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What is Windage?
Windage is a free browser remake of the classic artillery game Scorched Earth, playable at Windage with no download or sign-up. You take turns lobbing shells across destructible terrain, adjusting each shot for shifting wind — the game's name comes from the word for the wind's force on a projectile and the act of compensating for it. Between shots you buy weapons and gear from an arms shop.
How you can play
- Single player: a one-off quick game against 1–5 CPU tanks (Easy, Normal or Hard), or a campaign that climbs through progressively tougher opponents.
- Hot seat: 2–6 humans passing one device, optionally mixed with CPU opponents.
- Online multiplayer: 2–6 players over the internet.
Setup is unusually granular for a browser game. You choose the map (rolling hills, mountains, plateaus, islands, flatlands), what happens at the map edges (shells fly off, wrap around, bounce, kick back or stop), turn order, turn mode (sequential, or everyone locks in and fires simultaneously), physics such as low/high gravity and steady wind, a fixed-price or free market, weather including storms, and whether aiming assistance is allowed. A "Basic" style strips things down to one missile with no aim help; "Standard" gives the full arsenal, shop and aim assist.
Who it suits
It fits people who want a quick, tactical turn-based match in a browser tab — on desktop or mobile — and groups who remember Scorched Earth or Worms-style play. The many toggles reward tinkerers; anyone wanting a single obvious "play" button may find the options screen busier than expected.
Next step: if you're new, start a quick single-player game on Easy with the Standard style and default settings to learn wind compensation and the shop, then try hot seat with a friend before moving online.
How do I play Windage against friends online or in hot-seat mode?
Windage supports both: online multiplayer for 2–6 players over the internet, and hot-seat pass-and-play on a single device. Neither requires a download or sign-up — you open Windage in a browser and pick the mode from the main menu.
Online multiplayer
Choose MULTIPLAYER → ONLINE. The setup screen lets you configure the match before anyone fires: game style (Basic with a single missile and no aiming help, or Standard with the full arsenal, shop and aim-assist), map type (rolling hills, mountains, plateaus, islands, flatlands), wall behaviour (open, wraparound, rubber, spring, concrete, random or erratic), turn order, turn mode, scoring, number of rounds, physics and market type. Agree on these with your friends first — a Standard match with the shop and aim-assist is friendlier for newcomers, while Basic suits quick, low-fuss duels.
One setup choice matters most for online play: turn mode. Sequential means players take turns one at a time; Synchronous means everyone locks in a shot and fires together, which keeps faster-paced groups engaged and reduces waiting. If your group tends to chat between shots, sequential is more relaxed.
Hot-seat
Choose MULTIPLAYER → HOT SEAT for pass-and-play on one device. You can set 2–6 human players and add 0–4 CPU opponents at Easy, Normal or Hard, so a mixed group of people and bots works fine. The same map, wall, physics and game-style options apply. Hot-seat is the better choice for a couch session or a single phone passed around, since it avoids connection issues entirely.
A practical first match
For a mixed-skill group of four, try Standard style, rolling hills, 5 rounds, normal physics and steady wind, with sequential turns. Terrain is fully destructible and wind shifts each round, so encourage players to reposition rather than repeat the same angle — the wind gauge is the skill ceiling in this genre.
For solo practice before inviting friends, SINGLE PLAYER → QUICK GAME (one-off battle with your settings) or CAMPAIGN (a ladder of increasingly tough foes) lets you learn the aiming and wind compensation without an audience.
Is Windage really free to play without downloading or signing up?
Yes. Windage is free to play directly in a browser, with no download and no sign-up. The site describes it as a modern remake of Scorched Earth, and its menus open straight into play modes rather than an account flow.
What that means in practice
- No install: you can start a match from a desktop or mobile browser.
- No account: the page presents single-player, hot-seat and online multiplayer options without a sign-up step.
- What you get for free: turn-based artillery on destructible terrain, with wind affecting shots, an arms shop, 2–6 players, CPU opponents, and settings for maps, walls, physics, rounds and scoring.
A practical example: if you have ten minutes and one device, choose hot-seat pass-and-play and hand the phone or laptop between players. If friends are remote, use the online multiplayer mode instead. The site also offers a campaign for solo play against progressively tougher foes.
The main trade-off is that this is a browser game built around short artillery rounds, not a large downloadable title. Its variety comes from match settings—wind, gravity, wall behaviour, CPU difficulty and turn order—rather than from a long single-player story. For a quick test, start with a standard match against one CPU tank before adjusting those settings.
How does the wind mechanic affect aiming and shots in Windage?
In Windage, wind is the variable you adjust for on every shot: the game frames itself around "windage," the force the wind exerts on a shell and the act of compensating for it. Shots follow a lobbed trajectory, so a crosswind pushes the shell sideways over its flight, and you correct by aiming into the wind rather than straight at the target. Because the terrain is fully destructible, a shot that drifts can still be useful—it may carve new ground, open a line of fire or drop a tank—so wind affects positioning as much as raw accuracy.
What the site does and does not pin down:
- Wind shifts: the page calls the wind "shifting," implying it changes between turns, so a correction that worked last round may not hold. Re-read the wind before each shot.
- Wind settings: the battle setup includes a "Steady wind" physics option alongside normal, low/high gravity and thick air, so you can reduce the guesswork if you want a more predictable match.
- Magnitude and indicators: the site does not specify wind strength values or how the wind is displayed on screen; check the in-game indicator when you play.
Practical approach
Use the first round to calibrate: fire one shot at a known aim point, watch how far it drifts, and scale your next correction from that. On rolling hills and islands, favour higher arcs that spend less time in the wind's path, and treat near-misses as terrain work. If you are learning the game or playing with newcomers, start on Basic style (one missile, no aiming help) with steady wind, then move to Standard with the full arsenal and shop once corrections feel natural.
For a concrete scenario: two players pass-and-play on one device, stormy sky and shifting wind. The first player over-corrects and lands short; the second reads the drift and aims slightly upwind, hitting the ridge above the target and collapsing the ground beneath it. That is the core skill—treating wind as a constant input, not an occasional nuisance.
What weapons and items can I buy in the Windage arms shop?
The page confirms there is an arms shop and that "Standard" play uses the "full arsenal, shop & aim-assist," but it does not list the individual weapons or items for sale. So the honest answer is: the shop exists and matters in Standard mode, but the specific inventory isn't documented in the material available here.
What the page does establish
- Shop availability depends on game style. In "Basic," you get one missile and no aiming help; in "Standard," the full arsenal and shop are in play. If you enter a Basic match expecting to buy gear, you won't find it.
- Purchasing is tied to economy settings. The setup screen offers a Market option (Fixed prices vs. Free market) and Scoring options including Greedy (net worth), which suggests money and purchases feed into how a match is judged.
- Weapons imply terrain destruction. Destructible terrain is central, so expect purchases to interact with the map rather than just dealing damage.
How to find the actual inventory
The page references a "How to play · Weapons & gear guide." That guide is the right place to check before committing to a strategy — it should list what's purchasable and what each item does.
Practical decision criterion
If you want the shopping layer, choose Standard style and a Fixed prices market for predictable budgeting; pick Free market only if you're comfortable with prices shifting mid-match. For a quick, shop-free duel, Basic is the cleaner choice.
For the classic artillery formula Windage remakes, the original reference point is Scorched Earth, though its item lists won't match Windage's exactly.
How does the single-player campaign in Windage progress and get harder?
The campaign is a ladder of tougher CPU opponents: you start a level, win to advance, and each new rung is meant to be harder than the last. The page presents it as the structured solo mode, separate from a one-off "Quick Game" where you set your own match options, so progress is tied to climbing that ladder rather than to a single configurable skirmish.
What the setup options suggest about difficulty
The game's match settings hint at where the pressure comes from as you climb. In single player you can choose 1–5 CPU opponents, Easy/Normal/Hard difficulty, map type (rolling hills, mountains, plateaus, islands, flatlands), wall behaviour (open, wraparound, rubber, spring, concrete), turn order, physics (low/high gravity, thick air, steady wind), market type and whether aiming help is allowed. A harder rung plausibly stacks several of these at once — more CPU tanks, a tougher difficulty, awkward terrain and less forgiving physics — rather than just adding one enemy. That is inference from the option list, not a published level-by-level breakdown.
Practical expectations
- Basic vs Standard style: Basic is one missile with no aiming help; Standard gives the full arsenal, shop and aim-assist. Basic-style levels will punish misjudged wind and elevation more, since you can't buy your way out of a bad position.
- Wind is the core skill: the game is named for compensating for wind, so expect later levels to reward reading it precisely rather than spraying shots.
- Shop and market matter: with fixed prices you can plan purchases; a free market makes economy management part of the challenge.
A useful way to judge progress
If a level feels stuck, change one variable at a time rather than restarting blindly — drop CPU count, switch to a flatter map, or enable aiming help to isolate whether the problem is aim, economy or terrain. For the classic this remakes, see Scorched Earth.
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