What Is Apple Silicon and How Does It Let You Run iOS Apps on Mac?
Updated
Apple Silicon is Apple's family of ARM-based chips, starting with the M1, that replaced Intel processors in Macs. Because iPhones and iPads also run on ARM, an Apple Silicon Mac can execute iOS apps natively — the same instruction set, no translation layer. Apple briefly allowed this through the Mac App Store, then removed it; PlayCover is one open-source tool that restores the capability by sideloading decrypted IPA files, with keymapping for games.
Why ARM matters for running iOS apps
An app is compiled for a specific CPU instruction set. iOS apps are built for ARM. On an Intel Mac, running them would require emulation or a compatibility layer, which is slow and unreliable. On Apple Silicon, the CPU speaks the same language, so an iOS app can run directly on the hardware.
This is the core mechanism behind every "run iOS apps on Mac" tool: the architecture match does the heavy lifting, and the tool handles packaging, signing, and input.
What Apple changed
Apple initially let developers publish iOS apps to the Mac App Store so they could run on Apple Silicon Macs unmodified. Many developers opted out, and Apple later removed the ability for users to install iOS apps from the store on Mac. As PlayCover's own description puts it: "Apple took this feature away, so we brought it back."
The practical result: if an app isn't offered for Mac, you can't just download it from the Mac App Store and run it.
How PlayCover restores it
PlayCover is an open-source project that runs iOS apps and games natively on Apple Silicon Macs, with keymapping for games. It works by sideloading decrypted IPA files — the iOS app package format — rather than pulling from the App Store.
At a high level:
- You obtain a decrypted IPA for the app or game you want.
- PlayCover installs and launches it natively on your Apple Silicon Mac.
- For games, you map keyboard and mouse controls to touch inputs.
The "decrypted" part matters: App Store IPAs are encrypted and tied to Apple's DRM, so they can't be installed this way directly.
What you need before starting
| Requirement | Why |
|---|---|
| An Apple Silicon Mac (M1 or later) | Intel Macs lack the ARM instruction set match |
| A decrypted IPA file | App Store IPAs are encrypted and won't sideload |
| Keymapping setup (for games) | Touch controls need mapping to keyboard/mouse |
If you're on an Intel Mac, this approach doesn't apply — the architecture match isn't there.
Where this leaves you
Apple Silicon makes native iOS execution on Mac technically possible; Apple's App Store policy makes it unavailable by default. Tools like PlayCover fill that gap for users willing to source decrypted IPAs and configure controls themselves. The trade-off is manual setup and dependence on the open-source project, versus the convenience of the Mac App Store — which, for many iOS titles, no longer offers the option at all.