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objtoschematic.com

A tool to convert 3D models into Minecraft Java and Bedrock formats such as .litematic, .schem, .mcstructure, etc.

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What is ObjToSchematic?

ObjToSchematic is a tool that converts 3D models into Minecraft builds made of blocks. You upload a model in a format such as .OBJ or .GLB (or start from a generated one), and it produces a block version you can export for Minecraft Java or Bedrock in formats like .litematic, .schem and .mcstructure.

It comes in two forms. The browser editor runs the conversion in your browser with no account or payment required, which suits quick experiments and one-off builds. The mod runs inside Minecraft Java and adds an in-game workflow: import a model, enter Edit Mode to position, rotate and scale it, adjust settings, then paste it into your world. The mod also supports a ghost-block preview for building in survival and a slice viewer that shows one layer at a time.

Its main appeal is control over the result. You can choose which blocks are allowed in the palette, and the conversion pipeline exposes settings at each stage, so you can trade fidelity against block variety or performance. It accepts several input and export types and works with tools such as Litematica, FAWE, Axiom and Blender.

As a practical test, take one model you care about — a statue, a vehicle, a small building — and convert it twice with different palette restrictions. Comparing the two results will show quickly whether the tool's level of control matches the style you want. Start at ObjToSchematic.

How do I convert a 3D model into a Minecraft build using the browser editor?

Upload your model to the browser editor on ObjToSchematic, let it convert, then download the result in a Java or Bedrock format. The page states it runs in your browser with no account or payment needed, accepts .OBJ, .GLB, .PNG and .JPG files, and exports formats such as .litematic, .schem and .mcstructure.

Steps

  1. Prepare the model. Export your 3D asset as .OBJ or .GLB. Simple, low-poly shapes convert more cleanly than dense meshes, since every surface has to be approximated with blocks.
  2. Open the browser editor and drop the file onto the upload area, or choose it from your files.
  3. Adjust the conversion settings. The site says every stage of the pipeline exposes its settings, and you can control which blocks are included or excluded from the palette. Use this to match your world's style.
  4. Download the export in the format your workflow needs: .litematic or .schem for Java tools, .mcstructure for Bedrock.
  5. Place it in your world using your usual tool (for example Litematica or WorldEdit), or switch to the mod route if you want to paste directly in-game.

Choosing between browser and mod

Browser editor In-game mod
Setup None; runs in the browser Install the mod into your mods folder
Best for Quick tests, sharing results, Bedrock exports Positioning, rotating and scaling inside your world
Extras — Ghost-block survival building, slice viewer, in-game editing

The page describes the mod as supporting Minecraft 26.1 and 26.2 and offering ghost preview for survival building, so pick it if you want to iterate on placement rather than just get a file.

If you don't have a model

The editor can generate one with AI from a text prompt or an image, and the page lists example prompts such as "a red dragon sleeping on a rock." It notes this takes about a minute and uses 20 credits, so treat it as a starting point to refine rather than a finished build.

Next step: start with a small test model and one palette restriction to see how faithfully the block conversion reads at Minecraft scale before committing to a large build.

What file formats can I upload and what output formats does ObjToSchematic support?

ObjToSchematic accepts .OBJ, .GLB, .PNG and .JPG files. The first two are 3D models; the image formats are used to generate a model with AI from a picture when you don't already have one. It also offers text-prompt generation as an alternative starting point.

On the output side, the site describes exports for Minecraft Java and Bedrock formats such as .litematic, .schem and .mcstructure, and says it is compatible with tools including MCEdit, Litematica, FAWE, Axiom and Blender. The browser editor lets you download the result directly, or you can install the mod and paste the build into your world in-game, including in survival using ghost blocks and the slice viewer.

A practical next step: decide whether you want a file to import into another tool or a build placed directly in your world. If it's the latter, the mod route is the smoother fit; if you're handing the result to Litematica or a server plugin workflow, check the export type your tool expects before converting. For format-specific details and limits, the wiki linked from ObjToSchematic is the place to confirm.

Do I need to install a mod to use ObjToSchematic in Minecraft Java Edition, and how does it work in-game?

No, you don't need the mod to use ObjToSchematic. The site offers two routes: a browser editor that converts uploaded models (or AI-generated ones) without an account or payment, and an optional in-game mod for Java Edition. The mod is what gives you the in-world workflow described below; the browser route just produces a file you import yourself.

What the mod adds in-game

According to the site's own walkthrough, the in-game flow is:

  1. Install the mod by downloading it from CurseForge and placing it in your .minecraft/mods folder.
  2. Open the mod menu with the P key and upload a 3D model, or generate one with AI from a text or image prompt.
  3. Press G to enter Edit Mode and position, rotate and scale the build.
  4. Reopen the menu with P to adjust conversion settings.
  5. Paste into your world, or build it in survival using ghost blocks and the slice viewer.

Practical trade-offs

  • Mod route: everything happens inside your world, so positioning and scaling are immediate and you can paste directly. It requires a compatible Minecraft version and mod loader setup—the page states support for versions 26.1 and 26.2, so check that against your own installation.
  • Browser route: nothing to install, works on any machine, and exports to formats like .litematic, .schem and .mcstructure. The cost is an extra step: you then load the file with a tool such as Litematica or WorldEdit rather than pasting from a mod menu.

How to decide

If you build often and want to iterate on placement inside the world, install the mod. If you're converting a one-off model, or you play on a setup where adding mods is awkward, use the browser editor and import the exported file. Either way, the site's wiki and Discord are the places to check version compatibility before you start.

Can I generate a 3D model from an image or text prompt without having my own model file?

Yes. ObjToSchematic accepts a prompt instead of a model file: upload an image or type a description, and it generates a 3D model that you then convert to Minecraft blocks. The page lists example prompts such as "a red dragon sleeping on a rock," "a tall palm tree with lush green leaves," and "an erupting volcano," and says generation takes about a minute and uses 20 credits. If you already have a file, it also takes .OBJ, .GLB, .PNG and .JPG uploads.

Which path fits your situation

You have Use Practical note
A finished 3D model (.OBJ or .GLB) Direct upload and convert Most predictable result; you control the source geometry
Only a reference image Image prompt generation Useful for a rough silhouette or a specific pose, but expect to adjust the block palette afterward
Only a written idea Text prompt generation Fastest way to start; vague prompts tend to produce generic shapes

The browser route needs no account or payment according to the page, and the Java mod lets you do the same in-game, including positioning, rotating and scaling the build, then pasting it. The site says the mod supports versions 26.1 and 26.2.

A practical test

Pick a small, clearly shaped subject first — the sleeping dragon example is a good model — generate it, then check the result in the settings before pasting. Tweak the included/excluded blocks to match your build's palette, since generated geometry rarely maps cleanly onto block textures at small scales. If you plan to build it in survival, the ghost-block preview and slice viewer are the features to try before committing materials.

For step-by-step help, the site points to its wiki and Discord community rather than a single tutorial.

How do I control which Minecraft blocks are used and preview the build before pasting it into my world?

Use the palette settings to include or exclude specific blocks, then use the ghost preview and slice viewer to check the result before committing it to your world. On ObjToSchematic, the page describes "complete control over which blocks are included/excluded from the build," plus a "ghost preview" with translucent blocks and a slice viewer that cuts the build down to one layer at a time.

Controlling the blocks

  • Set your palette first. Decide which blocks are allowed before converting, so the converter doesn't pick materials you don't have or don't want in that build.
  • Exclude problem blocks. If you're building in survival, remove blocks that are expensive, unobtainable, or visually wrong for the style you're matching.
  • Tweak the pipeline settings. The page says every stage of the conversion exposes its settings, so palette choices and other options can be adjusted rather than accepted as-is.

Previewing before pasting

  • Ghost preview shows the build as translucent blocks, which is the practical way to position, rotate, and scale it against existing terrain without overwriting anything.
  • Slice viewer lets you inspect one layer at a time — useful for checking that interiors, roofs, and overhangs actually line up rather than trusting a single overview.
  • Edit Mode (opened with the G key in the mod) is where you move, rotate, and scale the object before pasting.

A concrete workflow

Suppose you're placing a palm tree beside a beach house in survival. Exclude blocks you can't craft easily, load the model, use ghost blocks to check the trunk doesn't clip the roof, then step through slices to confirm the fronds sit at the right height. Only then paste, or build it with ghost blocks as a guide.

If you'd rather work inside the game than in the browser, the mod route keeps the same preview and palette controls in-game; the browser route avoids installing anything. Either way, the decision criterion is simple: lock the palette and verify the silhouette with ghost blocks and slices before pasting, because undoing a full paste is far more work than adjusting settings beforehand.

Related questions

More questions →
Can ObjToSchematic Generate a 3D Model from an Image or Text Prompt?

Yes. ObjToSchematic includes an AI generation option for when you don't have a 3D model ready: you can describe what you want in a text prompt or upload an image, and the tool generates a model you can then convert into Minecraft blocks. The site lists this as a free feature that takes about a minute and uses 20 credits per generation. It's the intended path for the "I have an idea but no model" case, and it works alongside the normal upload route for .OBJ and .GLB files.

How the AI generation option fits into the workflow

The tool's main job is converting 3D models into Minecraft Java and Bedrock formats such as .litematic, .schem, and .mcstructure. AI generation is an on-ramp to that pipeline rather than a separate product: the generated model becomes the input, and you then run it through the same conversion and placement steps as an uploaded file.

Two input types are offered:

  • Text prompt — describe the build in words.
  • Image prompt — supply an image to base the model on.

The site presents text prompt as the recommended starting point and shows example prompts, including "a red dragon sleeping on a rock," "a tall palm tree with lush green leaves," and "an erupting volcano." These are useful as a sense of the scale and style the generator handles — single, recognizable objects rather than full scenes.

What to expect from a generation

Aspect What the site states
Cost Free, uses 20 credits
Time About a minute
Inputs Text prompt or image
Output A 3D model you can convert to blocks

Treat the result as a starting point. A generated model still needs the normal conversion pass — palette selection, scale, and positioning — before it looks right as a build. The site's feature list notes that every stage of the pipeline exposes settings, including control over which blocks are included or excluded, so you can adjust the block palette after generation rather than accepting the first result.

Browser vs. in-game

You can generate and convert either in the browser or through the Minecraft mod:

  • Browser: open the editor, drop in a model or generate one with AI, convert, and download. The site states it runs in your browser with no account or payment needed.
  • In-game (Java edition): install the mod from CurseForge into your .minecraft/mods folder, open the mod menu with the P key, and upload a model or generate one from a prompt. The site lists support for versions 26.1 and 26.2. From there, G enters Edit Mode to move, rotate, and scale the object, and the settings menu (again P) exposes the conversion options before you paste.

The mod path adds a ghost/translucent block preview, which the site describes as a way to build in survival, plus a slice viewer for working one layer at a time.

When AI generation is the right choice

Use it when you have a clear object in mind but no modeling software or existing file — a statue, a tree, a creature, a landmark. It saves the step of sourcing or making a model elsewhere.

Skip it when you already have a precise model. An uploaded .OBJ or .GLB gives you exact geometry, and the AI route adds a generation step and credit cost without improving fidelity. For detailed or reference-accurate builds, modeling or sourcing the file first and converting it directly is the more predictable path.

Practical tips

  • Keep prompts to one object. The examples are all single subjects; a prompt describing a whole scene is likely to produce something harder to place and scale.
  • Check the model before converting. Generation is fast, so it's cheap to regenerate if the shape is wrong rather than trying to fix it in the block settings.
  • Plan the palette after generation. Block choice has a large effect on how a generated shape reads in-game; the palette controls are where most of the visual tuning happens.
  • Watch your credits. Each generation uses 20 credits, so repeated attempts add up even though the feature is described as free.

If you want to try it without installing anything, the browser editor is the quickest route: generate from a prompt, convert, and download the schematic. If you plan to iterate inside a world, the mod's edit mode and ghost preview make placement easier.

What Input and Output File Formats Does ObjToSchematic Support?

ObjToSchematic accepts 3D models in .OBJ and .GLB format, plus .PNG and .JPG images (which it can turn into a model via AI generation). On the output side, it produces Minecraft Java and Bedrock schematic formats such as .litematic, .schem, and .mcstructure. The tool works both in the browser and as an in-game mod, and its exports are compatible with tools like MCEdit, Litematica, FAWE, Axiom, and Blender.

Input Formats

Format How it's used
.OBJ Upload a 3D model file directly
.GLB Upload a 3D model file directly
.PNG Source image for AI model generation
.JPG Source image for AI model generation

You can drop a model file onto the editor, or—if you don't have a 3D model—generate one from an image or a text description. The site notes AI generation takes about a minute and uses 20 credits; the page labels this "FREE," but treat the credit count as the operative limit rather than assuming unlimited use.

Output Formats

ObjToSchematic exports to Minecraft Java and Bedrock schematic formats, including:

  • .litematic — Litematica schematic
  • .schem — common schematic format used by WorldEdit/FAWE-style tools
  • .mcstructure — Bedrock structure format

The site describes "many input and export types for Java, Bedrock, and tools like MCEdit, Litematica, FAWE, Axiom, Blender," so if you need a specific format beyond the three named, check the in-app export options or the wiki before committing to a workflow.

Which Route to Use

  • Browser editor — no account or payment required per the site; good for a one-off conversion or when you don't want to install anything.
  • In-game mod — download from CurseForge, drop it in your .minecraft/mods folder, and it supports Minecraft 26.1 and 26.2. Use this if you want to position, rotate, scale, and paste the build directly into your world, including survival via ghost blocks and the slice viewer.

Both routes share the same conversion pipeline, so format support should match; the mod adds in-world placement and editing rather than different file types.

Practical Notes

  • Palette control matters more than format. The site highlights full control over which blocks are included or excluded—decide your block palette before exporting, since a .litematic full of blocks you don't want is harder to fix after pasting.
  • Match the format to your tool. Use .litematic for Litematica workflows, .schem for FAWE/WorldEdit-style pasting, and .mcstructure for Bedrock.
  • Large models: the tool runs on WASM in the browser and multithreaded Java in the mod, so very detailed models may convert faster in-game. The slice viewer helps you inspect layer by layer before pasting.

For edge cases or format questions not covered here, the site points to its wiki and Discord community as the support channels.

What Is ObjToSchematic and What Does It Do?

ObjToSchematic is a tool that converts 3D models into Minecraft blocks. You can upload a model such as .OBJ or .GLB (or a .PNG/.JPG image) and turn it into a build you can paste into a world. It runs in two ways: directly in your browser, or through a Minecraft mod for Java Edition. The site states that the browser version requires no account or payment, and that AI generation from an image or text prompt is free and uses 20 credits per generation.

What it converts and where the output goes

The tool's stated purpose is to take 3D models and produce Minecraft Java and Bedrock formats such as .litematic, .schem, and .mcstructure. The feature list also mentions compatibility with tools like MCEdit, Litematica, FAWE, Axiom, and Blender, so the output can feed into existing building workflows rather than only into the game itself.

Input Output / destination
.OBJ, .GLB 3D models Java and Bedrock schematic formats (.litematic, .schem, .mcstructure)
.PNG, .JPG images (via AI generation) A generated 3D model, then converted to blocks
Text prompt (via AI generation) A generated 3D model, then converted to blocks

The two ways to use it

In the browser

Upload a model or generate one with AI, then convert and download the result. The site describes this path as running in your browser with no account or payment needed. This is the lower-friction option if you just want a schematic file to import elsewhere.

As a Minecraft mod (Java Edition)

The site lists these steps:

  1. Install the mod — download it from CurseForge and place it in your .minecraft/mods folder.
  2. Import a model into your world — open the mod menu with the P key and upload a 3D model or generate one from a prompt.
  3. Position, rotate, and scale — enter Edit Mode with the G key to move, rotate, and scale the object.
  4. Customise in the settings menu — open the mod menu again with P to adjust the available settings.
  5. Paste into your world — click the paste button, or build in survival using ghost blocks and the slice viewer.

The mod is listed as supporting versions 26.1 and 26.2.

Features that affect the result

  • Palette control — you choose which blocks are included or excluded from the build, which is the main lever for matching a style or a survival-legal block set.
  • Ghost preview — translucent blocks let you build in survival, and block picking is supported.
  • Slice viewer — builds can be sliced down to one layer at a time, useful for large or complex models.
  • Customisable pipeline — the site says every stage of the conversion exposes settings you can tweak.
  • Speed — the browser version runs on WASM and the mod uses multithreaded Java.

When to choose which

Use the browser if you want a schematic file quickly and don't need to place it in-game through a mod. Use the mod if you're on Java Edition and want to position, rotate, and scale the build inside your world before pasting, including in survival with ghost blocks.

The site reports 9,609 models converted and describes the tool as "trusted by builders," but those figures are the site's own counters and shouldn't be read as independent validation. For setup details beyond the steps above, the site points to its wiki and a Discord community (listed at 1,187 members, 243 online at the time of the page).

Should I use the ObjToSchematic browser tool or the Minecraft mod?

Use the browser tool if you want to convert a model without installing anything or opening Minecraft — it runs in your browser and, per the site, needs no account or payment. Use the mod if you build in Java Edition and want the converted model placed, rotated, scaled, and pasted inside your world, including survival building with ghost blocks and the slice viewer. Both routes share the same conversion and customisation settings, so the choice is mainly about where you want to work.

Side-by-side comparison

Dimension Browser tool Minecraft mod
Where it runs In your browser (WASM) In-game, Java Edition
Install required None stated Download from CurseForge, drop into .minecraft/mods
Account / payment Site states no account or payment needed Not stated on the page
Java Edition versions Not applicable Supports 26.1 and 26.2
Inputs .OBJ, .GLB, .PNG, .JPG 3D model upload or AI generation from a prompt
Output Java and Bedrock formats such as .litematic, .schem, .mcstructure Pasted directly into your world
Positioning Not described on the page Edit Mode (G key) to move, rotate, scale
Survival building Not described Ghost blocks (translucent preview) and slice viewer
Tuning Settings exposed at each pipeline stage Same settings via the mod menu (P key)

Choose the browser tool when…

  • You don't want to install a mod or launch Minecraft just to see a result.
  • Your source is an .OBJ or .GLB model, or an image you want to turn into a build.
  • You need a schematic file to hand to another tool or server — the site lists .litematic, .schem, .mcstructure, and compatibility with MCEdit, Litematica, FAWE, Axiom, and Blender.
  • You want to try an example first. The site offers free examples such as "a red dragon sleeping on a rock" or "a tall palm tree with lush green leaves."

Choose the mod when…

  • You play Java Edition 26.1 or 26.2 and want the build in your world, not a file.
  • You need to position, rotate, and scale the object against existing terrain before committing — that's what Edit Mode is for.
  • You build in survival. The ghost-block preview lets you place translucent blocks and the slice viewer breaks the build into single layers, which the site presents as the survival workflow.
  • You want to iterate on settings and re-paste quickly without leaving the game.

The mod workflow, step by step

  1. Install: download from CurseForge and place the file in .minecraft/mods.
  2. Import: open the mod menu with P, then upload a 3D model or generate one with AI from a prompt.
  3. Place it: press G for Edit Mode to move, rotate, and scale the object.
  4. Tune it: reopen the menu with P to adjust the conversion settings.
  5. Paste: click paste, or build it in survival using ghost blocks and the slice viewer.

Expected result: the converted build appears in your world at the position and scale you set.

The browser workflow

Drop an .OBJ, .GLB, .PNG, or .JPG file into the upload area and run the conversion. If you have no model, generate one from a text prompt or an image prompt — the site notes this takes about a minute and uses 20 credits, and labels the feature free. Then download the result in your preferred format.

Common snags

  • Wrong edition or format: check that your target accepts the export you picked (.litematic for Litematica, .schem for FAWE-style tools, .mcstructure for Bedrock).
  • Mod not loading: confirm you're on a supported Java version (26.1 or 26.2) and that the file is in the mods folder.
  • Build looks off in-world: adjust scale and rotation in Edit Mode before pasting rather than fixing it block by block afterward.
  • Palette surprises: the site says you have complete control over which blocks are included or excluded, so review the palette settings before exporting.
  • AI generation limits: the credit count is stated for generation; plan prompts rather than iterating blindly.

A practical default

If you only need a schematic file, start in the browser — it's the fastest path and requires no install. If the build has to sit in a specific spot in your Java world, or you're building in survival, go straight to the mod so you can position and preview it in context.

How to Convert a 3D Model into a Minecraft Build with ObjToSchematic

ObjToSchematic turns a 3D model (.OBJ or .GLB) into a Minecraft build you can paste into your world. You have two routes: use the browser editor with no account or payment, or install the Java mod and do everything in-game. Both accept a 3D model or an AI-generated one from an image or text prompt, and both let you position, rotate, scale, and customize the block palette before placing the result.

Before You Start

  • A 3D model file in .OBJ or .GLB format. The browser editor also accepts .PNG and .JPG images, which it can use to generate a model with AI.
  • For the mod route: a Java Edition install with the mod downloaded from CurseForge. The site lists support for versions 26.1 and 26.2.
  • No 3D model? The browser editor can generate one from a text prompt or an image. The site notes this takes about a minute and uses 20 credits, and labels the feature as free.

Route 1: Convert in the Browser

  1. Open the editor on objtoschematic.com and drop your model file into the upload area (or choose a file). The site advertises that it runs in your browser with no account or payment needed.
  2. If you don't have a model, enter a text prompt or upload an image to generate one with AI. Example prompts shown on the site include "a red dragon sleeping on a rock" and "a tall palm tree with lush green leaves."
  3. Adjust the build settings. The pipeline exposes settings at every stage, including which blocks are included or excluded from the palette.
  4. Export in the format your workflow needs. The tool supports Java and Bedrock formats such as .litematic, .schem, and .mcstructure, plus compatibility with tools like MCEdit, Litematica, FAWE, Axiom, and Blender.

Expected result: a schematic file you can load with your build tool of choice and paste into a world.

Route 2: Convert In-Game with the Mod

  1. Install the mod. Download it from CurseForge and drop it into your .minecraft/mods folder.
  2. Import a model. Open the mod menu with the P key and upload a 3D model, or generate one with AI from a prompt.
  3. Position, rotate, and scale. Enter Edit Mode with the G key to move, rotate, and scale the object.
  4. Customize. Open the mod menu again with P to see all the settings you can tweak.
  5. Paste into your world. Click the paste button, or build it in survival using ghost blocks and the slice viewer.

Expected result: the build placed in your world at the position and scale you set.

Choosing Between the Two

Browser editor Java mod
Where it runs In your browser In-game (Java Edition)
Account needed None stated Minecraft Java Edition
Best for Quick conversion and export to a schematic file Placing builds directly in a world, including survival
Survival support Not applicable Ghost preview with translucent blocks and slice viewer

Pick the browser if you want a file to hand to Litematica, FAWE, or another tool. Pick the mod if you want to see and place the build in your world immediately.

Tips and Common Sticking Points

  • Wrong scale or orientation: use Edit Mode (G key in the mod) to fix position, rotation, and scale before pasting. In the browser, check the pipeline settings before exporting.
  • Palette doesn't match your style: the block palette is fully customizable, so include or exclude specific blocks to match the look you want.
  • Large builds are hard to review: use the slice viewer to inspect one layer at a time.
  • AI generation: the site describes it as free but credit-based (20 credits, about a minute), so plan generations rather than iterating endlessly.

For more detail, the site points to its wiki and a Discord community (1,187 members, 243 online at the time of the page).

Website Overview

The available information shows a mix of normal operation and configuration gaps. Depending on how the website is used, these gaps may affect secure access or the consistency of its public presentation.

Domain and Registration

Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain has about 3 years of registration history; its current configuration provides more context than age alone. The registrar is Squarespace Domains II LLC, a widely used domain service provider. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

Nameservers are provided by Google Cloud DNS, indicating managed DNS hosting. DNSSEC is enabled, allowing validating resolvers to authenticate signed DNS data. No CNAME was found; the observed records resolve directly to addresses. No MX record was found. A conventional explicit inbound-mail route is not configured. TXT records include verification markers for Google. Such markers may also remain after a service stops being used.

TLS and Certificates

The certificate uses an RSA 2048-bit public key, offering broad client compatibility. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

X-Powered-By exposes backend information: Next.js. The response lacks these common security headers: CSP, X-Content-Type-Options, Referrer-Policy, Permissions-Policy, clickjacking protection. No obvious internal addresses or debug information were found in the headers. The Server header contains the custom value Vercel. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Next.js, Vercel without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Twitter Card metadata is configured. The title has 56 characters, within a common display range. A meta description is present, with 114 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSGoogle Cloud DNS
HostingVercel
EmailUnknown
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Registration details

RDAP / WHOIS

RegistrarSquarespace Domains II LLC
Registered2023-02-22
Expires2027-02-22
Domain statusclient delete prohibited、client transfer prohibited
Nameserversns-cloud-b1.googledomains.com、ns-cloud-b2.googledomains.com、ns-cloud-b3.googledomains.com、ns-cloud-b4.googledomains.com
DNSSECsigned

DNS records

DNS

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TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectobjtoschematic.com
IssuerLet's Encrypt
Valid until2026-12-05T02:51 · Remaining when checked: 48 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=utf-8
cache-controlpublic, max-age=0, must-revalidate
serverVercel
strict-transport-securitymax-age=63072000

Identified technologies

Next.jsVercel

Pages, Search and Sharing

Meta descriptionA tool to convert 3D models into Minecraft Java and Bedrock formats such as .litematic, .schem, .mcstructure, etc.
Canonical URLNot detected
LanguageEnglish (default)
Twitter Cardsummary_large_image
All bots 0 allowed · 3 disallowed
  • Disallow/privacy
  • Disallow/terms
  • Disallow/cookies

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