What kinds of digital writing and digital art projects are featured on Jason Nelson's website?

Updated

dpoetry.com is the portfolio site of Jason Nelson, and it presents his work as a collection of digital writing, digital art, and art-games. The projects listed on the site are mostly interactive, animated, or screen-based experiences, with several combining AI, locative technology, or environmental and historical data. The works span from 2018 to ongoing projects, so the portfolio is both a record of finished pieces and a place where new work continues to appear.

Main categories on the site

The site organizes its work under three filter labels:

  • Digital writing – works where text, narrative, or poetry is central, often built as interactive or animated pieces.
  • Digital art – screen-based or site-specific artworks, including projection and AR work.
  • Art-Games – pieces that borrow game interfaces or mechanics, sometimes satirically.

A separate entry, InterbaseDataface, is described as an ongoing collection of smaller works — some interactive, some odd, and all short experiences.

Selected projects and what they involve

Project Year Form and focus
Entierly Every Forever 2024 A tale told by an all-seeing magpie outside the realms of time, set in Meanjin/Brisbane; an AR work
Diffracted Hemispheres 2023–24 Explores the timeless power of light, focused on the lighthouse lens
Ultra-Large Digital Narrative and Poetry Research Project 2022–ongoing Animated and interactive works exploring how AI can create new forms of digital writing
A cottage year 2022–ongoing A permanent digital artwork at Queen's Wharf Precinct, Brisbane, using climate, weather, and historical environmental data from the Brisbane Commandant's Cottage of the early 1850s–60s
Impossible Creatures (Curio Creatures) 2022–23 A locative art-game satirizing locative games such as Pokémon Go, exploring speculative and imaginative zoology
The Many Occasions of Moving 2022–23 Investigates the intersection of video game engines/interfaces and the creation of digital narrative and poetry
Cheat Codes for Hinterland WalkThroughs 2021 A digital poetry game replicating a journey through the SE Queensland hinterland changed by bush fires
The False Unlimited 2020 An interactive digital poem/art-game hybrid about the dangers in the death of truth in political and social language
The Wonders of Lost Trajectories Project 2018–20 An exhibition of six interactive and screen-based digital writing works, inspired by or drawn from state archives
Acesulfame K 2019 You control a skeleton falling and smashing into objects; inspired by the industrial sweetener of the same name
Nine Billion Branches 2018–19 An interactive digital poem and fiction hybrid exploring unexpected beauty in mundane objects and places
Directions for Ziggurats to Scale 2018 A giant-scale, site-specific video-based digital poetry work projected across the William Jolly Bridge in central Brisbane

What ties the projects together

Several patterns run through the portfolio:

  • Interactivity as a default. Many pieces are described as interactive, animated, or game-like rather than static text or image.
  • Place and data as material. Brisbane and South East Queensland recur as settings, and some works are built from climate, weather, or archival data.
  • Technology as subject, not just tool. AI-generated writing, video game engines, AR, and locative mechanics are explored as ways of making narrative and poetry.
  • Short-form and large-scale coexist. The portfolio includes small, short experiences alongside permanent public artworks and bridge-scale projections.

If you want to see the work itself, the site's filter labels (Digital writing, Digital art, Art-Games) are the fastest way to browse by type, while the project entries above give a sense of the range of formats and themes before you click through.