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nroutasuo.github.io

Portfolio of Noora Routasuo, a programmer and game developer.

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What is Noora Routasuo's portfolio?

Noora Routasuo's portfolio is a personal site presenting her work as a programmer and game developer with additional interests in data visualization and interaction design. The page is organized into "Game Projects" and "Other Projects," and each entry lists the project name, studio or context, platform, engine or technology, and her role. It reads as a working credits list rather than a blog or storefront.

What the portfolio covers

  • Commercial game work: Titles at Snowprint Studios, Strange Quest, and Goodgame Studios, spanning mobile, PC, web, and Flash. Examples include Warhammer 40k: Tacticus, where she describes working on game logic, character abilities, NPC AI, and support for technical artists on effects and animations, and Legend of Solgard, where she lists a client development role.
  • Personal and browser projects: Level 13, a browser incremental game with an apocalyptic sci-fi setting, plus smaller experiments such as Circle Invaders.
  • University and research work: Prototypes and games made during her studies, including a multi-touch table prototype and a 2D side-scroller.
  • Data visualization: Last.fm listening-data visualizations built with D3.js, and a master's thesis on exploratory information visualization.

Who it is useful for

Recruiters and collaborators can scan the project entries for engine experience (Unity, Defold, Flash, Processing, D3.js) and role descriptions. Someone curious about her design and visualization side will find the "Other Projects" section more relevant than the game credits. Because the page emphasizes what she did on each project rather than polished marketing copy, it suits readers who want concrete evidence of shipped work.

A useful next step is to pick the project closest to your own interest—say, Warhammer 40k: Tacticus for commercial Unity gameplay programming, or the Last.fm visualizations for data work—and read that entry's role and technology details before deciding whether to look at the linked trailers or official pages.

What games has Noora Routasuo worked on at Snowprint Studios?

At Snowprint Studios, Noora Routasuo worked on two game projects listed in her portfolio:

  • Warhammer 40k: Tacticus — a turn-based, hex-grid tactical RPG for Android, iOS and PC, built in Unity with C#. Her role was Gameplay Programmer on a team of roughly 50. She joined early and focused on game logic, implementing character abilities, AI for non-playable characters, and helping technical artists set up in-game effects and animations.
  • Legend of Solgard — a tactical RPG board game for Android and iOS, built in Unity with C#, launched globally in 2018. Her listed role was Client Developer on a team of roughly 20.

How to use this

If you are evaluating her fit for a tactics or turn-based RPG project, Tacticus is the most relevant example: it shows hands-on work on abilities, enemy AI and art-pipeline support, not just general client code. Legend of Solgard is the better reference for smaller-team mobile client development.

For broader context on her other work, see Noora Routasuo / Portfolio.

How can I play Level 13, the browser game by Noora Routasuo?

Level 13 is a browser-based incremental game with an apocalyptic sci-fi setting, listed on Noora Routasuo's portfolio as a personal project built with web technologies and JavaScript. To play it, open the portfolio at Noora Routasuo / Portfolio, find Level 13 under "Game Projects," and follow the project's play link if one is shown; the portfolio excerpt does not include a direct URL, so the project entry is the reliable starting point.

What to expect

  • Genre: Incremental/idle, meaning progress often continues through repeated actions and upgrades rather than a single session.
  • Platform: Browser, so a desktop or mobile browser should work without installing anything.
  • Status: A personal free-time project, so updates and polish may differ from her studio work.

If the play link is not visible on the main page, check whether the Level 13 entry opens a separate project page. For a concrete scenario: a player who enjoys slow-burn progression games can open it in a spare browser tab and check back periodically, which suits the incremental format better than a focused one-sitting playthrough.

What tools and technologies does Noora Routasuo use for game development?

Noora Routasuo's portfolio shows a toolset centered on Unity and C# for most of her professional game work, with Defold and Lua for several mobile titles and lighter web technologies for personal browser projects.

Engines and languages by project type

  • Unity with C#: The dominant combination across her listed games. It appears on large studio projects such as Warhammer 40k: Tacticus (Snowprint Studios, mobile and PC) and Legend of Solgard, as well as smaller titles like Poppy Pets, Idle Mercenary, Go Go Grenade and Circle Invaders.
  • Defold with Lua: Used for Blastlands (Strange Quest, mobile) and Poppy Pets' sibling project Poppy Pets under Strange Quest — the portfolio lists Defold/Lua for those mobile titles.
  • Web technologies (JavaScript): Her personal browser game Level 13 is built with web JavaScript, and her Last.fm visualizations use D3.js.
  • Flash and Unity: Earlier studio work at Goodgame Studios (A Little Lost, Shadow Kings) lists Flash alongside Unity and C#.
  • Processing and Java: University projects — Palikkapeli (multi-touch table, Processing/Java) and Lentorottapeli (PC, Java) — reflect her Aalto University background in Media Technology and Human-Computer Interaction.

What this mix suggests

The pattern is practical rather than dogmatic: Unity/C# for team-based commercial production, Defold/Lua for leaner mobile builds, and web/JavaScript when the target is a browser and the project is personal. Her stated interest in data visualization and interaction design also shows up in the D3.js work, which is a useful signal if you are evaluating her fit for UI-heavy or tooling-adjacent roles rather than pure gameplay programming.

If you are comparing her stack to your own project, a quick decision rule: choose Unity/C# when you need a large studio pipeline and cross-platform mobile/PC reach; choose Defold/Lua when you want a small, fast mobile footprint; choose web/JavaScript when distribution is a browser link and the loop is incremental or experimental.

What data visualization projects has Noora Routasuo created?

Noora Routasuo lists two data visualization projects in the "Other Projects" section of her portfolio: a set of Last.fm visualizations and her master's thesis on exploratory information visualization.

Last.fm visualizations

A personal web project that visualizes Last.fm user listening data, built with D3.js and JavaScript. This is the more concrete, viewable example: it takes an individual's listening history and turns it into graphical views. For a reader curious about music-listening patterns or about D3 as a tool, this is the project to look at first.

Master's thesis

Research completed at university on the process of exploratory information visualization, using R and Processing. It is research rather than a product, so it suits readers interested in the design and methodology behind exploratory visualization tools rather than in a ready-made app.

A practical way to choose between them: start with the Last.fm visualizations if you want to see finished visualization output and the code approach behind it; read the thesis description if your interest is in how people explore data and how such tools are designed. Her stated background in data visualization and interaction design, alongside her HCI focus at Aalto University, connects both projects to the rest of her game and interaction work.

What was Noora Routasuo's role on Warhammer 40k: Tacticus?

Noora Routasuo was a Gameplay Programmer on Warhammer 40k: Tacticus, developed by Snowprint Studios. She joined the team early and worked mainly on game logic: implementing character abilities, writing AI for non-playable characters, and supporting technical artists in setting up in-game effects and animations.

The page lists the game as a turn-based tactical RPG with hex-grid gameplay, collectable characters and multiple modes, on Android, iOS and PC, in a team of roughly 50 using Unity and C#.

What that role means in practice

Gameplay programming sits between design intent and what the player actually experiences. On a tactics game, ability implementation is where design and code meet: a character's description has to become exact behaviour, including edge cases like overlapping effects, targeting rules and turn order. NPC AI is similar—it determines whether battles feel fair or arbitrary. Supporting technical artists on effects and animations is integration work, ensuring visuals trigger at the right moment in the logic rather than being bolted on afterwards.

For a reader evaluating the portfolio, this is a useful signal: the role is hands-on systems work on a live commercial title rather than prototyping or tools alone. It also complements her earlier work on Legend of Solgard (client development, a tactical RPG board game), suggesting a pattern of tactical and turn-based systems experience across two Snowprint titles.

If you want to judge the depth of that experience, read the project entries in order and compare the described responsibilities: Tacticus emphasises game logic, abilities and AI, while Legend of Solgard emphasises client development. Together they show a programmer who has worked across both the rules layer and the client layer of mobile strategy games.

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What Is the Noora Routasuo Portfolio Website?

nroutasuo.github.io is the personal portfolio of Noora Routasuo, a programmer and game developer. The site presents her professional background, a catalog of game projects she has worked on, and a set of other projects spanning data visualization and interaction design. It is useful if you want to understand her experience, see which games she contributed to and in what role, or look at her personal and research work.

What the site covers

The portfolio is organized into three main sections, each with a distinct purpose.

Portfolio

The opening section introduces Routasuo as a programmer and game developer with interests in data visualization and interaction design. It states that she graduated in 2013 from Aalto University's Information Networks degree programme, focusing on Media Technology and Human-Computer Interaction. It also notes that she has been making web and mobile games since then, most recently at Snowprint Studios in Stockholm, and that she develops a browser game called Level 13 in her free time.

Game Projects

This section lists commercial and personal games, with each entry naming the studio or context, platform, engine or language, and a short description. Examples include:

Project Context Platform / Tech Description
Warhammer 40k: Tacticus Snowprint Studios Mobile, PC / Unity, C# Hex-based tactics in the Warhammer 40k universe
Legend of Solgard Snowprint Studios Mobile / Unity, C# Tactical RPG board game
Poppy Pets Strange Quest Mobile / Defold, Lua Match-3 game with pets
Idle Mercenary Strange Quest Mobile / Unity, C# Mercenary manager
Go Go Grenade Strange Quest Mobile / Unity, C# Grenade-launching social game
Blastlands Strange Quest Mobile / Defold, Lua Action-packed mobile multiplayer game
Level 13 Personal Web / js Browser incremental with an apocalyptic sci-fi setting
Circle Invaders Personal PC / Unity, C# Twist on the classic Invaders concept
A Little Lost Goodgame Studios Web, Mobile / Flash, Unity, C# Cute match-3 puzzle game
Shadow Kings Goodgame Studios Web, Mobile / Flash Base-building multiplayer game
Palikkapeli University Touch table / Processing, Java Cooperative/competitive prototype for a multi-touch table
Lentorottapeli University PC / Java 2D side-scroller adventure

The page also includes expanded entries for selected titles. For Warhammer 40k: Tacticus, it lists the company, soft launch in September 2021, global launch in August 2022, platforms (Android, iOS, PC), a team size of roughly 50, and her role as Gameplay Programmer. The entry describes the game as a turn-based tactical RPG with hex-grid gameplay, collectable characters, and multiple game modes, and explains that she joined early and worked mainly on game logic, implementing character abilities, AI for non-playable characters, and supporting technical artists with in-game effects and animations. It also links to the official website and launch and faction trailers on YouTube. The Legend of Solgard entry similarly gives the company, global launch in August 2018, platforms, a team size of roughly 20, and her role as Client Developer.

Other Projects

This section covers work outside game development:

  • Placie — a location-based gamified social app (Bublar, Mobile, Unity, C#).
  • Last.fm visualizations — visualizations of Last.fm user listening data (personal, web, D3.js and JavaScript).
  • Master's thesis — a thesis on the process of exploratory information visualization (university research, R, Processing).

How to use the site

The portfolio works as a reference rather than an interactive product. To get value from it:

  1. Start with the Portfolio section to get the short professional summary and educational background.
  2. Scan Game Projects if you want to know which titles she worked on and in what capacity. The compact list gives platform and tech at a glance; the expanded entries give launch dates, team size, and specific responsibilities.
  3. Check Other Projects for evidence of data visualization and research experience, which the introduction names as her additional interests.

A practical check when reading the game entries: the role line tells you what she actually did on a title. For Tacticus, for example, the role is Gameplay Programmer with responsibility for game logic, character abilities, and NPC AI — not art, production, or design. Use that distinction if you are evaluating the portfolio for hiring, collaboration, or research purposes.

What to keep in mind

  • The site is a personal portfolio, so the project descriptions reflect her own framing of each role rather than independent evaluations.
  • Launch dates and team sizes are stated for the expanded entries only; the compact list entries do not include them.
  • The page does not mention pricing, availability of services, or contact or login requirements, so treat it as a showcase rather than a commercial site.
  • External links (official website, YouTube trailers) are provided for some titles; the portfolio itself does not host the games.
What Is Noora Routasuo's Background as a Programmer and Game Developer?

Noora Routasuo is a programmer and game developer whose portfolio site (nroutasuo.github.io) presents her as a professional with shipped mobile and web game credits, a 2013 Aalto University degree in Information Networks, and stated interests in data visualization and interaction design. The site is a personal portfolio rather than a company page, so it is the right source if you want to understand her background, project history, and technical range — not for hiring terms, pricing, or availability, none of which the page states.

Education and Stated Interests

According to the portfolio, Routasuo graduated in 2013 from Aalto University's Information Networks degree programme, focusing on Media Technology and Human-Computer Interaction. The same introduction names data visualization and interaction design as ongoing interests alongside game development. Her master's thesis, listed under Other Projects, was on the process of exploratory information visualization — a research project done at university using R and Processing, which connects the academic background to the visualization interest.

Professional Game Credits

The portfolio's Game Projects section lists commercial work, most recently at Snowprint Studios in Stockholm. The two most detailed entries:

Project Studio Platforms Engine / Language Role and notes
Warhammer 40k: Tacticus Snowprint Studios Android, iOS, PC Unity, C# Gameplay Programmer on a team of ~50; soft launch September 2021, global launch August 2022. Joined early; worked mainly on game logic, character abilities, NPC AI, and supporting technical artists with in-game effects and animations
Legend of Solgard Snowprint Studios Android, iOS Unity, C# Client Developer on a team of ~20; global launch August 2018

Earlier commercial entries show a wider studio history: Poppy Pets, Idle Mercenary, Go Go Grenade, and Blastlands at Strange Quest (Unity/C# and Defold/Lua); A Little Lost at Goodgame Studios; and Shadow Kings, a base-building multiplayer game at Goodgame Studios built in Flash. The spread across Unity/C#, Defold/Lua, and Flash is useful evidence if you are gauging engine versatility rather than depth in a single stack.

Personal and Independent Projects

  • Level 13 — a browser incremental game with an apocalyptic sci-fi setting, developed in her free time with web JavaScript.
  • Circle Invaders — a twist on the classic Invaders concept, built in Unity/C# for PC.
  • Placie — a location-based gamified social app at Bublar, mobile, Unity/C#.
  • Last.fm visualizations — visualizations of Last.fm user listening data, built with D3.js and JavaScript.
  • University prototypes — Palikkapeli, a cooperative/competitive prototype for a multi-touch table (Processing/Java), and Lentorottapeli, a 2D side-scroller adventure (Java, PC).

The personal projects are where the interaction-design and visualization interests show up most directly: Level 13 is a playable public artifact, and the Last.fm and thesis work are concrete visualization outputs rather than stated intentions.

How to Use This Portfolio

If you are evaluating her fit for a role or collaboration, read the project entries in this order: the Tacticus and Legend of Solgard write-ups for shipped commercial work and team context, the Strange Quest and Goodgame entries for breadth of studios and engines, then Level 13 and the visualization projects for self-directed work. Each entry states company, platforms, engine, and role, so you can compare against a specific requirement — for example, "has shipped a Unity/C# mobile title with live global launch" is directly checkable on the page.

Two limits to keep in mind: the portfolio gives no current availability, rates, or contact terms, and the project list is a selection, not a complete work history. Treat it as a starting point for a conversation rather than a full record.

What roles and technologies did Noora Routasuo work with on her projects?

Noora Routasuo's portfolio lists her as a programmer and game developer, and the project entries show two main professional roles—Gameplay Programmer and Client Developer—plus personal and university work spanning Unity, Defold, Flash, and web technologies. The technologies you'll see most often are Unity with C#, followed by Defold with Lua, and on the web side JavaScript with D3.js. Platforms range from mobile and PC to browser and multi-touch tables.

Roles listed on the portfolio

The portfolio names roles explicitly only for some projects; for others it lists company, platform, engine, and language without a role title.

Role Where it appears What the work involved
Gameplay Programmer Warhammer 40k: Tacticus (Snowprint Studios) Game logic, character abilities, NPC AI, supporting technical artists with in-game effects and animations
Client Developer Legend of Solgard (Snowprint Studios) Client-side development (entry is truncated in the source)
Programmer / game developer Overall self-description Web and mobile games, most recently at Snowprint Studios in Stockholm; also develops the browser game Level 13 in her free time

For the Strange Quest, Goodgame Studios, and university projects, the portfolio gives engine and language but no role label, so treat those as project credits rather than stated job titles.

Engines and tools by project

Unity and C#

Unity with C# is the dominant stack across both professional and personal projects:

  • Warhammer 40k: Tacticus — mobile and PC, Snowprint Studios, soft launch September 2021, global launch August 2022, team size around 50
  • Legend of Solgard — mobile, Snowprint Studios, global launch August 2018, team size around 20
  • Idle Mercenary, Go Go Grenade — mobile, Strange Quest
  • Circle Invaders — PC, personal
  • Placie — mobile, Bublar
  • A Little Lost — web and mobile, Goodgame Studios, listed with both Flash and Unity

Defold and Lua

Two Strange Quest titles use Defold with Lua: Poppy Pets (a match-3 game with pets) and Blastlands (a mobile multiplayer game).

Flash

Shadow Kings (Goodgame Studios base-building multiplayer game) and A Little Lost are listed with Flash alongside Unity, reflecting the transition period in web and mobile games.

Web technologies

  • Level 13 — a browser incremental game with an apocalyptic sci-fi setting, built with web JavaScript
  • Last.fm visualizations — personal project using D3.js and JavaScript to visualize user listening data

Java and Processing

  • Palikkapeli — a cooperative/competitive prototype for a multi-touch table, built with Processing and Java at university
  • Lentorottapeli — a 2D side-scroller adventure in Java for PC, also a university project
  • Master's thesis — research on exploratory information visualization, using R and Processing

Platforms covered

The portfolio spans mobile (Android and iOS), PC, browser, and touch tables. Mobile is the most common target, which fits the Snowprint Studios and Strange Quest work; PC appears for Tacticus, Circle Invaders, and Lentorottapeli; browser for Level 13 and the Last.fm visualizations; and the multi-touch table only for the university Palikkapeli prototype.

Background behind the technology choices

Routasuo graduated in 2013 from Aalto University's Information Networks degree programme, focusing on Media Technology and Human-Computer Interaction. That explains the mix: game client and gameplay work in Unity and Defold sits alongside data visualization (D3.js, R, Processing) and interaction design experiments like the touch-table prototype. Her stated interests—data visualization and interaction design—map directly onto the Last.fm visualizations and thesis work rather than the commercial game credits.

How to read the portfolio if you're evaluating it

  • If you want to see shipped commercial work, start with Tacticus and Legend of Solgard; both list launch dates, platforms, team sizes, and her role.
  • If you're interested in engine versatility, compare the Unity/C# cluster against the two Defold/Lua titles and the Flash-era entries.
  • If you care about breadth beyond games, the "Other Projects" section (Placie, Last.fm visualizations, master's thesis) shows the visualization and research side.
  • Role titles are only stated for some entries, so don't assume a specific title for projects that list only engine and language.
What Other Projects Are in Noora Routasuo's Portfolio?

Noora Routasuo's portfolio lists four non-game projects under "Other Projects": Placie (a location-based gamified social app), Last.fm visualizations, a master's thesis on exploratory information visualization, and university research work. They sit alongside her game credits and show the data-visualization and interaction-design interests she names in her introduction.

The four projects at a glance

Project Context Platform / Stack What it is
Placie Bublar Mobile, Unity, C# Location-based gamified social app
Last.fm visualizations Personal Web, D3.js, JavaScript Visualizations of Last.fm user listening data
Master's thesis University Research, R, Processing Thesis on the process of exploratory information visualization
University research University Processing Research work (listed without a separate title)

Placie

Placie is the only non-game project with a named company: Bublar. It is described as a location-based gamified social app built for mobile with Unity and C#. The portfolio gives no further detail on features, launch status, or team size, so treat it as a single credit rather than a case study.

Last.fm visualizations

This is a personal web project that visualizes Last.fm user listening data, built with D3.js and JavaScript. It is the clearest example in the portfolio of her stated interest in data visualization, and it connects directly to the thesis topic below.

Master's thesis

The thesis covers the process of exploratory information visualization. It is listed with the tools Research, R, and Processing, which fits a research project that combines analysis with custom visual output. The portfolio does not include an abstract or findings, so the value here is the topic area rather than specific conclusions.

University research

A separate university research entry uses Processing. The portfolio lists it without a title or description, so it is best read as supporting evidence of her research background rather than a project you can look up in detail.

How these fit her background

Her introduction states she graduated in 2013 from Aalto University's Information Networks degree programme, focusing on Media Technology and Human-Computer Interaction, and that she is interested in data visualization and interaction design. The non-game projects map onto that: the thesis and research entries reflect the academic side, the Last.fm work reflects visualization practice, and Placie reflects interaction design in a mobile product.

What the portfolio does not tell you

  • No dates are given for Placie, the Last.fm visualizations, or the research entries.
  • No links, screenshots, or write-ups are provided for these four projects, unlike the game entries, which include launch details and trailer links.
  • No pricing or access information appears anywhere on the site, so nothing here should be assumed free or open to the public.

If you want to evaluate her visualization or research work in depth, the portfolio itself is thin on these items; the game project entries are where the site provides the most detail.

Which game projects are featured in Noora Routasuo's portfolio?

Noora Routasuo's portfolio lists 14 game projects spanning commercial mobile titles, personal browser games, and university prototypes. The commercial work is concentrated at three studios — Snowprint Studios, Strange Quest, and Goodgame Studios — with personal and academic projects filling out the rest. Each entry on the site includes the studio or context, platform, engine and language, and for the larger titles a short description of her role.

Commercial studio projects

The portfolio groups these by employer, and the detail level varies: the two Snowprint titles have the fullest write-ups, while earlier studio work is listed more briefly.

Snowprint Studios (Stockholm)

Project Genre Platforms Tech Notes
Warhammer 40k: Tacticus Turn-based tactical RPG, hex-grid Android, iOS, PC Unity, C# Soft launch Sept 2021, global launch Aug 2022; team ~50; role: Gameplay Programmer
Legend of Solgard Tactical RPG board game Android, iOS Unity, C# Global launch Aug 2018; team ~20; role: Client Developer
Poppy Pets Match-3 with pets Mobile Defold, Lua —

For Tacticus, the site describes her work in concrete terms: she joined early and focused on game logic, implementing character abilities and AI for non-playable characters, and supporting technical artists with in-game effects and animations. That level of detail makes Tacticus the best entry point if you want to understand what her day-to-day work looks like.

Strange Quest

  • Idle Mercenary — mercenary manager, mobile, Unity/C#
  • Go Go Grenade — grenade-launching social game, mobile, Unity/C#
  • Blastlands — action-packed mobile multiplayer game, mobile, Defold/Lua

Goodgame Studios

  • A Little Lost — cute match-3 puzzle game, web and mobile, built in Flash and Unity/C#
  • Shadow Kings — base-building multiplayer game, web and mobile, Flash

Personal projects

These are self-directed and mostly web-based, which fits her stated interest in data visualization and interaction design:

  • Level 13 — a browser incremental game with an apocalyptic sci-fi setting, built with web technologies and JavaScript; she notes she develops it in her free time
  • Circle Invaders — a twist on the classic Invaders concept, PC, Unity/C#

University projects and prototypes

  • Palikkapeli — a cooperative/competitive game prototype for a multi-touch table, built in Processing/Java
  • Lentorottapeli — a 2D side-scroller adventure, PC, Java

Other projects on the site

The portfolio's "Other Projects" section extends beyond games and is worth checking if your interest is in her visualization work rather than game development:

  • Placie — a location-based gamified social app (Bublar, mobile, Unity/C#)
  • Last.fm visualizations — visualizations of Last.fm user listening data (personal, web, D3.js/JavaScript)
  • Master's thesis — on the process of exploratory information visualization (university research, R/Processing)

How to use this list

If you are evaluating her fit for a gameplay programming role, start with the Tacticus entry, since it is the only project where the site spells out specific systems she built. If you are interested in her independent work, Level 13 and the Last.fm visualizations are the two personal projects with the clearest descriptions. The portfolio itself is the authoritative source for links to official websites and trailers for the commercial titles.

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