What RPG Maker plugins and tools does Fooney offer?
Updated
Fooney (spacefoon.itch.io) publishes a set of small, focused RPG Maker MV/MZ plugins and utilities, mostly aimed at audio handling and a couple of specific compatibility fixes. They are individual tools rather than one big framework, so you pick only the ones that match a problem you actually have.
The plugins and tools
| Tool | Target | What it does |
|---|---|---|
| Master Volume Control | RMMV / MZ | Adds a master volume control for both the developer and the player, so a game doesn't launch at full blast |
| Multi Track Audio EX | RMMV | Unlimited audio tracks with advanced fading and crossfading for BGM, BGS, ME, and SE |
| Only OGG for MV | RMMV | Makes all deployments export OGG audio only, no M4A |
| OGG Opus Loop Tag Support | RMMV / MZ | Lets the engine read and use loop tags from OGG files using the Opus codec |
| YEP/Galv SpriteOffsetX error Fix | RMMV | Fixes a SpriteOffsetX error that appears when Yanfly's Sprite Offset plugin is used together with Galv's Cam Control |
| EZ Game Audio Format Conversion | General (game dev) | A simple, fast way to batch convert audio files for game development |
How to choose
- Your game starts too loud or players complain about volume: Master Volume Control is the direct answer, and it covers both RMMV and MZ.
- You need layered or overlapping music/SFX with smooth transitions: Multi Track Audio EX is the RMMV option, since it explicitly adds unlimited tracks and crossfading for BGM, BGS, ME, and SE.
- Your exported builds carry M4A files you don't want: Only OGG for MV forces OGG-only deployment on RMMV.
- Your looping OGG files (Opus) don't loop correctly: OGG Opus Loop Tag Support makes RMMV/MZ read and honor those loop tags.
- You hit a SpriteOffsetX error while combining Yanfly Sprite Offset with Galv Cam Control: the dedicated fix targets exactly that plugin combination on RMMV.
- You just need to convert a batch of audio files: EZ Game Audio Format Conversion is a standalone utility, not an in-engine plugin.
Things to keep in mind
The audio plugins split across engines: Multi Track Audio EX and Only OGG for MV are RMMV-only, while Master Volume Control and OGG Opus Loop Tag Support cover both RMMV and MZ. The SpriteOffsetX fix is tied to a specific third-party plugin pairing, so it's only useful if you use both Yanfly's Sprite Offset and Galv's Cam Control. For current availability, download options, and any terms, check each tool's page on spacefoon.itch.io, since the profile lists them individually.