What Input and Output File Formats Does ObjToSchematic Support?
Updated
ObjToSchematic accepts 3D models in .OBJ and .GLB format, plus .PNG and .JPG images (which it can turn into a model via AI generation). On the output side, it produces Minecraft Java and Bedrock schematic formats such as .litematic, .schem, and .mcstructure. The tool works both in the browser and as an in-game mod, and its exports are compatible with tools like MCEdit, Litematica, FAWE, Axiom, and Blender.
Input Formats
| Format | How it's used |
|---|---|
| .OBJ | Upload a 3D model file directly |
| .GLB | Upload a 3D model file directly |
| .PNG | Source image for AI model generation |
| .JPG | Source image for AI model generation |
You can drop a model file onto the editor, or—if you don't have a 3D model—generate one from an image or a text description. The site notes AI generation takes about a minute and uses 20 credits; the page labels this "FREE," but treat the credit count as the operative limit rather than assuming unlimited use.
Output Formats
ObjToSchematic exports to Minecraft Java and Bedrock schematic formats, including:
- .litematic — Litematica schematic
- .schem — common schematic format used by WorldEdit/FAWE-style tools
- .mcstructure — Bedrock structure format
The site describes "many input and export types for Java, Bedrock, and tools like MCEdit, Litematica, FAWE, Axiom, Blender," so if you need a specific format beyond the three named, check the in-app export options or the wiki before committing to a workflow.
Which Route to Use
- Browser editor — no account or payment required per the site; good for a one-off conversion or when you don't want to install anything.
- In-game mod — download from CurseForge, drop it in your
.minecraft/modsfolder, and it supports Minecraft 26.1 and 26.2. Use this if you want to position, rotate, scale, and paste the build directly into your world, including survival via ghost blocks and the slice viewer.
Both routes share the same conversion pipeline, so format support should match; the mod adds in-world placement and editing rather than different file types.
Practical Notes
- Palette control matters more than format. The site highlights full control over which blocks are included or excluded—decide your block palette before exporting, since a .litematic full of blocks you don't want is harder to fix after pasting.
- Match the format to your tool. Use .litematic for Litematica workflows, .schem for FAWE/WorldEdit-style pasting, and .mcstructure for Bedrock.
- Large models: the tool runs on WASM in the browser and multithreaded Java in the mod, so very detailed models may convert faster in-game. The slice viewer helps you inspect layer by layer before pasting.
For edge cases or format questions not covered here, the site points to its wiki and Discord community as the support channels.