Website profiles · Technology insights · Alternatives

lost.wishes.net

Lost Wishes MUD is a unique fantasy world with thrilling quests, multiple guilds, and immersive adventures. Join our community and explore the realms of illusion, combat, and adventure.

No paid content found
Visit website
Profile views 8 Outbound visits 1 Normal
Lost Wishes Full homepage screenshot

At a glance

Category
Social & Community
Language
English
Paid-content signal
No paid content foundObserved
Registered
1998
Hosting
wishes.netInferred
HTTPS certificate trusted
PassedObserved
Last updated

Website review

This review may include AI-generated content and is not individually verified. Domain, certificate and other facts come from the observed data on this page.

What is Lost Wishes?

Lost Wishes is a fantasy-themed MUD (multi-user dungeon) — a text-based online role-playing world you play by typing commands rather than clicking through graphics. It centers on exploration, questing and combat, with a large world split into five domains, each with its own theme, and a broad set of guilds that shape how a character develops.

What you actually do there

  • Quest and fight for progress: You earn experience and quest points through quests and combat, then use that progress to develop your character.
  • Pick a guild identity: The guild list is unusually long and varied — Dragonspawn, Mages, Werewolves, Bandits, Clerics, Acolytes, Gladiators, Golems, Wayfarer, Blackdragon, Gargoyles, Necromancers and Elementals. Choice of guild is the main way two characters end up playing very differently.
  • Explore a wide map: The site reports 313 areas and 163 quests, plus a rotating "Area of the Day" (Enchanted Forest is one example) that nudges players toward a particular zone.
  • Join a social layer: There are clans and gods (typically staff or immortal figures in MUD culture), plus newbie help, help files and a "who is on" list — the infrastructure of a community rather than a solo game.

Who it suits

Text-only play rewards people who enjoy reading, imagination and typing commands: fans of old-school RPGs, players on low-end hardware or slow connections, and anyone who wants a persistent world with other people in it. It is a poor fit if you need graphics, voice chat or a short, self-contained session.

A practical next step

Before investing time, check the population and uptime figures on the home page and look at the "who is on" list at the hour you'd normally play. A MUD's feel depends heavily on whether anyone is awake when you are. Then read the newbie help and a couple of guild descriptions, and pick a guild based on the playstyle described rather than the coolest-sounding name — you can also try playing in a browser first to see whether the text interface clicks for you.

How do I start playing Lost Wishes MUD?

Start by opening the game in a browser or connecting with a MUD client, then create a character and pick a guild that matches how you like to play. Lost Wishes is a text-based multiplayer world, so the first session is mostly about learning commands, finding the newbie help, and getting comfortable with one area before wandering far.

A simple first session

  1. Go to Lost Wishes and use the browser play option, or connect through a MUD client if you prefer a dedicated interface.
  2. Make a character. If you are new to MUDs, say so in the newbie channel or check the help files; the site lists a Newbie Help section and a Help Files page.
  3. Learn the basic movement, look, say, and combat commands before accepting quests.
  4. Choose a guild once you understand the options. The site names Dragonspawn, Mages, Werewolves, Bandits, Clerics, Acolytes, Gladiators, Golems, Wayfarer, Blackdragon, Gargoyles, Necromancers, and Elementals.
  5. Try one low-risk area first. The world has five domains and 313 areas, so it rewards slow exploration rather than rushing.

What to decide before you commit

The main trade-off is between browser convenience and client flexibility. Browser play is the quickest way in; a MUD client usually gives you better logging, aliases, triggers, and screen layout once you play regularly. If you only want to sample the world, start in the browser. If you expect to stay, set up a client early so your notes and shortcuts accumulate.

Guild choice matters more than race or starting area for your early experience. Pick a guild whose theme sounds fun, not one you think is strongest; the site presents them as different playstyles rather than a ranked list. If you are unsure, ask in the newbie help channel before locking in.

A practical next step

Check who is online and read the current Area of the Day before you set out. When I looked, the page showed 7 players online, a population of 8708, and Enchanted Forest as the area of the day. A busy area with other players is a good place to ask questions and watch how combat and quests work. If you want company beyond this game, the broader MUD community at MUD Connector can help you compare client setup and general MUD etiquette, but for Lost Wishes itself, the in-game help files and newbie channel are the fastest route.

What guilds are available in Lost Wishes and how do I choose one?

Lost Wishes lists thirteen guilds: Dragonspawn, Mages, Werewolves, Bandits, Clerics, Acolytes, Gladiators, Golems, Wayfarer, Blackdragon, Gargoyles, Necromancers, and Elementals. The site presents each as unique, which suggests they differ in theme and playstyle rather than being cosmetic labels. Beyond the roster, the page doesn't spell out each guild's skills or requirements, so the practical way to choose is to read the in-game help files and ask around before committing.

A practical way to decide

  • Match the fantasy first. If you want to play a caster, Mages, Necromancers, Clerics, Acolytes, and Elementals read as magic-oriented; Werewolves, Dragonspawn, Blackdragon, Gargoyles, and Golems lean monstrous or constructed; Bandits, Gladiators, and Wayfarer sound more martial or roguish. That's inference from the names, not a confirmed class breakdown.
  • Check the help files. The site's own navigation includes a Help Files section, so start there for actual abilities and restrictions.
  • Ask the community. With a small live population (the page showed 7 players online against a population of 8,708), a quick question in the newbie channel or to the Newbie Help group will likely get you a direct answer.
  • Treat your first pick as provisional. In most MUDs of this shape, guild choice shapes combat and quest options but rarely locks you out of the wider world. Lost Wishes advertises 313 areas and 163 quests, so there's plenty to explore regardless.

If you want a concrete scenario

A player who enjoys support roles might look at Clerics or Acolytes first, while someone who wants a straightforward damage dealer might start with Gladiators or Bandits. Neither path is confirmed by the site text, so verify in the help files before you invest time in leveling.

Getting in

You can play via browser or through other methods listed on the site. The page also notes a reboot cycle (roughly every few days) and an uptime counter, which is useful to know if you're planning a long session.

For background on the MUD genre and how guild systems typically work, Wikipedia has a general overview.

What are the five domains in Lost Wishes and what themes do they have?

The page evidence for Lost Wishes says the MUD is "a huge unique world of fantasy and illusion" with five domains, each with a unique theme, but it does not name the five domains or describe their individual themes. So the specific domain names and theme descriptions cannot be answered from the supplied information.

What the page does describe is the wider world content:

  • Guilds: Dragonspawn, Mages, Werewolves, Bandits, Clerics, Acolytes, Gladiators, Golems, Wayfarer, Blackdragon, Gargoyles, Necromancers, and Elementals.
  • Activities: quests, combat, exploration, and other immersive/interactive features.
  • Scale: 313 areas and 163 quests are listed.
  • Daily feature: "Today's Area of the Day is Enchanted Forest."

If you want to find the five domains, the most practical next step is to use the site's own navigation. Start with the Areas link on Lost Wishes to see how zones are grouped, then check Help Files for a world or domain overview. If the domains are tied to guild or race choices, the Guilds and Races pages are the next places to look.

How do quests and experience work in Lost Wishes?

Quests and experience in Lost Wishes are the two main currencies of progress. You earn experience through combat and general exploration, and quest points by completing the game's 163 listed quests. Both grow your character, but they reward different kinds of play: grinding and fighting push experience, while quests push quest points and usually send you into specific areas rather than letting you stay in one hunting spot.

What the site itself states

The Lost Wishes home page describes the loop plainly: "Earn experience and quest points through thrilling quests, combat, and explore even more immersive activities across the lands." It also lists a Quests page and a Help Files page, and notes 313 areas alongside the 163 quests. So quests are a first-class system, not a side activity, and the help files are the intended place to learn the exact commands and rules.

How the two rewards differ in practice

Reward Main source What it tends to be for
Experience Combat, exploration Character power and level progression
Quest points Completing quests Quest-related progression and rewards

The page does not spell out the exact exchange rate, level thresholds, or whether quest points buy specific items. Those details belong in the in-game help files, so check there rather than assuming a formula.

A concrete first session

Create a character, read the newbie help, then pick a low-risk area and fight easy mobs to build a feel for combat and gain early experience. In parallel, open the Quests list and try one beginner quest. This separates the two systems early: you learn how combat experience accumulates, and you learn how a quest is started, tracked, and turned in. The "Area of the Day" feature is worth watching too, since it highlights a rotating area and can point you toward somewhere new to explore or quest.

Choosing a guild around your preferred loop

The guild list is long — Dragonspawn, Mages, Werewolves, Bandits, Clerics, Acolytes, Gladiators, Golems, Wayfarer, Blackdragon, Gargoyles, Necromancers, and Elementals. If you mainly want combat experience, lean toward a combat-oriented guild; if you want to quest and explore, a guild with utility or support tools may suit you better. The page says each guild is unique but does not detail their abilities, so read the in-game guild help before committing.

Practical next step

Use the Help Files and Quests pages on Lost Wishes to confirm commands, quest requirements, and any experience penalties or bonuses. If you want a second opinion on how MUD quest systems generally work, general MUD community references can help, but the authoritative answers for this game are its own help files.

Is Lost Wishes free to play and what are the donations for?

Lost Wishes is free to play. The site presents it as an open MUD you can jump into, with a "Play!" link and browser-based play offered alongside other ways to connect. There's a "Donations" link in the navigation, but the page doesn't explain what donations fund, whether they're required, or whether donors get anything in return.

What donations likely mean here

For a long-running MUD, donations usually cover server hosting, bandwidth and domain costs, and sometimes go toward development time. Treat that as general context rather than something this site states. If you want to know the specifics, open the Donations page and look for whether it mentions perks such as extra character slots, cosmetic titles, or in-game currency. If a game ties power or progression to donations, that's worth knowing before you invest time.

What you actually get without paying

The page describes a large world: five themed domains, 313 areas, 163 quests, and a long guild list including Dragonspawn, Mages, Werewolves, Bandits, Clerics, Acolytes, Gladiators, Golems, Wayfarer, Blackdragon, Gargoyles, Necromancers, and Elementals. Experience and quest points come from quests, combat and exploration. Nothing on the page suggests a paywall in front of those systems.

A practical first step

Create a character, try the browser client, and check the Newbie Help and Help Files sections before committing to a guild. Population figures like 8,708 characters with 7 players online show the world is large but the live crowd can be thin at any given moment, so pick a guild and play times that suit solo exploration as well as group play.

Related questions

More questions →
What Areas and Quests Does Lost Wishes MUD Have?

Lost Wishes MUD lists 313 areas and 163 quests on its home page, spread across five domains, each with its own theme. If you want a sense of how much there is to explore before you commit time to the game, those two numbers are the clearest signal: the world is large, and questing is a core activity alongside combat. The site also runs an Area of the Day feature, which highlights one specific area at a time — on the day the page was captured, that area was Enchanted Forest.

The scale of the world

Feature What the site reports
Areas 313
Quests 163
Domains 5, each with a unique theme
Population 8,708
Online at capture 7
Uptime 4d 3h
Next reboot 3d 5h 11m

Two things are worth separating here. The population figure (8,708) is a cumulative or historical count, not a live player count — the page separately shows 7 players online at the same moment. So the world is large in content, but the concurrent player base at that snapshot was small. If you are looking for a busy, crowded MUD, that distinction matters.

How areas and quests fit together

The home page describes the world as "a huge unique world of fantasy and illusion" with five themed domains, and says the variety of playing areas is matched by "many other interactive features."

  • Areas are the explorable regions of the world. With 313 of them, the game is organized around breadth — you move between themed zones rather than staying in one long progression path.
  • Quests are one of the main ways to earn experience and quest points. The site groups quests alongside combat as the two named routes to character growth.
  • Domain themes mean areas are not interchangeable. The five domains each carry a distinct theme, so exploration is partly about finding the theme that matches your interest.

Area of the Day

Rather than leaving all 313 areas equally anonymous, Lost Wishes rotates a featured area. This is useful if you are new and unsure where to go: the highlighted area gives you a concrete destination instead of a list of names. It also suggests the game wants players to cycle through content rather than camp in one spot.

What this means for choosing a play style

Because quests and combat both feed experience and quest points, you are not forced into a single activity. A few practical implications:

  • If you like exploration over grinding: the 313-area count and five themed domains are the main draw. You can treat questing as a way to move you through new regions.
  • If you like structured goals: 163 quests is a finite, trackable checklist — enough to keep you busy for a long time, but not an endless generated stream.
  • If you care about a lively server: check the live "Who is On?" page rather than relying on the population number, since the two figures measure different things.

Where to verify current details

The home page also links to dedicated sections for Areas, Quests, Guilds, Clans, Races, Gods, and Help Files. If you want the current area list, quest list, or which area is featured today, those pages are the place to look — the counts and the Area of the Day can change over time, so treat the numbers above as a snapshot rather than a fixed specification.

What guilds are available in Lost Wishes MUD?

Lost Wishes MUD lists thirteen playable guilds: Dragonspawn, Mages, Werewolves, Bandits, Clerics, Acolytes, Gladiators, Golems, Wayfarer, Blackdragon, Gargoyles, Necromancers, and Elementals. Each is described as unique, so the choice is meant to match how you want to play rather than follow a single "best" option. The site does not publish per-guild skill lists, stat bonuses, or role descriptions, so the details below stick to what the game itself states and to what you can check in-game.

The full guild list

Guild Notes from the site
Dragonspawn Listed as a unique guild
Mages Listed as a unique guild
Werewolves Listed as a unique guild
Bandits Listed as a unique guild
Clerics Listed as a unique guild
Acolytes Listed as a unique guild
Gladiators Listed as a unique guild
Golems Listed as a unique guild
Wayfarer Listed as a unique guild
Blackdragon Listed as a unique guild
Gargoyles Listed as a unique guild
Necromancers Listed as a unique guild
Elementals Listed as a unique guild

The names suggest familiar fantasy archetypes — spellcasters, healers, fighters, and creature-based roles — but the site does not confirm what each guild actually does. Treat the names as labels, not as guarantees of abilities.

How guild choice fits into the game

The site says guilds give "the opportunity for everyone to select a guild that meets their expectations," and that experience and quest points come from quests, combat, and other activities across the world. That implies your guild shapes how you approach those activities, but the page does not state which guilds favor questing, which favor combat, or how abilities differ.

What the site does confirm about the wider game:

  • Five domains, each with its own theme
  • 313 areas and 163 quests
  • A browser play option plus other ways to play
  • A "Guilds" link in the main navigation, which is where the game's own guild information lives

How to check a guild before committing

Because the site gives no mechanical detail, verify in-game rather than guessing from names:

  1. Open the site and use the Guilds link in the navigation to read the game's own guild pages.
  2. Use Help Files for any guild-related commands or restrictions.
  3. Log in and ask on the newbie help channel — the site lists Newbie Help as a resource, and the community is described as growing.
  4. If you want to see who is active, the Who is On? page shows current players.

Expected result: you should come away knowing each guild's actual role, any join requirements, and whether switching later is possible. If the Guilds page is thin, the help files and other players are the practical fallback.

Common sticking points

  • Names can mislead. "Wayfarer" or "Acolyte" may not mean what a similar name means in another MUD.
  • No published requirements. The site does not say whether guilds have level gates, stat minimums, or quest prerequisites.
  • No stated respec rules. Whether you can leave a guild and join another is not documented on the page, so confirm before investing time.
  • Population context. The status panel shows 8,708 total population and 7 online at the time captured, so answers from other players may take a while.

If your goal is simply to start playing, pick a guild whose theme appeals to you, then adjust once you understand the mechanics — the site presents guild choice as a matter of matching expectations, not as a one-time irreversible decision it warns you about.

What Community and Server Information Is Shown on Lost Wishes MUD?

Lost Wishes MUD's home page is also its status dashboard. It shows a live snapshot of who is playing, where they are from, how long the server has been running, and when the next reboot is due — plus links into the community side of the game (clans, gods, toplists, and a "Who is On?" page). If you want to judge how active the game is before investing time in it, that status block is the first thing to read.

The status block at a glance

The home page presents a compact set of figures under a "Status" heading:

Signal What it shows
Online Number of players currently connected
Population Total registered player count
Uptime How long the server has run since its last restart
Reboot Countdown to the next scheduled reboot
Countries A percentage breakdown of where players connect from
Areas Total number of explorable areas
Quests Total number of quests in the game

In the snapshot captured from the site, the numbers read: Population 8708, Online 7, Areas 313, Quests 163, Uptime 4d 3h, and Reboot 3d 5h 11m. The country breakdown showed four segments at 11%, 33%, 11%, and 22%.

Two things are worth reading carefully here. First, "Online" is a live count, so it will differ every time you load the page — a low number at one moment doesn't tell you the peak. Second, "Population" is a cumulative registered figure, not concurrent players, so 8708 and 7 measure different things and shouldn't be compared directly.

Uptime and reboot countdown

Uptime and Reboot work as a pair. Uptime tells you how long the current server session has been running; Reboot tells you how long until the next scheduled restart. In the captured snapshot, uptime was 4 days 3 hours and the reboot was 3 days 5 hours 11 minutes away — roughly a weekly cycle.

This matters for planning a session. If you're about to start a long quest or a group activity, checking the reboot timer first tells you whether the server is likely to restart mid-session. A short reboot countdown is a signal to wrap up rather than begin something lengthy.

Community features linked from the home page

Beyond the raw numbers, the home page navigation exposes the social and meta side of the game:

  • Who is On? — a page for seeing which players are currently connected, useful for finding company or checking whether friends are online.
  • Clans — player-run groups, separate from the guild system.
  • Gods — the game's administrative or immortal staff.
  • Toplists — rankings, typically of players or guilds.
  • Newbie Help — entry-point support for new players.
  • Guilds — the character class-like organizations (Dragonspawn, Mages, Werewolves, Bandits, Clerics, Acolytes, Gladiators, Golems, Wayfarer, Blackdragon, Gargoyles, Necromancers, and Elementals).
  • Races, Areas, Quests, and Help Files — reference pages for the game world itself.

The site also notes a "Today's Area of the Day," which in the captured snapshot was the Enchanted Forest — a rotating spotlight that gives players a reason to visit a specific area.

Reading the numbers sensibly

A few cautions when interpreting the dashboard:

  • Online counts fluctuate. Seven players at the moment of capture is a point-in-time figure. Check it at different hours before concluding the game is quiet or busy.
  • Country percentages are shares, not counts. The four segments shown (11%, 33%, 11%, 22%) describe the distribution of players across countries, not how many players each country has.
  • Areas and Quests are content totals. 313 areas and 163 quests describe the size of the world, not activity levels.
  • Uptime and Reboot describe the server, not the community. They tell you about stability and scheduling, not how many people are around.

What the page does not tell you

The home page shows status and community links, but it doesn't state pricing, account requirements, or whether any features are restricted. The site does include a "Donations" link in its navigation, which indicates voluntary support is part of how the game is run, but the page itself gives no details on cost or access conditions. If those matter to you, check the Help Files or ask in-game rather than assuming.

For a quick decision: if you want to know whether Lost Wishes is active right now, look at Online and Who is On?. If you want to know how big and stable it is, look at Population, Areas, Quests, Uptime, and Reboot. If you want to know whether you'll find a group, the Clans and Who is On? pages are the ones to open.

What is Lost Wishes MUD?

Lost Wishes MUD is a text-based multiplayer fantasy game hosted at lost.wishes.net. It is a MUD (multi-user dungeon) built around quests, combat, guilds, and exploration, with a browser play option and a small live community. It is a fit if you want a deep, text-driven fantasy world with many guild choices and ongoing areas to explore; it is not a graphical game or a single-player experience.

What kind of game it is

Lost Wishes describes itself as "a huge unique world of Fantasy and Illusion." Play happens in text, and the site lists these core activities:

  • Earning experience and quest points through quests and combat
  • Exploring themed areas across the world
  • Joining guilds and participating in community structures

The site reports 313 areas and 163 quests, so there is a substantial amount of content beyond a single starting zone.

The five domains and what they change

The world is split into five domains, each with its own theme. The site says this is meant "to meet anyone's interest," meaning the domain you spend time in shapes the tone and content of your exploration rather than being purely cosmetic.

Guilds and races

Guilds are a central progression and identity choice. The site lists these guilds:

Dragonspawn, Mages, Werewolves, Bandits, Clerics, Acolytes, Gladiators, Golems, Wayfarer, Blackdragon, Gargoyles, Necromancers, and Elementals.

Each is described as unique, so the practical decision is which playstyle and theme you want to commit to. The site also has a Races page, indicating race is a separate character choice alongside guild.

Community and social structures

Beyond solo play, the site exposes these community features:

  • Clans
  • Gods
  • Newbie Help
  • Help Files
  • "Who is On?" to see current players

The presence of Newbie Help and Help Files suggests the game expects new players and provides in-game guidance rather than leaving you to figure everything out alone.

How to start playing

The site offers "Play via Browser" as one option, plus "other ways to play" for clients. The straightforward path is:

  1. Open lost.wishes.net.
  2. Choose Play via Browser if you want to start without installing anything.
  3. Check Newbie Help and Help Files for commands and early guidance.
  4. Use "Who is On?" to see who is available.
  5. Pick a race and guild once you understand the options.

Expected result: you enter the world and can begin questing and exploring. The main friction point is that MUDs rely on typed commands, so reading the help files early saves time.

Current activity and scale

The site's status panel reports:

Metric Value
Population 8708
Online 7
Areas 313
Quests 163
Uptime 4d 3h
Reboot 3d 5h 11m

"Online: 7" means the live player count is small at the moment you check, so the experience leans toward a niche, close community rather than a crowded server. The site also shows a "Player Countries" breakdown and an "Area of the Day," which in the captured page is Enchanted Forest.

What it is not

  • It is not a graphical or 3D game; it is text-based.
  • It is not a single-player RPG; it is multiplayer and community-oriented.
  • The site lists a Donations page and Toplists, but no pricing details are provided in the available page content, so cost and access terms are not established here.

If you want a long-running text MUD with many guilds, themed domains, and a browser entry point, Lost Wishes is worth trying. Start with the browser option, read the newbie help, and check who is online before committing to a guild.

How to Start Playing Lost Wishes MUD

You can start playing Lost Wishes MUD directly from its home page by choosing the browser-based play option. The site presents "Play!" and "Play via Browser" as entry points, alongside "other ways to play." Before you log in, the home page also shows live status information — current online players, uptime, reboot time, population, area count, and quest count — so you can judge how active the world is at that moment.

What you'll find when you arrive

Lost Wishes describes itself as a fantasy and illusion world split into five domains, each with its own theme. The site lists 313 areas and 163 quests, and reports a population of 8,708 with 7 players online at the time of the page snapshot. Uptime was shown as 4d 3h, with a reboot listed at 3d 5h 11m out.

The home page also names a rotating Area of the Day — in the captured snapshot, the Enchanted Forest.

Steps to get in

  1. Open the Lost Wishes home page.
  2. Look for the Play! or Play via Browser option to enter the game in your browser.
  3. If you prefer a different client, check the "other ways to play" link on the same page for alternative connection methods.
  4. Once inside, use Newbie Help and the Help Files if you're unfamiliar with MUD commands or the game's systems.
  5. Check Who is On? to see who's currently playing before or after you connect.

Expected result: you land in the game world and can begin exploring, earning experience and quest points through quests and combat.

Choosing a guild

Lost Wishes offers a large set of guilds, and the site frames them as a way to match your play style. The listed guilds are:

Dragonspawn Mages Werewolves
Bandits Clerics Acolytes
Gladiators Golems Wayfarer
Blackdragon Gargoyles Necromancers
Elementals

Each is described as unique, so the practical approach is to read the guild information in-game (via the Guilds page or Help Files) and pick one that fits how you want to play.

Before you commit: what to check

  • Population vs. online count — a large population with few players online at that moment may mean quiet hours; the "Who is On?" page tells you the current picture.
  • Uptime and reboot timer — if a reboot is imminent, expect a brief interruption.
  • Newbie Help — the fastest route past the usual MUD learning curve.
  • Donations page — the site lists a Donations section; the provided page evidence does not state any pricing, so treat cost and access terms as unconfirmed and check the site directly.

Common snags

  • If browser play doesn't load, the "other ways to play" link is your fallback rather than a dead end.
  • Guild choice can feel overwhelming given the list size; start with Newbie Help and the Help Files before locking in.
  • The status numbers on the home page are a snapshot, not a guarantee — recheck them if you're deciding when to play.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 1998, this domain has about 28 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The registrar is GoDaddy.com, LLC, a widely used domain service provider. The domain uses the common .net extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by GoDaddy, indicating managed DNS hosting. MX records point to the GoDaddy email service. SPF and DMARC are configured. DKIM status is unknown. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed. The lowest observed DNS TTL is 600 seconds.

TLS and Certificates

The certificate uses an RSA 4096-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The Server header exposes the software version: LW-HTTP/1.0. This makes version-targeted checks easier, but is not proof of an exploitable vulnerability. The checked browser-security headers were not detected, leaving fewer explicit browser-side safeguards. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Bootstrap, Google Analytics without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

The meta description has 185 characters and may be shortened in search results. No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. No Open Graph metadata was detected, so social previews may depend on platform inference. The title has 18 characters, within a common display range. The observed directives allow indexing and link following.

Hosting and Email

DNSGoDaddy
Hostingwishes.net
EmailGoDaddy
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagUnited States Inferred 142.54.173.44

Registration details

RDAP / WHOIS

RegistrarGoDaddy.com, LLC
Registered1998-02-04
Expires2027-02-03
Domain statusclient delete prohibited、client renew prohibited、client transfer prohibited、client update prohibited
Nameserversns05.domaincontrol.com、ns06.domaincontrol.com
DNSSECunsigned

DNS records

DNS

TypeNameValueTTLPriority
Awishes.net142.54.173.44600—
MXwishes.netmailstore1.secureserver.net36000
MXwishes.netsmtp.secureserver.net360010
NSwishes.netns05.domaincontrol.com3600—
NSwishes.netns06.domaincontrol.com3600—
TXTwishes.netD99802173600—
TXTwishes.netv=spf1 include:secureserver.net -all3600—
CNAMElost.wishes.netwishes.net3600—
DMARC_dmarc.wishes.netv=DMARC1; p=reject; rua=mailto:[email protected]; adkim=r; aspf=r;3600—

TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectlost.wishes.net
IssuerLet's Encrypt
Valid until2026-12-28T17:42 · Remaining when checked: 85 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html
serverLW-HTTP/1.0

Identified technologies

BootstrapGoogle Analytics

Pages, Search and Sharing

Meta descriptionLost Wishes MUD is a unique fantasy world with thrilling quests, multiple guilds, and immersive adventures. Join our community and explore the realms of illusion, combat, and adventure.
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

Unknown

No robots.txt found

No sitemaps found

User reviews (0)

  • No reviews yet.