What Is the Noora Routasuo Portfolio Website?
Updated
nroutasuo.github.io is the personal portfolio of Noora Routasuo, a programmer and game developer. The site presents her professional background, a catalog of game projects she has worked on, and a set of other projects spanning data visualization and interaction design. It is useful if you want to understand her experience, see which games she contributed to and in what role, or look at her personal and research work.
What the site covers
The portfolio is organized into three main sections, each with a distinct purpose.
Portfolio
The opening section introduces Routasuo as a programmer and game developer with interests in data visualization and interaction design. It states that she graduated in 2013 from Aalto University's Information Networks degree programme, focusing on Media Technology and Human-Computer Interaction. It also notes that she has been making web and mobile games since then, most recently at Snowprint Studios in Stockholm, and that she develops a browser game called Level 13 in her free time.
Game Projects
This section lists commercial and personal games, with each entry naming the studio or context, platform, engine or language, and a short description. Examples include:
| Project | Context | Platform / Tech | Description |
|---|---|---|---|
| Warhammer 40k: Tacticus | Snowprint Studios | Mobile, PC / Unity, C# | Hex-based tactics in the Warhammer 40k universe |
| Legend of Solgard | Snowprint Studios | Mobile / Unity, C# | Tactical RPG board game |
| Poppy Pets | Strange Quest | Mobile / Defold, Lua | Match-3 game with pets |
| Idle Mercenary | Strange Quest | Mobile / Unity, C# | Mercenary manager |
| Go Go Grenade | Strange Quest | Mobile / Unity, C# | Grenade-launching social game |
| Blastlands | Strange Quest | Mobile / Defold, Lua | Action-packed mobile multiplayer game |
| Level 13 | Personal | Web / js | Browser incremental with an apocalyptic sci-fi setting |
| Circle Invaders | Personal | PC / Unity, C# | Twist on the classic Invaders concept |
| A Little Lost | Goodgame Studios | Web, Mobile / Flash, Unity, C# | Cute match-3 puzzle game |
| Shadow Kings | Goodgame Studios | Web, Mobile / Flash | Base-building multiplayer game |
| Palikkapeli | University | Touch table / Processing, Java | Cooperative/competitive prototype for a multi-touch table |
| Lentorottapeli | University | PC / Java | 2D side-scroller adventure |
The page also includes expanded entries for selected titles. For Warhammer 40k: Tacticus, it lists the company, soft launch in September 2021, global launch in August 2022, platforms (Android, iOS, PC), a team size of roughly 50, and her role as Gameplay Programmer. The entry describes the game as a turn-based tactical RPG with hex-grid gameplay, collectable characters, and multiple game modes, and explains that she joined early and worked mainly on game logic, implementing character abilities, AI for non-playable characters, and supporting technical artists with in-game effects and animations. It also links to the official website and launch and faction trailers on YouTube. The Legend of Solgard entry similarly gives the company, global launch in August 2018, platforms, a team size of roughly 20, and her role as Client Developer.
Other Projects
This section covers work outside game development:
- Placie — a location-based gamified social app (Bublar, Mobile, Unity, C#).
- Last.fm visualizations — visualizations of Last.fm user listening data (personal, web, D3.js and JavaScript).
- Master's thesis — a thesis on the process of exploratory information visualization (university research, R, Processing).
How to use the site
The portfolio works as a reference rather than an interactive product. To get value from it:
- Start with the Portfolio section to get the short professional summary and educational background.
- Scan Game Projects if you want to know which titles she worked on and in what capacity. The compact list gives platform and tech at a glance; the expanded entries give launch dates, team size, and specific responsibilities.
- Check Other Projects for evidence of data visualization and research experience, which the introduction names as her additional interests.
A practical check when reading the game entries: the role line tells you what she actually did on a title. For Tacticus, for example, the role is Gameplay Programmer with responsibility for game logic, character abilities, and NPC AI — not art, production, or design. Use that distinction if you are evaluating the portfolio for hiring, collaboration, or research purposes.
What to keep in mind
- The site is a personal portfolio, so the project descriptions reflect her own framing of each role rather than independent evaluations.
- Launch dates and team sizes are stated for the expanded entries only; the compact list entries do not include them.
- The page does not mention pricing, availability of services, or contact or login requirements, so treat it as a showcase rather than a commercial site.
- External links (official website, YouTube trailers) are provided for some titles; the portfolio itself does not host the games.