What guilds are available in Lost Wishes MUD?
Updated
Lost Wishes MUD lists thirteen playable guilds: Dragonspawn, Mages, Werewolves, Bandits, Clerics, Acolytes, Gladiators, Golems, Wayfarer, Blackdragon, Gargoyles, Necromancers, and Elementals. Each is described as unique, so the choice is meant to match how you want to play rather than follow a single "best" option. The site does not publish per-guild skill lists, stat bonuses, or role descriptions, so the details below stick to what the game itself states and to what you can check in-game.
The full guild list
| Guild | Notes from the site |
|---|---|
| Dragonspawn | Listed as a unique guild |
| Mages | Listed as a unique guild |
| Werewolves | Listed as a unique guild |
| Bandits | Listed as a unique guild |
| Clerics | Listed as a unique guild |
| Acolytes | Listed as a unique guild |
| Gladiators | Listed as a unique guild |
| Golems | Listed as a unique guild |
| Wayfarer | Listed as a unique guild |
| Blackdragon | Listed as a unique guild |
| Gargoyles | Listed as a unique guild |
| Necromancers | Listed as a unique guild |
| Elementals | Listed as a unique guild |
The names suggest familiar fantasy archetypes — spellcasters, healers, fighters, and creature-based roles — but the site does not confirm what each guild actually does. Treat the names as labels, not as guarantees of abilities.
How guild choice fits into the game
The site says guilds give "the opportunity for everyone to select a guild that meets their expectations," and that experience and quest points come from quests, combat, and other activities across the world. That implies your guild shapes how you approach those activities, but the page does not state which guilds favor questing, which favor combat, or how abilities differ.
What the site does confirm about the wider game:
- Five domains, each with its own theme
- 313 areas and 163 quests
- A browser play option plus other ways to play
- A "Guilds" link in the main navigation, which is where the game's own guild information lives
How to check a guild before committing
Because the site gives no mechanical detail, verify in-game rather than guessing from names:
- Open the site and use the Guilds link in the navigation to read the game's own guild pages.
- Use Help Files for any guild-related commands or restrictions.
- Log in and ask on the newbie help channel — the site lists Newbie Help as a resource, and the community is described as growing.
- If you want to see who is active, the Who is On? page shows current players.
Expected result: you should come away knowing each guild's actual role, any join requirements, and whether switching later is possible. If the Guilds page is thin, the help files and other players are the practical fallback.
Common sticking points
- Names can mislead. "Wayfarer" or "Acolyte" may not mean what a similar name means in another MUD.
- No published requirements. The site does not say whether guilds have level gates, stat minimums, or quest prerequisites.
- No stated respec rules. Whether you can leave a guild and join another is not documented on the page, so confirm before investing time.
- Population context. The status panel shows 8,708 total population and 7 online at the time captured, so answers from other players may take a while.
If your goal is simply to start playing, pick a guild whose theme appeals to you, then adjust once you understand the mechanics — the site presents guild choice as a matter of matching expectations, not as a one-time irreversible decision it warns you about.