What kinds of digital writing and digital art projects are featured on Jason Nelson's website?
Updated
dpoetry.com is the portfolio site of Jason Nelson, and it presents his work as a collection of digital writing, digital art, and art-games. The projects listed on the site are mostly interactive, animated, or screen-based experiences, with several combining AI, locative technology, or environmental and historical data. The works span from 2018 to ongoing projects, so the portfolio is both a record of finished pieces and a place where new work continues to appear.
Main categories on the site
The site organizes its work under three filter labels:
- Digital writing – works where text, narrative, or poetry is central, often built as interactive or animated pieces.
- Digital art – screen-based or site-specific artworks, including projection and AR work.
- Art-Games – pieces that borrow game interfaces or mechanics, sometimes satirically.
A separate entry, InterbaseDataface, is described as an ongoing collection of smaller works — some interactive, some odd, and all short experiences.
Selected projects and what they involve
| Project | Year | Form and focus |
|---|---|---|
| Entierly Every Forever | 2024 | A tale told by an all-seeing magpie outside the realms of time, set in Meanjin/Brisbane; an AR work |
| Diffracted Hemispheres | 2023–24 | Explores the timeless power of light, focused on the lighthouse lens |
| Ultra-Large Digital Narrative and Poetry Research Project | 2022–ongoing | Animated and interactive works exploring how AI can create new forms of digital writing |
| A cottage year | 2022–ongoing | A permanent digital artwork at Queen's Wharf Precinct, Brisbane, using climate, weather, and historical environmental data from the Brisbane Commandant's Cottage of the early 1850s–60s |
| Impossible Creatures (Curio Creatures) | 2022–23 | A locative art-game satirizing locative games such as Pokémon Go, exploring speculative and imaginative zoology |
| The Many Occasions of Moving | 2022–23 | Investigates the intersection of video game engines/interfaces and the creation of digital narrative and poetry |
| Cheat Codes for Hinterland WalkThroughs | 2021 | A digital poetry game replicating a journey through the SE Queensland hinterland changed by bush fires |
| The False Unlimited | 2020 | An interactive digital poem/art-game hybrid about the dangers in the death of truth in political and social language |
| The Wonders of Lost Trajectories Project | 2018–20 | An exhibition of six interactive and screen-based digital writing works, inspired by or drawn from state archives |
| Acesulfame K | 2019 | You control a skeleton falling and smashing into objects; inspired by the industrial sweetener of the same name |
| Nine Billion Branches | 2018–19 | An interactive digital poem and fiction hybrid exploring unexpected beauty in mundane objects and places |
| Directions for Ziggurats to Scale | 2018 | A giant-scale, site-specific video-based digital poetry work projected across the William Jolly Bridge in central Brisbane |
What ties the projects together
Several patterns run through the portfolio:
- Interactivity as a default. Many pieces are described as interactive, animated, or game-like rather than static text or image.
- Place and data as material. Brisbane and South East Queensland recur as settings, and some works are built from climate, weather, or archival data.
- Technology as subject, not just tool. AI-generated writing, video game engines, AR, and locative mechanics are explored as ways of making narrative and poetry.
- Short-form and large-scale coexist. The portfolio includes small, short experiences alongside permanent public artworks and bridge-scale projections.
If you want to see the work itself, the site's filter labels (Digital writing, Digital art, Art-Games) are the fastest way to browse by type, while the project entries above give a sense of the range of formats and themes before you click through.