What the Utility Tools on AdamStrange's itch.io Page Can Do

Updated

The AdamStrange itch.io profile mixes retro-style games with a set of small creative utilities. Based on the page listings, the tools cover five jobs: pulling color palettes out of images (ColorTagz), generating maps at multiple resolutions (FontMap), editing custom palettes for your own projects (PaletteEditor), editing fonts and sprites (FontSprite), and viewing PicoCad 3D models (PicoView). Each is presented as a standalone project on the profile, so the practical question is which one matches the asset task you're doing.

What each tool is listed as

Tool Listed description What that implies you'd use it for
ColorTagz "pick colors from images and create palettes" Sampling colors from reference images and assembling them into a palette
FontMap "Multiple resolution map generator" Producing map output at more than one resolution
PaletteEditor "Edit Custom Palettes to use in your projects" Adjusting palettes so they can be reused in your own work
FontSprite "Simple fontsprite editing with lots of functions" Editing font and sprite assets in one place
PicoView "A Small PicoCad 3d Viewer" Opening and inspecting PicoCad 3D models

How the tools fit together

The palette-related tools form a natural sequence. ColorTagz is the entry point when your color source is an image: you pick colors from it and build a palette. PaletteEditor is where you refine a palette and keep it for use in projects. If you're working in a retro or limited-color style — which fits the rest of the profile, where listings reference Atari 2600, Amiga, Spectrum, and NES influences — that pair covers going from a reference image to a reusable palette.

FontMap and FontSprite sit on the asset-production side rather than the color side. FontMap's listing is specifically about generating maps at multiple resolutions, so it's the one to look at when the same map needs to exist at more than one size. FontSprite is described as font/sprite editing with "lots of functions," which suggests a general-purpose editor rather than a single narrow task; the listing doesn't enumerate the functions, so treat the exact feature set as something to confirm on the project page.

PicoView is the outlier: it's a viewer, not an editor. Its listed purpose is displaying PicoCad 3D models, so it's useful for checking a model rather than changing it.

Choosing based on your task

  • You have a reference image and need its colors → start with ColorTagz.
  • You have a palette and need to adjust or store it for a project → PaletteEditor.
  • You need the same map at several resolutions → FontMap.
  • You're editing font or sprite assets → FontSprite.
  • You need to look at a PicoCad model → PicoView.

What the page does and doesn't tell you

The profile page gives one-line descriptions and genre/style tags for each project, not feature lists, version numbers, or platform requirements. Before committing to a tool for a real project, open its individual project page to check the supported formats, how output is exported, and whether it runs in the browser or as a download — none of that is established by the profile listing alone. The page also doesn't state pricing for these tools, so don't assume they're free or require no account; confirm that on each project page.