What Is Layoutit Voxels - CSS Voxel Editor?
Updated
Layoutit Voxels is a browser-based voxel editor that builds 3D models out of HTML cuboids styled with CSS grid and 3D transforms. You use it when you want to sketch or assemble blocky 3D models and then take the result as CSS/HTML code, a VOX file, a text file, or a PNG image. It is aimed at people who want a lightweight, code-friendly voxel workflow rather than a full 3D modeling suite.
What you can do in the editor
The toolbar exposes the core editing actions directly:
- Add, fill, paint, erase — place new voxels, flood-fill an area, recolor existing voxels, or remove them.
- Shape selection — build with
cube,slab,wedge, andspikeshapes, so models aren't limited to plain blocks. - Palettes — switch between
Endesga 32,DB32, andPico8color sets. - Textures — apply
KenneyorAstropoodletexture sets. - Grid and camera config — adjust
rows,cols, anddepth, reset to defaults, and control the camera view. - History —
UndoandRedofor edits, plusRestartto clear the scene.
A live status line reports voxels, facets, and approximate size in KB, which helps you keep an eye on how heavy the generated model is.
Output formats and sharing
The editor's import/export and sharing options are the main reason to pick it over a generic voxel tool:
| Option | What it gives you |
|---|---|
VOX |
Standard voxel model file for use in other voxel tools |
CSS |
The CSS/HTML representation of the model |
TXT |
Plain-text export |
PNG |
Image export |
Copy / Embed |
Copy the result or embed it elsewhere |
Open Codepen |
Jump straight into a CodePen with the code |
View on Github / Download Code |
Access the source or download the generated code |
Save to Gallery |
Store the model in the site's gallery |
This makes the tool useful for two different jobs: producing a voxel asset (VOX/PNG) or producing embeddable web code (CSS/HTML, CodePen, embed).
When it fits and when it doesn't
Choose Layoutit Voxels if your goal is a small, block-based model that you want to express as CSS/HTML or share as code, and you're comfortable working in a browser with a grid-and-camera interface. The shape set (cube, slab, wedge, spike) and fixed palettes keep the workflow constrained and fast.
It is less suitable if you need high-detail sculpting, free-form meshes, or a full animation pipeline — the tool is explicitly a CSS voxel editor, and its output is tied to HTML cuboids and CSS transforms.
Getting started
- Open
voxels.layoutit.comin a browser. - Set your canvas with
rows,cols, anddepthunder the grid config, or keep the defaults. - Pick a shape (
cube,slab,wedge,spike), a palette, and a texture. - Use
addto place voxels,paintto recolor,fillto flood an area, anderaseto remove. UseUndo/Redofreely. - Check the
voxels/facets/sizereadout as you go. - Export with
VOX,CSS,TXT, orPNG, or useCopy,Embed,Open Codepen, orDownload Codeto move the result into your project.
The version shown in the interface is 0.1, so expect an early-stage tool; save or export work you want to keep rather than relying on the session alone.