What Is ModdingLinked and How Do Its Modding Guides Help You Mod Bethesda Games?
Updated
ModdingLinked is a collection of Vanilla+ modding guides for Fallout and The Elder Scrolls (TES) games, hosted at moddinglinked.com. It is aimed at players who want a stable, curated mod setup rather than a loose pile of mods — the site pairs game-specific guides with general resources on conflict resolution, xEdit, and mod manager use. If you play Fallout: New Vegas, Fallout 4, Skyrim SE, or Tale of Two Wastelands and want a documented path from a clean install to a working modded game, this is the kind of resource you'd use. If you only want to install one or two cosmetic mods, a full guide is more than you need.
What ModdingLinked Actually Provides
The site organizes its content into two layers: per-game guides and general modding resources.
Game-specific guides
| Guide | Game |
|---|---|
| Viva New Vegas | Fallout: New Vegas |
| The Midnight Ride | Fallout 4 |
| A Dragonborn's Fate | Skyrim SE |
| The Best of Times | Tale of Two Wastelands |
Each guide is a Vanilla+ setup — meaning it aims to improve and stabilize the base game rather than transform it into something unrecognizable. The guides are structured as ordered steps, so you follow them from the start rather than picking individual mods at random.
General resources
- Modding Dogmas — a list of "dangerous dogmas" about modding that you should be aware of. This is the site's attempt to correct common misconceptions that lead to broken load orders.
- Basics of xEdit — an introduction to xEdit (the conflict-viewing and editing tool) and how to use it.
- The Method — a full guide to conflict resolution using The Method, a repeatable procedure for resolving mod conflicts.
- Benchmarks — performance profiling results for various mods, so you can judge the cost of a mod before committing to it.
- MO2 User Guide — listed as coming soon at the time of the source material.
How to Use These Guides to Mod Safely
The guides are written to be followed in order, and the general resources exist because the game-specific guides depend on them. A practical sequence looks like this:
- Pick your game and open its guide. For example, if you're modding Skyrim SE, start with A Dragonborn's Fate; for Fallout 4, The Midnight Ride.
- Read Modding Dogmas first if you're new. It flags assumptions that commonly cause instability, so you don't build a load order on a bad premise.
- Set up your mod manager. The MO2 User Guide is the intended reference for Mod Organizer 2; the game guides assume a manager-based workflow rather than manual file drops.
- Follow the guide's steps in order. Each step is meant to be completed and verified before moving on — this is what keeps the result stable.
- When two mods conflict, use The Method. The Basics of xEdit resource teaches you to inspect conflicts in xEdit, and The Method gives you the procedure for resolving them.
- Check Benchmarks before adding performance-heavy mods. The profiling results tell you what a mod costs, which matters more on lower-end hardware.
Expected result: a modded game that matches the guide's tested configuration, with conflicts resolved rather than left to chance.
Common Sticking Points
- Skipping the general resources. The game guides assume you understand conflict resolution; jumping straight to the mod list without xEdit basics tends to produce a load order you can't debug.
- Treating Vanilla+ as "minimal." These guides still involve many mods — the point is stability and a coherent result, not a short list.
- Mixing guides. Each guide is built as a whole. Pulling steps from one guide into another game's setup breaks the assumptions the guide was tested under.
- Ignoring the dogmas. The "dangerous dogmas" page exists because certain widely repeated modding beliefs cause real problems; reading it early saves rework.
Who This Is For
ModdingLinked suits players who want a documented, stability-focused path for Bethesda games and are willing to read supporting material on xEdit and conflict resolution. It is less useful if you want a single mod recommendation, or if you're modding a game outside Fallout and TES — the guides are specific to those titles. The site's own framing is Vanilla+ for Fallout and TES, so treat it as a curated starting framework rather than a general-purpose modding wiki.