What the Arms Shop Adds to a Windage Match

Updated

The arms shop is the between-rounds buying step in Windage's Standard game style: you spend on weapons and gear before firing, and the Market setting you pick at setup decides how prices behave. If you choose Basic instead, there is no shop — you get one missile and no aiming help. So the shop only matters if you are playing Standard, whether that is solo against CPU tanks, hot-seat, or online.

Where the shop sits in a match

Windage is a turn-based artillery game: lob shells across destructible terrain, account for wind, and outlast 2–6 players. The shop is the layer that turns a single shot type into a loadout decision. In Standard you get the full arsenal plus aim-assist, and the shop is where you stock up from. Basic strips all of that away, which makes it the better choice for a quick, pure-aiming duel.

The practical effect: in Standard, your round-to-round choices are not just angle and power, but also what you bring into the next exchange.

The Market setting changes how you buy

Two Market options appear in the battle setup:

Market setting What it means for the shop
Fixed prices Costs stay the same, so you can plan purchases predictably
Free market Prices move, so timing and budgeting matter more

Pick Fixed prices when you want the shop to be a straightforward budgeting step. Pick Free market when you want buying decisions to carry their own risk.

How the shop fits each mode

  • Single player (quick game or campaign): the shop is part of your Standard loadout management against 1–5 CPU tanks on Easy, Normal, or Hard. In Campaign you climb a ladder of tougher foes, so what you buy compounds across levels.
  • Hot seat: 2–6 humans pass and play on one device; the shop becomes a shared, visible decision point.
  • Online multiplayer: 2–6 players over the internet, with the same Standard arsenal and shop.

Settings that interact with your loadout

The shop does not exist in isolation — these setup choices shape how much it matters:

  • Game style: Basic (one missile, no shop, no aim-assist) vs Standard (full arsenal, shop, aim-assist).
  • Walls: Open, Wraparound, Rubber, Spring, Concrete, Random, or Erratic — bounce and kick-back walls change which weapons are worth buying.
  • Physics: Normal, low gravity, high gravity, thick air, or steady wind — heavy gravity and thick air shorten trajectories; steady wind removes the wind guesswork.
  • Sky: Clear or Stormy (lightning).
  • Rounds: 3 or 5, with scoring by round wins, wins only, or net worth (Greedy). Net-worth scoring makes purchases directly count toward your result.
  • Turn mode: Sequential (take turns) or Synchronous (lock in and fire together).

Where to learn the weapons themselves

The site points to a Weapons & gear guide for the arsenal details. Use it to match purchases to your map and physics settings rather than buying blind — for example, bounce-friendly walls reward different choices than Concrete walls that stop shots.

Quick decision guide

  • Want a fast, no-economy duel? Choose Basic.
  • Want loadout strategy and are fine with prices? Choose Standard + Fixed prices.
  • Want buying to be part of the tension? Choose Standard + Free market.
  • Playing a 5-round match with Greedy scoring? Treat the shop as part of your score, not just your firepower.

Open Windage in your browser, pick a mode, and set Game style to Standard to see the shop in action — no download or sign-up needed.