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What is ModdingLinked?
ModdingLinked is a collection of Vanilla+ modding guides for Bethesda games — Fallout and The Elder Scrolls titles. Its focus is on stability: the guides aim to keep a game close to its original design while making it run reliably, rather than turning it into a completely different experience.
What it covers
The site is organized around game-specific guides plus general modding resources:
- Viva New Vegas — Fallout: New Vegas
- The Midnight Ride — Fallout 4
- A Dragonborn's Fate — Skyrim Special Edition
- The Best of Times — Tale of Two Wastelands
Alongside these, it hosts reference material that applies across games: an introduction to xEdit, a guide to conflict resolution known as "The Method," a collection of performance benchmarks for various mods, and a section on "Modding Dogmas" describing risky assumptions modders often make. An MO2 user guide is listed as coming soon.
Who it is for
This is aimed at players who want a curated, tested load order rather than a free-for-all mod list — people willing to follow instructions in sequence instead of installing whatever looks interesting. The general resources (xEdit, conflict resolution, benchmarks) are also useful to modders building their own setups, since they explain the reasoning behind the choices rather than just listing mods.
How to use it
Pick the guide matching your game and follow it in order; the Vanilla+ framing means you should expect a modest, coherent mod list rather than a total conversion. If you are new to tools like xEdit or Mod Organizer 2, read the general resources first — the game guides assume some familiarity with conflict resolution. For broader community discussion and additional mod listings, Nexus Mods is the usual companion destination.
Which Fallout and Elder Scrolls games have dedicated modding guides on ModdingLinked?
ModdingLinked hosts dedicated, game-specific modding guides for four titles across the Fallout and Elder Scrolls series:
- Fallout: New Vegas — Viva New Vegas
- Fallout 4 — The Midnight Ride
- Skyrim Special Edition — A Dragonborn's Fate
- Tale of Two Wastelands — The Best of Times (a Fallout 3/Fallout: New Vegas hybrid built on the New Vegas engine)
Beyond the per-game guides, the site also collects general resources that apply regardless of which game you're modding: an introduction to xEdit, a full walkthrough of conflict resolution (The Method), a set of performance benchmarks for various mods, and a section on common modding "dogmas" worth being skeptical of. An MO2 user guide is listed as coming soon.
If you're deciding where to start, pick the guide matching the exact game and edition you own — a Skyrim Special Edition setup won't map cleanly onto the original Skyrim, and the Tale of Two Wastelands guide assumes you're building that combined setup rather than a standalone New Vegas install. From there, read the general xEdit and conflict-resolution material before adding mods, since that knowledge is what keeps a large load order stable.
How does The Method approach conflict resolution when building a mod list?
The Method, as presented on ModdingLinked, is a systematic approach to resolving conflicts between mods in a load order rather than a single tool or mod. Its core idea is that conflicts should be handled deliberately and consistently, so that the final load order behaves predictably instead of depending on accident or guesswork.
What it focuses on
- Identifying which records are actually being overwritten when two or more mods touch the same game data.
- Deciding, per conflict, which mod's version should win and whether the losing changes need to be preserved.
- Using conflict-resolution tools to inspect and patch records rather than relying purely on load order.
How it fits into a mod list
The Method is described as a full guide to conflict resolution, which suggests it is meant to be applied while building and finalising a load order, not as a one-off fix. In practice this means a modder moves from simply installing mods to actively reviewing overlaps, then creating patches or forwarding records where needed.
For a concrete scenario: if two mods both edit the same weapon or NPC record, a load-order-only approach might let the later mod silently erase the earlier mod's intended change. The Method's approach is to open the records, compare the edits, and decide which values should survive, then implement that decision through a patch or explicit load-order choice.
Trade-off
This is more time-consuming than dropping mods into a manager and accepting whatever wins, but it produces a list that is stable and easier to troubleshoot. It suits modders who want a curated Vanilla+ setup and are willing to learn tools such as xEdit, rather than users who want a purely automated install.
A useful next step is to read the ModdingLinked conflict-resolution guide alongside its xEdit introduction, since the method depends on being able to read and edit records. The site also publishes game-specific guides — ModdingLinked covers Viva New Vegas, The Midnight Ride and A Dragonborn's Fate — where the same principles are applied to particular load orders.
What dangerous modding dogmas should I avoid before starting a Vanilla+ setup?
ModdingLinked's own "Modding Dogmas" page is the direct answer to this: it catalogs widely repeated beliefs about modding that cause instability, and it belongs to the same guide collection as the site's Vanilla+ build guides. The framing matters — these are habits and assumptions to drop before you install anything, because they shape every later decision about load order, conflict resolution and testing.
The dogmas worth unlearning first
- "More mods means a worse game." A Vanilla+ setup is defined by restraint, but restraint is not the same as a low count. A small, badly patched list breaks more often than a larger, deliberately conflict-resolved one.
- "Load order alone fixes conflicts." Ordering decides which record wins; it does not make two mods agree. Two mods editing the same record still need a patch or a deliberate choice about the winner.
- "If it launches, it works." A stable session in one area tells you little about cells, leveled lists or quests you have not touched yet. Test the content you actually intend to play.
- "The tool will sort it out for me." Automated sorting and cleaning are useful, but they are not a substitute for understanding what a plugin changes.
- "Popular means compatible." Endorsements say nothing about whether a mod overlaps with the rest of your list.
What to do instead
Treat conflict resolution as a skill to learn early rather than a rescue operation. ModdingLinked pairs the dogmas page with an introduction to xEdit and a guide to "The Method" for resolving conflicts, which is the practical counterpart to the warnings: you identify overlapping records, then decide and document the winner. ModdingLinked
If you want a second, independent reference for the tooling side, the xEdit documentation and the STEP Project's guides cover similar ground from a different community's perspective. STEP Modifications
A concrete way to start: pick one of the site's build guides that matches your game — "Viva New Vegas" for Fallout: New Vegas, "The Midnight Ride" for Fallout 4, "A Dragonborn's Fate" for Skyrim SE, or "The Best of Times" for Tale of Two Wastelands — and follow it in order without adding extras until the base is running. The guide's structure is itself the antidote to most of these dogmas, because it forces decisions in a sequence instead of letting you accumulate untested changes.
How do I use xEdit to check and resolve mod conflicts in my load order?
xEdit is the tool most modding guides point to when two mods change the same record and you need to decide which one wins. ModdingLinked treats it as a foundational skill: its Basics of xEdit page is listed alongside The Method, a full guide to conflict resolution, which suggests the intended workflow is to learn the interface first and then apply a consistent method rather than patching conflicts ad hoc.
What checking a conflict actually involves
Load your full load order in xEdit and let it finish building references. Then:
- Find the record you care about — a weapon, a cell, an NPC, a quest stage — and expand it.
- Look at the columns. Each plugin that touches that record gets its own column, ordered by load order.
- The rightmost plugin that changes a given field is the one whose value the game uses. Fields highlighted as conflicting are the ones where earlier plugins are being overridden.
- Copy as override into a new plugin if you want to keep parts of several mods, then delete or forward the specific fields you want.
That last step is the whole point: an override plugin lets you take the best value from each source instead of accepting whichever mod happens to load last.
A concrete scenario
Suppose a weather mod and a lighting mod both edit the same interior cell's lighting template. In xEdit you would see the weather mod's values in one column and the lighting mod's in the next. If the lighting mod's values are what you want, no patch is needed — it already wins. If you want the weather mod's fog but the lighting mod's colours, you copy the record as an override into a small patch plugin, then forward only the fog fields from the weather mod. The patch loads last, so it wins, and both mods stay installed and updatable.
Practical cautions
- Conflicts are not automatically bugs. Two mods touching the same record is normal; only check the records where the outcome visibly matters.
- Do not edit mod files directly. Overrides in a separate plugin survive mod updates; direct edits do not.
- Large numbers of conflicts across a whole load order are best handled by a documented method rather than one-off fixes, which is exactly what ModdingLinked's Method guide exists to provide.
- Keep the patch plugin at the end of your load order, and re-check it after any mod update that touches the same records.
For load-order context and general modding practice, the site also links out to community resources such as Nexus Mods for the mods themselves and STEP Modifications for broader guide material.
Next step
Before patching anything, pick one small, well-understood conflict — a single weapon or armour record — and resolve it end to end. Once that override plugin works in game, the same pattern scales to the messier conflicts.
Which mods have performance benchmarks available on ModdingLinked?
ModdingLinked publishes a dedicated Benchmarks section that collects performance profiling results for various mods, so you can compare the frame-time or FPS impact of individual mods before committing to them. The benchmarks are presented as profiling results rather than simple pass/fail verdicts, which means the useful question is not just "which mod is heaviest" but "how much does this mod cost in the specific setup I actually run."
What the benchmarks cover
The page evidence lists Benchmarks as a standalone resource alongside the site's game-specific guides, described as a "collection of performance profiling results for various mods." It does not enumerate which mods are tested or for which games on the landing page, so treat the section itself as the index: open it and look for the game and mod category you care about rather than assuming blanket coverage. The four guides the site is organised around — ModdingLinked's The Best of Times (Tale of Two Wastelands), Viva New Vegas (Fallout: New Vegas), The Midnight Ride (Fallout 4) and A Dragonborn's Fate (Skyrim SE) — indicate the games whose modding scenes the benchmarks are most likely to serve.
How to use them
- Identify the mod you are considering and check whether it appears in the benchmark results.
- Note the hardware and load order context used for the test; performance figures only transfer if your setup is broadly comparable.
- Compare the mod against alternatives in the same category — texture overhauls, lighting, weather, NPC overhauls — and pick the one whose cost fits your target frame rate.
- Re-test in your own game after installing, since conflicts and script load can change the picture.
A practical caveat
Benchmarks measure isolated or controlled configurations, and a mod that looks cheap in a test can behave differently once it interacts with other plugins in a full list. Use the numbers to shortlist candidates, then verify with your own profiling. If you are building around one of the site's curated lists, the benchmark section is most valuable as a tie-breaker between two mods that both fit the guide's recommendations.
A sensible next step: open the Benchmarks page, find your game, and note the two or three heaviest mods in the categories you plan to use. Then decide whether your hardware budget can absorb them, or whether a lighter alternative from the same guide is the better trade.
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