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voxels.layoutit.com

A voxel editor powered by CSS grid and 3D transforms. Build models with HTML cuboids!

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2012
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Website review

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What is Layoutit Voxels?

Layoutit Voxels is a browser-based voxel editor that builds 3D models out of HTML cuboids using CSS grid and 3D transforms rather than a WebGL or canvas engine. The page describes it as a "CSS Voxel Editor," and its toolbar reflects that focus: shape tools (cube, slab, wedge, spike), fill/paint/erase modes, palettes (Endesga 32, DB32, Pico8), textures, and a grid/camera config.

What you can do with it

  • Model block by block on a rows/cols/depth grid, with each voxel counted and the file size estimated as you go.
  • Style the result with preset palettes and texture sets, which suits small, deliberately limited color schemes.
  • Move work in and out via import/export in VOX, CSS, VOX TXT and PNG, plus "Copy," "Embed," "Open Codepen" and "Download Code."
  • Iterate safely with undo/redo, restart, and a save-to-gallery option.

Who it fits

It is most useful to people who want the output as CSS/HTML — front-end developers prototyping CSS 3D scenes, or anyone making lightweight decorative models for a web page — and to hobbyists making small low-poly-style props. Because the export is code rather than a binary asset, the models are easy to paste into a page and tweak by hand.

The trade-off is scale and rendering approach: CSS cuboids are charming for compact models but are not a substitute for a full 3D modeling suite when you need high polygon counts, animation rigs or complex materials.

A practical next step: build one small object (a tree, a chair) using a single palette, then export both CSS and PNG to compare how the model behaves as code versus as an image before committing to a larger scene.

How do I export a voxel model as CSS or PNG from Layoutit Voxels?

In Layoutit Voxels, exporting is handled from the toolbar at the top of the editor. The export controls sit next to Import and Undo/Redo, and the page shows a set of output options: VOX, CSS, TXT, PNG, Copy, Embed, Open Codepen, and Download Code. So for a CSS or PNG export, you use the toolbar's Export area rather than a separate menu.

Choosing the right format

What you want Likely option Practical use
A PNG image of your model PNG Screenshots, docs, sharing a static preview
CSS/HTML for a web page CSS (or Download Code) Embedding the voxel model in a site
Quick paste into another tool Copy Moving code without downloading a file
A live editable example Open Codepen Testing or tweaking the code in a browser
Embedding in a page Embed Dropping the model into a blog or demo page

Practical notes

  • CSS export gives you the HTML/CSS cuboid structure, which is useful if you want the model to render directly with CSS grid and 3D transforms rather than as a flat image. The toolbar's Download Code and Copy options are the likely ways to get that code out, while Open Codepen lets you inspect it immediately.
  • PNG export is best when you only need a visual snapshot. The editor's status bar reports size and facet counts, so check those before exporting if file weight matters.
  • If you plan to keep editing the model elsewhere, the VOX export is the format to choose; CSS and PNG are output formats, not editable model files.

Next step: build or open your model, open the Export controls, and pick PNG for an image or CSS/Download Code for web use. If you want to test the result first, use Open Codepen before downloading.

Can I embed my Layoutit Voxels model on a website or open it in CodePen?

Yes. The editor includes Embed and Open CodePen controls, and it can also Export the model as VOX, CSS, VOX TXT, PNG, or copied code. So you can either embed a shareable version or take the generated code into CodePen and edit it there.

Practical uses

  • Embed: best for a portfolio, blog post, or product page where visitors should see and rotate the model without downloading anything.
  • CodePen: best for experimenting with the generated CSS, sharing a reproducible demo, or teaching how CSS grid and 3D transforms build voxel shapes.
  • Export: best when you need the asset in another tool (VOX/PNG) or want to inspect and adapt the CSS yourself.

Decision guide

Goal Use Trade-off
Show the model on your site Embed Least control over surrounding page styling
Tweak and share the code Open CodePen CodePen account and workspace conventions apply
Use the model elsewhere Export VOX, PNG, or CSS You manage hosting and integration yourself
Keep a local copy Download Code No live embed; you maintain updates

Example workflow

Build the model in Layoutit Voxels, save it to the gallery if you want a reference, then choose Embed for the live version and Open CodePen for a code copy. For a client site, export the CSS and host it yourself so the model's appearance is not tied to the editor's page.

What palettes and textures does Layoutit Voxels include for coloring voxel models?

Layoutit Voxels includes three built-in palettes and two texture sets for coloring voxel models. The palette options are labeled Endesga 32, DB32 and Pico8, and the texture options are Kenney and Astropoodle. Beyond choosing a palette or texture, the editor's toolbar offers add, fill, paint and erase tools, so you can block out a shape quickly with fill, then switch to paint for per-voxel color changes.

A practical next step is to start with a palette that matches your output context. Pico8 suits small, retro-style models with a tight, recognizable color set; Endesga 32 and DB32 give you more colors to work with when a model needs shading or distinct material areas. Use the texture options when you want surface variation rather than flat palette colors. If you plan to export, test one model with each palette you're considering, since the same voxel shape can read very differently depending on how limited the colors are.

How do I import an existing VOX file into Layoutit Voxels?

The page evidence shows an Import button in the toolbar alongside Export, VOX, CSS, TXT and PNG options, but it does not document the exact import steps or file requirements. Treat the following as the practical approach rather than confirmed behavior.

How to try importing a VOX file

  1. Open Layoutit Voxels and start with a small model or a fresh scene, so an unexpected result doesn't overwrite work you care about.
  2. Use Export → VOX first on a simple test model to produce a reference file in the format the editor writes. This gives you a known-good file to compare against if your own VOX file fails.
  3. Click Import and select your .vox file through the file picker.
  4. Check the voxel and facet counters in the status area (the page shows "voxels" and "facets" counts). A count of zero after import means the file wasn't read as expected.
  5. If the import fails, try the other import formats the toolbar lists (CSS, TXT) to narrow down whether the problem is the file or the format.

What to expect when it works

Layoutit Voxels builds models from HTML cuboids arranged on a CSS grid with 3D transforms, so imported geometry becomes editable voxels you can paint, fill, erase and reshape with the cube, slab, wedge and spike tools. Palette and texture choices are editor settings, not necessarily stored in the VOX file, so colors may need reassigning after import.

Decision criteria

  • For quick web-friendly models: importing, editing and re-exporting as CSS or HTML fits embedding on a page.
  • For detailed or large voxel scenes: a CSS-transform editor is likely to struggle with high voxel counts; check the counters and performance early.
  • For round-tripping between tools: test with a small file first, and keep your original VOX file as the source of truth.

If the import button doesn't accept your file, the most reliable next step is to export a model from this editor and inspect that file's structure, then compare it with yours.

What shapes and grid settings can I use to build a voxel model in Layoutit Voxels?

Layoutit Voxels lets you build models from four basic shapes on a configurable 3D grid. According to the editor's interface, you choose a shape before placing voxels: cube, slab, wedge or spike. These cover the common building blocks of voxel art — full blocks for mass, flat slabs for floors and steps, wedges for slopes and roofs, and spikes for pointed details.

Grid and camera settings

The interface exposes rows, cols and depth controls, so you can set the working volume's dimensions and reset them to defaults. A grid toggle and camera settings are also listed, letting you change how the workspace is displayed while you build. Beyond geometry, the editor offers palettes (Endesga 32, DB32, Pico8) and a texture option (Kenney Astropoodle), plus fill, paint and erase tools for working on placed voxels.

A practical starting point

If you are making a small prop such as a lamp or a crate, start with a modest grid and mostly cubes, then use slabs for bases and wedges for chamfered edges. For architecture or terrain, a larger depth setting helps, with wedges doing the work on roofs and ramps. The live counters for voxels, facets and approximate size are useful for keeping a model lightweight before you export it as VOX, CSS, TXT or PNG, or copy the code out.

For a complementary browser-based approach to the same idea, see Layoutit.

Related questions

More questions →
How to Build and Export a Voxel Model in Layoutit Voxels

Layoutit Voxels is a browser-based voxel editor that builds models from HTML cuboids styled with CSS grid and 3D transforms. To build and export a model: place voxels with the add/fill/paint/erase tools and a shape selector, size the workspace with the grid and camera controls, then export through VOX, CSS, TXT, or PNG — or use Copy, Embed, Open Codepen, and Download Code. No installation is described on the page; the editor loads directly in the browser.

Building the Model

Tools and shapes

The toolbar exposes four editing modes — add, fill, paint, and erase — plus a shape selector with four options: cube, slab, wedge, and spike. The shape you pick determines the geometry of each voxel you place, so choose it before you start laying down volume.

  • Add places new voxels where you click.
  • Fill covers a region in one action, useful for solid blocks.
  • Paint recolors existing voxels without changing their shape.
  • Erase removes voxels.

Palette and texture

Two appearance controls sit alongside the tools: a palette selector (Endesga 32, DB32, Pico8) and a texture selector (Kenney, Astropoodle). Pick a palette first so your paint colors stay consistent across the model.

Grid and camera

The grid controls set rows, cols, and depth, with a reset to defaults option. Set these before detailed work — changing dimensions mid-build affects the working volume. A camera section and a config panel handle the viewing angle and editor settings. A View Random button generates a random model, which is a quick way to see what the tool can produce before committing to your own build.

Editing safeguards

Undo and Redo step through your edit history, and Restart clears the session. The status bar tracks voxels, facets, and approximate size (~KB), so you can watch model complexity grow as you work.

Exporting and Sharing

The export menu offers four formats, and a separate set of actions handles code and sharing:

Option What it gives you
VOX Voxel data file format
CSS The CSS-based representation of the model
TXT Plain-text export
PNG Rendered image of the model
Copy Copies the output to your clipboard
Embed Embed code for placing the model on a page
Open Codepen Opens the model in CodePen for further editing
Download Code Downloads the generated code
Save to Gallery Stores the model in the site's gallery

Choose based on the destination: VOX if another voxel tool needs to import the model, CSS or Download Code if you want to embed the HTML/CSS result in a web project, PNG for a static image, and Embed or Open Codepen for sharing or iterating on the code.

Verifying the Result

Before exporting, check the status bar: the voxels and facets counts confirm your model contains what you expect, and the size figure gives a rough sense of the output weight. Rotate the camera to inspect the model from multiple angles, since a shape that looks correct head-on can have gaps or stray voxels from another view. If something is wrong, Undo back to the last good state rather than restarting.

Common Snags

  • Wrong shape placed repeatedly — the shape selector persists between placements; confirm it before adding a run of voxels.
  • Grid too small for the design — rows, cols, and depth define the working volume, so set them early; resizing later can clip or shift your work.
  • Export looks different from the editor — CSS and code exports reproduce the model as HTML cuboids, while PNG is a rendered image; pick the format that matches how the result will be used.
  • Losing work — there is no account or cloud save described beyond Save to Gallery, so download the code or export a file before closing the tab.
What Is Layoutit Voxels - CSS Voxel Editor?

Layoutit Voxels is a browser-based voxel editor that builds 3D models out of HTML cuboids styled with CSS grid and 3D transforms. You use it when you want to sketch or assemble blocky 3D models and then take the result as CSS/HTML code, a VOX file, a text file, or a PNG image. It is aimed at people who want a lightweight, code-friendly voxel workflow rather than a full 3D modeling suite.

What you can do in the editor

The toolbar exposes the core editing actions directly:

  • Add, fill, paint, erase — place new voxels, flood-fill an area, recolor existing voxels, or remove them.
  • Shape selection — build with cube, slab, wedge, and spike shapes, so models aren't limited to plain blocks.
  • Palettes — switch between Endesga 32, DB32, and Pico8 color sets.
  • Textures — apply Kenney or Astropoodle texture sets.
  • Grid and camera config — adjust rows, cols, and depth, reset to defaults, and control the camera view.
  • History — Undo and Redo for edits, plus Restart to clear the scene.

A live status line reports voxels, facets, and approximate size in KB, which helps you keep an eye on how heavy the generated model is.

Output formats and sharing

The editor's import/export and sharing options are the main reason to pick it over a generic voxel tool:

Option What it gives you
VOX Standard voxel model file for use in other voxel tools
CSS The CSS/HTML representation of the model
TXT Plain-text export
PNG Image export
Copy / Embed Copy the result or embed it elsewhere
Open Codepen Jump straight into a CodePen with the code
View on Github / Download Code Access the source or download the generated code
Save to Gallery Store the model in the site's gallery

This makes the tool useful for two different jobs: producing a voxel asset (VOX/PNG) or producing embeddable web code (CSS/HTML, CodePen, embed).

When it fits and when it doesn't

Choose Layoutit Voxels if your goal is a small, block-based model that you want to express as CSS/HTML or share as code, and you're comfortable working in a browser with a grid-and-camera interface. The shape set (cube, slab, wedge, spike) and fixed palettes keep the workflow constrained and fast.

It is less suitable if you need high-detail sculpting, free-form meshes, or a full animation pipeline — the tool is explicitly a CSS voxel editor, and its output is tied to HTML cuboids and CSS transforms.

Getting started

  1. Open voxels.layoutit.com in a browser.
  2. Set your canvas with rows, cols, and depth under the grid config, or keep the defaults.
  3. Pick a shape (cube, slab, wedge, spike), a palette, and a texture.
  4. Use add to place voxels, paint to recolor, fill to flood an area, and erase to remove. Use Undo/Redo freely.
  5. Check the voxels/facets/size readout as you go.
  6. Export with VOX, CSS, TXT, or PNG, or use Copy, Embed, Open Codepen, or Download Code to move the result into your project.

The version shown in the interface is 0.1, so expect an early-stage tool; save or export work you want to keep rather than relying on the session alone.

What File Formats and Sharing Options Does Layoutit Voxels Support?

Layoutit Voxels (voxels.layoutit.com) supports four import/export formats — VOX, CSS, TXT, and PNG — and five ways to reuse or share a model: Copy, Embed, Open Codepen, Download Code, and Save to Gallery. The right choice depends on whether you want to keep editing the voxel model, hand the code to a developer, or just show the result to someone. The editor's toolbar lists these options directly, so no account or setup step is described on the page.

Import and export formats

The toolbar groups the four formats under Import and Export, meaning each can move a model in or out of the editor.

Format What it carries Typical use
VOX The voxel model itself Saving work and reopening it later in a voxel editor
CSS The generated CSS/HTML cuboid code Putting the model on a web page or continuing in a code editor
TXT A text representation of the model Quick backup or inspection of the data
PNG A rendered image Sharing a preview where code isn't needed

The page describes the editor as "powered by CSS grid and 3D transforms" and built with "HTML cuboids," which explains why CSS is a first-class export: the model is CSS. VOX is the format to pick when you plan to come back and keep sculpting, because it preserves the voxel structure rather than a rendered result.

Sharing and reuse options

Beyond file export, the toolbar offers five output paths:

  • Copy — puts the model's code on your clipboard so you can paste it into your own project.
  • Embed — produces embeddable output so the model can appear inside another page.
  • Open Codepen — sends the code to CodePen, where you can edit and preview it in a browser-based coding environment.
  • Download Code — saves the generated code as a file rather than copying it.
  • Save to Gallery — stores the model in the site's gallery, a public-facing way to keep and show a build.

A practical rule: use Copy or Download Code when you're moving the model into your own site, Open Codepen when you want to tweak the code without local setup, and Save to Gallery when the goal is to display the model rather than reuse its code.

Choosing based on your next step

  • Continuing to edit the model later → export VOX.
  • Handing it to a web developer → Download Code or Copy the CSS.
  • Tweaking the code immediately → Open Codepen.
  • Showing a static preview → export PNG.
  • Publishing a viewable model on the site → Save to Gallery.

The editor also shows live counters — voxels, facets, and approximate file size in KB — which are useful before exporting, since a larger model means a heavier CSS file. If size matters for your page, check those numbers before choosing CSS over PNG.

Practical notes

The page identifies the tool as version 0.1, so treat these options as the current set rather than a fixed feature list. No pricing, login requirement, or account limitation is stated on the page, so don't assume gallery saving or embedding is gated — but verify in the tool before relying on it for a published project. For a first run, build a small model, export both VOX and CSS, and confirm the CSS renders as expected in your target page before scaling up.

What Palettes, Textures, and Shapes Are Available in Layoutit Voxels?

Layoutit Voxels gives you three palettes (Endesga 32, DB32, Pico8), two texture sets (Kenney, Astropoodle), and four shape tools (cube, slab, wedge, spike). You pick a palette and texture from the editor's side controls, then choose a shape before placing voxels on the grid. The palette controls which colors you can paint with, the texture changes the surface look of your voxels, and the shape determines the geometry of each block you add.

Palettes: Three Fixed Color Sets

The editor's palette selector lists three options:

Palette What it is
Endesga 32 A 32-color palette
DB32 The DawnBringer 32-color palette
Pico8 The PICO-8 fantasy-console palette

These are preset palettes rather than free color pickers, so the colors you can paint with come from whichever set is active. Switching palettes changes the available color choices for the paint tool. If you want a consistent retro look, pick the palette first and build within it; changing palettes later can shift how your model reads.

Textures: Kenney and Astropoodle

Two texture options appear in the texture selector: Kenney and Astropoodle. Textures affect how voxel surfaces are rendered, so the same shape and color can look different depending on which set is active. Choose a texture early if surface appearance matters to the final model, since it applies across the voxels you build.

Shapes: Four Geometry Tools

The shape selector offers four voxel geometries:

  • Cube — the standard full block, the default building unit.
  • Slab — a flatter block, useful for floors, steps, and thin details.
  • Wedge — a sloped block for ramps, roofs, and angled edges.
  • Spike — a pointed block for tips, cones, and sharp details.

Shape is chosen before placing, alongside the add, fill, paint, and erase tools. Mixing shapes is how you get beyond a plain blocky silhouette: slabs for ground layers, wedges for transitions, spikes for accents.

How These Options Work Together

The three settings are independent but combine on every voxel you place. A practical order of work:

  1. Pick a palette so your color range is fixed.
  2. Pick a texture so surfaces render consistently.
  3. Select a shape, then add, fill, or paint voxels on the grid.

The editor tracks your model with counters for voxels and facets plus an approximate size, so you can watch complexity grow as you mix shapes. When the model is ready, the toolbar supports export as VOX, CSS, VOX TXT, and PNG, plus Copy, Embed, Open Codepen, and Download Code — so the palette, texture, and shape choices carry through to whatever output format you choose.

Choosing Between Them

  • Want a specific retro color feel? Start from Pico8 or DB32 rather than Endesga 32, and stay within that palette.
  • Building mostly flat terrain or architecture? Lean on slabs and wedges; cubes alone will look blocky.
  • Adding fine detail or silhouettes? Use spikes sparingly for tips and accents.
  • Unsure about texture? Try both Kenney and Astropoodle on a small test model before committing to a larger build.

The palette, texture, and shape selectors are visible in the editor's main control area, so you can change any of them at any point and see the effect on the model immediately.

How Layoutit Voxels Turns Voxel Models into CSS Code

Layoutit Voxels builds a model from HTML cuboids and exports the CSS that positions them in 3D, so you can paste the result into a web page. The editor describes itself as "a voxel editor powered by CSS grid and 3D transforms" that lets you "build models with HTML cuboids." In practice, each voxel becomes an element, and the exported stylesheet carries the grid placement and transform values that give the model its shape. This explanation covers the mechanism, what the export contains, and how to use it.

The core mechanism: cuboids on a CSS grid

The editor does not generate a 3D model file for a renderer. It works in the browser's own layout system:

  • HTML cuboids are the building blocks. A voxel is drawn as a box-shaped element rather than a mesh.
  • CSS grid provides the coordinate space. Rows, columns, and depth settings in the editor's config panel define the grid the model sits on.
  • 3D transforms place and orient each cuboid within that space, which is what makes a flat grid read as a three-dimensional object.

The toolbar's shape options — cube, slab, wedge, spike — indicate that not every cell is a full cube; the export has to account for the chosen shape as well as its position.

What the CSS export contains

The interface offers Export VOX, CSS, VOX TXT, PNG, Copy, Embed, Open Codepen, and Download Code. The CSS path is the one that produces web-ready styling: the styling needed to render the voxel model, which you can copy to the clipboard or download as code. The other formats serve different purposes — VOX and VOX TXT are model-data formats, and PNG is an image — so choose CSS when the goal is a live, styled element on a page rather than a file to open elsewhere.

The editor also reports voxels, facets, and size (~KB) for the current model. These are useful before exporting: a high voxel and facet count means more elements and more CSS, which is the main thing to watch if the model will sit on a content-heavy page.

Using the exported code on a web page

  1. Build or import a model, then check the voxel and facet counts in the status area.
  2. Use Copy for the CSS, or Download Code to save it.
  3. Add the styling to your page and place the model's markup where you want it to appear.
  4. Verify in the browser that the cuboids render in the intended arrangement; if the model looks flat or misaligned, the grid and transform rules are the first place to check.

For a quick trial without touching your own project, Open Codepen loads the work into a pen, and Embed is the option to reach for when the model should appear inside another page rather than be maintained as separate code.

Deciding whether this approach fits

CSS cuboids suit decorative or illustrative models on a page you already control, where the model can share the page's styling and needs no separate 3D library. They are a poorer fit when the model is large or needs real-time interaction beyond what CSS transforms provide — the voxel and facet counters are your guide here, since they scale with the exported code's weight. If you need the model in a dedicated 3D pipeline instead, the VOX export is the more appropriate output.

Website Overview

An established domain and managed infrastructure suggest continuity of operations and may support dependable delivery, although neither guarantees service quality. Several search or sharing settings need attention. Together they may make snippets, preview images or preferred URLs less consistent across platforms.

Domain and Registration

Registered in 2012, this domain has about 14 years of history. That suggests continuity, although ownership and purpose may have changed. Transfer-protection status is present, helping reduce the risk of unauthorized domain transfers. The domain uses the common .com extension, which is not an independent safety signal.

DNS and Email

MX records exist, but SPF, DKIM and DMARC were not detected. Protection against domain impersonation may be incomplete. Nameservers are provided by Amazon Route 53, indicating managed DNS hosting. MX records point to the Google Workspace email service. TXT records include verification markers for Google. Such markers may also remain after a service stops being used. DNSSEC signatures were not detected, so this additional DNS authenticity protection is not confirmed.

TLS and Certificates

The public key uses EC with 256 bits. The server supplied a complete certificate chain. No organization name is present in the certificate; the available fields are consistent with domain validation. The certificate was issued by Let's Encrypt, commonly associated with automated certificate services. The certificate's total validity is about 89 days, consistent with a short renewal cycle.

HTTP and Browser Security

The response lacks these common security headers: CSP, X-Content-Type-Options, Referrer-Policy, Permissions-Policy, clickjacking protection. No X-Powered-By header was found, reducing one common source of backend fingerprinting information. No obvious internal addresses or debug information were found in the headers. The Server header contains the custom value Netlify. No explicit CDN or WAF marker was found in the response headers.

Technology Stack Analysis

The public page identifies Nuxt, Netlify without precise versions, leaving fewer clues for version-specific scanning.

Search and Social Sharing

No homepage canonical URL was detected. If duplicate URLs exist, consolidation may be less explicit. Open Graph is partially configured; og:type is missing. The title has 34 characters, within a common display range. A meta description is present, with 85 characters. The observed directives allow indexing and link following.

Hosting and Email

DNSAmazon Route 53
HostingNetlify
EmailGoogle Workspace
Approximate IP geolocation (inferred; a CDN or proxy may differ from the origin server) United States flagAshburn, Virginia, United States Inferred 18.208.88.157

Registration details

RDAP / WHOIS

RegistrarAmazon Registrar, Inc.
Registered2012-07-13
Expires2027-07-13
Domain statusclient transfer prohibited
Nameserversns-1256.awsdns-29.org、ns-1541.awsdns-00.co.uk、ns-27.awsdns-03.com、ns-813.awsdns-37.net
DNSSECunsigned

DNS records

DNS

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MXlayoutit.comsmtp.google.com3001
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TLS and certificates

TLS / SSL

AssessmentNormal configuration
Supported protocolsTLSv1.2、TLSv1.3
Negotiated protocolTLSv1.3
Certificate subjectvoxels.layoutit.com
IssuerLet's Encrypt
Valid until2027-01-20T12:02 · Remaining when checked: 88 days
Verification detailsCertificate trust: Passed · Hostname match: Passed

HTTP response headers

HTTP

HeaderValue
content-typetext/html; charset=UTF-8
cache-controlpublic,max-age=0,must-revalidate
serverNetlify
strict-transport-securitymax-age=31536000

Identified technologies

NuxtNetlify

Pages, Search and Sharing

Meta descriptionA voxel editor powered by CSS grid and 3D transforms. Build models with HTML cuboids!
Canonical URLNot detected
LanguageEnglish (default)
Twitter CardNot detected

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