What Steam Game Stats Can You Compare on Raijin?
Updated
Raijin (raijin.gg) is a Steam game database that lets you compare live player counts, 30-day revenue, review trends, and pricing history across thousands of PC games. You can benchmark any title against its own all-time peak, line it up against other games in a comparison tool, and track sentiment shifts that signal a comeback or a controversy. It is built for players, analysts, and anyone who wants data rather than impressions before deciding what to play, cover, or invest attention in.
Live player counts and peak comparison
The core metric is real-time Steam player count. Raijin frames current performance against a game's all-time peak, so you can see at a glance whether a title is running near its historical high or well below it.
- What you compare: current players vs. all-time peak, plus week-over-week movement on the Steam charts.
- Why it matters: a game with 40K concurrent players means something very different if its peak was 45K versus 400K. The peak ratio gives that context.
- Where to look: the "Most played games" and trending sections surface titles that are climbing right now, so you can spot momentum before it becomes obvious.
30-day revenue and cross-title comparison
Raijin shows estimated gross revenue over a trailing 30-day window, alongside player counts, and provides a full comparison tool for putting titles side by side.
| Metric | What it tells you | Caveat |
|---|---|---|
| 30-day revenue (estimated) | Recent commercial performance | Estimate, not official figures |
| Steam players (30d) | Active audience size | Concurrent/period counts vary by definition |
| Console % vs prior 30d | Direction of travel | Projected, not measured |
| Platform split (Steam/PS/Xbox/Switch) | Cross-platform reach | Console figures carry a confidence level |
The multi-platform view is useful for cross-platform titles: it shows how a game's trailing 30-day revenue splits between Steam, PlayStation, Xbox, and Switch. Raijin is explicit that console revenue is projected from Steam data, not measured directly, so each console figure carries a confidence level rather than standing as a hard count. Treat those splits as directional signals, not audited numbers.
Review trends and sentiment shifts
Beyond raw scores, Raijin tracks whether recent reviewers are more positive than they were 60 or 90 days ago. This is deliberately different from a game's overall Steam review score, which can be dominated by launch-window reviews and never move again.
The comeback detector tags likely causes behind a sentiment shift:
- Controversy — a spike in negative recent reviews
- Patch + content drop — updates that coincide with improving sentiment
- Sale — discount-driven review activity
- Press — coverage-linked swings
- Moderation and off-topic — review-bombing or unrelated review waves
This lets you distinguish "the game got better" from "the game got cheaper" or "the game got review-bombed." For example, if a title's recent sentiment jumps while its price history shows a deep discount in the same window, the sale tag helps you avoid misreading the signal as a quality turnaround.
Pricing history and chart momentum
Raijin keeps pricing history per game, which pairs naturally with the review and player data: you can check whether a player-count spike lines up with a discount, a content update, or organic interest. The trending and "new releases worth watching" sections show which games are climbing the Steam charts this week and which recent launches are gaining traction.
How to use it in practice
- Pick a game from the database or search.
- Check the peak ratio — current players against all-time peak — to gauge where it sits in its lifecycle.
- Open the comparison tool to line up player counts and 30-day revenue against similar titles.
- Review the sentiment panel to see whether recent reviews are trending up or down, and read the cause tags.
- Cross-check pricing history before concluding that a spike reflects quality rather than a sale.
A practical verification step: when a game looks like it's "coming back," confirm the sentiment shift is matched by player growth and isn't explained by a discount in the same window. If all three line up, the comeback signal is stronger.
Limits to keep in mind
- Revenue and console figures are estimates and projections, with confidence levels attached — not official publisher data.
- Review-sentiment shifts measure recent reviewer tone, not overall quality or sales.
- Player counts reflect Steam only; console player numbers aren't directly measured.
Used with those caveats, Raijin gives you a consistent set of comparable metrics — players, revenue, reviews, and price — so you can judge a Steam game's current standing against its own history and against its peers.