivia games like Sedimental Journey and Salty Trivia with Candy Barre.

How to Pick a Starting Point

  • Want a quick multiplayer challenge? Try Dozo-Dozo, which mixes Pong and Breakout for play with friends nearby.
  • Prefer a familiar puzzle hook? 2048: Ball Merge takes the merge-to-2048 formula and adds bouncing balls.
  • Like drawing mechanics? Paintformer lets you draw a path to the goal in a platformer format.
  • Interested in something unusual? Shingo! uses the Shavian alphabet for word bingo, making it the most distinctive educational entry.
  • Want a retro high-score chase? Sedimental Journey is built around an NES-style score attack.

Practical Notes

The studio's FAQ states that most of these games were made with Godot Engine 3 LTS, Godot Engine 4, or Redot Engine, and that Walker is experimenting with other engines and frameworks. It also states plainly that an iOS version will not happen, since exporting for iOS requires a macOS machine with Xcode, which the developer does not have and does not plan to get. If you find a bug, the FAQ directs you to comment on the itch.io listing or report it in the official Matrix chat.

Because the profile lists these titles with browser play and genre tags but does not show pricing details, check each game's own page for its current availability and any download options before planning around it.

How to Report a Bug in a hai!touch Studios Game

Report bugs in one of two places: post a comment or start a thread on the itch.io listing for the specific game, or raise it in the official Matrix chat. The studio's FAQ on its itch.io page names both channels, so either is an accepted route.

Where to Send the Report

Channel How to use it Best for
itch.io game listing Open the page for the game you were playing and leave a comment or create a thread Bugs tied to one specific game; reports you want other players to see
Official Matrix chat Post your report in the studio's Matrix community chat Quick back-and-forth, or when you are unsure which listing applies

The FAQ does not list an email address or a separate bug tracker, so stick to these two options rather than hunting for a form.

What to Include

The page does not prescribe a template, but a useful report usually covers:

  • Game and version — the title as listed on itch.io, plus any version number shown on the page.
  • Platform — these are browser-playable games, so note the browser and operating system you used.
  • Steps to reproduce — what you did, in order, before the problem appeared.
  • Expected vs. actual result — what should have happened and what did.
  • Evidence — a screenshot or short clip if the bug is visual.

Practical Notes

  • Pick the right listing. The studio has many separate game pages (for example Dozo-Dozo, 2048: Ball Merge, Paintformer, Shingo!, and Sedimental Journey), so post under the game where you saw the issue.
  • Browser games still have platform-specific bugs. Since the games run in the browser, mention your browser and OS; that context helps narrow down whether the problem is in the game or the environment.
  • iOS is not a target. The FAQ states there will never be an iOS version, so don't report "missing on iOS" as a bug — it is a deliberate decision, not a defect.
  • Check the FAQ first. Questions about the engines used (Godot 3 LTS, Godot 4, or Redot Engine) are already answered there, which keeps the bug thread focused.

Verifying Your Report Went Through

After posting on itch.io, your comment or thread appears publicly on the game page; if you don't see it, the post likely failed to submit and should be retried. In the Matrix chat, a posted message shows in the room timeline. Either way, a reply from the developer or community members confirms the report was received.

Website Overview

Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Unknown

DNS and Email

Nameservers are provided by Cloudflare, indicating managed DNS hosting. MX records point to the Zoho Mail email service. No CNAME was found; the observed records resolve directly to addresses. SPF and DMARC are configured. DKIM status is unknown. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued within the Google Trust Services cloud or CDN ecosystem. The certificate's total validity is about 90 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: HSTS, CSP, Permissions-Policy. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. The cf-ray response header indicates a CDN or caching proxy in the delivery path. No obvious internal addresses or debug information were found in the headers. The Server header identifies cloudflare without an exact version.

Technology Stack Analysis

The public page identifies Cloudflare without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage meta description was detected, leaving snippet selection more dependent on page text. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. Twitter Card metadata is configured. The title has 27 characters, within a common display range.

Hosting and Email

DNSCloudflare
HostingCloudflare
EmailZoho Mail
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) Location unknown Inferred 104.26.8.198

Registration details

RDAP / WHOIS

Unknown

DNS records

DNS

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Ahaitouch.itch.io104.26.8.198300—
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TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectitch.io
IssuerGoogle Trust Services
Valid until2027-01-16T18:22 · Remaining when checked: 89 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
servercloudflare
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Identified technologies

Cloudflare

Pages, Search and Sharing

Meta descriptionNot detected
Canonical URLNot detected
LanguageEnglish (default)
Twitter Cardsummary_large_image
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